PhyreEngine
Developer(s) | Sony Interactive Entertainment |
---|---|
Stable release | 3.5.1
/ January 2012 |
Operating system | PlayStation 4, PlayStation 3, PlayStation VR, PlayStation Vita, PlayStation Portable, Microsoft Windows, Google Android, iOS, Xbox One, Nintendo Switch |
Type | Game engine |
License | Proprietary |
Website | develop |
PhyreEngine is a free to use game engine from Sony Interactive Entertainment, compatible with PlayStation 4, PlayStation 3, PlayStation VR, PlayStation Vita, PlayStation Portable, Microsoft Windows (for OpenGL and DirectX 11), Google Android and Apple iOS.[1] PhyreEngine has been adopted by several game studios and has been used in over 200 published titles.[1]
Features[]
PhyreEngine is distributed as an installable package that includes both full source code and Microsoft Windows tools, provided under its own flexible use license that allows any PlayStation 3 game developer, publisher or tools and middleware company to create software based partly or fully on PhyreEngine on any platform. The engine uses sophisticated parallel processing techniques that are optimized for the Synergistic Processor Unit (SPU) of the Cell Broadband Engine of PS3, but can be easily ported to other multi-core architectures.
PhyreEngine supports OpenGL and Direct3D,[2] in addition to the low level PS3 LibGCM library.[3] It provides fully functional “game templates” as source code, including support for Havok Complete XS, NVIDIA PhysX and Bullet for physics.
History[]
The development of PhyreEngine was started in 2003, to create a graphics engine for PlayStation 3.[4] The first public demonstration occurred in 2006.[4]
PhyreEngine was launched during GDC 2008.[2] PhyreEngine was a finalist in the European Develop Industry Excellence Awards in 2008[5] (in the "Technical Innovation" category) and 2009[6] (in the "Game Engine" category).
New features (including Deferred rendering) were showcased during GDC 2009.[7] Version 2.40, released in March 2009, included a new “foliage rendering” system that provides tools and technology to render ultra-realistic trees and plants to be easily integrated into games.[8]
A PSP version of the engine was announced by Sony at GDC 2010.[8]
Version 3.0, released in 2011, has a new and powerful asset pipeline, combining enhanced versions of the already robust exporters, with a powerful processing tool to generate optimized assets for each platform. Also new is the rewritten level editor, which permits a far more data-driven approach to authoring games using PhyreEngine. Version 3.0 of the PhyreEngine adds support for the PlayStation Vita.[9]
Date | Version | Notes |
---|---|---|
2008 | 1 | Initial release |
2009-03 | 2.4 | |
2011-02-28[10] | 3 | Initial PS4 support |
2013-03-27[11] | 3.5 | Additional PS4 support |
List of games that use PhyreEngine[]
Title | Developer | Year |
---|---|---|
Akiba's Trip: Undead & Undressed | Acquire | 2013 |
Malicious | Alvion | 2010 |
Rugby League Live | Big Ant Studios | 2010 |
AFL Live | 2011 | |
AFL Live: Game of the Year Edition | 2012 | |
Replika[12] | Biodroid | 2017 |
Topatoi | Boolat Games | 2009 |
Critter Crunch[13][14] | Capybara Games | 2009 |
Below | 2018 | |
Colin McRae: Dirt[a] | Codemasters | 2007 |
Race Driver: Grid[a] | Codemasters | 2008 |
Unravel[15] | Coldwood Interactive, Electronic Arts | 2016 |
Unravel Two | ||
Hyperdimension Neptunia | Compile Heart, Idea Factory, Gust Corporation, Nippon Ichi Software, Sega |
2010 |
Hyperdimension Neptunia mk2 | Compile Heart, Idea Factory | 2011 |
Hyperdimension Neptunia Victory | 2012 | |
Megadimension Neptunia VII | 2015 | |
Mugen Souls | Compile Heart, Idea Factory, Nippon Ichi Software | 2012 |
Mugen Souls Z | 2013 | |
Germinator[11] | Creat Studios | |
Pinballistik[11] | ||
Hotline Miami[15] | Dennaton Games, Abstraction Games | 2012 |
Burn Zombie Burn | Doublesix Games | 2009 |
The Legend of Heroes: Trails of Cold Steel | Falcom[16][17] | 2013 |
The Legend of Heroes: Trails of Cold Steel II | 2014 | |
Tokyo Xanadu | 2015 | |
The Legend of Heroes: Trails of Cold Steel III | 2017 | |
The Legend of Heroes: Trails of Cold Steel IV | 2018 | |
The Legend of Heroes: Trails into Reverie | 2020 | |
Savage Moon | FluffyLogic | 2008 |
Super Blackout[15] | Fordesoft | |
Catan | Game Republic | 2008 |
Knytt Underground[11] | Green Hill Studios | 2012 |
Atelier Rorona: The Alchemist of Arland[18] | Gust Corporation | 2009 |
Ar tonelico Qoga: Knell of Ar Ciel[18] | 2010 | |
Atelier Totori: The Adventurer of Arland[18] | 2010 | |
Atelier Meruru: The Apprentice of Arland[18] | 2011 | |
Atelier Ayesha: The Alchemist of Dusk[18] | 2012 | |
Okabu | HandCircus | 2011 |
Monster Bag[15] | IguanaBee | |
Divekick | Iron Galaxy Studios | 2013 |
PachiPara DL Hyper Sea Story In Karibu | Irem | 2008 |
Zettai Zetsumei Toshi 4: Summer Memories | 2011 | |
Strength of the Sword 3[15] | Ivent | 2013 |
Kick & Fennick | Jaywalkers Interactive | |
Super Mega Baseball[15] | Metalhead Software | 2014 |
Trinity Universe | Nippon Ichi Software | 2009 |
Last Rebellion | 2010 | |
Disgaea 4 | 2011 | |
The Witch and the Hundred Knight | 2013 | |
Blast ‘Em Bunnies[11][15] | Nnooo | |
escapeVektor[11] | ||
Heroes of Loot[15] | Orange Pixel | |
Gunslugs[15] | ||
Vacant Sky Awakening[19] | Project BC | TBA |
Rocketbirds: Hardboiled Chicken[11] | Ratloop | 2011 |
Rocketbirds 2: Evolution[15][11] | 2016 | |
Page Chronica[20] | Red Hare Studios | 2012 |
Baboon![15][21] | Relevo | 2015 (Vita) / 2017 (PS4) |
OlliOlli2: Welcome to Olliwood[15] | Roll7 | 2015 |
Gravity Daze / Gravity Rush | Sony Computer Entertainment | 2011 |
Under Siege[18] | Seed Studios | 2011 |
GripShift | Sidhe Interactive | 2007 |
Shatter[22][23] | 2009 | |
Mars: War Logs | Spiders | 2013 |
Bound by Flame | 2014 | |
The Technomancer | 2016 | |
Final Fantasy X/X-2 HD Remaster | Square Enix | 2014 |
Final Fantasy XII Zodiac Age | 2016 | |
Dragon Quest Builders[24] | 2016 | |
Piecefall[15] | Steel Minions (Sheffield Hallam University) | 2015 |
Secret Ponchos[15] | Switchblade Monkeys | |
Flower[15] | thatgamecompany[3] | 2009 |
Flow[15] | 2007 | |
Journey[15] | 2012 | |
Amy | VectorCell | 2012 |
Flashback | 2013 | |
Super Motherload | XGen Studios | 2013 |
ibb & obb | Sparpweed & Codeglue | 2013(PS3) / 2014(PC) |
Derived game engines[]
- EGO[25]
- Silk Engine
Notes[]
References[]
- ^ a b "PhyreEngine - official website". Sony Computer Entertainment Europe R&D. Retrieved 30 August 2016.
- ^ a b "GDC08: PhyreEngine, Sony's new (free!) cross-platform engine". ps3fanboy. Feb 21, 2008. Retrieved 2008-02-21.
- ^ a b "Questions about the Phyre Engine". thatgamecompany.com. Mar 27, 2009. Retrieved 2009-08-08.
- ^ a b "10 Years of PhyreEngine™". 13 November 2013. Retrieved 30 August 2016.
- ^ "Develop Awards finalistsrevealed". MCV. July 7, 2009. Archived from the original on March 28, 2012. Retrieved 2009-07-07.
- ^ "Rockstar leads Develop Awards nominations". MCV. July 7, 2009. Archived from the original on March 28, 2012. Retrieved 2009-07-07.
- ^ "GDC09: PhyreEngine game template demo showing post processing techniques". gametrailers.com. Mar 26, 2009. Retrieved 2009-03-26.
- ^ a b "Sony Computer Entertainment Announces PhyreEngine for PSP" (PDF). SCEE. March 6, 2011. Archived from the original (PDF) on March 21, 2012. Retrieved 2011-03-06.
- ^ "Sony Computer Entertainment Announces release of PhyreEngine 3.0" (PDF). SCEE. March 6, 2011. Archived from the original (PDF) on March 28, 2012. Retrieved 2011-03-06.
- ^ "PhyreEngine 3.0". GamesIndustry.biz. GamesIndustry International. 3 March 2011. Retrieved 30 August 2016.
- ^ a b c d e f g h Forster, Richard (27 March 2013). "Game Developers: PhyreEngine 3.5 Arrives Today for PS3, PS4, PS Vita". Playstation Blog (US). Sony Interactive Entertainment LLC. Retrieved 30 August 2016.
- ^ "Replika's Web Site Contains PhyreEngine Logo". Biodroid Productions. Archived from the original on 2011-10-19. Retrieved 2011-10-19.
- ^ "PSN: Interview: Capybara Games On Crunching Critters". gamerbytes.com. May 21, 2009. Retrieved 2009-04-21.
- ^ "Joystiq: ICritter Crunch dev praises Sony's support of indie games". joystiq.com. November 26, 2009. Retrieved 2009-11-26.
- ^ a b c d e f g h i j k l m n o p q "PhyreEngine Showcase". Sony Computer Entertainment Europe R&D. Archived from the original on 23 December 2015. Retrieved 30 August 2016.
- ^ "FALCOM NEWS RELEASE" (PDF). falcom. December 14, 2012. Archived from the original on 24 December 2012. Retrieved 14 December 2012.
- ^ "Toshihiro Kondo On Hajimari no Kiseki, Its Sequel, The New Falcom Engine, Spinoffs, And More". dualshockers.com. August 8, 2020. Retrieved November 15, 2021.
- ^ a b c d e f "Develop Magazine (Online Edition)". Intentmedia. August 9, 2009. Retrieved 2009-08-09.
- ^ "There, And Back Again: The Long, Arduous and Mostly Uninteresting Tale of the Ill-fated Metis Engine". Project BC. December 16, 2013. Retrieved 2013-12-16.
- ^ "Developer Interview: Page Chronica". PSNStores. October 15, 2012. Retrieved 2012-10-15.
- ^ "PlayStation.com - Baboon!®".
- ^ "Develop Magazine (Online Edition)". Intentmedia. July 13, 2009. Archived from the original on March 28, 2012. Retrieved 2009-07-13.
- ^ "Shatter developer talks up benefits of PhyreEngine". Joystiq. July 23, 2009. Archived from the original on June 11, 2019. Retrieved 2009-07-23.
- ^ Barder, Ollie. "Noriyoshi Fujimoto On 'Dragon Quest Builders' And How It Came About". Forbes. Retrieved 2016-10-18.
- ^ "DiRT 2 demo: PS3/Xbox 360 performance showdown". Eurogamer. 28 August 2009. Retrieved 15 August 2010.
External links[]
- 2008 software
- Freeware game engines
- PlayStation 3
- PlayStation 3 games
- Cell BE architecture