Richard Garriott

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Richard Garriott
Richard garriott july 2008.jpg
Garriott in July 2008
Born
Richard Allen Garriott

(1961-07-04) July 4, 1961 (age 60)
Cambridge, England
CitizenshipAmerican, British[1]
OccupationVideo game developer
Known forUltima series
Origin Systems
Private astronaut
Spouse(s)
(m. 2011)
Children2
Parent(s)
  • Owen K. Garriott
  • Helen Garriott
RelativesRobert Garriott (brother)
AwardsAIAS Hall of Fame Award (2006)[2]
Space career
Space Adventures private astronaut
Time in space
11d 20h 35m
MissionsSoyuz TMA-13/TMA-12
Mission insignia
Soyuz-TMA-13-Mission-Patch.png Soyuz TMA-12 Patch.png

Richard Allen Garriott de Cayeux ( Garriott; born July 4, 1961) is an American video game developer and entrepreneur. Although both his parents were American, he maintains dual British and American citizenship by birth.[1]

Garriott, who is the son of NASA astronaut Owen Garriott, was originally a game designer and programmer, and is now involved in a number of aspects of computer-game development. On October 12, 2008, Garriott flew aboard the Soyuz TMA-13 mission to the International Space Station as a private astronaut,[3][4] returning 12 days later aboard Soyuz TMA-12. He became the second astronaut, and first from the United States, to have a parent who was also a space traveler. During his ISS flight, he filmed a science fiction movie Apogee of Fear.[5]

Garriott founded the video game development company Portalarium in 2009.[6] He was CEO and creative director of Shroud of the Avatar: Forsaken Virtues.[7] until 2018 when he shed the title,[8] later relinquishing all Shroud of the Avatar assets to in 2019.[9]

Early life[]

Richard Allen Garriott was born in Cambridge, England on 4 July 1961,[10][11] to Helen Mary (née Walker) Garriott (April 18, 1930 - September 5, 2017[12]) and Owen Garriott, one of NASA's first scientist-astronauts (selected in NASA Astronaut Group 4), who flew on Skylab 3 and Space Shuttle mission STS-9.[13][14] His parents had been high school sweethearts growing up in Enid, Oklahoma.[15]:61 Although both his parents were Americans, Garriott claims dual citizenship for both the United States and the United Kingdom by birth.[1]

Garriott was raised in Nassau Bay, Texas from the age of about two months.[1][13] Since his childhood, he had dreamed of becoming a NASA astronaut like his father. Eyesight problems discovered at the age of 13 blocked his ambition, however, so he instead came to focus on computer game development.[16]

Garriott's "first real exposure to computers" occurred in 1975, during his freshman year at Clear Creek High School. In search of more experience than the single one-semester BASIC class the school offered, and as a fan of The Lord of the Rings and Dungeons & Dragons, Garriott convinced the school to let him create a self-directed course in programming. He used the course to create fantasy computer games on the school's teletype machine.[17][18] Garriott later estimated that he wrote 28 computer fantasy games during high school.[11]

One of Garriott's game pseudonyms is "British", a name he still uses for various gaming characters, including Ultima character Lord British and Tabula Rasa character General British.[19][20] The name was given to him by his first Dungeons and Dragons friends because he was born in the UK.[21]

Game design career[]

Garriott began writing computer games in 1974. His first games were created on teletype terminals. The code was stored on paper tape spools, and the game was displayed as an ongoing print-out. In summer 1979, Garriott worked at a ComputerLand store where he first encountered Apple computers. Inspired by their video monitors with color graphics, he began to add perspective view to his own games. After he created Akalabeth for fun, the owner of the store convinced Garriott it might sell. Garriott spent $200 printing copies of a manual and cover sheet that his mother had drawn, then put copies of the game in Ziploc bags, a common way to sell software at the time. Although Garriott sold fewer than a dozen copies at the store, one copy made it to California Pacific Computer Company, which signed a deal with him. The game sold over 30,000 copies, and Garriott received five dollars for each copy sold.[18][22][23] The $150,000 he earned was three times his father's astronaut salary.[24] Akalabeth is considered the first published computer role playing game.

Later that year, Garriott entered the University of Texas at Austin (UT). He joined the school's fencing team, and later, the Society for Creative Anachronism. He created Ultima I while at the university, and published it through California Pacific. Its cover, and those of several subsequently Garriott games, were painted by Denis Loubet, whose art Garriott discovered during a visit to Steve Jackson Games.[25]

Garriott continued to develop the Ultima series of computer games in the early 1980s, eventually leaving UT to work on them full time.[18]​ Originally programmed for the Apple II, the Ultima series later became available on several platforms. Ultima II was published by Sierra On-Line, as they were the only company that would agree to publish it in a box together with a printed cloth map. By the time he developed Ultima III, Garriott, together with his brother Robert, their father Owen and Chuck Bueche established their own video game publisher, Origin Systems, to handle publishing and distribution, in part due to controversy with Sierra over royalties for the PC port of Ultima II.[26][27][10]

Garriott, dressed as his "Lord British" persona, at the 2018 Game Developers Conference

Garriott sold Origin Systems to Electronic Arts (EA) in September 1992 for $30 million.[28] In 1997, he coined the term massively multiplayer online role-playing game (MMORPG), giving a new identity to the nascent genre previously known as graphical MUDs.[29] In 1999 and 2000, EA canceled all of Origin's new development projects, including Privateer Online, and Harry Potter Online.[30][31] Garriott resigned from the company and formed Destination Games in April 2000 with his brother and Starr Long (the producer of Ultima Online). Once Garriott's non-compete agreement with EA expired a year later, Destination partnered with NCsoft where Garriott acted as a producer and designer of MMORPGs. After that, he became the CEO of NCsoft Austin, also known as NC Interactive.[citation needed]

Tabula Rasa failed to generate much money during its initial release, despite its seven-year development period. On November 11, 2008, in an open letter on the Tabula Rasa website, Garriott announced his plans to leave NCsoft to pursue new interests sparked by his spaceflight experiences. Later, however, Garriott claimed that the letter was forged as a means of forcing him out of his position and that he had had no intention of leaving.[32][failed verificationsee discussion] Garriott reviewed and signed this announcement, but did not sign a resignation letter that had been drafted for him by NCSoft.[33] On November 24, 2008, NCsoft announced that it planned to end the live service of Tabula Rasa. The servers shut down on February 28, 2009, after a period of free play from January 10 onward for existing account holders.[34]

In July 2010, an Austin District Court awarded Garriott US$28 million in his lawsuit against NCsoft, finding that the company did not appropriately handle his departure in 2008. In October 2011, the United States Court of Appeals for the Fifth Circuit affirmed the judgment.[35]

Garriott founded the company Portalarium in 2009, which developed Shroud of the Avatar: Forsaken Virtues, a spiritual successor to the Ultima series. Garriott remarked that had they been able to secure the intellectual property rights to Ultima from EA, the game could have become Ultima Online 2.[36][37][38][39] On March 8, 2013, Portalarium launched a Kickstarter campaign[40] for Shroud of the Avatar: Forsaken Virtues.[41] An early access version of the game was released on Steam in 2014, and the game was fully released in March 2018.[42][43]

Spaceflight[]

The income from the success of Garriott's video game career allowed him to pursue his interest in spaceflight.[10] After the sale of Origin Systems, he invested in Space Adventures and purchased a ticket to become the first private citizen to fly into space. Due to financial setbacks in 2001 after the dot-com bubble burst, however, he was forced to sell his seat to Dennis Tito.[44]

Garriott then returned to creating games; once he had accumulated sufficient funds, he put down another non-refundable deposit. During his mandatory medical examination a hemangioma was discovered on his liver, which could cause potentially fatal internal bleeding in the event of a rapid spacecraft depressurization. Given the choice of forfeiting his deposit or undergoing surgical removal of the angioma, he decided to have the surgery.[44]

Richard Garriott (far right) aboard the ISS on October 23, 2008, with the MIT SPHERES Satellites.

On September 28, 2007, Space Adventures announced that Garriott would fly to the International Space Station in October 2008 as a self-funded private astronaut at a reported cost of $30 million.[3][45] On October 12, 2008, after a year of training in Russia, Garriott became the second second-generation space traveler (after Sergei Volkov),[46][47] the first offspring of an American astronaut to go into space,[3][46][48] and the second person to wear the British Union flag in space.[49] His father, Owen Garriott, was at the Baikonur Cosmodrome in Kazakhstan for the launch, and was in attendance when he landed safely, along with Russian cosmonauts Sergei Volkov and Oleg Kononenko, twelve days later.[50][51][52][53][54]

Screen capture from Windows on Earth, used by Garriott on ISS to identify targets for Earth photography (Coast of Peru).

During his spaceflight, Garriott took part in several education outreach efforts. The free Metro newspaper in London provided him with a special edition containing details of British primary school students' space experiment concepts that Garriott took to the ISS. The Metro has claimed, as a result, that it was the first newspaper in space.[55][56] He communicated with students and other Amateur Radio operators and transmitted photographs using the Amateur Radio on the International Space Station (ARISS) slow-scan television system,[57] and placed a geocache while aboard the ISS.[58]

Garriott worked with the Windows on Earth project, which provides an interactive, virtual view of Earth as seen from the ISS.[59] Garriott used Windows on Earth software to assist in the selection of locations on Earth to photograph, and the public were able to use the same online tool to track the ISS and see the view Garriott was experiencing. Garriott's photographs, along with images taken by his astronaut father Owen Garriott in 1973, will be available to the public through Windows on Earth, adding a personal element to studies of Earth and how Earth has changed over time.[59]

Garriott covertly smuggled a portion of the ashes of Star Trek actor James Doohan on a laminated card, which he placed under the floor cladding of the ISS's Columbus module. This action was kept secret until Christmas Day 2020 when Doohan's son made the fact public on his Twitter account. At the time of the reveal, Doohan's ashes had orbited the Earth more than 70,000 times and traveled more than 1.7 billion miles.[citation needed]

Garriott's film Apogee of Fear was the first fictional film ever created in space.[60] Tracy Hickman wrote the screenplay.[61]

In 2010 he was featured in a documentary, Man on a Mission: Richard Garriott's Road to the Stars, which covered his spaceflight training and mission into orbit.[62]

Other exploration[]

In January 2021, Garriott was elected president of the Explorer's Club.[63]

In February 2021, Garriott traveled to the bottom of the Mariana Trench, the deepest oceanic trench on the planet.[64][65] While there, as well as performing scientific duties, he placed a geocache, and recorded another short sci-fi film. This made him the holder of both altitude and depth records for these activities.[66]

Other accomplishments and interests[]

In 1986, Garriott helped start the Challenger Center for Space Science Education with his high school science teacher, June Scobee Rodgers, widow of Challenger Shuttle Commander Dick Scobee, who piloted the ill-fated STS-51-L mission. Scobee Rodgers drew on Garriott's early leadership in gaming to help design what have become approximately 50 global interactive networked facilities, where students perform simulated space missions.[67]

Garriott bought the Luna 21 lander and the Lunokhod 2 rover (both currently on the lunar surface) from the Lavochkin Association for $68,500 in December 1993 at a Sotheby's auction in New York.[68] (The catalog incorrectly lists lot 68A as Luna 17/Lunokhod 1.[69]) Garriott notes that while UN treaties ban governmental ownership of property on other celestial bodies, corporations and private citizens retain such rights. Lunokhod 2 is still in use, with mirrors aligned to reflect lasers such that precise Earth-Moon distances can be measured. With his vehicle still in use, Garriott claims property rights to the territory surveyed by Lunokhod 2. This may be the first valid claim for private ownership of extraterrestrial territory.[70] Lunokhod 2 held the record for distance traveled on the surface of another planetary body until it was surpassed by NASA's Opportunity Rover in 2014.[71]

From 1988 through 1994 Garriott built a haunted house/museum each year at Britannia Manor, his residence in Austin, Texas. Garriott's haunted houses cost tens of thousands of dollars to create each year and took many months and a sizable team to construct, yet were free to the public.[72]

Garriott promotes private space flight and served as vice-chairman of the board of directors for Space Adventures. He is also a trustee of the X PRIZE Foundation.[73]

Garriott is a member of The James Caird Society "that exists to preserve the memory, honour the remarkable feats of discovery in the Antarctic and commend the outstanding qualities of leadership associated with the name of Sir Ernest Shackleton, KCVO (1874-1922), especially during the ill-fated but glorious Endurance Expedition."[citation needed]

Garriott participated in the first zero gravity wedding on June 20, 2009, with his wife Laetitia Garriott de Cayeux.[74][75] The wedding took place in a specially modified Boeing 727-200 aircraft, G-Force One, operated by a company Garriott co-founded, Zero Gravity Corporation.[76]

Garriott wrote a memoir (with David Fisher) covering his accomplishments in games publishing and spaceflight, entitled Explore/Create: My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark. It was published on January 10, 2017.[citation needed]

Garriott was the inspiration for the character James Halliday in Ernest Cline's Ready Player One.[77]

Awards[]

  • Garriott was named Ernst & Young Entrepreneur of the Year Award in 1992.[78]
  • Garriott became the ninth inductee into the Academy of Interactive Arts and Sciences' Hall of Fame in 2006.[79]
  • Garriott became the sixth recipient of the Game Developers Choice Lifetime Achievement Award in 2006.[80]
  • Garriott received the British Interplanetary Society's Sir Arthur Clarke Award for Best Individual Achievement in 2009.[81]
  • Garriott received the British Interplanetary Society's Astronaut Pin given to British-born astronauts in 2009.[81]
  • Garriott received the Society of NASA Flight Surgeons Lovelace Award for Contributions to Space Medicine in 2009.[citation needed]
  • Garriott was inducted into the in 2010.[82]

Games[]

Game name First released Garriott's role(s)
Akalabeth: World of Doom 1979 Game designer & programmer
Ultima I: The First Age of Darkness 1981 Original conceptor, programmer & graphic artist
Ultima II: The Revenge of the Enchantress 1982 Game designer
Ultima III: Exodus 1983 Project director
Ultima IV: Quest of the Avatar 1985 Project director
Autoduel 1985 Programmer & designer
Ultima V: Warriors of Destiny 1988 Designer, writer & programmer
Omega 1989 Designer
Ultima VI: The False Prophet 1990 Designer, producer, sound effect worker, writer & voice actor
Worlds of Ultima: The Savage Empire 1990 Executive producer
Ultima: Worlds of Adventure 2: Martian Dreams 1991 Creative director
Ultima: Runes of Virtue 1991 Creative director
Ultima Underworld: The Stygian Abyss 1992 Director & voice actor
Ultima VII: The Black Gate 1992 Director & producer
Ultima VII: Forge of Virtue 1993 Creative assistance & producer
Ultima VII Part Two: Serpent Isle 1993 Creative director & audio team member
Ultima VII Part Two: The Silver Seed 1993 Director & voice actor
Ultima VIII: Pagan 1994 Producer
Ultima: Runes of Virtue II 1994 Creative director & additional design
Ultima VIII: The Lost Vale Cancelled Producer
BioForge 1995 Executive producer
Ultima Online 1997 Producer
Ultima Online: The Second Age 1998 Executive designer
Lineage 1998 Executive producer
Ultima IX: Ascension 1999 Director
Lineage II 2003 Executive producer
City of Heroes 2004 Executive producer
City of Villains 2005 Executive management
Tabula Rasa 2007 Creative director & executive producer
Shroud of the Avatar: Forsaken Virtues 2018 Creative director

References[]

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  82. ^ Richard Garriott, Environmentalist from Environmental Hall of Fame

Bibliography[]

External links[]

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