Monsters in Dungeons & Dragons

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A pair of Gnolls - hyena-headed humanoids
This article discusses the history and cultural impact of monsters in Dungeons & Dragons. For publication history and game details, see Monster Manual.

In the Dungeons & Dragons fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called Monsters & Treasure and now commonly called the Monster Manual. Described as an "essential" part of Dungeons & Dragons, the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture.[1]

The term monster in Dungeons & Dragons can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes."[2] While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically suited to the mechanics of the game.[2]

Origins[]

The sources of Dungeons & Dragons monsters are diverse, including mythology, medieval bestiaries, science-fiction, fantasy literature, and film.[1] Mauricio Rangel Jiménez goes so far to say that a basic knowledge of mythology, religion and fantasy is required to keep pace with the game.[3] In game books, monsters are typically presented with illustrations, fictional elements, and game statistics. Monsters are adapted to fit the needs of the game's writers and publishers, such as by describing combat abilities that may have been absent or only implied by an original source.

Original monsters have also been included in Dungeons & Dragons, and these are among the game's most memorable. Monsters such as the gelatinous cube have been described as "uniquely weird,"[1] inspired by unusual sources or designed to suit the particular needs of a role-playing game. The rust monster and owlbear, for instance, were based on toys purchased at a discount store.[4] The mimic disguises itself as a chest, thwarting players expecting to find treasure.[5]

Because of their broad, inclusive background, D&D monsters have been called a pastiche of sources, freely combining qualities of classical works as well as modern or wholly original creations.[2] In some cases, these borrowings have resulted in legal battles, such as when names taken from the works of J.R.R. Tolkien had to be changed due to copyright disputes (such as the balor, originally named Balrog), and fictional elements were altered to further distance D&D from Tolkien's writings.[1]

Influence and criticism[]

The monsters of Dungeons & Dragons have significantly influenced modern fantasy fiction, ranging from licensed fiction, such as the novels of R. A. Salvatore, Margaret Weis, and Tracy Hickman, to how monsters are portrayed in fantasy fiction generally. The scope of this influence has been compared to the works of J. R. R. Tolkien. Indeed, as Richard W. Forest notes, "it is not even clear where Tolkien pastiche leaves off and Dungeons & Dragons pastiche begins in modern genre fantasy."[1] In a 2005 interview, author China Miéville stated,

"I use AD&D-type fascination with teratology in a lot of my books, and I have the original Monster Manual, and the Monster Manual 2, and the Fiend Folio. I still collect role-playing game bestiaries, because I find that kind of fascination with the creation of the monstrous tremendously inspiring."[6]

References and homages to Dungeons & Dragons monsters can be found in works such as Adventure Time, and the game's monsters have inspired tributes that both celebrate and mock various creatures. A 2013 io9 retrospective detailed memorable monsters,[5] and in 2018 SyFy Wire published a list of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons",[7] and in the same year Screen Rant published a list of the game's "10 Most Powerful (And 10 Weakest) Monsters, Ranked".[8] Other writers have highlighted the game's more odd or eccentric creations, such as in the article "Dungeons & Dragons: Celebrating 30 Years of Very Stupid Monsters",[9] Geek.com's list of "The most underrated monsters of Advanced Dungeons & Dragons",[10] The Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)",[11] and Cracked.com's "15 Idiotic Dungeons and Dragons Monsters".[12]

The monsters of Dungeons & Dragons have received criticism from multiple sources. In addition to other game elements, the presence of magical or demonic monsters has provoked moral panics among religious conservatives.[13] The game's emphasis on slaying monsters has also elicited negative commentary. As monsters have traditionally been defined by the amount of "experience points" they award when killed, the game has been said to promote a "sociopathic" violence where the dungeon master "merely referees one imagined slaughter after another."[14] Nicholas J. Mizer, in contrast, suggested that experience through combat was an in-game variation on Thorstein Veblen's theory that application of human's "predatory spirit" to warfare could lead to high standing in society.[15]

Controversy and related changes between editions[]

The inclusion of demons and devils proved controversial among critics of Dungeons & Dragons.[16] TSR eliminated most references to occult symbols, demons, and devils from the second edition of the game. When the creatures were reintroduced in the Monstrous Compendium supplement MC8: The Outer Planes, the terms "baatezu", "tanar'ri", "yugoloth", and "gehreleth" were introduced and were used exclusively in place of the terms "devil", "demon", "daemon", and "demodand", respectively.[17]

Following a more relaxed attitude towards the hobby, Wizards of the Coast reinserted many of these excised references in the third edition of the game. They kept intact the terms they had been replaced with, using both when applicable to appeal both to older players and those who played in subsequent editions of the game. While the 1st edition of AD&D used the term "Daemon", all subsequent editions beginning with 2nd edition have used the term "yugoloth" for the same creatures.

See also[]

References[]

  1. ^ a b c d e Forest, Richard W. (2014). "Dungeons & Dragons, Monsters in". In Weinstock, Jeffrey (ed.). The Ashgate Encyclopedia of Literary and Cinematic Monsters. Ashgate Publishing.
  2. ^ a b c Churlew, Matthew (2006). ""Masters of the Wild": Animals and the Environment in Dungeons & Dragons" (PDF). Concentric: Literary and Cultural Studies. 32 (1): 135–168. Retrieved 2019-10-03.
  3. ^ Rangel Jiménez, Mauricio (2021). Lanzando los dados: aproximaciones académicas a los juegos de rol (in Spanish). Universidad Iberoamericana. ISBN 978-607-417-763-3.
  4. ^ "Owlbears, Rust Monsters and Bulettes, Oh My! – Tony DiTerlizzi".
  5. ^ a b "The 10 Most Memorable Dungeons & Dragons Monsters". io9.
  6. ^ "An Interview with China Mieville". Believer Magazine. April 1, 2005.
  7. ^ Granshaw, Lisa (October 24, 2018). "The 9 scariest, most unforgettable monsters from Dungeons & Dragons". SYFY WIRE.
  8. ^ "Dungeons & Dragons: 10 Most Powerful (And 10 Weakest) Monsters, Ranked". ScreenRant. May 20, 2018.
  9. ^ "Stupid Monsters someone was paid to make = the best job ever". www.headinjurytheater.com. Archived from the original on 2013-10-28. Retrieved 2015-02-09.
  10. ^ "The most underrated monsters of Advanced Dungeons & Dragons". June 27, 2016. Archived from the original on October 2, 2019. Retrieved October 9, 2019.
  11. ^ "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them) | Tabletop | The Escapist". v1.escapistmagazine.com. 25 April 2014.
  12. ^ "Cracked.com - America's Only Humor Site | Cracked.com". Cracked.com.
  13. ^ "Monstrous Futures: Dungeons & Dragons, Harbinger of the "None" Generation, Turns 40". Religion Dispatches. September 21, 2014.
  14. ^ Erik Sofge (2008-03-10). "With Dungeons & Dragons, Gary Gygax created a monster". Slate.com. Retrieved 2019-10-03.
  15. ^ Mizer, Nicholas J. (22 November 2019). Tabletop role-playing games and the experience of imagined worlds. Cham, Switzerland. p. 34. ISBN 978-3-030-29127-3. OCLC 1129162802.
  16. ^ Appelcline, Shannon (September 4, 2015). "Orcus: Demon Prince of Undeath". Wizards of the Coast. Retrieved April 3, 2018.
  17. ^ Appelcline, Shannon (November 17, 2014). "Monster Mythology". Wizards of the Coast. Retrieved April 3, 2018.

Further reading[]

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