Max Payne (film)
Max Payne | |
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![]() Theatrical release poster | |
Directed by | John Moore |
Screenplay by | Beau Thorne |
Based on | Max Payne by Remedy Entertainment |
Produced by |
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Starring | |
Cinematography | Jonathan Sela |
Edited by | Dan Zimmerman |
Music by | |
Production companies |
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Distributed by | 20th Century Fox |
Release date |
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Running time | 100 minutes |
Countries |
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Language | English |
Budget | $35 million[1] |
Box office | $85.8 million[2] |
Max Payne is a 2008 neo-noir action thriller film based on the video game series of the same name developed by Remedy Entertainment and published by Rockstar Games. It was written by Beau Thorne and directed by John Moore. The film stars Mark Wahlberg in the title role as Max Payne, Mila Kunis as Mona Sax, Ludacris as Jim Bravura, and Beau Bridges as BB Hensley. The film revolves around revenge, centering on the titular character, a New York police detective, as he journeys through New York City's criminal underworld while trying to learn the truth behind the murder of his wife and child.
Filming took place between March and May 2008. Extensive visual effects were used in many scenes throughout the film. Max Payne was released on October 16, 2008 in Australia, one day prior to the United States release date. Reviews were mostly negative for the lack of character development and originality among numerous differences from the video game on which it is based. Despite the negative reviews, the film was able to take the top spot in the box office in its opening weekend and gross more than $85 million worldwide. It was released for home video on January 20, 2009.
Plot[]
Max Payne (Mark Wahlberg) is a detective assigned to the NYPD Cold Case Unit who lost his wife Michelle and infant daughter Rose in a horrific murder; since that day, Max has been consumed by the desire to find his family's killer. He comes under suspicion from the NYPD when Natasha, an acquaintance of one of Max's informants, is brutally murdered and Max's wallet (which she had stolen) is found at the crime scene. Max's former partner, Alex Balder (Donal Logue), is slain in his home after informing Max of a possible connection between Natasha's death and his family's murder. Max is framed as a murderer, and Lt. Bravura (Ludacris) of Internal Affairs is tasked with bringing him in.
Max and Mona Sax (Mila Kunis), a freelance assassin and Natasha's sister, visit Natasha's tattoo parlor, where the tattoo artist reveals the meaning behind Natasha's tattoo: it represents the wings of a Valkyrie, which, in Norse mythology, are creatures that decide the fate of warriors in battle. Max goes to secretly take some of Michelle's belongings out of storage and finds that documents from when she worked at the Aesir Corporation, a major pharmaceutical manufacturer, have gone missing. Max interrogates Michelle's former supervisor, Jason Colvin (Chris O'Donnell), in his office at Aesir and learns that Michelle was involved with the development of Valkyr, a drug that the company produced under military contract in an attempt to create super-soldiers. Unfortunately, only a few subjects showed positive results; the rest saw hallucinations and eventually went insane, forcing Aesir to terminate the project and cover up their involvement. Jason agrees to testify against his employers, as long as Max can protect him. Max agrees, but then SWAT officers (Aesir contractors in disguise) raid the office, killing Jason and attracting Bravura's attention.
After an intense gunfight, Max escapes with the evidence and shows Mona a video explaining the Valkyr project and featuring Jack Lupino, a former Marine who was one of Aesir's successful test subjects. Lupino explains in the video that while taking the drug, he feels invincible, and suffers none of the side effects. Max confronts Lupino, now a powerful gangster involved with the trafficking of Valkyr as a designer drug, at his warehouse hideout, and the two men fight until Lupino gains the upper hand. Max's defeat appears certain until BB (Beau Bridges) - Aesir's head of security and a father figure to Max - arrives and shoots Lupino dead. He then has Max knocked out and brought to the city docks.
BB explains that he has been secretly selling Valkyr for personal profit and admits to killing Michelle after she found incriminating evidence that could have exposed him. He tries to drown Max in a faked suicide, but Max breaks free and dives into the icy river. He almost drowns, but hears the voice of his wife telling him it is not yet time for him to die. He swims to shore and, to prevent hypothermia, consumes vials of Valkyr stuffed in his pockets by BB, which causes him to see intense hallucinations but also makes him nigh-invincible. Max follows BB back to the Aesir Cooperation's headquarters. Assisted by Mona, he shoots his way through the building's security, eventually confronting and killing BB on the building's helipad. His vengeance complete, he falls to his knees, ready to die. He sees a vision of his wife and child smiling at him, and suddenly comes to, as the sun cuts through the clouds and a SWAT team surrounds him.
A post-credits scene shows Max and Mona in a bar. Mona shows Max a newspaper with Aesir CEO Nicole Horne's picture on the front. Max and Mona then look at one another with understanding and renewed purpose.
Cast[]
"The minute I played the game I saw Mark. I was delighted that he agreed to do it. I was also very nervous because if he'd said "no", I really didn't have a go-to guy. If he'd turned me down, I don't think the project would have happened."
—John Moore, director[3] |
- Mark Wahlberg as Max Payne: An NYPD officer out for revenge against his family's killer. When Wahlberg first read the script he thought it was "awesome", but was wary after finding out it was based on a video game.[4] While describing his role, Wahlberg has said, "It's probably one of the edgier roles I've played but also the most layered. Here's a very happy guy who worked a dismal job, had a beautiful family. But the beauty in his life was taken away. He just goes on a rampage. It's all driven by emotion."[5]
- Mila Kunis as Mona Sax: A Russian-American assassin who seeks revenge for the murder of her sister. Kunis had played the video game before reading the script but did not progress very far into it.[6] Kunis's favorite part in preparing for the role was weapons training and safety which included disassembling and rebuilding an MP5K blindfolded.[7]
- Beau Bridges as B.B. Hensley: A former cop and the ex-partner of Max Payne's father, now employed as head of security for the Aesir Coporation. Bridges had never heard of the game but since his children were excited to learn about his role they convinced him it would be a big movie.[7]
- Kate Burton as Nicole Horne: CEO of Aesir Corporation.
- Ludacris as Lieutenant Jim Bravura: An officer assigned to Internal Affairs who is investigating Max and leads the effort to arrest him. The role was originally written for a 60-year-old man, but after auditioning, Ludacris got the call from Moore and had the part.
- Chris O'Donnell as Jason Colvin: A top executive of the Aesir Corporation, described as Nicole Horne's "right-hand man".
- Nelly Furtado as Christa Balder: Wife of Alex Balder.
- Donal Logue as Alex Balder: An NYPD detective and Max Payne's former partner.
- Amaury Nolasco as Jack Lupino: A former Gunnery Sergeant in the United States Marine Corps who became one of the earliest test subjects for Valkyr. He subsequently started trafficking Valkyr for profit.
- Olga Kurylenko as Natasha Sax: Mona's sister.
- Joel Gordon as Owen Green[8][9]
- Jamie Hector as Lincoln DeNeuf: A Haitian crime boss and contact of Mona's.
- Stephen R. Hart as Tattoo Artist.
- James McCaffrey as Jack Taliente, an FBI agent, in an uncredited role. McCaffrey provides the voice of Max Payne in the video game series.
- Marianthi Evans as Michelle Payne: Max Payne's wife, who was murdered along with her baby daughter.
Production[]
Development[]
The 2001 video game Max Payne was optioned by the production company Collision Entertainment to produce a live-action film adaptation. By April 2002, distributors Dimension Films and Abandon Entertainment were attached to the project. Shawn Ryan, the creator of the television series The Shield, was hired to write a script for the planned film.[10] By June 2005, without production starting, Collision Entertainment had taken the project to 20th Century Fox.[11] In November 2007, with a script written by Beau Thorne, Fox announced John Moore as the director and Mark Wahlberg as the title star.[12]
Filming began in Toronto on March 2, 2008 and wrapped by May 9, 2008.[13] Shooting the film in 35 mm 3-perf,[14] several different areas around Toronto were used for multiple locations in the movie, including the old Daily Bread food bank building at Bathurst & Lakeshore. It took a full week to shoot just the final gunfight inside the Aesir Headquarters using more than 6,000 squibs.[15]
![](http://upload.wikimedia.org/wikipedia/en/thumb/d/d9/Maxpaynescreen1.png/200px-Maxpaynescreen1.png)
Upon finding the building for the Aesir Headquarters it took eight weeks in pre-production to build the set and another week for the special effects team to install the squibs.[15] The outside top half of the building was completely made of CG, by Mr.X, giving it a more high tech look. Using Google Earth they were able to find out the building's geometry. No location could be found for a rooftop helipad so a set was built in front of a green screen. Soho VFX attached the helipad to the building and set it atop New York City.[16]
![](http://upload.wikimedia.org/wikipedia/en/thumb/6/62/Maxpaynescreen2.png/300px-Maxpaynescreen2.png)
In order to recreate the bullet time used in the games without using a complex camera setup, the technique he used is called "Boom Vision".[16] Moore used Vision Research's Phantom HD digital camera which takes 1,000 fps. When the video is played back, it gives the illusion of slow motion, a method of high speed photography.[17] The technique was used for two action scenes and required the construction of a special rigging that had the camera on a propeller that spun at two revolutions per second. The crew was not allowed near it while it was being used for fear of damaging the camera or getting injured. Soho FX then blended the thousands of shots into the other footage during post production.[16]
A contest was held between visual effects teams to see who could create the best drug induced hallucinations. A reel was shot from actual set locations, it also included footage in front of a green screen with a stand in for Wahlberg. The reel was then sent to ten different teams where Canadian company Spin created the best demo reel. To win Spin changed the falling snow into burning embers over a matte New York skyline painting. During the climactic hallucination scene, the entire room was to be torn apart from the ceiling down around Max. A camera on a track circled Max and Spin later "recreated the ceiling in CG, so it could break away and reveal the Valkyrie world above."[16]
Moore gave the approval on Valkyrie designed by illustrators Chris Roswarne and Rob McCallum. As a point of reference and to limit the use of CG a Valkyrie suit and make up were worn by performer Mako Hindy.[15] Moore "wanted the Valkyries to have a slow motion quality to them, almost as if they were underwater."[16] During the 15 weeks of post-production the Valkyries were further developed by Spin to support this. Using Maya, 3DS Max, and ZBrush they were able to create the Valkyries and have control over their wings. The artists sometimes had full control over each individual feather. They had to overcome the darkness of the film as it made it more difficult to track each object. Spin also handled atmospheric CG and the CG matte backdrops elements.[18]
Rating[]
![](http://upload.wikimedia.org/wikipedia/en/thumb/9/94/Maxpaynescreen4.png/200px-Maxpaynescreen4.png)
Though filmed with the intention of receiving a PG-13 rating, Max Payne received an unofficial R rating by the MPAA on September 5, 2008. Moore, angered that the equally dark The Dark Knight received a PG-13 rating when Payne received an R, said "the MPAA changes their rules willy-nilly and it depends on who's seeing your actual movie at the time. It's very difficult to get a hold on what's acceptable."[19]
On September 22, 2008, a trailer confirmed a PG-13 rating, "for violence including intense shooting sequences, drug content, some sexuality, and brief strong language."[20] Director John Moore confirmed in an interview with GameDaily's John Gaudiosi that the film was awarded the PG-13 rating without any major changes being made to the film. Describing the re-editing process Moore stated, "We trimmed some frames more for the sake of trimming frames than anything, but we got the rating without any major changes at all."[21]
The film is rated PG-13 in the United States, a departure from the M-rated video game series. Mila Kunis said of the tone-down, "It's incredibly dark. You still get the gist of it. The only difference between R-rated and PG-13 is you might not see as much blood. You might not see blood squirting everywhere, but as far as the sadness and the darkness of it and the distraught [nature] of these human beings is very much captured in the film."[22] The film was given the 15 rating in the United Kingdom, for "strong violence"[23] and MA 15+ in Australia for "Frequent violence and drug use".[24]
Release[]
Critical response[]
The film has been widely negative reviewed by critics and fans of the video game. It has a 16% rating at Rotten Tomatoes, based on 134 reviews, with the consensus reading, "While it boasts some stylish action, Max Payne suffers severely from an illogical plot and overdirection."[25] Another review aggregator Metacritic gave the film a 31/100 approval rating based on 25 reviews falling under the "generally unfavorable reviews" category.[26] Members thought that Wahlberg's acting was bad enough to be nominated for a Razzie in the category of worst actor for his work in Max Payne and The Happening during the 29th annual awards.[27]
Louise Keller said "the most striking element is the production design..."[28] Bruce Paterson wrote for the Australian Film Critics Association that "Mark Wahlberg is terrific in hard-bitten roles", but in a reference to the Valkyries concluded "it could have done with more of the Norse and less of the force."[29] Critic Armond White has defended the film stating that Moore "explores genuine, contemporary anxiety [and that] his images are richer than his plots."[30]
On IGN, Jim Vejvoda, said: "it also doesn't help that Wahlberg gives a drab performance..." and "the rest of the cast doesn't fare much better." He stated that gamers will be disappointed when comparing it to the game and even as a revenge film there is not much here.[31] Despite this mediocre review, IGN went on to give Max Payne the "Best Videogame Adaptation" award of 2008, noting "this is how sad games-to-film have become that the only one worthy of being named the "best" of the year is a movie that we panned."[32]
One of the harshest critics of the film, 3D Realms CEO Scott Miller, one of the game's producers, cited fundamental story flaws "that have me shaking my head in bewilderment,"[33] including the game's opening scenes being instead placed in the middle of the film. After the film's No. 1 opening weekend, however, he retracted his comments, saying that he was now "proud of the film," and that "this kind of opening brings us a lot closer to the reality of a sequel" to the long-stalled video game series.[34]
Awards[]
Mark Wahlberg received a Golden Raspberry Award nomination for Worst Actor for his performance in the film (also for The Happening), but "lost" against Mike Myers for The Love Guru.
Box office[]
Despite negative reviews from critics, Max Payne opened at No. 1 at the box office, with $17,639,849 during its first weekend against newcomers Sex Drive, The Secret Life of Bees, and W.[35] The film earned $40,689,393 domestically, and $44,727,512 overseas, making a worldwide total of $85,416,905. While it is not considered an overwhelming success, its U.S. gross was around the same range as other video game adaptations such as Hitman, Silent Hill, and Resident Evil. Its international gross was lower than both Silent Hill and Hitman, and it was significantly lower than that of the six live-action Resident Evil films released to date.[36] The film also ranks eleventh in U.S. box-office gross revenues for video game adaptions.[37]
Home media[]
The film was released on DVD and Blu-ray on January 20, 2009 and as of August 2009 generated $25,915,457 in DVD sales.[2] All versions contain the theatrical and the uncut versions of the film, and the Blu-ray and the 2-disc DVD contain the "Michelle Payne Animated Graphic Novel" as well as a digital copy of the uncut version of the film. The uncut version features only 3 minutes of additional footage compared to the theatrical release. The most notable difference is the extra CGI blood. Only the Blu-ray release features a D-BOX motion code.[38] It went on to receive a score of 7 out of 10 on IGN, being described as "a first-rate transfer that manages to show off the range of the high-definition format with few, if any, real weaknesses".[39]
Differences from the game[]
The film is loosely based on the video game of the same name developed by Remedy Entertainment in 2001. The number of differences between the game and the film caused the CEO of 3D Realms and producer behind the game, Scott Miller, to make a public statement against the film. Miller did not approve of the fact that the film's audience does not know why Max is seeking revenge. A flashback scene where Max finds his family murdered was right at the beginning of the game, but in the movie it was shown mid-film. He was also surprised that one of the story's main villains, Jack Lupino, is killed by Hensley, whereas in the game, Max finishes the job personally.[40] The end scene was also changed from Max killing Nicole Horne in her helicopter by shooting out the tower's lightning rods' guy wires, causing them fall into her helicopter as it is about to take off, to Max shooting B.B. on top of the helipad, which he had already done earlier in the game at the Choir Communications Garage.[41][42][43] A large segment of the video game featuring a government laboratory (underneath a steel mill) producing the drug was completely absent from the film.
Many people were confused by the addition of the demonic creatures. These creatures seemingly represented Valkyries, though in Norse mythology Valkyries are female warriors and not demonic beings. Additionally, though the game makes heavy references to Norse mythology, Valkyries do not actually appear in it. The film has a much larger element of the supernatural than the game, as it is never revealed in the film if they are part of the hallucinations.[44] Max takes the drug in the film to prevent the onset of hypothermia. However, in the game, he was forced to take it by Nicole Horne and left for dead.[45]
Soundtrack[]
Max Payne: Original Motion Picture Soundtrack | |
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Soundtrack album by | |
Released | November 18, 2008 |
Genre | Soundtrack, Electroacoustic |
Length | 44:39 |
Label | La-La Land |
Producer | Pete Anthony |
Review scores | |
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Source | Rating |
Allmusic | (Favorable) link |
SoundtrackNet | ![]() ![]() ![]() ![]() ![]() |
Beltrami made use of a detuned piano with violins, violas, and cellos. Cullen from SciFiPulse thought the score was dark and haunting, hoping the movie would live up to the soundtrack. He rated the album an eight out of ten, saying "the detuned piano really adds that sense of depth to the proceedings and makes every single track on the CD stand out."[46] The song featured in the trailer is "If I Was Your Vampire" by Marilyn Manson.
References[]
- ^ Friedman, Josh (2008-10-17). "'Max Payne' should soothe studio's aches". Los Angeles Times.
- ^ Jump up to: a b "Max Payne". The Numbers. Retrieved 2008-12-02.
- ^ Foley, Jack. "Max Payne – (DVD) Preview & competition". IndieLondon. Archived from the original on 2012-09-05. Retrieved 2009-04-14.
- ^ Cortez, Carl (July 25, 2008). "Day 1 – Comic-Con – July 24, 2008: Mark Wahlberg has no aversion to 'Payne'". iFMagazine. Archived from the original on 2008-08-22. Retrieved 2009-01-30.
- ^ Adler, Shawn (2008-06-17). "Mark Wahlberg Calls Max Payne The Most Complex Character He's Ever Played". MTV Movies Blog. MTV. Retrieved 2008-07-14.
- ^ Strauss, Bob (October 20, 2008). "Mila Kunis leaps into action for 'Max Payne'". Oakland Tribune. Archived from the original on February 19, 2009. Retrieved 2009-02-02.
- ^ Jump up to: a b Murray, Rebecca. "Mark Wahlberg, Mila Kunis, Chris Bridges, and Beau Bridges Talk "Max Payne"". About.com. Retrieved 2009-02-01.
- ^ "Max Payne (2008) – IMDB". Internet Movie Database. Retrieved 2 November 2011.
- ^ Sloss, Eric (October 17, 2008). "A Look at "Max Payne"". Movie Jungle. Archived from the original on 19 September 2012. Retrieved 2 November 2011.
- ^ Brodesser, Claude (2002-04-18). "Ryan takes game to 'Max'". Variety. Reed Business Information. Retrieved 2008-07-14.
- ^ Gaudiosi, John (2005-06-27). "Fox feels game 'Payne'". The Hollywood Reporter. Nielsen Company. Archived from the original on 2008-09-16. Retrieved 2008-07-14.
- ^ Fleming, Michael (2007-11-08). "Mark Wahlberg to star in 'Max'". Variety. Reed Business Information. Retrieved 2008-07-14.
- ^ "Max Payne Filming Soon". IGN. News Corporation. 2008-02-01. Retrieved 2008-07-14.
- ^ Kaufman, Debra (October 28, 2008). "Amped-Up HD Editorial for Max Payne". Studio Daily. Retrieved 2008-12-20.
- ^ Jump up to: a b c "Production Notes". SeattlePi. Twentieth Century Fox. Archived from the original on 2008-12-20. Retrieved 2008-12-20.
- ^ Jump up to: a b c d e Bielik, Alain (October 20, 2008). "Max Payne: Ride of the Valkyries". Retrieved 2009-03-27.
- ^ Feldman, Randy (October 22, 2008). "Vision Research's Phantom HD Camera used in the Making of Max Payne". Retrieved 2008-12-20.
- ^ Wright, Lynn (December 15, 2008). "Spin adds CG magic to Max Payne". Digital Arts Online. Archived from the original on 2008-12-19. Retrieved 2008-12-19.
- ^ Gaudiosi, John (September 5, 2008). "Max Payne Director John Moore Just A Tad Pissed With Film Ratings Board". Das Gamer. Archived from the original on 2008-12-07. Retrieved 2009-02-04.
- ^ Brevet, Brad (2008-10-01). "Latest MPAA Ratings: #124". RopeofSilicone. Retrieved 2008-10-01.
- ^ Gaudiosi, John. "Max Payne Director Wins Battle with MPAA, Gains PG-13 Rating". GameDaily. Archived from the original on 2008-09-26. Retrieved 2008-09-26.
- ^ Otto, Jeff. "Exclusive Max Payne Talk with Mila Kunis". ReelzChannel.com. ReelzChannel. Archived from the original on 2010-01-05. Retrieved 2008-07-14.
- ^ "Max Payne receives 15 rating by BBFC; film just under 100 minutes long". RockstarWatch. Retrieved 2008-10-08.
- ^ "Max Payne Movie Rated MA in Australia". RockstarWatch. Retrieved 2008-10-15.
- ^ "Max Payne Movie Reviews, Pictures". Rotten Tomatoes. Retrieved April 26, 2018.
- ^ "Max Payne (2008):Reviews". Metacritic. 2008-10-17. Retrieved 2008-12-02.
- ^ "Razzies 2008 Nominees for Worst Actor". Razzies. Retrieved 2009-05-05.
- ^ "Max Payne". Urban Cinefile. Retrieved 2008-10-16.
- ^ "Max Payne". Australian Film Critics Association. Archived from the original on 2008-10-25. Retrieved 2008-10-16.
- ^ White, Armond (2008-11-21). "Max Payne: John Moore's style makes the video game adaptation a success" Archived 2009-02-06 at the Wayback Machine, New York Press. Retrieved on 2008-11-22.
- ^ Jim Vejvoda (October 17, 2008). "Max Payne Review". IGN.com. Retrieved 2008-12-20.
- ^ "Best Videogame Adaptation". IGN.com. Archived from the original on 2012-07-24. Retrieved 2008-12-20.
- ^ Ashrafi, Rajiv (October 21, 2008). "Max Payne Game Producer Hates Film". Digital Battle. Archived from the original on July 31, 2012.
- ^ Ashrafi, Rajiv (October 23, 2008). "Max Payne Producer Now Likes Film". Digital Battle. Archived from the original on January 21, 2013.
- ^ "Weekend Box Office Results from December 28, 2008". Box Office Mojo. Retrieved 2011-11-12.
- ^ "Box Office History for Resident Evil Movies". The Numbers. Retrieved 2009-01-17.
- ^ "Top Grossing Video Game Adaptations".
- ^ "Max Payne D-BOX Review". Daily Game. February 24, 2009. Archived from the original on 2009-02-27. Retrieved 2009-04-09.
- ^ Monfette, Christopher (January 23, 2009). "Max Payne Blu-ray Review". IGN. Retrieved 2009-02-02.
- ^ Graft, Kris (October 20, 2008). "3D Realms "Bewildered" by Max Payne Flick". Edge. Archived from the original on September 9, 2012. Retrieved 2009-04-01.
- ^ Video on YouTube
- ^ Max Payne
- ^ Max Payne (film)
- ^ "Max Payne". Worst Preview. July 28, 2008. Retrieved 2009-04-01.
- ^ Clemens, Royce (October 24, 2008). "Payne vs. Payne: Great Games, Terrible Movies". The Doom Dispatch. Retrieved 2009-04-01.
- ^ Cullen, Ian M. (December 1, 2008). "Max Payne Soundtrack Review". SciFiPulse. Retrieved 2009-04-28.
External links[]
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- 2008 films
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