Computational philosophy
Computational philosophy or digital philosophy is the use of computational techniques in philosophy. It includes concepts such as computational models, algorithms, simulations, games, etc. that help in the research and teaching of philosophical concepts, as well as specialized online encyclopedias and graphical visualizations of relationships among philosophers and concepts.[1][2] The use of computers in philosophy has gained momentum as computer power and the availability of data have increased greatly. This, along with the development of many new techniques that use those computers and data, has opened many new ways of doing philosophy that were not available before. It has also led to new insights in philosophy.
See also[]
- Internet Encyclopedia of Philosophy
- PhilPapers
- Stanford Encyclopedia of Philosophy
References[]
- ^ Allen, Colin; Beavers, Tony (September 2011). "Synthese special issue: representing philosophy". Synthese. 182 (2): 181–183. doi:10.1007/s11229-009-9664-z. ISSN 0039-7857. S2CID 28405175.
- ^ Pence, Charles H.; Ramsey, Grant (December 2018). "How to Do Digital Philosophy of Science". Philosophy of Science. 85 (5): 930–941. doi:10.1086/699697. ISSN 0031-8248. S2CID 65311603.
- Grim, Patrick; Singer, Daniel (Spring 2020). "Computational Philosophy". In Zalta, Edward N. (ed.). Stanford Encyclopedia of Philosophy.
- Grim, Patrick (13 December 2019). "Editorial introduction to the Topical Issue 'Computer Modeling in Philosophy'". Open Philosophy. 2 (1): 653–656. doi:10.1515/opphil-2019-0049.
External links[]
- Centre for Digital Philosophy at the University of Western Ontario
- PhiloComp.net at the University of Oxford
Categories:
- Branches of philosophy
- Computational fields of study
- Philosophy stubs