Disaster: Day of Crisis
Disaster: Day of Crisis | |
---|---|
Developer(s) | Monolith Soft |
Publisher(s) | Nintendo |
Director(s) | Keiichi Ono Azusa Tajima Genki Yokota |
Producer(s) | Tadashi Nomura Hitoshi Yamagami |
Writer(s) | Keiichi Ono |
Composer(s) | Yoshihiro Ike |
Engine | Havok |
Platform(s) | Wii |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Disaster: Day of Crisis (ディザスター デイ オブ クライシス, Dizasutā Dei obu Kuraishisu) is an action-adventure survival video game developed by Monolith Soft and published by Nintendo. In it, the player must survive various natural disasters while also battling terrorists and rescuing civilians. According to Nintendo, the game features “cutting-edge physics and gripping visuals” to recreate the sheer terror of major catastrophes.[3]
Plot[]
This article's plot summary may be too long or excessively detailed. (June 2021) |
Similar in style to Disaster Report, the game revolves around Raymond Bryce, a former US Marine in the Gulf War, and International Rescue Team (IRT) member. When Ray and his partner Steve Hewitt were performing a routine rescue mission near the South American dormant volcano in Mt. Aguilas, tragedy struck when the volcano unexpectedly erupted. During their escape, Steve died as he fell into the magma below, having let himself go from Ray's grasp as he knew only one of them would be able to escape to safety. During the eruption, Steve passed on an antique compass to Ray and made him promise to give it to his sister Lisa in case he didn't make it. Shortly after Steve's death, he resigned from the team, and was later recruited by Special FBI Agent Olson to be a liaison officer between the CMD and Blue Ridge City officials.
One year later, while Ray is still in despair from his partner's death. he is summoned at FBI Field Office in Blue Ridge City by Olson, who reveals that the ex-special forces military organization SURGE led by Colonel Haynes; the unit previously believed to be wiped out one year ago due to the eruption of Mt. Aguilas, has kidnapped seismologist Dr. Davis and his assistant Lisa Hewitt, and later made demands to the US President Lewis, threatening to detonate the stolen nuclear warheads as retaliation for the previous US administration's support of the tyrannical South American government they are seeking to overthrow. Ray decides to go with the team of soldiers from the Blue Ridge City Special Response Team (SRT); as they raid an abandoned office building used as SURGE's hideout, hoping to rescue Lisa in order to redeem himself for his partner's death. Ray finds the kidnapped victims, but is confronted by Gordon, SURGE's third in-command and training instructor, and his men. A firefight between Ray and Gordon ensues amidst a large earthquake, concluding with Gordon evacuating the building with Davis and Lisa to Mt. Rosalia. Ray also flees the building, and loses the pursuing soldiers in a high-speed chase, although they continue to chase him across the city's crumbling ruins.
Ray comes across and assists Blue Ridge City Mayor Townsend rescuing a man from the rubble, who tells Ray to go to West Park, which has been set up as an evacuation zone. However, once arrived, Ray finds himself and many others trapped as the fires spread towards them. With assistance from their fellow citizens, coordinated by Mayor Townsend, Ray was able to push the overturned bus out of the way, but he soon witnesses Townsend seemingly caught and burned to death by the fiery twister.
Raymond Bryce spots and crashes two armored vans, eliminates the entire SURGE's ground unit, and wounded Gordon in a gun battle. leaving the latter to die as the tsunami swamps the area, but not before taking the nuclear detonator. He manages to outrun from the tsunami, but is being pursued on-foot by SURGE's combat pilot, Gregory, and both of them got caught by a tsunami, although they survive. Ray was able to put Gregory down, but is carried away by the current once more, losing his consciousness until he wakes up at the mountainside park, where he finds that Mayor Townsend has survived the fire.
Under instructions from the radio Ray stole from SURGE's ground unit before the tsunami hit, he travels to an old geothermal plant at Mt. Rosalia for an exchange with the detonator for Lisa's life, but their negotiations were interrupted when Mt. Rosalia erupts. Ray fights his way through the abandoned geothermal plant before finding Lisa and Davis, but was stopped by deputy leader & SURGE's second-in command Major Evans. Ray speedily outruns from the pyroclastic cloud, but he is eventually caught inside it. Iris, a 13-year-old girl; who was waiting for her parents, finds Ray collapsed in the volcanic ash and saves him. Knowing that Iris' house might not be safe because of the volcanic debris flow, Ray decides to bring Iris and leave the area to find their way down the mountain. During their trek down from Mt. Rosalia, Ray kills an aggressive grizzly bear and two SURGE helicopter pilots, and he also rescues Iris as she is swept away by the lahar.
After Ray was able to call Agent Olson on his satellite phone, Iris and Ray part ways, as the former is taken away to the safe place while the latter continues to pursue SURGE as he is flown to Bainesville, the town that is already inundated with floods due to heavy rainfall stemming from the approaching hurricane, Ray fought his way through SURGE soldiers and the elements before making his way to the waterway and commandeers a boat towards the church, where it is used as SURGE's another hideout. Meanwhile, Lisa tries, but fails, to escape from Evans' grasp, and Professor Davis is killed while attempting to buy Lisa time to escape.
Raymond Bryce fights against Banks, SURGE's boorish, mercenary soldier, ending with the latter fleeing. Once arrived, he is surrounded by Colonel Haynes, Evans, and Banks, and is locked in the basement. However, Colonel Haynes – already swayed by Raymond Bryce's words, and after ordering the men to save the children, refuses to detonate the nuclear device set up in Miami, and kills Banks and several soldiers, but was gunned down by Major Evans. Ray frees Lisa and swam out to safety as the entire church is flooded, but Lisa is taken away by Evans, and escapes to Port Alex. After battling SURGE's troops amidst the strong hurricane, Ray finds Evans, Lisa and a massive battalion of SURGE's troops at the Seafront Highway in Port Alex., and despite Ray's best efforts, he was cornered. Just then, military reinforcements sent by Special Agent Olson arrives, and they are able to eliminate the soldiers with ease. Ray chases Evans towards the Ferry Terminal.
Ray enters the ferry as it was just about to depart, leaving him to fight the last resistance of the SURGE on his own, eventually finding Evans on the boat deck, turning into an intense conflict, such as Evans commandeering a experimental attack machine and a brutal hand-to-hand combat; both were defeated by Ray. However, Evans activates the nuclear warhead, which is located in one of the vans inside the ferry car deck, but was shortly killed by Haynes, who is revealed to be alive; although wounded. Despite Evans had threw the detonator in the sea, Ray was able to manually disable the warhead before it explodes. Ray and Lisa boarded the lifeboat to escape, while Colonel Haynes stayed behind, who dies as the ferry sank beneath the waves. Ray and Lisa was later rescued by Special Agent Olson.
In the post-credits scene, Iris is finally reunited by her parents at the stadium in Blue Ridge City. Ray; having able to come to terms with his partner's death and rejoined the International Rescue Team, and Lisa visits Steve's grave, asking him to watch over them. In the alternative ending, President Lewis receives a report that an asteroid is approaching the planet of Earth, threatening to destroy all mankind.
Gameplay[]
In Disaster, players control Ray from a third-person point of view, with the player taking on jumping puzzles and navigating hazards that can hurt or kill Ray.[citation needed] Disaster also features rail shooter segments that use the Wii Remote's pointer function to target enemies, as well as a number of Quick Time Events and minigames based around the motion controls of the Remote and Nunchuk.[citation needed] For example, the player can perform actions such as pressing buttons in rhythm to perform CPR, moving heavy objects and running from flood waters and lava flows by quickly moving the Wii Remote and Nunchuk, and driving a car by holding the Wii Remote on its side and tilting it left or right.[citation needed] During the shooting sequences, the player can duck and take cover and shoot more accurately by using a limited but renewable ability to concentrate, such as Zoom Mode.[4]
Players will also have to keep an eye on meters for Ray's stamina, heart and lungs, which can be depleted by strenuous activity and exposure to smoke and poisonous fumes and replenished by eating food or taking in deep breaths of clean air respectively. Rescuing survivors involves bringing them to safety or completing a first aid minigame before their stamina meter depletes and they die.[4] During the game players will be able to improve Ray's skills, including his strength, accuracy with firearms and mental concentration by collecting "Survival Points" (SP) earned by rescuing civilians, while "Battle Points" (BP) earned from killing SURGE members can be used to purchase and upgrade Ray's weapons and equipment.[citation needed]
The game covers 23 stages which can be replayed for a higher score.[4] The game also includes a shooting range, "stamina challenges", unlockable weapons and costumes and a more difficult "Real Disaster Mode".[5][1]
Development[]
Disaster: Day of Crisis is Monolith Soft's first game to be developed for the Wii, conceived after the developers decided to make a brand new game that plays to the strengths of the platform instead of porting the GameCube game Baten Kaitos Origins to it.[6]
Release[]
Although initially there was little information about the game after its debut E3 2006 announcement, an interview with then-Nintendo of America marketing director Beth Llewelyn during E3 2007 revealed that Disaster was still in development.[citation needed]
The April 2008 issue of the Japanese video game magazine Famitsu later revealed the release date for Japan was to be July 3, 2008, but on May 17, 2008 Monolith announced that the release date for Disaster had been "postponed indefinitely" to “increase the quality of the finished product”.[7] However, on August 13, 2008, the website of the Australian Office of Film and Literature Classification listed the game with an M rating, suggesting it was nearing completion. Nintendo also stated that the game was "still in development" on August 19, 2008.[8]
Japanese TV spots later confirmed a release date of September 25, 2008 in Japan.[citation needed] The European Nintendo website also confirmed a European release for October 24, 2008.[9]
The game's North American release was cancelled due to poor sales outside the country and the fact that Reggie Fils-Aime, then-president of Nintendo America, hated the game, calling it laughable and overpriced.[1]
Reception[]
Aggregator | Score |
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Metacritic | 69/100[10] |
Publication | Score |
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Eurogamer | 6/10[11] |
Famitsu | 34/40[12] |
GamesMaster | 73%[13] |
GameSpot | 5.5/10[14] |
IGN | 8/10[15] |
NGamer | 73%[16] |
Nintendo Life | [17] |
ONM | 82%[18] |
PALGN | 7.5/10[19] |
VideoGamer.com | 5/10[20] |
Disaster: Day of Crisis received "average" reviews according to the review aggregation website Metacritic.[10] Famitsu gave Disaster a score of 34 out of 40.[12] Official Nintendo Magazine praised the presentation and the mix of gameplay styles; though they felt the enemy AI was "woeful", the game was described as "a really enjoyable arcade-style experience."[18] Siliconera likened it to "a vapid, but fun to watch summer action movie".[21] IGN claimed Disaster delivers fun in "huge, preposterous spades", and believed the mix of genres and gameplay mechanics to be "relentlessly unpredictable and gloriously compulsive". However, they also found problems with the game's pacing, increasingly repetitive combat and adventuring, and unbalanced driving sections, and felt that some players will be put off by the number of "abstract game mechanics wrestled into a single plot-driven narrative".[15] Cubed³ called Disaster "completely mesmerising", despite an inconsistent visual quality and difficulty level, praising the intentionally cheesy dialogue, high level of interactivity and "rousing" soundtrack.[22] N-Europe said that while the game can be "great fun" and "brilliantly atmospheric", it is held back by poor graphics and lacklustre physics, especially in the driving segments.[23]
In contrast, GameSpot called the game "unfocused and scatterbrained", with "lackluster" graphics and sound.[14] Eurogamer also found fault with the unfocused and confusing mix of genres and had control issues with the driving and adventuring sections, though they called the shooter segments "lots of fun" and the plot entertaining and "unwittingly hilarious beyond belief".[11]
In its first week of sales in Japan, Disaster sold more than 13,000 copies.[24] After its first month, it had sold 21,464 copies in Japan.[citation needed]
References[]
- ^ Jump up to: a b Wales, Matt (September 2, 2008). "Disaster Hits Europe". IGN. Ziff Davis. Retrieved January 14, 2017.
- ^ "Disaster : Day of Crisis dated in Japan". Gamekyo. 2008.
- ^ Bozon, Mark (May 9, 2006). "E3 2006: Eyes-on: Disaster: Day of Crisis". IGN. Ziff Davis. Retrieved January 14, 2017.
- ^ Jump up to: a b c Tanaka, John (September 25, 2008). "Hands-on: Disaster: Day of Crisis". IGN. Ziff Davis. Retrieved January 14, 2017.
- ^ rawmeatcowboy (September 1, 2008). "Disaster: Day of Crisis - confirmed for Europe on Oct. 24th". GoNintendo. Archived from the original on April 5, 2012.
- ^ "Monolith Soft on Baten Kaitos Origins". N-Sider. August 7, 2006. Retrieved July 15, 2010.
- ^ Victor B. (May 17, 2008). "Disaster: Day of Crisis delayed indefinitely". QJ.net. Archived from the original on May 20, 2008. Retrieved May 17, 2008.
- ^ "Disaster: Day of Crisis". Australian Office of Film and Literature Classification. August 13, 2008. Archived from the original on September 22, 2008. Retrieved August 17, 2008.
- ^ "Disaster strikes on Wii". Nintendo Europe. September 2, 2008. Retrieved January 14, 2017.
- ^ Jump up to: a b "Disaster: Day of Crisis for Wii Reviews". Metacritic. CBS Interactive. Retrieved January 14, 2017.
- ^ Jump up to: a b Walker, John (October 30, 2008). "Disaster: Day of Crisis". Eurogamer. Gamer Network. Retrieved January 14, 2017.
- ^ Jump up to: a b Hinkle, David (September 23, 2008). "Day of Crisis not a total disaster?". Engadget (Joystiq). Oath Inc. Retrieved January 14, 2017.
- ^ "Disaster: Day of Crisis". GamesMaster. Future plc. December 25, 2008. p. 73.
- ^ Jump up to: a b Ramsay, Randolph (December 1, 2008). "Disaster: Day of Crisis Review". GameSpot. CBS Interactive. Retrieved January 14, 2017.
- ^ Jump up to: a b Wales, Matt (October 29, 2008). "Disaster: Day of Crisis Review". IGN. Ziff Davis. Retrieved January 14, 2017.
- ^ NGamer staff (October 24, 2008). "Disaster: Day of Crisis review". NGamer. Future plc. Archived from the original on December 11, 2014. Retrieved January 14, 2017.
- ^ McCrystall, Coiré (February 8, 2009). "Review: Disaster: Day of Crisis". Nintendo Life. Gamer Network. Retrieved January 14, 2017.
- ^ Jump up to: a b Scullion, Chris (October 23, 2008). "Disaster: Day of Crisis Review". Official Nintendo Magazine. Future plc. Archived from the original on October 9, 2014. Retrieved January 14, 2017.
- ^ Rositano, Joseph (November 22, 2008). "Disaster: Day of Crisis Review". PALGN. Archived from the original on July 3, 2011. Retrieved January 14, 2017.
- ^ Orry, Tom (October 24, 2008). "Disaster: Day of Crisis Review". VideoGamer.com. Resero Network. Retrieved January 14, 2017.
- ^ Spencer (September 25, 2008). "One Hell Of A Day With Disaster: Day Of Crisis". Siliconera. Curse, Inc.
- ^ Riley, Adam (October 30, 2008). "Disaster: Day of Crisis (Wii) review". Cubed³. Cubed³ Limited. Retrieved January 14, 2017.
- ^ N-Europe: Wii Review: Disaster: Day Of Crisis
- ^ "Media Create Sales: 09/22 - 09/28 (Software)". Chart Get. October 1, 2008. Archived from the original on February 11, 2009. Retrieved January 14, 2017.
External links[]
- 2008 video games
- Monolith Soft games
- Nintendo games
- Survival video games
- Video games about terrorism
- Video games developed in Japan
- Wii-only games
- Wii games
- Single-player video games
- Video games about disasters
- Video games using Havok
- Action-adventure games