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The Wizard of Oz (1993 video game)

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The Wizard of Oz
Cover art
Developer(s)Manley & Associates
Publisher(s)SETA Corporation
Director(s)Ivan Manley[1]
Designer(s)
  • Carol Manley[1]
  • Hans Piwenitzky[1]
Programmer(s)
  • Jeff Blazier[1]
  • James Grundell[1]
Artist(s)
  • Jonathan Sposato[1]
  • Rebecca Coffman[1]
Composer(s)Robert Ridihalgh[1]
Platform(s)Super NES
Release
  • NA: September 1993
  • EU: April 1994
Genre(s)Platformer
Mode(s)Single-player

The Wizard of Oz is a 1993 platform video game released for the Super Nintendo Entertainment System and loosely based on the 1939 film of the same name. Developed by Manley & Associates, it was published by SETA Corporation and released in North America in 1993 and in Europe the following year. Playing as four of the main protagonists from the film (Dorothy, the Scarecrow, the Tin Man, and the Cowardly Lion), the player traverses through a series of levels containing hidden areas, mazes, and puzzles to bring Glinda's magic ruby slippers to the titular wizard of Oz, like in the film.

Upon its release, The Wizard of Oz received generally decent reviews from professional writers, who positively noted its graphics, challenge, and the use of a female heroine as a playable character. Retrospective coverage, however, has been unkind to the point where the game has ranked on all-time worst-of lists; criticisms include poor collision detection, controls, weak character attacks, and mishandling of the source material.

Gameplay[]

Dorothy throwing shooting stars using her wand while on a yellow brick road.

The Wizard of Oz is a side-scrolling platformer that mixes together action, adventure, and puzzle video game styles.[2][3][4] The game consists of four worlds, each having levels that contain warp zones, mazes, secret areas, and puzzle stages involving Toto jumping on green tiles.[2] The player must go through a total of 31 levels[5] and obtain six tickets from each world, or "country," to open the Emerald City's four gates and complete the game.[6] Bricks also need to be collected in order to fill gaps with bridges to enter the next country.[6]

The warp zones, or "warp doors," contain special items that are harder to obtain in other areas.[7] To enter a puzzle stage, the player must collect Toto's dog bones while playing a level.[7] Puzzle levels include "Scrambled Concentration," where Toto must match three icons;[8] "Toto vs" where Toto has to get to the "End" emerald while dodging enemies like mice and lobsters;[9][10] "Follow the Path," where the player is forced to move on set arrow tiles to get Toto to the "End" emerald;[11] "Lemon Drop Elimination," where Toto rolls two dice and must choose a number tile that is the sum of the numbers on the dice;[12] and a word game where Toto has to enter out a phrase. Jewel icons can be collected to give any character the ability to shoot three jewels per icon in an upward or downward angle,[6] and characters can be changed during gameplay by pressing the select button.[13]

Players can assume the role of any of the four characters with different abilities; the game starts the player out with Dorothy, and she has to rescue the other characters along the way.[2] Each character has a different attack; Dorothy has a kick and a wand that can be power-up'd with bubbles and shooting stars;[14] the Scarecrow strikes with a pitchfork[15] and scares away crow enemies;[16] the Tin Man has a low-kick and a high ax chop;[15] and the Cowardly Lion attacks with his claws.[15] Each protagonist also have special methods of maneuvering through levels, as Dorothy can float in the air for a limited amount of time through obtaining "flying slippers;"[14] the straw-made Scarecrow can trudge through mud and stand on thin branches;[15] the Lion can climb objects;[15] and the Tin Man can walk safely in swamp liquid.[16] For collecting extra lives and health points, there are icons that only serve specific characters: Glinda's bubble and a blue bow for Dorothy's health points and lives, respectively;[17] a haystack for the Scarecrow's health and a graduation cap to increase his lives; oil cans and hearts for the Tin Man's health points and lives, respectively;[18] and tofus and medals for the Cowardly Lion (the manual explains the Lion being a vegetarian as the reason for tofu serving his health meter).[19]

On top of the screen during level play is a display of information, such as the current weapons, items, tickets, bricks, amount of lives, and selectable characters. On the bottom is a bar of health points. These displays can be de-activated by pressing the R button.[20] Other features include the ability to go back to previously-finished levels,[21] continue the game through 20-character-long passwords,[22] and turning music and sound effects on and off.[23]

Premise[]

As with the original film, The Wizard of Oz video game depicts Dorothy, the Cowardly Lion, the Tin-Man, and the Scarecrow traveling to the Emerald City to bring the Ruby Slippers and Glinda's magic to the titular Wizard of Oz.[24] Dorothy finds herself traveling in never-before-seen locations. These include Shy Village, Gamboge Gorge, Maize Meadow, Saffron Fields, Xanthin Farms, Citron City, The Red Country, and Cinnabar City. It also includes many of the stages set in the 1990 Wizard of Oz animated series by DIC Entertainment,[25] with the exception of the Emerald City and the poppy fields. At the end of the game, after defeating the Wicked Witch of the West, they confront the Wizard. He informs Dorothy she has used up all the power in her shoes but he will still send her home. She floats away back to Kansas, with Toto, in the Wizard's balloon.

Development and release[]

GamePro announced in June 1992 that SETA U.S.A. was planning to release a set of games based on the 1939 film The Wizard of Oz, with one for the Super Nintendo Entertainment System reported to be released in early 1993; the magazine revealed that Dorothy, the Tin Man, the Scarecrow, and the Cowardly Lion were playable characters; a rendition of "Over the Rainbow" would be included in the soundtrack; and that anybody could submit ideas for the game by contacting the SETA's Las Vegas address.[26] Another version for the Nintendo Entertainment System was announced in September 1992,[27] and was reported to be in development by Electronic Gaming Monthly from December 1992 to July 1993;[28][29][30][31][32][33][34] however, there were no reports about it afterwards.

SETA first presented the SNES Wizard of Oz game at the 1993 winter Consumer Electronics Show (CES)[35] before the finished version was displayed at the 1993 summer CES[36] and 1994 winter CES.[37] Just before its North American release, The Wizard of Oz was previewed in VideoGames & Computer Entertainment[38] and GamePro.[4] Sprites from The Wizard of Oz were featured as "Stamp Out Famous Faces" in the stamp feature section of the Nintendo Player's Guide for Mario Paint (1993).[39] In North America, the game's "early 1993" release date was moved to September 1993 in April.[40] In Europe, the game was originally planned to be released in the winter of 1994[41] before being moved to April.[42]

Reception[]

Contemporaneous[]

The Wizard of Oz garnered generally good reviews upon its release, with the Associated Press calling it the best film-to-video-game adaptation ever.[48] The presentation was the most common highlight in reviews, especially the graphics,[2][45][49][50] although its music was also positively received by some reviewers.[2][45] The Associated Press praised its "excellent" animation, "detailed original background graphics and BIG character graphics."[48] Data Carvey of GamePro expressed admiration for the colorfulness, Mode 7 effects, multi-layered scrolling backgrounds, and the "distinctive details" and personality of the "somewhat stiff-moving" character sprites.[45] The graphics' only lukewarm critic was Sam Hickman of Super Pro, who opined that despite the "fairly well drawn" backgrounds, it needed more detail.[47]

Carvey and Nintendo Power praised the challenging gameplay;[2][45] Nintendo Power highlighted the use of secret items and places to spice up the experience,[2] and Carvey commended its "imaginative enemies and some big bad bosses."[45] Another common topic of press coverage was being able to play as a female protagonist,[40] the Los Angeles Times recommending it for girl players to practice problem-solving and hand-eye coordination "in a setting they know and love."[51]

Less positive reviewers commented on the film license;[37] Billy R. Moon of Game Players criticized "real action scenes" like the tornado sequence and Dorothy's visit to Munchkin land being reduced to either brief cutscenes or levels featuring elements not from the film.[16] Hickman noted the munchkins and "jolly singing" was replaced by enemies like "a few dumb looking cats," and Dorthy looked more like Ma Larkin from The Darling Buds of May (1991–1993) than the "dainly young" teenager in the film.[47]

Moon felt The Wizard of Oz failed to showcase the full capabilities of the SNES console,[16] while Hickman assumed it would fail to attract its young demographic due to its scarcity of short-term rewards, high difficulty, and lack of appealing details.[47] Nintendo Power's positive review admitted hit detection problems and the top screen display blocking the player from seeing enemies.[2] Carvey suggested the game could've used more sound effects and playable characters that were "speedy and versatile."[45] Other criticisms included the gameplay, which was panned for its lack of variety[47][46] and being reminiscent of THQ's video game adaptation of Home Alone (1990);[37] and the music, which was described as "annoying"[46] and "muddy" to the point of making the source material's musical numbers difficult to identify.[16]

Retrospective[]

"What we have is a terrible idea for a game, based on a movie the predated video games, incorporating stuff for a animated series nobody watched."

Gambit magazine, 2017[25]

Wizard of Oz was far less well-received in later years,[52][53] ranking on several all-time worst-of lists of publications; this includes The Verge naming it one of the top five worst film adaptations on the Super NES,[54] Screen Rant ranking it the tenth worst film-based video game of all time,[55] The Gamer ranking it the fourth worst,[56] The Things placing it number six on their list of worst games based on children's properties,[57] and Gambit magazine ranking it the fifth worst Super NES game.[25] Frequent criticisms include the controls,[55][56][57] poor collision and hit detection,[25][43][58] weak character attacks (except for the Tin-Man),[25][43][57] and addition of elements unrelated to the film.[25][43][56]

The Things' Johnny Reynolds and AllGame's Brett Alan Weiss were baffled by Tin-Man's inability to jump in a platformer,[57][43] Weiss also negatively highlighting Dorothy's ineffective kick.[43] When it came to changes from the source material, Gambit magazine's J. Luis bashed the inclusion of settings from the 1990 animated series in a game that was marketed as based on the 1939 film.[25] Thomas Dennett of The Gamer wrote, "We don't remember Dorothy leaping across tree tops collecting fruit, kicking woodland creatures in the head and carrying around a magic wand."[56] Weiss dismissed the "poor level design that invites ridicule for being both too easy and too frustrating," as well as its audio that consists of "sparse" sound effects and "butchered" rendition of songs from the film.[43]

Positive comments have been sparse, with Paste magazine claiming in 2015 that the game was "pretty good by 1993 license tie-in standards."[59] Weiss called the visuals "decent;"[43] and Screen Rant's Stuart JA saw potential in some of the gameplay concepts, such as where it "arms Dorothy with a laser-blasting magic wand, Prince of Persia-style jumping prowess and the power to brutally kick her enemies to death."[55] In a July 2011 feature for Retro Gamer, Richard Burton labeled it "A playable and enjoyable arcade adventure" with "sickly sweet graphics" that were "pleasant and attractive enough;" however, he also felt that the game would be forgotten if not for the Oz license.[3]

In other media[]

The Wizard of Oz was reviewed in an episode of the web series The Angry Video Game Nerd (2004–present); in a similar vein to how the 1939 film accidentally matches with British band Pink Floyd's The Dark Side of the Moon (1973), the review video was designed to have moments sync up with the first eleven minutes of the album.[60]

Notes[]

  1. ^ GamePro gave two 3.5/5 scores for sound and control, a 4/5 score for graphics, and a 3/5 rating for fun factor.[45]
  2. ^ Nintendo Power gave a 3.1/5 score for graphics and sound, a 2.9/5 score for play control, 2.6/5 for challenge, and 3.2/5 for theme and fun.[2]

References[]

Citations[]

  1. ^ a b c d e f g h The Wizard of Oz end credits.
  2. ^ a b c d e f g h i "Wizard of Oz". Nintendo Power. Vol. 52. September 1993. p. 103, score on 105.
  3. ^ a b Burton, Richard (July 2011). "The Latest News from March 1994". Retro Gamer. No. 92. pp. 20–21.
  4. ^ a b "Short ProShots". GamePro. No. 48. July 1993. p. 142.
  5. ^ The Wizard of Oz back cover. SeTa U.S.A. 1993.
  6. ^ a b c SeTa U.S.A. 1993, p. 13.
  7. ^ a b SeTa U.S.A. 1993, p. 17.
  8. ^ The Wizard of Oz. On-screen text: "Scrambled Concentration: Match 3 of a Kind."
  9. ^ The Wizard of Oz. On-screen text: "Toto vs Mice: Move Toto to the "End" emerald gem to collect a ticket piece. Toto may not jump over mice."
  10. ^ The Wizard of Oz. On-screen text: "Toto vs Lobsters: Move Toto to the "End" emerald gem to collect a ticket piece. Toto may jump over lobsters."
  11. ^ The Wizard of Oz. On-screen text: "Follow the Path: Move Toto to the "End" emerald gem by choosing a path, then following the arrows."
  12. ^ The Wizard of Oz. On-screen text: "Jump on the dice popper button to roll the dice. Push off the lemon drops that have the same numbers as the dice, or a sum."
  13. ^ SeTa U.S.A. 1993, p. 9.
  14. ^ a b SeTa U.S.A. 1993, p. 11.
  15. ^ a b c d e SeTa U.S.A. 1993, p. 12.
  16. ^ a b c d e Moon, Billy (December 1993). "The Wizard of Oz". Game Players. No. 35. p. 206.
  17. ^ SeTa U.S.A. 1993, p. 14.
  18. ^ SeTa U.S.A. 1993, p. 15.
  19. ^ SeTa U.S.A. 1993, p. 16.
  20. ^ SeTa U.S.A. 1993, p. 10.
  21. ^ SeTa U.S.A. 1993, p. 6.
  22. ^ SeTa U.S.A. 1993, p. 8.
  23. ^ SeTa U.S.A. 1993, p. 7.
  24. ^ SeTa U.S.A. 1993, p. 4.
  25. ^ a b c d e f g Luis, J (March 13, 2017). "The 10 Worst SNES Games". Gambit. Retrieved August 30, 2020.
  26. ^ "Seta Spins Wizard's Oz Magic". GamePro. No. 35. June 1992. p. 106.
  27. ^ "New Soft News". Electronic Gaming Monthly. Vol. 5 no. 38. September 1992. p. 78.
  28. ^ "Next Wave Directory". Electronic Gaming Monthly. No. 41. December 1992. p. 138.
  29. ^ "Next Wave Directory". Electronic Gaming Monthly. No. 42. January 1993. p. 118.
  30. ^ "Next Wave Directory". Electronic Gaming Monthly. No. 43. February 1993. p. 118.
  31. ^ "Next Wave Directory". Electronic Gaming Monthly. No. 45. April 1993. p. 101.
  32. ^ "Next Wave Directory". Electronic Gaming Monthly. No. 46. May 1993. p. 98.
  33. ^ "Next Wave Directory". Electronic Gaming Monthly. No. 47. June 1993. p. 108.
  34. ^ "Next Wave Directory". Electronic Gaming Monthly. No. 48. July 1993. p. 104.
  35. ^ "Stateside SNES Spectacular". Super Pro. No. 4. March 1993. p. 39.
  36. ^ "Pak Watch CES Update". Nintendo Power. Vol. 51. August 1993. p. 112.
  37. ^ a b c West, Neil (April 1994). "Las Vegas 1994: The Consumer Electronic Show". Super Play. No. 18. p. 27.
  38. ^ "The Wizard of Oz". VideoGames & Computer Entertainment. No. 54. August 1993. p. 46.
  39. ^ "Character Collection". Nintendo Player's Guide: Mario Paint. Nintendo of America. 1993. p. 65.
  40. ^ a b "Pak Watch Update". Nintendo Power. Vol. 47. April 1993. p. 113.
  41. ^ "Up Front". SNES Force. No. 9. February 1994. p. 9.
  42. ^ "Up Front". SNES Force. No. 10. March 1994. p. 8.
  43. ^ a b c d e f g h Alan Weiss, Brett. "The Wizard of Oz". AllGame. Archived from the original on November 16, 2014. Retrieved August 31, 2020.
  44. ^ "Now Playing". Game Players. No. 37. February 1994. p. 128.
  45. ^ a b c d e f g Carvey, Data (January 1994). "Super NES ProReview: The Wizard of Oz". GamePro. No. 54. p. 94.
  46. ^ a b c "Wizard of Oz". Video Games (in German). February 1994. p. 106.
  47. ^ a b c d e Hickman, Sam (February 1994). "The Wizard of Oz". Super Pro. No. 15. p. 38. Retrieved March 2, 2021.
  48. ^ a b "Video Game of the Week – Nintendo's 'The Wizard of Oz'". Associated Press. February 8, 1994. Retrieved August 30, 2020.
  49. ^ "Summer CES". GameFan. Vol. 1 no. 9. August 1993. p. 107.
  50. ^ "Viva Las Vegas". Control. No. 7. March 1993. p. 12.
  51. ^ Sunila, Joyce (December 17, 1993). "Staking a Claim on Male Turf". Los Angeles Times. Retrieved August 31, 2020.
  52. ^ Andriessen, CJ (August 25, 2019). "The Not-So-Wonderful Games of Oz". Destructoid. Retrieved August 30, 2020.
  53. ^ Millsap, Zack (June 27, 2020). "5 Movie Tie-in Games That AREN'T Terrible". Comic Book Resources. Retrieved August 30, 2020.
  54. ^ Plante, Chris (April 22, 2017). "The 30 games I don't want on the SNES Classic". The Verge. Retrieved August 30, 2020.
  55. ^ a b c JA, Stuart (October 19, 2015). "20 Worst Video Games Based on Movies". Screen Rant. Retrieved August 30, 2020.
  56. ^ a b c d Dennett, Thomas (March 18, 2020). "The 10 Worst Video Games That Are Based On Movies". The Gamer. Retrieved August 30, 2020.
  57. ^ a b c d Reynolds, Johnny (August 5, 2019). "20 Primitive Children's Games That Wouldn't Fly Today". The Things. Retrieved August 30, 2020.
  58. ^ Cook, Brian (June 26, 2019). "Weird Wednesday: Cybergenic Ranger". PC Invasion. Retrieved August 30, 2020.
  59. ^ Gwaltney, Javy (August 14, 2015). "10 Books That Should Be Turned Into Videogames". Paste. Retrieved August 30, 2020.
  60. ^ Caffrey, Dan (March 27, 2013). "Ten Ridiculous Parodies of Pink Floyd's Dark Side of the Moon". Consequence of Sound. Retrieved August 31, 2020.

Bibliography[]

  • The Wizard of Oz instruction manual. SeTa U.S.A. 1993.
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