Formula One video games
Formula One |
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Ever since Pole Position in 1982, Formula One (F1) has always played a part of the racing genre in video games. Early Formula One games were typically arcade racing games, before Formula One Grand Prix (1991) popularized Formula One racing simulations on home computers.
History[]
Early roots and arcade games (1970s–1990s)[]
The roots of Formula One games can be traced back to the 1970s, with arcade racing games such as Speed Race and Gran Trak 10 which depicted F1-like cars going on a race track.
F-1 (1976) by Namco has been cited as the first true Formula One arcade game.[1] However, it was an electro-mechanical game, rather than an arcade video game.
The first successful Formula One video game in arcade history was Pole Position (1982), by Namco. In Pole Position, the player has to complete a lap in a certain amount of time in order to qualify for a race at the Fuji racetrack. After qualifying, the player had to face other cars in a championship race. The game was very successful and it spawned an official sequel, Pole Position II, and an unofficial one, Final Lap. After the success of Pole Position, many similar games appeared in arcades (and later ported to home computers) such as TX-1 (1983).
During the late 1980s, successful arcade games included Super Sprint, which uses the top view instead of the rear view of most games, and its sequel Championship Sprint.
From the second part of the 1980s more games were being created.[clarification needed] Most of these games featured racetracks, cars and driver names similar to the real ones, but all modified slightly, since they did not have official licenses from FIA. Examples of this are Super Monaco GP (1989) and its sequel Ayrton Senna's Super Monaco GP II (1992), which had a license to display only Ayrton Senna's name), or Nigel Mansell's World Championship, but many other less known games had similar features.
Formula One racing games made the transition to 3D computer graphics with Namco's arcade game Winning Run (1988).[2] Later arcade manufacturers began developing games in this style, like Sega with its Virtua Racing (1992), and later Namco again with Ace Driver (1994), which featured futuristic, F1-like cars.
Formula One began officially licensing video games in the early 1990s, starting with Video System's arcade game F-1 Grand Prix (1991).[1] It was ported to the SNES by Nintendo, and spawned two sequels and a Super Mario Kart-style spinoff.
Dawn of F1 home computer games (1980s–1990s)[]
The first true Formula One racing simulators on home computers were Chequered Flag (1983) and Geoff Crammond's Formula One Grand Prix (F1GP) in 1991. Chequered Flag featured fuel depletion and car damage, and a set of several real circuits. Previously, most racing games representing Formula One, such as Accolade's Grand Prix Circuit and Electronic Arts' Ferrari Formula One, had been arcade-style games, but F1GP paid more attention to the physics of the cars, in addition to innovative graphics and accurate rendering of the actual racing tracks. The game, released in 1992, was based on the 1991 season. Over the years, the game had sequels Grand Prix 2, 3, and 4 (based on 1994, 1998, with a 2000 update, and 2001 respectively).
The F1 official license was also held by Ubisoft and later transferred to Electronic Arts, which published seasonal simulations and also F1 Challenge '99-'02.
A notable place on PC simulation games is held by Papyrus' Grand Prix Legends, which depicted the 1967 Formula One season instead of the then-current season, like all other contemporaries. It recreates in a very accurate way the physics of the car and the feel of driving a real 1967 Formula One racer: for this, even after many years, it is still considered one of the most realistic games ever made. The game still has a vast popularity among video gamers, with many mods and original circuits being produced.
Console gaming and Sony exclusivity (1990s–2000s)[]
The first half of the 1990s saw a growing in popularity of Formula One games, and many software houses began acquiring licences and display most real names and cars, for example Formula One by Domark, which featured most real tracks, drivers and teams.
The first 3D games to feature a full license were F1 Challenge (1995) for the Sega Saturn,[1] and Formula 1 (1996) developed by Bizarre Creations for the PlayStation, the first game of the successful Formula One series. Despite the game being a mostly arcade game rather than a simulation, it was very well received; later the series moved towards a more realistic race approach. Other Formula One games released in the late 1990s include EA Sports F1 Series (which runs from the 1999–2002 F1 season with all drivers from each season).
Sony had held an exclusive license to make Formula One games from 2003 until 2006,[3] releasing sequels to Formula 1 on its PlayStation systems roughly at an annual pace throughout that time to form its Formula One series, as well as licensing the release of Infogrames' 2003 PS2-exclusive game Grand Prix Challenge, developed by Melbourne House. Challenge was well received by critics,[4] particularly its high quality graphics for its time,[5] despite being unknown to most F1 gaming fans.
Codemasters takes control (2009–2021)[]
After Sony concluded the Formula One series with the releases of Formula One 06 on the PS2 and Formula One Championship Edition on the PlayStation 3, the license for F1 games then passed to Codemasters, which then used it to begin their own Formula One video game series, releasing titles in annual installments for each season, starting with the 2009 season. The first game of the series, F1 2009, was released on the Wii, PlayStation Portable and iOS, with the Wii version supporting the Wii Wheel for motion-controlled steering. However, Codemasters chose to release subsequent annual sequels (with each successive installment adding more advanced features to better capture the realism of the sport) on non-Nintendo consoles and personal computers, with F1 2011 also being available on eighth-generation handhelds and F1 2016 also available as a paid mobile title on iOS and Android. Besides the Wii U port of the F1 Race Stars spin-off, subtitled Powered-Up Edition, no other Codemasters F1 game has been available on a Nintendo console.
While Formula One games in general are strict reproductions of the sport regardless of gameplay style, Codemasters ' F1 Race Stars was the first to bring Mario Kart-style gameplay to the setting, while their official license from FIA (which the company has held since 2009) allowed for the teams (complete with their respective sponsors) and drivers from that year's season to be given a cartoonish makeover.
Return to Electronic Arts (2021–present)[]
In late 2020, Electronic Arts acquired Codemasters after outbidding Take-Two Interactive's offer to buy the company. As a result, all subsequent installments of Codemasters' ongoing F1 video game series, starting with the 2021 season's game, will be published by Electronic Arts, making this the first F1 game to be published by it in nearly two decades, after F1 Career Challenge and F1 Challenge '99-'02.
Modding[]
Owing to the popularity of the sport, the technical and legal limitations of earlier titles (such as the omission of alcohol and tobacco branding) and lack of representation of particular seasons, the act of modding video games to feature specific seasons of Formula 1 has been popular since the 1990s, particularly following the releases of Grand Prix 2 in 1996 and Grand Prix Legends in 1998. Later on, GMotor-derived titles such as F1 Challenge '99-'02 and rFactor would continue the trend, with cars reaching ever higher levels of accuracy, down to race-specific configurations in regards to sponsorship and aero packages. rFactor's development studio, Image Space Incorporated, would later work with the BMW Sauber F1 team to feature the team's cars as standalone Downloadable content. More recently, one of the more popular titles for modded Formula 1 seasons is the title Assetto Corsa, released in 2014.
In addition to simulation-based titles and even outside the racing genre, Formula 1 cars have been made available as mods in many different video games over the years, either through models ported from pre-existing titles (such as EA Sports' F1 Championship Season 2000), or scratchbuilt. Due to their prevalence and real-world performance, these cars are popular choices to mod into games such as the Need For Speed and Grand Theft Auto franchises. The 2002 freeware title GeneRally also features a large range of Formula 1 seasons available for download, each car rendered in just 40 polygons.
List[]
This list is incomplete; you can help by . (October 2011) |
A list of Formula One video games that lists only those uses the F1 name, whether it is licensed by the Formula One Group or just F1 in name; is licensed by racing drivers and teams involved within the series otherwise featuring sprites that resemble a Formula One car in a way to get around licensing, featuring deliberately misspelt driver and team names; is named after a Grand Prix race that appear in the F1 calendar or those that features races that appear in the F1 calendar. Thus far, F1 games are playable on the following, numerous platforms: Arcade, SG-1000, Intellivision, ColecoVision, Commodore 64, ZX Spectrum, Atari 7800, Nintendo Entertainment System, Game Boy, Commodore 16, Commodore Plus/4, Amstrad CPC, MSX, Amiga, Atari ST, PC DOS, Sega Genesis, Sega Game Gear, TurboGrafx-16, Super Nintendo Entertainment System, Sega Master System, Sega CD, Sega Saturn, PlayStation, Microsoft Windows, Nintendo 64, Dreamcast, Game Boy Color, PlayStation 2, Xbox, GameCube, PlayStation Portable, PlayStation 3, Wii, Xbox 360, iOS, PlayStation Vita, Nintendo 3DS, Mac OS X, Wii U, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, macOS, Android, tvOS and Linux.
Title | Platform(s) | Release date | Developer / Publisher | Formula 1 season |
---|---|---|---|---|
F-1[6][7] | Arcade | 1976 | Namco / Atari | No license |
Monaco GP | Arcade, SG-1000 | 1979 | Sega / Gremlin Industries | No license |
Monte Carlo[8][9] | Arcade | 1980 | Atari | No license |
Pro Monaco GP[10] | Arcade | 1980 | Sega | No license |
Monza G.P.[11][12] | Arcade | 1981 | Olympia | No license |
Turbo | Arcade, Intellivision, Colecovision | 1981 | Sega | No license |
Pole Position | Arcade | 1982 | Namco / Atari | No license |
Brands Deluxe[13] | Commodore 64 | 1983 | Alligata | No license |
Grand Prix[14] | Commodore 64 | 1983 | MRH | No license |
Grand Prix[15] | Commodore 64 | 1983 | C.R. Wright | No license |
Chequered Flag | ZX Spectrum | 1983 | Steve Kelly | No license |
Pole Position II | Arcade, Atari 7800, Commodore 64 | 1983 | Namco / Atari | No license |
TX-1 | Arcade | 1983 | Namco / Atari | No license |
Grand Prix[16] | Commodore 64 | 1984 | Ellis Horwood | No license |
Grand Prix Manager | ZX Spectrum | 1984 | Silicon Joy | No license |
F-1 Race | NES, Game Boy | 1984 | Nintendo | No license |
Scalextric: The Computer Edition[17] | Commodore 64, Amstrad CPC, ZX Spectrum | 1985 | Leisure Genius | No license |
Formula 1 Simulator[18] | Commodore 64, Commodore 16/Plus4, Amstrad CPC, MSX, ZX Spectrum | 1985 | Spirit Software/Mastertronic | No license |
Formula One[19] | Amstrad CPC, ZX Spectrum | 1985 | G.B. Munday and B.P. Wheelhouse/CRL Group | No license |
Grand Prix[20] | Commodore 64 | 1986 | Systems Editoriale | No license |
Grand Prix Simulator | Commodore 64, Amstrad CPC, ZX Spectrum | 1986 | Codemasters | No license |
Home Hungaroring | Commodore 64 | 1986 | Kerszi | No license |
World Grand Prix | Master System | 1986 | Sega | No license |
Continental Circus | Arcade | 1987 | Taito | No license |
Final Lap | Arcade | 1987 | Namco | No license |
F1 Spirit: The Road to Formula 1[21] | MSX | 1987 | Konami | No license |
Famicom Grand Prix: F1 Race | Famicom Disk System | 1987 | Nintendo | No license |
Nigel Mansell's Grand Prix[22] | Amiga, Atari ST, Amstrad CPC, ZX Spectrum | 1987 | Martech | No license |
Grand Prix Circuit | PC DOS, Amiga, Amstrad CPC, Commodore 64, ZX | 1988 | Distinctive Software / Accolade | No license |
Grand Prix Simulator II | Commodore 64, Amstrad CPC, ZX Spectrum | 1988 | Oliver Twins / Codemasters | No license |
F-1 Dream | Arcade | 1988 | Capcom / Romstar | No license |
F-1 Spirit: 3D Special[23] | MSX | 1988 | Konami | No license |
Ferrari Formula One[24] | PC DOS, Amiga, Amstrad CPC, Commodore 64, ZX Spectrum | June 1, 1988 | Electronic Arts | No license |
Grand Prix[25] | Amstrad CPC, Commodore 64, ZX Spectrum | 1988 | D&H Games | No license |
Satoru Nakajima: F-1 Hero | NES | 1988 | American Sammy / Varie | No license |
Winning Run | Arcade | 1988 | Namco | No license |
F.1 Manager[26] | Amiga, Atari ST, Commodore 64 | 1989 | Simulmondo | No license |
Tail to Nose: Great Championship[27] | Arcade | 1989 | Video System | No license |
Super Monaco GP | Arcade, Sega Genesis, Amiga, Amstrad CPC, Atari ST, Commodore 64, Sega Game Gear |
1989 | Sega | No license |
F-1 Dream | PC Engine | 1989 | NEC Avenue | No license |
F-1 Pilot | PC Engine | 1989 | Pack-In-Video | No license |
Driver's Eyes | Arcade | 1990 | Namco | No license |
F1 Circus | PC Engine NES |
September 14, 1990 | Nichibutsu | No license |
Final Lap 2 | Arcade | 1990 | Namco | No license |
Formula One: Built to Win | NES | 1990 | SETA | No license |
F1 Circus '91 | PC Engine | July 21, 1991 | Nichibutsu | No license |
F1 Circus MD | Sega Genesis | December 20, 1991 | Micronics | No license |
Satoru Nakajima F-1 Hero GB World Championship '91 | Game Boy | December 27, 1991 | Varie | No license |
Formula 1 3D: F1 Manager II[28] | Commodore 64 | 1991 | Simulmondo | No license |
Super Grand Prix[29] | Amiga, Atari ST | 1991 | Codemasters | No license |
F1 Exhaust Note[30] | Arcade | 1991 | Sega | 1991 |
F-1 Grand Prix[31] | Arcade, SNES | 1991 | 1991 | |
F1 Grand Prix: Satoru Nakajima | Sega Genesis | 1991 | Varie | 1991 |
Fastest 1 | Sega Genesis | 1991 | Human Entertainment | 1990 |
Satoru Nakajima F-1 Hero 2 | NES | 1991 | Varie | No license |
Slicks[32] | Commodore 64, Amstrad CPC, ZX Spectrum | 1991 | Oliver Twins / Codemasters | No license |
Al Unser Jr.'s Turbo Racing | NES | 1991 | Data East | No license |
Aguri Suzuki F-1 Super Driving | SNES | 1992 | Genki | No license |
F-1 Grand Prix Part II[33] | Arcade, SNES | 1992 | 1992 | |
F1 Circus Special: Pole to Win | PC Engine | June 26, 1992 | Nichibutsu | No license |
F1 Circus '92 | PC Engine | December 18, 1992 | Nichibutsu | No license |
F-1 Hero MD | Sega Genesis | 1992 | Varie | 1992 |
F1 Super License: Nakajima Satoru | Sega Genesis | 1992 | Varie | 1992 |
F1 Pole Position | SNES | 1992 | Human Entertainment | 1992 |
Final Lap 3 | Arcade | 1992 | Namco | No license |
Grand Prix | PC DOS, Atari ST, Amiga | 1992 | MicroProse, Geoff Crammond | No license |
Nigel Mansell's World Championship[34] | PC DOS, Amiga, Atari ST, Sega Genesis, NES, ZX Spectrum | 1992 | Gremlin Graphics / Gremlin Interactive | No license |
Ayrton Senna's Super Monaco GP II | Sega Master System, Sega Genesis, Sega Game Gear | July 1992 | Sega | No license |
Ferrari Grand Prix Challenge | Sega Genesis, Game Boy | 1992 | System 3 / Acclaim Entertainment | No license |
Grand Prix Unlimited[35] | PC DOS | 1992 | Accolade | 1991 |
Exhaust Heat | SNES | 1992 | SETA | No license |
Hungaroring | Commodore 64 | 1992 | Novotrade | No license |
Satoru Nakajima F-1 Hero GB '92: The Graded Driver | Game Boy | 1992 | Varie | No license |
Super F1 Circus | SNES | July 24, 1992 | Nichibutsu | No license |
Super F1 Circus Limited | SNES | October 23, 1992 | Nichibutsu | No license |
F1 Hero MD | Sega Genesis | 1992 | Aisystem / Varie | No license |
F1 Super License: Nakajima Satoru | Sega Genesis | 1992 | Varie | 1992 |
Super F1 Hero | SNES | December 18, 1992 | Varie | No license |
Overtake | Arcade | 1992 | Zoom | 1992 |
F1 Super Lap[36] | Arcade | 1992 | Sega | 1992 |
F-1 Grand Prix Star II[33] | Arcade | 1993 | Jaleco | 1992 |
Formula 1 Sensation[37] | NES | 1993 | Konami | No license |
Formula One | PC DOS, Sega Master System, Sega Genesis, Sega Game Gear, Amiga |
1993 | Atari / Domark | 1993 |
F1 Pole Position 2 | SNES | 1993 | Human Entertainment | 1993 |
F1-Racer[38] | Amiga | 1994 | F1 Licenceware | No license |
Final Lap R[39] | Arcade | 1993 | Namco | 1993 |
Gerhard Berger's Formula 1 Quiz[40] | Commodore 64 | 1993 | Austriasoft | |
Super F1 Circus 2 | SNES | July 29, 1993 | Nichibutsu | No license |
F1 Circus CD | Sega CD | March 18, 1994 | Nichibutsu | No license |
F1 Super Battle[41][42] | Arcade | 1994 | Jaleco | No license |
Formula One World Championship: Beyond the Limit | Sega CD | 1994 | Sega | 1993 |
F-1 Grand Prix Part III[43] | SNES | 1994 | 1991 - 1993 | |
Human Grand Prix III: F1 Triple Battle | SNES | 1994 | Human Entertainment | 1994 |
Nakajima Satoru F-1 Hero '94 | SNES | 1994 | Varie | No license |
Super F1 Circus 3 | SNES | July 14, 1994 | Nichibutsu | No license |
Grand Prix Manager | PC DOS | 1995 | MicroProse | 1995+ |
F1 World Championship Edition[44] | Amiga, Sega Genesis | 1995 | Peakstar / Domark | 1994 |
F1 Challenge | Sega Saturn | 1995 | Virgin Interactive | 1995 |
Human Grand Prix IV: F1 Dream Battle | SNES | 1995 | Human Entertainment | 1995 |
SD F-1 Grand Prix | SNES | 1995 | Human Entertainment | No license |
Slipstream | Arcade | 1995 | Capcom | No license |
Super F1 Circus Gaiden | SNES | July 7, 1995 | Nichibutsu | No license |
Grand Prix 2 | PC DOS | August 30, 1996 | Geoff Crammond, MicroProse | 1994 |
Grand Prix Manager 2 | Microsoft Windows | 1996 | Edward Grabowski / MicroProse | 1996+ |
F-1 Grand Prix 1996 - Team Unei Simulation | PlayStation | 1996 | Coconuts | 1996 |
Formula One Masters[45] | Amiga | 1996 | Amivision / ESP | No license |
F1 Manager 96[46] | Microsoft Windows | 1996 | Software 2000 / EuroPress | 1996+ |
Pole Position Team F1 (Manager)[47] | Microsoft Windows | 1996 | Ascon GmbH / Electronic Arts, Ascon GmbH | 1995+ |
Formula 1 | Microsoft Windows, PlayStation | September 1996 | Bizarre Creations / Psygnosis | 1995 |
Power F1[48] | Microsoft Windows | April 1997 | Teque London / Eidos | 1995 |
Formula Circus | PlayStation | May 2, 1997 | Nichibutsu | No license |
Formula Grand Prix: Team Unei Simulation 2[49] | PlayStation | 1997 | Coconuts | No license |
Tactics Formula | Sega Saturn | 1997 | Aki Corporation | No license |
Formula 1 97 | Microsoft Windows, PlayStation | September 26, 1997 | Bizarre Creations / Psygnosis | 1997 |
F1 Pole Position 64 | Nintendo 64 | October 1997 | Human Entertainment / Ubisoft | 1996 |
F1 Racing Simulation[50] | Microsoft Windows | December 31, 1997 | Bizarre Creations / Ubisoft | 1996 |
Prost Grand Prix[51] | Microsoft Windows | 1998 | Visiware / Infogrames, Canal+ | No license |
Racing Simulation 2 | Microsoft Windows | 1998 | Ubisoft | No license |
F-1 World Grand Prix[52] | Nintendo 64, Arcade Dreamcast, PlayStation Microsoft Windows, Game Boy Color |
July 27, 1998 1999 2000 |
Paradigm Entertainment, Lankhor / Eidos Interactive, , Sega |
1997 (N64) 1998 (DC, GBC) 1999 (PS, PC) |
Johnny Herbert's Grand Prix Championship 1998[53] | Microsoft Windows | September 30, 1998 | Midas Interactive Entertainment | No license |
Grand Prix Legends | Microsoft Windows | October 1998 | Papyrus / Sierra Entertainment | 1967 |
Formula 1 98 | PlayStation | November 30, 1998 | Visual Science / Psygnosis | 1998 |
Official Formula One Racing[54] | Microsoft Windows | 1999 | Lankhor / Eidos Interactive | 1998 |
Monaco Grand Prix: Racing Simulation 2 | Microsoft Windows, PlayStation, Nintendo 64 | June 1999 | Ubisoft | No license |
Grand Prix World | Microsoft Windows | June 1999 | Edward Grabowski / Microprose, Hasbro Interactive | 1998+ |
F-1 World Grand Prix II | Nintendo 64 Dreamcast, Game Boy Color |
September 30, 1999 2000 |
Paradigm Entertainment, | 1998 (N64) 1999 (DC, GBC) |
Formula One 99 | Microsoft Windows, PlayStation | October 1999 | Studio 33 / Psygnosis | 1999 |
F1 2000 | Microsoft Windows, PlayStation | March 2000 | Visual Science / EA Sports | 2000 |
F1 Racing Championship | Microsoft Windows, PlayStation, PlayStation 2, Nintendo 64, Game Boy Color, Dreamcast | April 30, 2000 | Ubisoft / | 1999 |
Grand Prix 3 | Microsoft Windows | July 28, 2000 | Geoff Crammond, MicroProse / Hasbro Interactive | 1998 |
Formula One 2000 | PlayStation, Game Boy Color | October 6, 2000 | Studio 33 / SCE | 2000 |
F1 Manager 2000[55] (F1 Manager 2001)[56] |
Microsoft Windows | October 13, 2000 (re-released 2001) |
Intelligent Games / EA Sports | 1999+ |
F1 Championship Season 2000 | Microsoft Windows, PlayStation, PlayStation 2, Xbox, Game Boy Color | September 2001 | Visual Science / EA Sports | 2000 |
F1 World Grand Prix 2000[57] | Microsoft Windows, PlayStation | February 21, 2001 | Eutechnyx / Eidos Interactive | 2000 |
Formula One 2001 | PlayStation, PlayStation 2 | May 21, 2001 | Studio Liverpool / SCEE | 2001 |
Grand Prix 3 Season 2000 | Microsoft Windows | August 2001 | MicroProse / Atari | 2000 |
F1 2001 | Microsoft Windows, PlayStation 2, Xbox | October 2001 | ISI / EA Sports | 2001 |
Williams F1 Team Driver[58] | Microsoft Windows | December 2001 | KnowWonder / THQ | 2001 |
F1 2002 | Microsoft Windows, PlayStation 2, Xbox, GameCube, Game Boy Advance | June 2002 | ISI, Magic Pockets / EA Sports | 2002 |
Formula One Arcade | PlayStation | September, 2002 | Studio 33 / SCE | 2001 |
Grand Prix 4 | Microsoft Windows | September 10, 2002 | Geoff Crammond, MicroProse / Infogrames | 2001 |
Formula One 2002 | PlayStation 2 | November 1, 2002 | Studio Liverpool / SCEE | 2002 |
Grand Prix Challenge | PlayStation 2 | November 21, 2002 | Melbourne House, Infogrames / Atari | 2002 |
F1 Challenge '99-'02 (F1 Career Challenge) |
Microsoft Windows (PlayStation 2, Xbox, GameCube) |
May 13, 2003 (June 9, 2003) |
ISI / EA Sports (Visual Science / EA Sports) |
1999-2002 |
Formula One 2003 | PlayStation 2 | July 11, 2003 | Studio Liverpool / SCEE | 2003 |
Formula One 04 | PlayStation 2 | September 22, 2004 | Studio Liverpool / SCEE | 2004 |
F1 Manager Online | Microsoft Windows | June 2005 | F1-TM | No license |
Formula One 05 | PlayStation 2 | July 1, 2005 | Studio Liverpool / SCEE | 2005 |
F1 Grand Prix | PlayStation Portable | September 1, 2005 | Traveller's Tales / Sony CEE | 2005 |
Formula One 06 | PlayStation 2, PlayStation Portable | July 28, 2006 | Studio Liverpool / SCE | 2006 |
Formula One Championship Edition | PlayStation 3 | December 28, 2006 | Studio Liverpool / SCE | 2006 |
iOS | September 14, 2008 | NAMCO | 2008 | |
F1 2009 | Wii, PlayStation Portable, iOS | November 17, 2009[59] | Sumo Digital[60] / Codemasters | 2009 |
F1 2010 | Microsoft Windows, PlayStation 3, Xbox 360, iOS | September 24, 2010 | Codemasters | 2010[61] |
iGP Manager[62] | Microsoft Windows, Android, iOS | 2011 | iGP Games | No license |
F1 2011 | Microsoft Windows, PlayStation 3, PlayStation Vita, Nintendo 3DS, Xbox 360, iOS | September 20, 2011 | Codemasters | 2011 |
F1 Online: The Game | Microsoft Windows | June 26, 2012 | Codemasters | 2011 |
F1 2012 | Microsoft Windows, PlayStation 3, Xbox 360 | September 18, 2012 | Codemasters | 2012 |
F1 Race Stars | Microsoft Windows, PlayStation 3, Xbox 360, iOS | November 13, 2012 | Codemasters | 2012 |
Android, iOS | 2013 | Codemasters | 2012 | |
F1 2013 | Microsoft Windows, PlayStation 3, Xbox 360 | October 4, 2013 | Codemasters | 2013 |
F1 2014 | Microsoft Windows, PlayStation 3, Xbox 360 | October 17, 2014 | Codemasters | 2014 |
Cockpit Manager 14 | Microsoft Windows | April 11, 2014 | Cartola Games | 2014 |
F1 2015 | Microsoft Windows, PlayStation 4, Xbox One | July 10, 2015 | Codemasters | 2014, 2015 |
F1 2016 | Microsoft Windows, PlayStation 4, Xbox One, Android, iOS, tvOS | August 19, 2016 | Codemasters | 2016 |
F1 2017 | Microsoft Windows, PlayStation 4, Xbox One | August 25, 2017 | Codemasters | 2017 |
F1 2018 | Microsoft Windows, PlayStation 4, Xbox One | August 24, 2018 | Codemasters | 2018 |
F1 Mobile Racing[63] | Android, iOS | October 18, 2018 | Codemasters | 2018, 2019, 2020 |
F1 Manager[64] | Android, iOS | May 10, 2019 | Hutch Games | 2019 |
F1 2019 | Microsoft Windows, PlayStation 4, Xbox One | June 28, 2019 | Codemasters | 2019 |
F1 2020 | Microsoft Windows, PlayStation 4, Xbox One, Stadia | July 10, 2020 | Codemasters | 2020 |
F1 2021 | Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S | July 16, 2021 | Codemasters | 2021 |
Rocket League | Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S | July 7, 2015 | Psyonix Games | 2021 |
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External links[]
- Formula One video games