Cuban Missile Crisis: The Aftermath

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Cuban Missile Crisis: The Aftermath
The Day After.jpg
Developer(s)G5 Software
Publisher(s)
Designer(s)Vlad Suglobov

Sergey Sizov
Alexander Valencia-Kampo
Sergey Khalkhin

Vsevolod Martynenko
EngineEnigma engine
Platform(s)Windows
ReleaseJune 24, 2005
Genre(s)Real-time tactics
Mode(s)Single player and Multiplayer

Cuban Missile Crisis: The Aftermath, also known as The Day After: Fight for Promised Land and known in Russia as Caribbean Crisis (Russian: Карибский кризис), is a real-time tactics computer game published by 1C Company in Russia, Black Bean in Europe and Strategy First in United States. It was made using Nival Interactive's Enigma engine and is similar to Blitzkrieg.

Plot[]

The premise of the game is based on a potential outcome of the Cuban Missile Crisis, where on October 27th, 1962 a USAF U-2 spy plane is shot down over Cuba. The action leads to a nuclear exchange, causing multi million casualties across the globe. After the exchange, the war is continued by the USSR, Anglo-American Alliance, China and the European Alliance. Each faction, as played out in their campaigns are attempting to avoid the imminent nuclear winter, and scramble towards Africa, South America, Asia and the Pacific.

Campaigns[]

Anglo-American Alliance: This consists of the surviving elements of the USA and the UK. Retreating from the wasteland of Europe, the alliance invade Yugoslavia and Burma to capture vital resources, then invading Spain to funnel the resources through Gibraltar, now occupied by the Europeans. By the end of the war the Anglo-American alliance settle in South America, Southern Africa and Australia. Numerically inferior to the USSR and China, the alliance boasts the strongest navy in game, referenced by their dynamic global campaign.

European Alliance: Headed primarily by the French and Germans, this offshoot of the European Union's campaign revolves around slowing the Soviet invasion of Europe, assisting Sweden and the other Nordic countries as well as Italy, before relocating to the Iberian Peninsula to assist the evacuation of civilians to West Africa, where the Europeans eventually settle, but with the least amount of territory at the end of the game.

USSR: Boasting enormous manpower and resources, the Soviets are arguably one of the strongest factions in game. Beginning in Eastern Europe, the Soviets crush straggling European forces in Soviet territory, most of which is marred by the nuclear exchange. Pushing to Belgium and France, the Soviets complete the invasion of Europe, defeating the European Alliance there as well as the Anglo-Americans in Yugoslavia. A surprise attack by China in Siberia is subsequently dealt with afterwards. In order to relocate to friendly Egypt, the Soviets engage Arab/Israeli forces (US/UK) to open up a corridor. The Soviets settle in Eastern Africa and Middle East.

PRC: Arguably the weakest faction in-game, the Chinese initially side with the Soviet Union and conduct air strikes on US bases in the Philippines. The USA retaliates by destroying Beijing with nuclear weapons, killing the ruling members of the PRC including Mao himself. A revolution occurs against Mao's loyalists, with the player commanding revolutionary troops against them. The revolutionaries succeed, and proceed to invade Siberia to acquire resources as well as Vietnam and Southern China, defeating both the Anglo-Americans and Europeans there. China settles eventually in Indochina and Indonesia, as well as the islands in the Pacific Ocean.

Gameplay[]

As with Blitzkrieg, battles take place on a 3D rendered terrain with an isometric viewpoint. Battles feature different seasons, climate zones, and weather conditions, all of which can affect game play.

Players can build bridges, dig trenches and pits, lay mines, resupply and repair units and call in air support when needed. Virtually everything can be destroyed, including buildings and bridges; it is simply a matter of providing enough explosives. Trees and forests can be flattened by tanks or artillery fire, and the ground can become pockmarked with craters.

Transport helicopters may land, pick up or unload infantry. Soldiers and tank crews can perish from radiation sickness whilst in towns irradiated by nuclear attack. Only NBC squads can fight and make it passable. Ground-to-air missiles may also attack aircraft.

Expanding on the single missions of Blitzkrieg, The Day After uses a dynamic campaign with resource management (in the form of fuel logistics) and airforce control.

Players receive reinforcements at the beginning of each chapter and have the possibility to upgrade them. There are 4 campaigns: USSR, Anglo-American alliance, Franco-German alliance and the People's Republic of China.

Sequels[]

A sequel, Cuban Missile Crisis: Ice Crusade, has been released. It is a stand-alone expansion to Cuban Missile Crisis set five years after the war.

References[]

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