Star Trek: The Promethean Prophecy
Star Trek: The Promethean Prophecy | |
---|---|
Developer(s) | Trans Fiction Systems |
Publisher(s) | Simon & Schuster Interactive |
Designer(s) | Ron Martinez Jim Gasperini |
Series | Star Trek |
Platform(s) | DOS, Macintosh, Apple II, Commodore 64 |
Release | 1986 |
Genre(s) | Text adventure |
Mode(s) | Single-player |
Star Trek: The Promethean Prophecy is a text adventure game developed by Trans Fiction Systems and published by Simon & Schuster Software in 1986 during the 20th anniversary of the Star Trek: The Original Series. The game was developed by Ron Martinez and Jim Gasperini who also worked on Hidden Agenda.[1] The player assumes the role of James T. Kirk captain of the USS Enterprise which has sustained heavy damage after being attacked by an unknown entity. A landing party headed by Kirk beams down to a nearby planet to find food for the ship's crew as the resources onboard became contaminated during the attack.[2][3]
Plot[]
Captain James T. Kirk of the USS Enterprise is on an exploration mission in the Prometheus Solar System when the ship comes under attack by an unknown entity. After Spock takes over for a hysterical science officer Berryman, the enemy is determined to be a Romulan Bird of Prey. The Romulans reject all incoming transmissions but send threats to the Captain. Helmsman Hikaru Sulu fires a barrage of four torpedoes at what appears to be a false image of the Romulan vessel. The vessel becomes critically damaged and the Romulan commander tells Kirk that he was avenging his brother whom Kirk had defeated in a prior engagement. Damage reports show that the ship's protein stock used for food synthesis has been contaminated by leaking phaser coolant.[2] The captain and a landing crew beam down to Prometheus Four, a class M planet with a concentration of life which appears to be peaceful.
Reception[]
Scorpia of Computer Gaming World stated that Promethean was "light years better than" predecessor Star Trek: The Kobayashi Alternative "in both design and execution", and without its bugs. It concluded "Bottom line: Highly recommended!"[4]
References[]
- ^ "Monthly Program". Baychi.org. 1995-12-12. Archived from the original on 2012-11-29. Retrieved 2009-07-03.
- ^ a b TRANS Fiction (1986). Star Trek: The Promethean Prophecy (Commodore 64). Simon & Schuster.
Spock: ... leaking phaser coolants have contaminated the entire supply of raw protein substance we use for synthesis of the ship's foodstuffs.
- ^ Bjornsen, Harold R. (April 1987). "Trek to the Stars". RUN. Peterborough, NH: CW Communications/Peterborough. 4 (4): 105. ISSN 0741-4285. OCLC 10151803.
- ^ Scorpia (March 1987). "Star Trek: The Promethean Prophecy". Computer Gaming World. p. 26.
External links[]
- The Promethean Prophecy at Lemon 64
- Zzap Review
- 1986 video games
- Apple II games
- DOS games
- Commodore 64 games
- Classic Mac OS games
- Video games based on Star Trek
- Video games developed in the United States