Crystal Space
Developer(s) | Jorrit Tyberghein et al. |
---|---|
Initial release | August 26, 1997[1] |
Stable release | 2.0
/ July 3, 2012 |
Repository | |
Written in | C++ |
Platform | Cross-platform |
Type | 3D engine |
License | LGPL-2.0-or-later |
Website | www |
Crystal Space is a framework for developing 3D applications written in C++ by and others. The first public release was on August 26, 1997.[1] It is typically used as a game engine but the framework is more general and can be used for any kind of 3D visualization. It is very portable and runs on Microsoft Windows, Linux, UNIX, and Mac OS X. It is also free and open-source software, licensed under the GNU LGPL-2.0-or-later, and was SourceForge.net's Project of the Month for February 2003.[2]
Engine design[]
Crystal Space is programmed in object oriented C++. It is very modularly built with a number of more or less independent plugins. The client programs use the plugins, such as the OpenGL 3D renderer, by registering them via Crystal Space's (SCF).
Features[]
Crystal Space has modules for 2D and 3D graphics, sound, collision detection and physics through ODE and Bullet.
- Graphics:
- OpenGL rendering
- Supports hardware acceleration from all major card vendors
- Allows use of shaders
- Library of common shaders like normal mapping, parallax mapping and hardware skinning
- Supports software rendering with limited features
- Mesh objects:
- Plugin-based mesh system
- Triangle-based meshes with frame and bone animation support
- Collision detection and dynamics:
Reception and usage[]
The engine was for instance used for the OpenOutcast and PlaneShift projects.[3]
References[]
- ^ a b "Archived copy". Archived from the original on October 21, 2007. Retrieved October 21, 2007.CS1 maint: archived copy as title (link)
- ^ "Project of the Month, February 2003". SourceForge.net. Archived from the original on 2012-07-28. Retrieved 2012-07-30.
- ^ Crystal Space 1.2 Released by Corvus Elrod on the Escapist (8 October 2007)
External links[]
- 1997 software
- Cross-platform software
- Free game engines
- Free software programmed in C++
- Game engines for Linux
- Python (programming language)-scriptable game engines