Luminous Productions

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Luminous Productions Co., Ltd.
Native name
株式会社ルミナス・プロダクション
Kabushiki gaisha Ruminasu Purodakushon
TypeSubsidiary
IndustryVideo games
PredecessorSquare Enix Business Division 2
FoundedMarch 27, 2018 (2018-03-27)
FounderHajime Tabata
HeadquartersJapan
Key people
Takeshi Aramaki (Studio Head and Vice President)[1]
ProductsFinal Fantasy XV
Number of employees
150[2][3]
ParentSquare Enix
Websitewww.luminous-productions.com

Luminous Productions Co., Ltd. (株式会社ルミナス・プロダクション, Kabushiki gaisha Ruminasu Purodakushon) is a subsidiary of Square Enix that was formed on 27 March 2018 as an external company from the development team of Final Fantasy XV in one of the 12 Business Divisions (internal development and production divisions) that Square Enix had at the time before reorganization: Business Division 2. The aim of the company is to create new AAA video games for a global audience using Square Enix's proprietary Luminous Engine.[4][5]

History[]

Formation[]

Luminous Productions was originally assembled from employees working on Final Fantasy XV.[1] While forming a new internal studio from existing ones is common worldwide, it is uncommon in Japan.[2] Since the studio pulled in so many who were working on Final Fantasy XV, Luminous Productions helped with the game alongside their new project.[6] So many were taken from the internal development division Business Division 2 that created Final Fantasy XV that Square Enix stated that it functionally "no longer exists".[7]

Focus[]

Its initial goal was to work on video games and "other entertainment content", but later that year the studio was refocused on just making games, causing to report a thirty-three million dollar loss for the half-year ending on September 30, 2018.[8] The new studio's leader and Final Fantasy XV director Hajime Tabata left Luminous Productions and Square Enix around the same time, and planned future content for Final Fantasy XV was also cancelled.[6][9][5] President of Square Enix Yosuke Matsuda clarified that the studio would be a "fusion of cutting-edge technology and art".[2]

Resources shifted to the then-unannounced Forspoken (initially dubbed Project Athia), with the studio continuing to use the Luminous Engine.[5][10][11][12] The games protagonist, Frey Holland (Ella Balinska), is a young woman who uses magical powers to survive in a fantasy world. According to director Takeshi Aramaki, the gameplay will be focused on terrain traversal speed and fluidity.[12] Square Enix also described the game as a "narrative-driven adventure".[10] It is to be released in 2022 for Microsoft Windows and PlayStation 5.[12]

Research and development[]

In 2018, preparations were made to launch a new game, and active development began in 2019.[2] In September 2019, the team released a video called Back Stage on their website to demonstrate the work they were doing with an advanced form of ray tracing they call path tracing.[1] Several projects are in production, including research and engine development. In terms of the number of projects, we have several production lines in motion, including engine development and R&D.[2] Of the 130 employees, approximately 20 are not Japanese, and the studio uses an in-house translator so that the studio can operate globally.[2] A focus of the studio technologically is to not have in-game development and 3D cinematic teams working separately, but making a game that is entirely created in a cinematic mode.[2]

Video games[]

Year Title Platform(s) Ref.
2019 Final Fantasy XV PlayStation 4, Xbox One, Windows, Stadia [13]
2022 Forspoken PlayStation 5, Windows [14]

References[]

  1. ^ Jump up to: a b c McAloon, Alissa (September 4, 2019). "Luminous Productions' Back Stage tech demo shows off Square Enix's ray tracing tech". Gamasutra. Archived from the original on September 8, 2019. Retrieved May 2, 2020.
  2. ^ Jump up to: a b c d e f g Romano, Sal (September 2, 2019). "Luminous Productions: Square Enix president and studio head discuss mission to create new global AAA IP". Gematsu. Archived from the original on December 16, 2019. Retrieved May 2, 2020.
  3. ^ "Luminous Productions". Luminous Productions.
  4. ^ Sherman, Jennifer (2018-03-31). "Square Enix Launches Luminous Productions Studio with Final Fantasy XV Director Hajime Tabata". Anime News Network. Anime News Network. Archived from the original on 2018-11-12. Retrieved 2018-11-12.
  5. ^ Jump up to: a b c Parish, Jeremy (2018-08-08). "Hajime Tabata Pulls Back the Curtain on Luminous Productions". USGamer. Gamer Network. Archived from the original on 2018-12-17. Retrieved 2018-11-12.
  6. ^ Jump up to: a b Romano, Sal (2018-11-07). "Final Fantasy XV DLCs 'Episode Aranea,' 'Episode Lunafreya,' and 'Episode Noctis' cancelled". Gematsu. Crave Online. Archived from the original on 2018-11-08. Retrieved 2018-11-08.
  7. ^ Moon, Mariella (March 27, 2018). "'Final Fantasy XV' team forms a studio to develop new IPs". Engadget. Retrieved May 2, 2020.
  8. ^ Batchelor, James (November 7, 2018). "Square Enix reports $33m extraordinary loss as new AAA studio shifts focus". Games Industry.biz. Archived from the original on October 10, 2019. Retrieved May 2, 2020.
  9. ^ "Luminous Productions". Square Enix. Archived from the original on 2018-11-12. Retrieved 2018-11-12.
  10. ^ Jump up to: a b McWhertor, Michael (2021-03-18). "Square Enix's Project Athia has a 2022 release date and a final name: Forspoken". Polygon. Retrieved 2021-03-18.
  11. ^ Vitale, Adam (June 11, 2020). "Square Enix announces Project Athia for PlayStation 5 and PC". RPG Site. Retrieved June 11, 2020.
  12. ^ Jump up to: a b c Grayson, Nathan (2021-03-18). "Square Enix's Project Athia Is Now Called Forspoken, Coming In 2022". Kotaku. Retrieved 2021-03-18.
  13. ^ ファイナルファンタジーXV 「版Stadia」. Final Fantasy XV Stadia website (in Japanese). Archived from the original on 2020-01-03. Retrieved 2020-01-11.
  14. ^ "Pragmata Delayed to 2023, Project Athia Gets 2022 Release Window - IGN" – via www.ign.com.

External links[]

Official website

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