Mario & Luigi: Dream Team

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Mario & Luigi: Dream Team
Stylized illustration of Mario and Luigi against a white background. Luigi is asleep, and a thought bubble shows him dreaming of multiple copies of himself.
Cover art
Developer(s)AlphaDream
Good-Feel (Giant Battles)
Publisher(s)Nintendo
Director(s)Hiroyuki Kubota
Producer(s)Akira Otani
Yoshihiko Maekawa
Toshiharu Izuno
Artist(s)Akira Noguchi
Writer(s)Hiroyuki Kubota
Composer(s)Yoko Shimomura
SeriesMario & Luigi
Platform(s)Nintendo 3DS
Release
  • EU: July 12, 2013
  • AU: July 13, 2013
  • JP: July 18, 2013
  • NA: August 11, 2013
  • UK: October 11, 2013
Genre(s)Role-playing
Mode(s)Single-player

Mario & Luigi: Dream Team,[a] known in Europe and Australia as Mario & Luigi: Dream Team Bros.,[1] is a role-playing video game developed by AlphaDream[2] for the Nintendo 3DS. Revealed on Nintendo Direct on February 14, 2013,[3] it is the fourth entry in the Mario & Luigi series of Mario role-playing games. In the United States, a download code for the game was included with a silver Mario & Luigi-themed Nintendo 3DS XL.[4]

The game's story follows Mario and his brother Luigi who, after being invited on Pi'llo Island for vacation, become embroiled into a journey to retrieve a powerful artifact before a nemesis steals it and turns the world into nightmares and chaos. The player controls the two brothers and solve puzzles in the island as well in Luigi's dreams following the discovery of his mysterious power.

The game was one of many Luigi-themed games released during Nintendo's "Year of Luigi" from March 2013 to March 2014, to celebrate the thirtieth anniversary since his original appearance in Mario Bros. in 1983. As a result, Luigi has a larger role in the game than he did in previous installments of the franchise.

The series' final original installment, Mario & Luigi: Paper Jam, was released for the Nintendo 3DS in 2015.

Gameplay[]

A screenshot from the game. Mario stands underneath a block, while Dreamy Luigi has transformed into a vortex, which can be activated by tickling Luigi's nose on the touchscreen causing him to sneeze in the real world and unleash a gust of wind in the dream world.

Dream Team features gameplay similar to previous Mario & Luigi games, in which the player controls both Mario and Luigi, who explore the game's overworld together and fight in turn-based battles. Like the previous games, players can individually control actions with Mario and Luigi to attack and dodge enemies, and learn various 'Bros. Attacks' by finding Attack Blocks. This game uses 3D graphics for backgrounds and pixel art for characters. Players are also now able to save their game anywhere on the overworld, as well as via Save Blocks, and some Bros. Attacks make use of the 3DS' gyroscopic features. The Badge system from previous games is enhanced, allowing players to store multiple badge effects once charged, encouraging players to change their badge combinations to store various effects. If the player loses a battle, they have the option to try on an easier mode and receive optional hints for fighting certain enemies. The rank-system introduced in the previous game was refined as well, now giving players the ability to select certain bonuses upon reaching a new rank such as an additional equipment slot, further stat increases on level-ups or cutting BP cost in half. Some bonuses can only be chosen once later ranks are reached. Due to there being more bonuses than ranks, it is not possible to get every bonus in one playthrough.

The main game takes place in the 3D top-down overworld of Pi'illo Island, where Mario and Luigi can explore the environment and fight side by side in battle. However, in order to rescue the Pi'illo Folk, who have become imprisoned in stone pillows, Mario would have to enter the Dream World via Luigi's dreams. The Dream World takes place in a 2D side-scrolling environment, where Mario is joined by Luigi's dream counterpart, Dreamy Luigi. Throughout these Dream World stages, players find various phenomenons called Luiginary Works, which Dreamy Luigi can interact with. Whilst Dreamy Luigi is embedded in a Luiginary Work, players can interact with the environment by touching the real-world Luigi on the touchscreen. For example, players can tweak Luigi's moustache to manipulate a Luigi-shaped tree to fling Mario to new areas with its branches, or make Luigi sneeze to create a gust of wind that blows blocks into the foreground.[5] A recurring Luiginary Work sees Mario take command of a stack of Luigis known as Luiginoids, which takes on new abilities and forms as the game progresses, such as smashing through blocks, creating whirlwinds and rolling down hills.

Battles are also different inside the Dream World, as Mario combines with Dreamy Luigi and fights against large groups of enemies with assistance from the Luiginoids, which allow him to attack multiple enemies with successful attacks.[3] In place of the Bros. Attacks are the Luiginary Attacks, which also incorporate the Luiginoids, such as tilting the console to steer a rolling ball of Luiginoids to run over an enemy. There are also some sections in which players control a giant Luigi by turning the 3DS on its side and using stylus controls (similar to the giant Bowser battles from Mario & Luigi: Bowser's Inside Story).[6]

Plot[]

Mario, Luigi, Princess Peach and Toadsworth are invited to Pi'illo Island for vacation. Soon after their arrival, Luigi sleeps on a bed and a mysterious "Dream Portal" appears; Peach gets attracted in the portal and is kidnapped. While searching for her, Mario frees Prince Dreambert. The brothers learn that Pi'illo Island has two powerful artifacts: the "Dream Stone" and the "Dark Stone" protected from misuse by the Pi'illo's inhabitants. However, Peach's kidnapper, Antasma, was once imprisoned; he destroyed the Dark Stone and petrified the Pi'illo's inhabitants.

The brothers then learn from saved Pi'illos that Eldream knows how to go into the Dream's Deep where Peach is being captive. At Mushrise Park, the brothers find Eldream and uses his Dream Portal to save Peach; the attempt goes awry as Bowser, who found Peach's scent and tries to kidnap her once more instead finds Antasma into the Dream Deep and teams with him. During the confrontation, Mario learns that Antasma searches for the Dream Stone, located in Dozing Sands; they arrive too late. To know the position, they goes into the Dreampoint where the Stone's soul create a gigantic monster to kill the brothers; unsuccessful, they learn the Stone is on Mount Pajamaja.

To power up the Dream Stone, Antasma and Bowser's army plays a music that put the entire island into sleep. Mario then escapes in extremis into the Dream World, where he finds himself a way to go back into the real world. Meanwhile, Bowser and Antasma wish for a impenetrable castle in the sky.

The two brothers finally reunited, they meet the island's scientist, Doctor Snoozemore, where they need to build the Ultibed to awaken the Zeekeeper. Afterwards, Mario and Luigi finds Bowser and Antasma; Bowser double-crosses Antasma and flees with Peach. After defeating Antasma for good, they confront Bowser, who inhales the now-destroyed Dream Stone and becomes Dreamy Bowser. After fighting him, his castle stumbles and the brothers escape with the Zeekeeper.

Back at the surface, the Zeekeeper creates the Dream Coin, which creates a infinite rain of coins, as the Stone's real power is too risky. Bowser swears revenge and the rain of coins breaks his Koopa Clown Car as he escapes, falling into the ocean.

Reception[]

Dream Team received positive reviews for its gameplay, humor, and soundtrack, but some criticisms were drawn towards the overabundance of tutorials and some pacing issues.[20][21] The game holds a score of 81% on Metacritic based on 75 critics and 294 ratings, indicating "generally favorable reviews".

Dream Team has made 2,000,000 worldwide sales as of December 31, 2013.[22]

Notes[]

  1. ^ Known in Japan as Mario & Luigi RPG 4: Dream Adventure (マリオ&ルイージRPG4 ドリームアドベンチャー, Mario ando Ruīji Aru Pī Jī Fō: Dorīmu Adobenchā)

References[]

  1. ^ "Twitter / NintendoEurope: Mario & Luigi: Dream Team". Twitter.com. Retrieved 2013-06-07.
  2. ^ "AlphaDream handling development on Mario and Luigi: Dream Team | GoNintendo - What are YOU waiting for?". GoNintendo. Retrieved 2013-06-07.
  3. ^ Jump up to: a b Gaston, Martin (February 14, 2013). "Mario & Luigi: Dream Team announced for 3DS". GameSpot. Retrieved February 19, 2013.
  4. ^ "Mario & Luigi: Dream Team review".
  5. ^ [1][dead link]
  6. ^ Narcisse, Evan. "Finally, Luigi Is MUCH Bigger Than Mario". Kotaku.
  7. ^ "Mario & Luigi: Dream Team". GameRankings. 2003-07-14. Retrieved 2013-07-14.
  8. ^ "Mario & Luigi: Dream Team". Metacritic. Retrieved 2012-07-14.
  9. ^ "Mario & Luigi: Dream Team Bros. review".
  10. ^ "Mario & Luigi: Dream Team Bros. Review - IGN". edge. 2013-07-12. Retrieved 2013-07-14.
  11. ^ "NEW GAME CROSS REVIEW - マリオ&ルイージRPG4 ドリームアドベンチャー." Famitsu. No.1284. Pg.42. 25 July 2013.
  12. ^ "Mario & Luigi: Dream Team". gameinformer. 2013-08-07. Retrieved 2013-08-07.
  13. ^ "Mario & Luigi: Dream Team". GameSpot.com. 2013-07-12. Retrieved 2013-07-14.
  14. ^ "Mario & Luigi: Dream Team review". Retrieved 2013-07-12.
  15. ^ "Mario & Luigi: Dream Team Review - IGN". 3ds.ign.com. 2013-07-11. Retrieved 2013-07-14.
  16. ^ Kubba, Sinan (August 10, 2013). "Mario & Luigi: Dream Team review- sometimes a snooze". Archived from the original on January 31, 2015. Retrieved August 10, 2013.
  17. ^ "Mario And Luigi: Dream Team Bros review". Archived from the original on 2014-01-17.
  18. ^ "Mario & Luigi 4 review". Retrieved July 11, 2013.
  19. ^ "Mario & Luigi Dream Team review". Retrieved August 7, 2013.
  20. ^ Parkin, Simon (2013-07-12). "Mario & Luigi: Dream Team Bros. review". Eurogamer. Retrieved 2021-07-02.
  21. ^ Mario & Luigi: Dream Team Review - IGN, retrieved 2021-07-02
  22. ^ "Supplementary Information about Earnings Release" (PDF). Nintendo. 2014-01-29. Retrieved 2014-01-29.

External links[]

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