Mario + Rabbids Kingdom Battle

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Mario + Rabbids Kingdom Battle
Stylized 3D render of characters in a colorful landscape. Mario is in the center, and fires an arm cannon.
Game icon, featuring Mario and Raving Rabbids characters
Developer(s)
  • Ubisoft Milan[a]
Publisher(s)Ubisoft
Director(s)Davide Soliani
Producer(s)
  • Xavier Manzanares
  • Gian Marco Zanna
Designer(s)Damiano Moro
Programmer(s)
  • Sylvain Glaize
  • Tiziano Sardone
Artist(s)
  • Mauro Perini
  • Fabrizio Stibiel
Writer(s)
  • Andrea Babich
  • Ed Kuehnel
Composer(s)Grant Kirkhope
Series
EngineSnowdrop
Platform(s)Nintendo Switch
Release29 August 2017
Genre(s)Turn-based, tactical role-playing
Mode(s)Single-player, multiplayer

Mario + Rabbids Kingdom Battle is a turn-based tactical role-playing video game developed by Ubisoft Milan and published by Ubisoft for the Nintendo Switch. The game is a crossover between Nintendo's Mario and Ubisoft's Raving Rabbids franchises, and features both single and cooperative gameplay. The game's story sees players controlling Mario, his friends and a group of Rabbids dressed as them, dealing with the aftermath of a sudden invasion by a group of Rabbids, who have accidentally misused a powerful invention that has brought chaos to the Mushroom Kingdom.

The game, developed by Ubisoft's division in Milan, was conceived in 2014 by Davide Soliani, creative director of the studio, who presented the prototype to Mario creator Shigeru Miyamoto. It was released in Europe and North America in August 2017, while Nintendo published the game in East Asian countries in January 2018.[1] It was met with generally favorable reception from critics, who praised its gameplay, depth, and graphics. An expansion pack, Donkey Kong Adventure, was released in 2018 while a sequel, Mario + Rabbids Sparks of Hope, is planned for release in 2022.

Gameplay[]

Mario attacking an enemy Rabbid from behind cover

Mario + Rabbids Kingdom Battle is a tactical strategy game in which Mario teams up with his friends; Luigi, Princess Peach, and Yoshi, along with four Rabbids dressed up like them with exaggerated personalities, to battle against enemy Rabbids that hinder their progress.[2] The main single-player campaign has players control a robot named "Beep-0" and lead a team of three heroes, including Mario, through four worlds split into multiple chapters, each composed of one or more battles. Along the way, the player can find alternate paths and solve puzzles on the game's overworld to locate hidden chests containing new weapons or bonus material such as 3D model figurines. As the player progresses through the game, Beep-0 can learn new abilities, such as pushing or breaking blocks, to access previously inaccessible areas. Should a magnifying glass appear above Beep-0, the player can examine nearby objects or Rabbids.

Battles take place when the player reaches an enemy-inhabited territory. While most battles typically require the player to eliminate all or a certain number of enemies, some missions feature other objectives such as reaching a specific area or escorting another character to safety. In these turn-based battles, control alternates between the player's team of three heroes and the enemy team. During each turn, players can perform up to three actions with each of their available heroes; Movement, Attack, and Ability. In the movement phase, players move a cursor to direct a character to a place on the field within their movement range. Characters can dash into enemies to deal extra damage, enter white pipes to reach other parts of the map, and leap off of each other to reach otherwise inaccessible areas. Each hero can attack with their main weapon, which range from simple blasters to wide-spreading shotguns, or secondary weapons such as hammers or grenades. Certain weapons may trigger status effects, such as pushing enemies back with a Push effect or inhibiting certain actions with Freeze or Honey attacks. The effectiveness of an attack varies depending on whether the target is shielded by the environment or other ways to take cover, leading to a 100, 50, or 0 percent chance at hitting the target. In addition, Abilities are unique support effects, ranging from barriers that can lessen damage to overwatch attacks that can be triggered outside of an Attack command. Certain weapons and abilities have cooldowns, requiring players to wait a certain number of turns before they can be used again. Additionally, certain characters possess passive abilities that are unique to them. For example, Peach can recover health upon landing from a team jump while Rabbid Luigi can absorb health from dashing into opponents.

Players lose a battle when all of their heroes run out of health and are knocked out, or fail a level-specific objective. When the player clears a chapter, they receive coins and "Skill Orbs", which can also be found by exploring the overworld, with greater rewards earned clearing battles within a certain number of turns with all characters intact. Coins can be spent on new weapons for each character, with more options becoming available as the player finds Weapon Chests. Skill Orbs can be used on each character's Skill Tree, granting them new unique abilities or increases to stats such as health and movement range. After clearing a world, players can revisit them to take on additional challenge-based missions. Players can also unlock co-operative challenges, in which two players, each with a team of two heroes, must work together to clear objectives.[3] Additional weapons can be unlocked by scanning compatible Amiibo figures.[4]

Plot[]

A young inventor and avid Super Mario fan, with the help of her robot assistant Beep-0, invented a device known as the SupaMerge helmet, which can merge any two objects into a single entity. She invented it with the intention to solve an energy crisis, but the device has a problem with overheating.

While the inventor is out of the room, a group of Rabbids arrive in their Time Washing Machine and begin playing with her belongings, annoying Beep-0. One of them puts on the SupaMerge helmet and starts causing chaos, merging some of the Rabbids with several items in the room: one with a cell phone and a Princess Peach wig into Rabbid Peach, a second with a balloon into a Rabbid balloon, a third with a Mario hat into Rabbid Mario, and a fourth with some sunglasses and a toy sunflower into a living sunflower. While having fun with the helmet, it accidentally hits the Time Washing Machine and causes a malfunction, sucking the Rabbids, the inventor's belongings, and Beep-0 into an interdimensional vortex. At that time, another vortex appears above the Mushroom Kingdom during the unveiling of a large statue of Princess Peach and sucks up everyone, including Mario and his friends. As both Mario's friends and the Rabbids are thrown across the Mushroom Kingdom along with the now-gigantic objects, Beep-0 discovers that the SupaMerge helmet has merged itself with the Rabbid wearing it, who starts causing more chaos by merging some of the Rabbids with more things. Beep-0 is nearly hit by the now-giant Time Washing Machine, but Mario saves him as it crash-lands near Peach's castle. While most of the merged Rabbids become hostile, Mario and Beep-0 encounter two good Rabbids: Rabbid Luigi and Rabbid Peach. Aided by a mysterious e-mail contact known only as F.B. (who provides them with weapons), the four decide to team up to put a stop to the chaos.

As Mario's team travels across the Mushroom Kingdom, defeating the corrupted Rabbids while also encountering allies both old and Rabbid (consisting of Princess Peach, Luigi, Rabbid Mario, Yoshi, and Rabbid Yoshi), Bowser Jr. comes across the Supamerge Rabbid which he nicknames Spawny, and takes him under his wing to cause more chaos. Resolving to recover Spawny so they can undo the damage he has caused, the team eventually learns that an entity known as the Megabug is behind the mysterious vortex, which grows more powerful as they defeat more of the corrupted Rabbids. The gang eventually recover Spawny from Bowser Jr., only for him to get kidnapped by the Megabug, who then merges itself with Bowser to become "MegaDragonBowser". Mario's team defeats the Megabug, saving both Bowser and Spawny. As peace returns to the Mushroom Kingdom and all the Rabbids are restored to normal, the group celebrate by presenting a large statue of Rabbid Peach. Meanwhile, Beep-0 comes to the realization that F.B. is actually his future self—F.B. standing for Future Beep-0—and uses the Time Washing Machine to help his comrades in the past by sending the same emails and weapons that his future self sent to him to his past self.[5]

Donkey Kong Adventure[]

When Rabbid Kong, one of the merged Rabbids, damages the Time Washing Machine, Rabbid Peach and Beep-0 are inadvertently transported to another dimension after getting close to the Washer. They crash land on a tropical island, destroying the Washer. To get back to the Mushroom Kingdom, the two must find the machine's missing parts and reassemble it. After being attacked by the native islanders, they are saved by Donkey Kong and Rabbid Cranky, who were both also transported to the island by the Washer and agree to help. Rabbid Kong, who was also sent to the island, ends up in a temple and gains power from a Bad Banana, a banana charged with Megabug energy oozing from one of the Washer's parts, becoming "Mega Rabbid Kong". Seeking revenge against Rabbid Peach for his previous defeat, he starts a banana racketeering operation on the island to create more Bad Bananas. The group fights Side Eye and Finn, two powerful corrupted Rabbids working for Rabbid Kong, to obtain the keys to Rabbid Kong's temple. After infiltrating his temple, the trio defeat Mega Rabbid Kong in a final duel, draining his powers. Rabbid Peach and Rabbid Kong make amends, and Rabbid Kong helps them rebuild the Washer, sending it, Rabbid Peach, and Beep-0 back to the Mushroom Kingdom. In the post-credits scene, the inventor from the prologue returns and discovers Rabbid Peach's photos of the island.

Development and release[]

Davide Solani, the game's creative director, was a big fan of Mario creator Shigeru Miyamoto (left) and composer Grant Kirkhope (right) and was ecstatic to work with them.[6]

As a child, the creative director, Davide Soliani, had always enjoyed Mario video games. Soliani had met Shigeru Miyamoto, creator of the Mario franchise a handful of times in the past; on one occasion, when Soliani first met Miyamoto at E3 2014, he requested him to sign a copy of The Jungle Book, a game Soliani made for the Game Boy Advance in 2003.[7]

After a long run of Rabbids video games developed by Ubisoft, meanwhile, Xavier Manzanares, a Ubisoft brand producer, began to think ahead about the future of the Rabbids series in 2013. Ubisoft began to talk with Nintendo about ideas for future Rabbids video games, but only really brought the concept of party games like the ones they made prior.[7]

Toward the end of the year, Manzanares began to conceptualize games that weren't the typical genre they were familiar with. He teamed up with three others to plan a game, including Davide Soliani, the future creative director of Kingdom Battle. Without any clear idea, their main goal was to combine the Rabbids and Mario franchises in some way. When Soliani presented 13 ideas to Manzanares, he dropped the ideology of focusing on combining the brands and shifted attention towards the game itself. Because the two franchises were very different from each other, they decided upon the tactical role-playing game (tactical RPG) genre because neither franchises have done anything in the field.[7] Manzanares' ultimate goal was to design something surprising, even for Nintendo.[8]

According to Soliani, when presenting the idea to Shigeru Miyamoto, the creator of the Mario franchise, they put as much effort into a prototype to present as possible. They refrained from simply a discussion or visuals and concepts because he "really wanted to show stuff instead of just talking." When presented to Miyamoto, his only major concern was giving characters in the Mario franchise weaponry; he considered Ubisoft "understands Mario as a character", and put trust in the company when details were fleshed out.[9] Early development of the game was tricky for Ubisoft, as they had to juggle using a new game engine, Snowdrop, and a genre and concept they haven't officially defined.[7] Nintendo carefully managed, making sure to view all progress and test every idea and prototype.[10] On multiple occasions, Nintendo directly asked Ubisoft to put more emphasis on the weirdness of the Rabbids; Miyamoto found the Rabbids to be a unique source of humor unexplored in the Mario franchise.[9] In other instances, Ubisoft requested an idea that seemed like the answer would be no, but received laughter and approval from Nintendo.[7] Nintendo's ultimate goal was to be surprised in what ways the Rabbids could bring gameplay elements that weren't typical in regular Mario games, so they repeatedly asked Ubisoft to surprise them.[11]

Design[]

Nintendo was always keen on making sure their games were innovative and stood out. Knowing this, Ubisoft began production by brainstorming unique ideas to set it apart from other tactical RPGs. Considering that most tactical RPGs were dull in color and more slow-paced to emphasize strategy, Ubisoft conceptualized a colorful and fast-paced game. Because of this, their main point of reference was Nintendo's Mario Kart series, a colorful kart racing series directed towards casual play. The action was focused on moving around the battlefield instead of hiding for cover often, said Soliani.[12][11] To make sure they balanced casual gameplay with a tactical RPG genre, Ubisoft ran a lot of play testing. They made sure the game was accessible and taught the player throughout their playtime. When it came to the level of difficulty, Soliani was surprised to see nine-year-old children pulling off stunts he believed would not work with a younger audience.[12]

An underlying goal of Ubisoft was to combine the two franchises in a way that both were equally represented. Emphasizing a crossover, they put the effort into the amount of contrast between the two. Nintendo wanted a game that was built around the intellectual property (IP) of the Mario universe, while also emphasizing the anarchy of the Rabbids which Nintendo set as a goal from the beginning.[7][8] For example, Ubisoft wanted Rabbid Peach to not simply be a Rabbid in a Princess Peach costume, but rather to give her a personality that was similar in some ways yet stereotypically contrasting the original character. Rabbid Peach was in the base prototype and Nintendo found it to be a funny concept.[8] While Nintendo gave Ubisoft a lot of open freedom, they made sure that they were getting their IP precise. Ubisoft would receive multiple notes about changes in animations and looks in the Mario characters. In total, there were about 1500 animations to fit.[6]

Music[]

"It struck me... how on earth was I going to write music for Mario after Koji Kondo, who is the greatest games composer in the world? I thought this is impossible."

Composer Grant Kirkhope, 2017 GamesIndustry.biz interview[6]

For the game's music Soliani contracted Grant Kirkhope, a composer who had written the music for numerous critically acclaimed games such as Banjo-Kazooie and Donkey Kong 64. Similar to Miyamoto, Soliani was a big fan of his works as he grew up with a Nintendo 64, which contained multiple games with music by him.[6]

Kirkhope got an email from Gian Marco, a producer at Ubisoft, in late 2014. The email simply mentioned a game he could be interested in composing music for, so he signed a non-disclosure agreement and met with Soliani in Paris, France. Kirkhope believed he was simply working on a new Rabbids video game, as the tentative title at the time was Rabbids Kingdom Battle. When he was taken somewhere disclosed with security, he was confused about why a Rabbids game was being kept secret. When he discovered the game, it was a crossover with the Mario franchise, which left him in shock; he did not know how he would handle such an important task, considering the ability of Koji Kondo, a Mario conductor. Fearing this, Kirkhope had a blank expression during the meeting, which Soliani believed to be a sign of disinterest. Eventually, he agreed to work on the game and built a strong connection with Soliani. It was difficult for Soliani to work with Kirkhope at first due to him having to give feedback to someone he admired. One of Kirkhopes' biggest challenges was the quantity, having to compose about two and a half hours of music in all. Additionally, he and Soliani were located in Los Angeles and Milan respectively; Soliani would sometimes accidentally call Kirkhope in the middle of the night asking for feedback.[6]

Release and additional content[]

Information on a crossover between the Mario and Raving Rabbids franchises was leaked as early as November 2016,[13] although the title Mario + Rabbids Kingdom Battle was first leaked in May 2017, prior to its official announcement during Ubisoft's press conference at the Electronic Entertainment Expo 2017.[2] The game was released in North America and PAL territories for the Nintendo Switch on 29 August 2017.[14] It was later released in Japan and other East Asian territories on 18 January 2018, courtesy of Nintendo.[1] A collector's edition was also released, which came with a soundtrack CD, cards, and a Rabbid Mario figurine.[15] Ubisoft released post-launch downloadable content through a season pass, which includes new weapons, solo challenges, cooperative maps, and story-based content.[16] On 26 June 2018, an expansion known as Donkey Kong Adventure was released. It includes a new story featuring Rabbid Peach and Beep-0 teaming up with Donkey Kong and Rabbid Cranky to defeat Rabbid Kong, one of the bosses in the game's main storyline.[17]

"Two weeks after E3, when I came back to the office, we found a new team. It gave us wings. Player reaction and support is an incredible energizer for the team."

Creative director Davide Soliani, 2017 Game Informer interview[12]

Kingdom Battle was intended to be revealed at the E3 2017 event, but some info was accidentally leaked prior.[7] What was leaked was a singular image of Mario and Rabbid Peach posing with weaponry. When the concept was met with negative reception, the development team got discouraged and lost morale, which caused Soliani to further emphasize a unique experience because of it. Soliani was in a constant state of panic before its full reveal and urged his development team to not get their hopes up. When major details about the game were revealed at E3 2017, however, Shigeru Miyamoto came and helped Soliani pitch the game to the audience. Fans, upon seeing the game in full, showed immense curiosity and excitement in the game.[12][18] When Soliani saw the praise, he teared up on stage with excitement and relief. His reaction to the praise became an internet meme.[6][19] After the conference, Soliani was in a long state of shock, being consistently praised on the street and recognized for his efforts. He received 37 awards for the performance. When he returned to work, the companies morale was greatly boosted.[6]

Ubisoft began to work on the Donkey Kong Adventure downloadable content (DLC) shortly after the games' reveal at E3 2017. According to Soliani, the initial plan was to release about 1-2 hours of additional content. After the praise of the game after its reveal, Soliani decided to add as much content as possible, with cutscenes, worlds, and gameplay totaling about half of the base game in all. After the revamp, the DLC was 10 hours in length. Kirkhope had to write an additional 45 minutes of music and the programmers had to completely re-do the gameplay as Soliani wanted the new content to be completely offset from the original game.[19]

Reception[]

Mario + Rabbids Kingdom Battle received "generally favorable" reviews according to review aggregator Metacritic.[20] The game was well received by many critics, who praised its humor, gameplay, depth, and graphics, with many reviews favorably comparing the game to XCOM: Enemy Unknown due to its similar gameplay.[22][23][24][27]

It debuted at number two on the UK physical video game sales charts.[31] It was the best-selling physical video game in Australia in the week ending 3 September.[32] It sold 66,692 copies within its first week on sale in Japan, which placed it at number one on the all format sales chart.[33] Mario + Rabbids Kingdom Battle is the best-selling game on the Switch to have not been published by Nintendo.[34]

Eurogamer ranked the game fifth on their list of the "Top 50 Games of 2017";[35] GamesRadar+ ranked it 13th on their list of the 25 best games of 2017;[36] EGMNow ranked it 14th on their list of the 25 Best Games of 2017;[37] Polygon ranked it 33rd on their list of the 50 best games of 2017.[38] The game won the award for "Best Strategy Game" in IGN's Best of 2017 Awards,[39] whereas its other nominations were for "Best Switch Game" and "Best Original Music".[40][41]

Accolades[]

Year Award Category Result Ref.
2017 Game Critics Awards Best of Show Nominated [42][43]
Best Original Game Won
Best Console Game Nominated
Best Strategy Game Won
Gamescom Best Console Game (Nintendo Switch) Nominated [44][45]
Best Strategy Game Won
Best Casual Game Nominated
Golden Joystick Awards Nintendo Game of the Year Nominated [46]
The Game Awards 2017 Best Family Game Nominated [47]
Best Strategy Game Won
2018 D.I.C.E. Awards Strategy/Simulation Game of the Year Won [48][49]
14th British Academy Games Awards Family Nominated [50][51]
Develop Awards Animation Won [52]
Visual Design Won

Legacy[]

In the 2018 crossover fighting game Super Smash Bros. Ultimate, three of the Rabbids appear as collectable Spirits using their artwork from this title: Rabbid Mario, Rabbid Peach, and Rabbid Kong. A Rabbids hat for Mii Fighters was made available for download in January 2020, with the reveal video using music from and making reference to Kingdom Battle.[citation needed]

Connections forged from Kingdom Battle extend beyond Rabbids references. In January 2019 the game's composer, Grant Kirkhope, was contacted by creative director Davide Soliani asking for his contact information on behalf of Nintendo, saying Nintendo loved what Kirkhope had done for the Mario + Rabbids soundtrack and requested his help on an unspecified piece of music. Kirkhope was initially skeptical on the purpose of this offer but accepted the opportunity anyway. Upon realizing that he was actually being asked to arrange music for Banjo and Kazooie's appearance in Super Smash Bros. Ultimate, he was incredibly excited for the return of the characters.[53]

A sequel, Mario + Rabbids Sparks of Hope, was announced at E3 2021 and is set for a 2022 release on the Nintendo Switch.[54]

Notes[]

  1. ^ Additional work by Ubisoft Paris and Ubisoft Montpellier

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