Star Trek: Hidden Evil

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Star Trek: Hidden Evil
Star Trek Hidden Evil Cover.jpg
Developer(s)Presto Studios
Publisher(s)
Producer(s)Tim Tembreull
Designer(s)Eric Dallaire
Victor Navone
Programmer(s)Michael Saladino
Artist(s)Daniel D. Gregoire
Writer(s)Eric Dallaire
Composer(s)Jamey Scott
Platform(s)Microsoft Windows
Release
Genre(s)Third-person shooter/Action-adventure game
Mode(s)Single player

Star Trek: Hidden Evil is a third-person action-adventure video game released in 1999 by Activision. It was developed by Presto Studios over the course of a year, and was specifically created for the casual gamer market. The plot followed up on the events in the film Star Trek: Insurrection, with the player portraying the character of Ensign Sovok, who works alongside Captain Jean-Luc Picard and Lt. Cmdr Data, with Patrick Stewart and Brent Spiner reprising their roles.

Plot[]

The game is a sequel to the ninth Star Trek movie, Star Trek: Insurrection.[2] The Son'a and the Ba'ku now live in peace on the planet, and a Starfleet outpost has been set up to monitor the situation. Son'a construction uncovers ancient ruins and Captain Jean-Luc Picard is sent to investigate.[3]

The player plays the character of Ensign Sovok,[3] who becomes embroiled in a plot to harness the destructive powers of a coveted genetic seed. The player must engage alien forces and outwit foes in a series of missions, to prevent the Federation from falling victim to the Romulans.[2][4]

Gameplay[]

Similar to the Resident Evil series of games, the characters in Hidden Evil are modeled using 3D computer graphics and move around a static two-dimensional background. As the character moves from screen to screen, the static camera angle changes each time.[2] The player also makes use of a variety of items from the Star Trek universe such as phasers, tricorders, hyposprays and the communicator, which allows the player to contact Picard and Data.[2]

In the book The Ultimate Code Book: Cheating Made Easy, they note that in Star Trek: Hidden Evil there are at least two cheatcodes.[5] One cheatcode is 'kirk', which by being typed into the game gives the character unlimited health, and another is by typing in 'spock', which skips a level of the game.[5]

Production[]

Presto Studios were hired by Activision to create a tie-in game for Star Trek: Insurrection. One requirement was that the game had to come out before Christmas, 1999, giving Presto a year to develop the entire game.[2] They required Presto to make a game based on missions, but would appeal to casual gamers as research conducted by Activision showed the PC Gamers avoided Star Trek games as they seemed to be too difficult.[2]

Cast[]

The game features the voice talents of two of Star Trek: The Next Generation's main cast, Brent Spiner (as Data) and Patrick Stewart (as Picard),[2] as well as Star Trek: Deep Space Nine recurring actresses Salome Jens and Judi Durand. Jens reprised the role of the Progenitor that she had previously played in The Next Generation episode "The Chase". Ensign Sovok is voiced by Christopher Gorham.[3]

List of voice actors:[6]

  • Brent Spiner as Lieutenant Commander Data
  • Greg Ellis as Urano
  • Judi Durand as Federation computer
  • Patrick Stewart as Captain Jean-Luc Picard
  • Victor Raider Wexler as Romulan guard

Picard and Data were famous at this time for starring the Star Trek: The Next Generation TV show and had recently starred in the 1998 blockbuster film Star Trek:Insurrection. Also Greg Ellis had a role in the Star Trek: Deep Space Nine finale What You Leave Behind which had ended its run in 1999.

Reception[]

The game received mixed reviews according to the review aggregation website GameRankings.[7]

Jef Shoults of IGN said that the cut scenes in the game were "well done but a bit grainy",[2] but criticized the complexity of the puzzles and thought that it was too short, referring to it as merely a game demo.[2] Stephen Poole of GameSpot described the character animations during dialogue sequences as "singularly unimpressive", but thought that the variety of the first part of the game was good. However, he said that the game "plummets like a rock" once the player departs Ba'ku.[4] He described the combat sequences as "uniformly uninteresting" and thought that the game left the gamer with a "bad taste in their mouths that's likely to linger for a long time."[4] Jim Preston of NextGen said that the game was "prettier than Tasha Yar – sadly, it's shorter, too."[16]

Joshua Mintzer played the game for , and compared it to Star Trek: The Next Generation – A Final Unity. He thought that while A Final Unity seemed grand in scope, Hidden Evil seemed more like a Star Trek comic book. Mintzer described Hidden Evil as "2,891 phaser shots connected by some irrelevant puzzles".[3] He thought the game seemed rushed and thought it made a mockery of the earlier and better Star Trek games such as A Final Unity and Star Trek: Judgment Rites.[3] Carl Nguyen of AllGame praised the graphics in the game, saying that they were "some of the best graphics for a third person adventure game, with smooth motion-captured animation and odd but beautiful scenery."[9] However, he also criticized the replay value of the game, saying, "don't count on playing Star Trek: Hidden Evil a second time unless you're really bored."[9]

The game sold 41,419 copies in the U.S. by November 2000, according to PC Data.[19]

References[]

  1. ^ IGN staff (November 22, 1999). "News Briefs". IGN. Ziff Davis. Archived from the original on August 31, 2000. Retrieved June 14, 2021. Star Trek: Hidden Evil and I-82 Ships [sic]: That's the official word at least. We assume that the games were shipped using the Star Trek transporter technology because we've already seen them in stores.
  2. ^ Jump up to: a b c d e f g h i j Shoults, Jef (December 2, 1999). "Star Trek: Hidden Evil". IGN. Ziff Davis. Retrieved April 14, 2013.
  3. ^ Jump up to: a b c d e Mintzer, Joshua (December 20, 1999). "Star Trek: Hidden Evil". . Retrieved April 14, 2013.
  4. ^ Jump up to: a b c d Poole, Stephen (December 7, 1999). "Star Trek: Hidden Evil Review". GameSpot. CBS Interactive. Retrieved August 19, 2018.
  5. ^ Jump up to: a b Prima Temp authors; Knight, Michael (2002). The Ultimate Code Book: Cheating Made Easy. ISBN 9780761540649.
  6. ^ [1]
  7. ^ Jump up to: a b "Star Trek: Hidden Evil for PC". GameRankings. CBS Interactive. Archived from the original on May 20, 2019. Retrieved June 14, 2021.
  8. ^ Ivey, Rey (January 10, 2000). "Star Trek: Hidden Evil". Adventure Gamer. Archived from the original on August 16, 2000. Retrieved August 19, 2018.
  9. ^ Jump up to: a b c Nguyen, Cal. "Star Trek: Hidden Evil - Review". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved August 19, 2018.
  10. ^ Cirulis, Martin E. (December 23, 1999). "Star Trek: Hidden Evil". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved June 14, 2021.
  11. ^ Broida, Rick (December 24, 1999). "Star Trek: Hidden Evil". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 30, 2003. Retrieved August 19, 2018.
  12. ^ "Star Trek: Hidden Evil". Game Informer. No. 83. FuncoLand. March 2000.
  13. ^ Dy, Bernard (February 24, 2000). "Star Trek: Hidden Evil Review for PC on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 9, 2005. Retrieved August 19, 2018.
  14. ^ Brian (January 2000). "Star Trek: Hidden Evil Review". GameRevolution. CraveOnline. Archived from the original on September 10, 2015. Retrieved August 19, 2018.
  15. ^ Lafferty, Michael (December 8, 1999). "Star Trek: Hidden Evil". GameZone. Archived from the original on February 16, 2005. Retrieved August 19, 2018.
  16. ^ Jump up to: a b Preston, Jim (March 2000). "Star Trek: Hidden Evil". NextGen. No. 63. Imagine Media. p. 94. Retrieved June 14, 2021.
  17. ^ Hudak, Chris (March 2000). "Star Trek: Hidden Evil". PC Accelerator. No. 19. Imagine Media. p. 91. Retrieved June 14, 2021.
  18. ^ McDonald, T. Liam (March 2000). "Star Trek: Hidden Evil". PC Gamer. Vol. 7 no. 3. Imagine Media. p. 122. Retrieved June 14, 2021.
  19. ^ PC Gamer staff (November 2000). "Where Have All the Legends Gone? By the Numbers". PC Gamer. Vol. 7 no. 11. Imagine Media. pp. 42–43.

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