Intransitive game

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In game theory, an intransitive or non-transitive game is the one in which the various strategies produce one or more "loops" of preferences. In a non-transitive game in which strategy A is preferred over strategy B, and strategy B is preferred over strategy C, strategy A is not necessarily preferred over strategy C.

A prototypical example non-transitive game is the game rock, paper, scissors which is explicitly constructed as a non-transitive game. In probabilistic games like Penney's game, the violation of transitivity results in a more subtle way, and is often presented as a probability paradox.

Examples[]

  • Rock, paper, scissors
  • Penney's game
  • Intransitive dice
  • Street Fighter. The videogame franchise that introduced the common convention that block beats strike, strike beats throw, and throw beats block.
  • Halo Wars 2. A videogame noted for having a cycle in which aircraft beat landcraft, landcraft beat infantry, and infantry beat aircraft.

See also[]

References[]

  • Gardner, Martin (2001). The Colossal Book of Mathematics. New York: W.W. Norton. ISBN 0-393-02023-1. Retrieved 15 March 2013.
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