Final Fantasy XIV: Shadowbringers

From Wikipedia, the free encyclopedia
Final Fantasy XIV: Shadowbringers
Final Fantasy XIV Shadowbringers box cover.png
Collector's edition cover art depicting a Dark Knight on a horse, carrying a girl in white
Developer(s)Square Enix Creative Business Unit III
Publisher(s)Square Enix
Director(s)Naoki Yoshida
Producer(s)Naoki Yoshida
Designer(s)
  • Naoki Yoshida
  • Nobuaki Komoto
Artist(s)Hiroshi Minagawa
Writer(s)
  • Banri Oda
  • Natsuko Ishikawa
Composer(s)Masayoshi Soken
SeriesFinal Fantasy
Platform(s)
ReleaseJuly 2, 2019
Genre(s)MMORPG
Mode(s)Multiplayer

Final Fantasy XIV: Shadowbringers[a] is the third expansion pack to Final Fantasy XIV, a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for Microsoft Windows, macOS, and PlayStation 4. It was released on July 2, 2019, two years after Stormblood, the previous expansion. Like its predecessors, Naoki Yoshida served as director and producer and Masayoshi Soken composed the soundtrack. The expansion pack was released as a standalone product for current players; for new players, the "Complete Edition" that originally launched with Heavensward was updated to include all expansions including Shadowbringers.

Shadowbringers takes place on the First, a parallel dimension that has succumbed to apocalyptic collapse. Players are transported to this world and embark on a quest to restore vitality to the ruined land. They are joined by old comrades who have been trapped on the First, as well as Emet-Selch, an immortal villain who aims to harness the First's desolation to trigger a mirrored calamity on the player's home world. Emet-Selch accompanies the player, confident in the success of his plan regardless of the player's meddling. In addition to adding new areas, the expansion pack increases the level cap, debuts two character classes and two playable races, and introduces the ability to explore dungeons with non-playable "Trust" companions.

Shadowbringers was well received upon release and earned nominations for "Expansion of the Year". Critics praised the story as well as the game's accessibility to new players, both of which were focuses during development. In December 2019, Square Enix announced that the title had reached a cumulative total of 18 million player accounts. As with its predecessors, major content patches were scheduled for every three months. These updates expanded the main story, added new features, and premiered secondary storylines including a crossover written by Yoko Taro that features characters and elements from Nier: Automata and the Restoration of Ishgard, a long term campaign to rebuild the embattled nation in the aftermath of the Dragonsong War. The third major content patch had its release delayed by two months due to the COVID-19 pandemic.

Gameplay[]

The gameplay and quest structure of Shadowbringers largely match that of its base game. As with many MMORPGs, players interact with each other in a persistent world that responds to their actions. Classes, which determine the player's abilities in combat, were adjusted in various ways including an increase in maximum power level to level 80.[1] The changes, comprising new abilities and streamlining of old abilities, were intended to make the experience of playing the different classes more distinct.[1] In response to feedback, tank classes no longer suffer a damage penalty when tanking enemies.[2] Combat resources such as magic points were rebalanced to increase ease of ability use.[3] Two new job classes were introduced as well—Gunbreaker, a tank class that wields gunblades, and Dancer, a ranged damage dealer class that wields chakrams.[4] Gunbreaker was inspired by the gunblade from Final Fantasy VIII.[5] For Dancer, the team was inspired by folk dances from around the world with an emphasis on "encouraging allies" with dance.[6] These jobs begin at level 60 with their own storylines. The development team prioritized a new tank class to balance the number of main and off-tanks and a new ranged damage dealer because there had previously only been two. They refrained from adding a new healer class in order to maintain game balance between the three existing healers.[4]

In Shadowbringers, a player may choose to explore a dungeon using "Trust" companions rather than other players. These Trust companions are allies in the story and have unique dialogue depending on which combinations of characters are selected.[7] The programming for Trusts was adapted and modified from the Gambit system in Final Fantasy XII. The development team expressed aspects of these characters' personalities through their behavior in battle.[8] The Trust system was designed to support players who are unfamiliar with online games, alleviate the need to wait for other players to explore dungeons, and aid in gaining experience points for additional classes.[5][9] The quest system was also adjusted for the latter purpose. Side quests in Shadowbringers scale to the player's level automatically. Role quests for the different combat, crafting, and gathering classes teach aspects of these roles while expanding on the story and history of the First.[3]

The crafting and gathering systems were renovated over the course of Shadowbringers and its patches with the goal of making them more accessible to new players.[10] Redundant abilities were changed or removed and the estimated effects of actions were added.[11] The centerpiece of this system renovation is Ishgardian Restoration. Within the narrative, crafters and gatherers collaborate on a massive public works project to rebuild a residential district of Ishgard that was destroyed in the Dragonsong War.[12] This multi-stage project unfolded over the course of several patches and provides rewards to beginners and experienced builders alike.[13][14] The Diadem, a large open world area that premiered in Heavensward, was reconfigured as the location where materials for the reconstruction effort could be gathered.[15]

A variety of other systems also received updates in Shadowbringers. Blue Mage, a new "Limited" job introduced in the previous expansion, received a major extension.[16] Unlike other jobs, Blue Mages learn new spells by witnessing enemies perform them. As a Limited job, they are restricted from using the normal party matching system.[17] The update adds rewards and titles for challenging high tier bosses with full parties consisting solely of Blue Mages.[16] A new alliance-scale player versus player (PvP) mode called Onsal Hakair (Danshig Naadam) premiered with the expansion. In this mode, players join the tribes of the Azim Steppe in mock battles to prepare for the annual Naadam.[18] The gameplay involves capturing control points to increase the team's score.[19]

Plot[]

Setting and characters[]

The main characters of Shadowbringers, clockwise from top: Minfilia, Crystal Exarch, Urianger, Alisaie, the Warrior of Darkness, Alphinaud, Y'shtola, and Emet-Selch; Thancred (center).

Shadowbringers takes place on the First, one of many alternate dimensions that were split from the Source, the primary dimension in which the rest of the game is set. Eons ago, the Source was shattered into multiple dimensions, called reflections, during the Sundering, the result of a battle between Hydaelyn and Zodiark in which the former won. The Ascians, a group of powerful mages led by the survivors of the Sundering, seek to revive Zodiark by "Rejoining" each reflection, causing the reflection to be destroyed and resulting in an apocalyptic event known as a "Calamity" on the Source. On the First, Ascians manipulated this world's Warriors of Light into eradicating the Darkness, which tipped the plane's elemental balance too far towards the Light. This unleashed an oppressive Flood of Light that bleached the land dry and decimated the population. Minfilia, the Oracle of Light and one of the player's confidants, halted the Flood by sacrificing herself during the events of Heavensward. The remaining people struggle to survive in the aftermath and are beset by sin eaters, monsters that prey upon life force and transform their victims into more sin eaters.

Norvrandt is the only remaining continent that has not been consumed by the Light. It roughly corresponds to the region of Eorzea on the Source and its locales are reflections of similar areas on the Source.[6][20] Lakeland is home to the Crystal Tower, a gleaming edifice that appeared 100 years ago shortly after the Flood. The Crystal Exarch is a wise mage who leads the Crystarium, the town that developed at the foot of the tower as a fortification against the sin eaters. The people here cooperate to survive in this post-apocalyptic land, sharing expertise in agriculture, medicine, and self-defense. In Kholusia, Eulmore stands in contrast, its wealthy residents living in indolence and luxury as they await the world's last days. Its leader, Lord Vauthry, has built this paradise on the backs of slave labor, forcing the poor refugees at its gates to compete for the privilege to serve. Dwarves, the First's counterpart to Lalafell, also live in the mountains of Kholusia where they make their living as miners and blacksmiths, though they are considered Beastmen in this dimension.[6] The Seven Sisters cliffs were used as visual reference for Kholusia.[21] The Rak'tika Greatwood is home to the Night's Blessed, a religious faction that shields itself from the everlasting Light under the forest's canopy. Their religion developed in the years after the Flood and foretells of Warriors of Darkness who will dispel the Light and return night to the sky. The region's architecture was inspired by Angkor Wat and Mesoamerican civilizations.[21][22] Il Mheg is a magic-shrouded land where the fae folk live—pixies, fuath, nu mou, and amaro. They have taken residence in the fallen structures of the former Voeburtite Kingdom, which was wiped out in the Flood. Finally, Amh Araeng is the desert where Minfilia halted the Flood; massive waves of crystallized Light litter the landscape. Beyond it lies the Empty, a desolate expanse left in the wake of the Flood that covers the majority of the First.

In the lead-up to the expansion, the player's allies—members of the Scions of the Seventh Dawn—are sent one-by-one into comas by a mysterious force. In total, Alphinaud, Alisaie, Thancred, Y'shtola, and Urianger all succumb to this illness that appears to have taken their souls, leaving their bodies intact. These tragedies occur just as hostilities between the Eorzean Alliance and the Garlean Empire begin escalating again. The empire has restarted production of Black Rose, a chemical weapon that paralyzes the body and stops all vital functions, and prepares to retaliate against Ala Mhigo for their war of independence during Stormblood. Meanwhile, Emet-Selch, an Ascian who engineered the founding of the Garlean Empire, accelerates his plans for destroying the First. He longs to restore his lost civilization by reviving Zodiark. As an original Ascian whose soul was not split during the great Sundering, he does not consider living beings on these shattered dimensions to be truly alive and therefore has no qualms about eradicating them in the course of his quest.[23]

Story[]

Shadowbringers opens as the Warrior of Light, an adventurer blessed by Hydaelyn the Mothercrystal, is guided by a psychic disturbance to reach the Crystal Tower to avert a ruinous future and acquires an item that sends them completely into one of the Source’s shards, the First, which is nearly consumed in light. The Warrior is brought to the Crystarium and meets the Crystal Exarch, who reveals he is the unintentional cause of the Scions’ comas as his spell to summon the Warrior brought their souls to the First instead. Furthermore, time flows differently between the Source and the First, so the Scions have been on the latter for years. The Exarch explains that the First is on verge of being consumed in light with its destruction ensuring an impending calamity on the Source, and the Scions have been seeking the means to prevent it. The Warrior then encounters their fairy companion Feo Ul and the spirit of Ardbert, the leader of the former Warriors of Darkness, this dimension's Warriors of Light. Ardbert reveals that a century has passed on the First since Minfilia returned him and his compatriots to their world to prevent the Flood of Light. While the others sacrificed themselves to give Minfilia the power to halt the Flood, Ardbert has wandered Norvrandt as a shade to serve as an unseen witness to the aftermath as light-affiliated creatures called sin eaters sire more of their kind from the survivors.

The Warrior first collects the twins Alphinaud and Alisaie, the former charming his way into Eulmore to find out about the nature of its prosperity, while Alisaie aids a hospice in an Amh Araeng outpost that cares for victims of sin eater attacks before euthanizing them as their transformation draws near. With the twins in tow, the Warrior saves a Lakeland village under attack by sin eaters and slays a powerful sin eater known as a Lightwarden. While Lightwardens had been slain before, they could not be destroyed permanently; their own light would overwhelm their slayer and transform them into a new Lightwarden in their place. Hydaelyn’s blessing, however, makes the Warrior the sole exception. As a result, the night sky returns to Lakeland and citizens begin to whisper of a prophecy foretelling the arrival of Warriors of Darkness who will quench the Light. Eulmore’s ruler, Vauthry, sends his general Ran'jit to find the one responsible. The Exarch rebuffs Ran’jit, and aids the player in reuniting with Thancred, who is accompanied by a young girl named "Minfilia" whom he stole from Ran'jit's custody. This Minfilia is revealed to be the latest incarnation of the Scion Minfilia, long revered on the First as the Oracle of Light.

The party retreats to the fae realm of Il Mheg, Feo Ul’s homeland, reuniting with Urianger and learning that the fairy king, Titania, has become a Lightwarden after defeating the one that threatened Il Mheg. The newly minted Warrior of Darkness gathers the necessary items to break the seal on Titania's castle to confront them directly. Titania is defeated and Feo Ul succeeds them, rallying their kin to drive out the pursuing Eulmorans as night returns to Il Mheg. As the Scions prepare to meet up with Y'shtola, they are approached by Solus zos Galvus, who introduces himself to them as the Ascian Paragon Emet-Selch, offering his hand out to them in mutual understanding of the Ascians’ reasons for their actions. The Scions are hesitant to take Emet-Selch at his word as they reach the Rak'tika Greatwood. After a tense reunion with Y'shtola, the Scions encounter the Viis warrior women and explore the ruins of the Ronkan civilization they protect. The Viis help the Scions find the region’s Lightwarden and put it down. Emet-Selch shortly thereafter reveals the truth of Hydaelyn and Zodiark: they are primals his lost civilization created, with Hydaelyn the cause of the Sundering while Zodiark was created prior to avert a calamity. Afterwards, the Warrior overhears Y'shtola speaking with Urianger and learns that her aether-altered sight enabled her to perceive an imbalance in the Warrior's aether.

The Scions decide that they need the original Minfilia's advice, but this would mean the current Minfilia would cease to be. While Thancred holds Ran’jit at bay, the Warrior and “Minfilia” travel to the area of Amh Araeng where the latter’s predecessor halted the Flood. Rather than take over her incarnation’s body, Minfilia decides to cease existing and gives the girl her power while telling her to be her own person. The young Minfilia is renamed Ryne as she locates the remaining Lightwardens. The one in Eulmore is revealed to be Vauthry himself; Emet-Selch revealed he had convinced Vauthry’s father to infuse a Lightwarden into his unborn son. After the Warrior kills Ran'jit, Vauthry is forced to flee, but is ultimately hunted down and defeated. By now the Warrior is overloaded with Light aether, and begins to transform into a Lightwarden. The Exarch, revealing himself to be their old companion G'raha Tia, attempts to transfer the light into himself, knowing it will cost him his life. He is stopped by Emet-Selch, who ends his truce with the Scions as the Warrior failed his test of withstanding the Light aether and leaves with G'raha to the Tempest.

Though Ryne hinders the Warrior’s transformation for now, the endless Light returns to Norvrandt. The Warrior learns that G'raha came from a future where an Eighth Umbral Calamity occurred, caused by the First’s destruction magnifying the lethality of the Black Rose poison and wiping out most life on Eorzea. During the resulting war years later, the surviving denizens banded together to avert their fate, awakening G'raha within the Crystal Tower and using Cid Garlond’s notes to enable it to travel through time and space. The Scions pursue Emet-Selch to the depths of the ocean where they discover that he has created a simulacrum of his lost civilization, Amaurot, underneath the waves. Emet-Selch remains unimpressed as he tests the Warrior and Scions with a vision of Amaurot’s collapse while intending to restore the original world and his loved ones, who sacrificed themselves to bring Zodiark into being. The Warrior nearly succumbs to the light when Ardbert, revealed to be a fragment of the Warrior’s original self, merges into their body to stabilize them. Emet-Selch casts aside his title and battles the Warrior under his true name, Hades. Upon his defeat, he asks the Warrior to remember their people. The Scions reunite with G'raha before returning to the Crystarium, now looking for a means to send the Scions back to their world.

Meanwhile on the Source, Estinien and Gaius infiltrate the Garlean palace to prevent the Black Rose from being used. They are beaten to it by Zenos, who took back his body from the Ascian Emissary Elidibus (who discarded it upon sensing Emet-Selch’s death), and murders his father Varis to prevent him from interfering further in his rematch with the Warrior.

Returning home[]

With the First no longer in imminent danger, the Exarch enlists a nu mou mage named Beq Lugg to aid him in finding a way to return the Scions to the Source before their comatose bodies waste away. Meanwhile, the citizens of Eulmore decide to share their wealth and create a more equitable society with engineer Chai-Nuzz as their newly elected mayor. The Warrior returns to the Source to inform their allies of their progress, Raubahn and Gaius updating the adventurer about Varis being killed with Garlemald falling into chaos, Gaius adding that he and Estinien encountered one of the Empire’s newest Ultima Weapon-based prototypes during their escape.

After the Warrior returns to the First, the Scions decide to tell the people the history of the Flood and the original Warriors of Light. They learn Elidibus has arrived on the First, possessing Ardbert's corpse as he arranges for the residents to awaken their Echo, revealing it to be a fragment of their original selves’ power, rather than a gift from Hydaelyn. The Scions are suspicious of Elidibus’s motives but cannot in good conscience oppose those wanting to follow in their footsteps, resuming their focus to research into aetherial transportation as a means to return home, while finding archive footage of the Ancient Venat who intended to become Hydaelyn’s heart as Elidibus did for Zodiark’s summoning. Their plans are cut short when Elidibus reveals his intent to avenge Emet-Selch and Lahabrea while putting the Warrior through a gauntlet based on their exploits. Y'shtola intervenes, deducing from the Ancients’ records that Elidibus is a primal of his original self who separated from Zodiark’s heart. Furthermore, Elidibus is revealed to be the originator of the legend of the "Warrior of Light", and is using the peoples’ faith to increase his power.

Elidibus takes his leave and attacks G'raha and Beq Lugg to acquire the former’s means of summoning others from the other shards, using one of the devices made from auracite and G'raha‘s blood to summon spectral Warriors of Light to attack the Scions. The Warrior reaches the Crystal Tower and faces Elidibus as he takes on form of the first Warrior of Light, with the Warrior revealed to have a connection to Azem, a former member of the Ascian convocation. They and G'raha defeat Elidibus and seal his essence in the Crystal Tower, but G'raha succumbs to overuse of his power in the process and fully crystallizes, infusing his memories into one of the auracites that the others use to return to their bodies in the Source. The Warrior proceeds to the Crystal Tower and awakens G'raha, infusing him with his future self’s soul and memories as he joins the Scions. Meanwhile, gaining an ally in the rogue Ascian Fandaniel who reveals everything about the Ancients to him, Zenos usurps the imperial throne and plans his reunion with the Warrior.

The Beginning of the End[]

Following the Scions’ return to the Source, they learn the Eorzean Alliance has taken advantage of Garlemald's war of succession to put their resources into opening peace talks with the beast tribes. Alisaie uses this as an opportunity to find a cure for primal tempering based on her experience with those infected by sin eaters, finding success with a tempered kobold child. In Limsa Lominsa, the Scions aid Merlwyb with a dispute involving a dissenting pirate faction and eventually cure the kobold patriarch of his tempering. Mysterious towers begin appearing across the Source as Fandaniel reveals himself to the Scions as a member of the Telophoroi cult, explaining that Elidibus‘s death freed him from the Ascians’ mission of restoring Amaurot as he intends to recreate its apocalyptic collapse in an act of omnicide-suicide, while threatening to raze cities across the Source with a primal-like being he has dubbed Lunar Bahamut, should the Warrior refuse to face Zenos again. The Scions decide to investigate the towers while Krile and Tataru begin their search for Estinien to combat Lunar Bahamut.

The Scions convene with the Alliance in Ala Mhigo, where Lyse reveals that she was attacked by a scout who became tempered into becoming devoted to Garlemald while investigating the towers. Raubahn then reveals his intention of sending a second scouting party composed of Fordola and Alphinaud's friend Arenvald, who are both gifted the Echo and therefore immune to tempering. Following the council, the twins, G'raha, and the Warrior rendezvous with Estinien, whom they accompany to Ayzs Lla to gather information about Lunar Bahamut from the great wyrm Tiamat, realizing that tempered Meracydian dragons have summoned him. After they free Tiamat from both her restraints and her guilt for summoning Bahamut as a primal, the wyrm pledges her aid to the Scions. They leave for Paglth'an to assist the Alliance and the native Amalj'aa from a Telophoroi assault led by Lunar Bahamut, who is slain by the Warrior. Returning to Ul'dah, Sultana Nanamo shares Fordola and Arenvald's findings with the Scions; they learned that Amalj'aa prisoners have been used to summon an entity resembling Ifrit, leaving Arenvald unable to walk, while also learning that more such entities have been seen across the Source. The Scions return to the Rising Stones where Krile proposes petitioning Sharlayan to aid in uncovering the Telophoroi's motives, while Estinien joins the group as their newest member.

The Alliance and beast tribes convene in Ala Mhigo to set aside their differences and unite against the Telophoroi as the Grand Company of Eorzea, while also being rebuffed by Sharlayan's envoy, the twins' father Fourchenault, who disowns his children for taking after their grandfather while expressing Sharlayan's continued neutrality under the notion that Eorzea’s claim of the Final Days is unfounded. They are interrupted by news that the Telophoroi are marching to Carteneau Flats, prompting the newly formed Grand Company of Eorzea and the Scions to defend the aetherial confluences buried there. They succeed in repelling the Telophoroi and their primals, while the Scions decide to seek passage to Old Sharlayan as they believe the Forum is intentionally withholding knowledge about the Final Days. While the Scions discover that the towers are draining aether from the land itself, the Warrior glimpses an ephemeral figure who warns them of the coming apocalypse. Fandaniel begins the final preparations to open the “gate of the gods” to realize his goals while Zenos, having discarded his katanas for a scythe, practices in preparation for his final confrontation with the Warrior.

Development[]

Planning for Shadowbringers began in May 2017, about one month prior to the release of the preceding expansion, Stormblood, with a "scriptwriting retreat" involving producer and director Naoki Yoshida and the main scenario writers, Natsuko Ishikawa and Banri Oda.[24][25][26] The process for developing an expansion involves laying out the progression from main game to expansion in detail and categorizing these elements so that developers would not get confused between patch content and expansion content which were being created simultaneously.[25][27] Expansions for Final Fantasy XIV are designed to compete with offline RPGs in length and content.[28] For Yoshida, the theme of Shadowbringers is "challenging expectations".[28] He wanted to challenge the assumption that "Light" equates to "good" within the story and challenge the development team to deliver an expansion that could surprise players.[5] The Trust system subverts the expectation that an MMORPG must be played with a group. Finally, Yoshida challenged players to compare Shadowbringers to main numbered entries in the Final Fantasy series.[28]

Writing[]

Yoshida instructed the writing team to fulfill three requirements with the expansion story: a story that takes place in the alternate dimension of the First, entails the player becoming a "Warrior of Darkness", and involves adventuring together with the Scions—to take advantage of the newly developed Trust system.[24] The idea to return to the Warriors of Darkness and Minfilia on the First occurred shortly after the release of Stormblood. The writing team felt it was the right timing after wrapping up the liberation of Ala Mhigo.[29] They also connected it to G'raha Tia and the Crystal Tower storyline from A Realm Reborn.[30] On the First, the environment is drowning in Light. Multiple teams worked to deliver this effect of "heavy and oppressive Light" without it feeling insufferable.[21][15][26] The art team adjusted color balance to avoid it getting washed out or make the various environments look too similar.[26] The sound team designed a "halation" sound effect that plays in areas overflowing with Light. It manifests as an ambient sound with high and low frequencies that is intended to evoke a sense of uneasiness and suffocation.[15][31] Another challenge in designing the First was setting it apart from the Source world; the different teams needed to consider how 10,000 years of diverging history would impact its culture despite featuring the same races of people.[26][32][33]

Tying into the broader theme, Shadowbringers challenges the assumption that the history written by the victors is "right".[34] In this vein, Oda was inspired by Tactics Ogre: Let Us Cling Together to create a more complex story.[25] On the First, Dwarves are considered a "Beastman" race, unlike on the Source, which is an example of how the politics of victors influence the interpretation of history.[6][35] Ishikawa and Oda wanted to give players a better sense of the Ascians' perspective and motivations, since they had heretofore been enigmatic.[25] They chose Emet-Selch to convey this because of his connection to the Garlean Empire's founding. His personality draws influence from Jack Sparrow of the Pirates of the Caribbean series. Oda was careful not to make him too similar to Ardyn Izunia, the villain of Final Fantasy XV.[36] Emet-Selch explains his history in order to humanize the Ascians and help players to understand their goals.[25] Ishikawa wrote Emet-Selch as a character whose actions are "monstrous", yet his background makes him "relatable on some level". She enjoyed evoking this tension and ambivalence in the audience.[37]

Design[]

A major focus during development was to make the game more friendly to new adventurers. The Trust system was designed to help people who are primarily familiar with offline RPGs and other Final Fantasy games to practice multiplayer content without the pressure of other players.[9] The new Dancer job was intended to be easy for beginners to pick up as well.[28] The team made adjustments to older quest rewards to help new players catch up to their friends playing Shadowbringers more quickly.[25] Moreover, the "story skip" and "level boost" items introduced in Stormblood were updated to allow access to Shadowbringers directly.[38] Ishgardian Restoration and the related changes to crafting and gathering were an effort to make these systems more accessible.[10] Finally, the New Game+ feature and streamlining the A Realm Reborn quest line together improve new players' experience at the start of their adventure. The development team reworked aspects of these quests, removing portions of some and eliminating others entirely, to improve the pacing without damaging the story. They also implemented flying gameplay in these areas.[39] New Game+ allows players to replay expansions and quest lines that they have already completed.[10][40]

Two new playable races were released alongside Shadowbringers—Viera and Hrothgar. The Viera are based on the leporine race of the same name from Ivalice video games and the Hrothgar are based on the leonine Ronso from Final Fantasy X.[41] Players were initially only able to select females of the former and males of the latter to use as avatars. Yoshida explained that resource constraints prevented the team from adding all genders to the two races, chiefly the need to redesign and adjust the enormous library of existing equipment to fit with the new character models.[4] Within the fiction, male Viera and female Hrothgar are extremely rare and generally seclude themselves from other societies.[42] In choosing these two races, the development team wanted to address the audience's "overwhelming desire" for Viera as well as increase the variety of body types available with the "beastly" Hrothgar.[4][6] As this was likely the last opportunity to add a new race to the game owing to the cumulative costs of implementation, the team decided to only introduce one gender of each to satisfy both of these goals.[4] The other genders were later added in the next expansion, Endwalker, due to overwhelming player demand.[43]

Yoko Taro wrote the scenario for "YoRHa: Dark Apocalypse", a series of raids based on Nier: Automata.

As with Stormblood, Shadowbringers features a number of guest collaborators to assist with the design. The first is Yoko Taro, who wrote a scenario based on Nier: Automata for this game's large-scale raids.[5] Yoshida enjoys working with outside creators because they provide a different perspective and can challenge the development team to try new ideas.[5] Yoko's producer Yosuke Saito suggested the collaboration near the launch of Nier: Automata in 2017.[44] Players inundated the team with requests for Nier-themed costumes, but Yoshida wanted to wait to create a more thorough and in-depth crossover.[2] In "YoRHa: Dark Apocalypse", the adventurer joins the Dwarven twins Anogg and Konogg to investigate an archaeological dig site swarming with machine lifeforms. They meet an android dressed in white named 2P who aids them in defeating the machines. In addition to the story, this series of raids borrows game mechanics and character models from the Nier games as well, the latter contributed by PlatinumGames, the developer of Nier: Automata.[45] As Yoko is known for deleting the player's save data at the end of his games, he jokingly threatened to delete all player and server data for Final Fantasy XIV at the end of the Nier crossover story.[45][46] Another guest collaborator is Tetsuya Nomura, who was invited to contribute character designs for the "Eden" raids, inspired by the creature from Final Fantasy VIII.[47][48] He received story and lore notes but had free rein to interpret them how he wished.[28] Yoshida considers Nomura's designs to be an "essence" of Final Fantasy and desired his work to be represented in Final Fantasy XIV.[6] Finally, Yasumi Matsuno returned to write the "Save the Queen" storyline, a continuation of the "Return to Ivalice" arc from Stormblood.[49] It is based on an unused idea for a sequel to Vagrant Story that was never produced.[50]

Release and patches[]

Early access to Shadowbringers began on June 28, 2019 for people who pre-ordered the game with the full release on July 2, 2019.[51] To facilitate graphical enhancements, active support for 32-bit Windows operating systems and DirectX 9 rendering libraries ended with the launch of early access.[9][52] To promote the expansion, Square Enix filmed a commercial in which Tom Holland undergoes strength training to become a Warrior of Darkness and his roommate, Hannibal Buress, complains that such training is unnecessary to play a video game.[53] An Xbox version of the game was announced in November 2019.[54] Yoshida explained that his primary requirement for the Xbox release was cross platform interoperability with the PlayStation and PC versions.[55] In addition to delaying the release of Patch 5.3, the COVID-19 pandemic forced Square Enix to cancel events at PAX East 2020 in Boston, Final Fantasy XIV rock concerts in Tokyo, and the three Final Fantasy XIV Fan Festival events in San Diego, London, and Tokyo.[56][57][58][59]

The development team schedules the release of a major update approximately every three months. Each of these free content patches includes a continuation of the main scenario as well as new raids, features, trials, and dungeons. Minor patches that come in between major updates focus on quality of life improvements. With Shadowbringers, Yoshida reallocated resources to facilitate the development of new types of content (e.g. Bozjan Southern Front, additional trials, etc.) by reducing the number of dungeons added in patches.[15][60] As with previous expansions, Square Enix released five major patches for Shadowbringers over the course of its two-year content cycle.

Patches and expansions
Patch Title Release date Notes
5.0 Shadowbringers[61] July 2, 2019 Weekly limited content was not made available on the expansion's launch day in order to allow players to enjoy the story at their own pace. In the Eden's Gate storyline, released two weeks after launch, Thancred, Urianger, and Ryne recruit the Warrior of Darkness into restoring the global wasteland surrounding Norvrandt, the Empty, using the powers of a being believed to be the first sin eater named "Eden". They take control of it, only to be attacked by a mysterious figure, and summon different versions of Leviathan and Titan to restore water and earth aether to the Empty. Following the Warrior and Ryne's departure from the Empty to recuperate, Thancred and Urianger discuss the figure calling herself the "Oracle of Darkness".
5.1 "Vows of Virtue, Deeds of Cruelty"[18] October 29, 2019 The main feature of this patch is the first YoRHa: Dark Apocalypse raid, The Copied Factory. The dwarven twins Anogg and Konogg recruit the Warrior to investigate a dig site near the town of Komra and awaken an android named 2P. An adventuring party led by 2P investigates the ruins beyond the dig site and confront another android named 9S, who has taken control of the machines. Upon defeating 9S, 2P shuts down, while the twins take a comatose 9S into their custody. It also includes content such as an Ultimate tier battle, The Epic of Alexander; an Extreme trial against Hades; Blue Mage updates; a new PVP map, Onsal Hakair; Ishgardian Restoration phase 1; New Game+; and Pixie beast tribe.
5.2 "Echoes of a Fallen Star"[62] February 18, 2020 The main feature in this patch is Eden's Verse, in which the Warrior of Darkness and their group, now accompanied by Oracle of Darkness, Gaia, return to restore the remaining elements to the Empty. After defeating different versions of Ramuh, Ifrit, and Garuda to restore lightning, fire, and wind aether, Ryne offers to summon Shiva into herself to restore ice aether, only to lose control but is stopped by the Warrior and Gaia. Players return to Ala Mhigo in the Sorrow of Werlyt storyline, and are recruited by Gaius to destroy the first of the Ultima Weapon-based prototypes, the Ruby Weapon, only for it to turn into a manifestation of Nael van Darnus. Upon destroying the Weapon, Gaius learns that an orphan he once raised perished piloting it, and that his foster children are now serving under the reformed VIIth Legion. In the Save the Queen: Blades of Gunnhildr storyline, players journey to southern Ilsabard to aid the Bozjan Resistance in recreating legendary weapons while learning the truth about the Meteor Project. This patch also introduced the Qitari beast tribe quests, more Ishgardian restoration, and ocean fishing.[63]
5.3 "Reflections in Crystal"[64] August 11, 2020 This patch was delayed two months by COVID; the development team was back to 90% capacity by June 2020 via remote work.[65][66][67] The main features of this patch include a revamp of A Realm Reborn's questline, flying in A Realm Reborn zones, and the second YoRHa: Dark Apocalypse raid, The Puppets' Bunker. The adventurer and the dwarven twins are betrayed by 2P, but are saved by another android named 2B. An adventuring party pursues the androids into a crashed installation called the Bunker and defeats 2P. While the Komran citizens debate on what to do with Anogg and Konogg, 2B leaves with 9S to continue her mission, and Anogg runs away out of guilt. The Sorrow of Werlyt storyline continues in this patch; Cid and Gaius enlist the adventurer into liberating an imperial-controlled town housing the remaining Weapons by having them pilot a mecha called the G-Warrior. After destroying the Sapphire Weapon guarding the town, Gaius resolves himself to destroy the Ultima Project and save his remaining children. Additional features include Unreal trials to update old fights; Dwarf beast tribe; Ishgard Restoration phase 3; Bozjan Southern Front; and a large upgrade to both the Free Trial and the Starter Edition.
5.4 "Futures Rewritten" December 8, 2020 The main feature of this patch is Eden's Promise. Following the Scions' departure from the First, the Warrior, Ryne, and Gaia discover that life has not yet returned to the Empty, prompting them to summon a primal version of the Cloud of Darkness to restore dark aether. In doing so, they inadvertently free the Ascian Mitron, who was transformed into Eden following his defeat by Ardbert's hands, and had been calling out to Gaia to reawaken her memories as his partner Loghrif. After surviving Mitron's trials, he forcibly fuses with Gaia and declares his intent to create a utopia where time has no meaning. He faces the Warrior directly and is defeated, separating Gaia from Mitron and finally restoring the elements to the Empty. With Mitron's demise, Gaia is free to live as her own person without Ascian influence. The Sorrow of Werlyt storyline continues in this patch with the Emerald Weapon trial; Gaius discovers that the Emerald Weapon was moved underwater to Eorzea, and requests the Warrior's aid in destroying it. Upon doing so, Gaius and his companions free one of his children, Allie, and learn from her that the VIIth has a fourth Weapon, the Diamond Weapon, and that its legatus Valens van Varro plans to usurp the imperial throne with it. The YoRHa: Dark Apocalypse storyline continues as the Warrior attempts to help Konogg make amends, only to find them at the Bunker communing with a white sphere and learning that Anogg died saving her brother, and that the "Anogg" accompanying him was one of its creations. Additional features include the final phase of Ishgardian Restoration, Blue Mage expansion and update, and Save the Queen continuation with the Delubrum Reginae raid.
5.5 "Death Unto Dawn" April 13, 2021 This patch, released in multiple parts, sets the stage for Endwalker. The YoRHa: Dark Apocalypse storyline continues in The Tower at Paradigm's Breach. The player is aided by 2B, 9S, and the Anogg replica, who urge them to destroy the sphere, which unearths a large tower. An adventuring party aided by the Androids and Anogg scale the tower and confront the machine network and their defenses, culminating in a battle with an otherworldly deity known as Her Inflorescence. Though the deity and the sphere are destroyed, 2B and 9S attempt to close the rift between worlds, only for Anogg to intervene and close it from the other side. In a final goodbye to the player, 2B explains that she and 9S came to the First by way of the sphere's power to prevent it from plunging the First into war with the machines and YoRHa. The Sorrow of Werlyt storyline concludes in this patch with the Diamond Weapon trial; Gaius learns that Allie has escaped custody and returned to the VIIth Legion's headquarters to pilot the Diamond Weapon to stop Valens, though she unintentionally activates the Weapon's core and sends it on a rampage. The Warrior, Gaius, and Cid work to subdue the Diamond Weapon; while the Warrior takes Allie back to safety, Valens comes out of hiding and reveals that Allie's brother Alfonse was fused into the Weapon's core and is swiftly defeated by Gaius and killed by Alfonse, who is then euthanized by his father. With the end of the Ultima Weapon project, Gaius and his companions stay in Werlyt to oversee its restoration as part of its provisional government, while Allie is given treatment for her trauma. The patch adds the electric guitar for the Bard's Performance Mode, based on Fender's Stratocaster collaborative guitar.

Music[]

Masayoshi Soken composed the majority of the expansion's score—over 50 tracks—in addition to his duties as sound director. Nobuo Uematsu was not able to contribute due to health concerns.[44] As such, Soken was in charge of writing the main theme, "Shadowbringers".[32] He wanted to defy expectations about making another orchestral title track. Consequently, "Shadowbringers" is the first main theme in the Final Fantasy series that uses guitar as the lead instrument.[68] Jason C. Miller of Godhead provided vocals for the song alongside .[69] Soken's favorite song from the soundtrack is "Tomorrow and Tomorrow", also sung by Achen-Keenan, which serves as a reflection of the main theme.[15][70] The two songs have similar introductory phrases but "Shadowbringers" is in a minor key, whereas "Tomorrow and Tomorrow" is in a major one, symbolizing the diverging paths that life can take.[31] Ishikawa explained that the latter is about passing the torch to another generation. The perspective of the singer is intentionally ambiguous and could plausibly refer to many characters.[37] Soken used tracks that were rearranged from earlier expansions as opportunities to train junior members of the sound team.[68]

Final Fantasy XIV: Shadowbringers Original Soundtrack features music from Patch 4.4 through to the expansion, totaling 88 tracks. The album was released by Square Enix on September 11, 2019 on Blu-ray disc and includes a code for an exclusive "Wind-up Suzaku" in-game pet.[71] Fran Soto of Hardcore Gamer praised the dark atmosphere and "modern sound" of the soundtrack, including the lyrical flourishes of "Shadowbringers".[72] Justin Olivetti of Massively OP preferred "Insatiable", the boss battle theme, for its "pulse-pounding beat".[73] In her review of the game, Heather Alexandra of Kotaku commended Soken's versatility and ability to heighten story beats with his music.[74] She singled out "Neath Dark Waters", the theme for Amaurot; the metronomic tick-tock in the background counts down to the doom of this civilization.[68][75] Caitlin Argyros of RPGFan likewise noted this piece as an example of Soken's gift for rearrangement. She also enjoyed the recurring motifs from the "Shadowbringers" main theme throughout the soundtrack.[76] A fan favorite track was "Civilizations", the daytime theme for Rak'tika Greatwood; its main lyric "la hee" became an infamous earworm in the community.[77]

In May 2021, during the Final Fantasy XIV Digital Fan Festival, Soken announced that he had been receiving chemotherapy for cancer treatment throughout most of 2020, adding that the cancer was in remission. Soken kept the treatment hidden from most of the development team, doing some of his work for Shadowbringers' patch content from hospital.[78]

Reception[]

Shadowbringers was the highest rated Final Fantasy title since Final Fantasy XII in 2006.[89] Many critics regarded it as the best Final Fantasy story in years,[37][87][90] with some considering it a contender for best Final Fantasy game.[74][76][84][85][88] According to review aggregator Metacritic, it received "universal acclaim" for both PC and PlayStation 4 versions, based on 25 and 18 reviews, respectively.[79][80] Out of 46 reviews on OpenCritic, 98% recommended the game, with a top critic average score of 91.[81] Square Enix disclosed in an investor report that the expansion contributed to the company's increased net sales, operating income, and paying subscribers.[91] Two million players joined the game in the first six months since the expansion's launch in July 2019 for a global total of 18 million.[92]

Virtually all reviewers extolled the strength of the story and writing. Chris Carter of Destructoid and Steven Messner of PC Gamer called Shadowbringers the "Avengers: Endgame of Final Fantasy XIV" for the way it pays off storylines from previous expansions.[82][85] Mike Williams of USgamer observed that a central theme for Shadowbringers is "how people grow and twist in times of great despair". He pointed to the contrast between the altruistic cooperation of the Crystarium and the selfish hedonism of Eulmore as possible responses to a dying world.[87] Julia Lee of Polygon compared Eulmore to the class divides physically represented by the plates in Midgar from Final Fantasy VII.[93] A number of critics observed parallels between the First's Flood of Light and the creeping yet catastrophic effects of climate change.[23][75][86][94][95] Heather Alexandra of Kotaku lamented that economic inequality would likely lead to slave-driven enclaves like Eulmore in the real world after a climate-related collapse. She further linked the "unchecked energy of creation" that destroyed Amaurot to human ingenuity's role in causing the climate crisis.[75]

The characters of Shadowbringers, particularly Ardbert, Elidibus, and Emet-Selch, earned critical acclaim as well. Kyle Campbell of IGN said Ardbert "stole the show" while debriefing the hero after each mission.[84] Natalie Flores of VG247 felt that Emet-Selch was a true foil to the main character and that the writing for his character was a high water mark for the series. She commended scenario writer Natsuko Ishikawa for balancing him as a sympathetic villain without justifying his reprehensible supremacist beliefs.[23] Messner called Emet-Selch the "best Final Fantasy nemesis since Kefka".[85] Alexandra appreciated the "adversarial" but "genuinely playful" dynamic that he brought to the group.[96] She attributed part of his appeal to his voice actor, René Zagger.[97][75] However, she criticized the use of fatphobic tropes in the depiction of Vauthry.[75] Natalie Flores from Vice called Elidibus a "chilling adversary" and "populism incarnate",[98] while Chingy Nea from Kotaku lauded him as one of the most brilliant and memorable villains in the entire Final Fantasy series, "a fascinating character with a compelling and metatextual emotional arc".[99] The voice cast overall was well received.[84][85][87] Many reviewers also enjoyed the immersive quality of Trust companions' dialogue and preferred to explore dungeons for the first time using Trusts as a result.[74][88][93]

Another focal point of praise was the game's friendliness to new players.[93] Despite its connections to past story beats, setting the expansion in a new world allowed the writers to reintroduce existing characters.[100] Ricardo Contreras of Waypoint compared Shadowbringers favorably to the new player experience for Destiny 2.[100] Multiple commentators looked to the Trust system as valuable, both for aiding new and experienced players in learning mechanics and for improving wait times for dungeons.[74][83][84][88][93] Daniel Tack of Game Informer and Leif Johnson of PC World cautioned against buying the paid "story skip" and "level boost" items, instead recommending players to experience the story for themselves.[83][88] However, Contreras appreciated the onboarding tutorials that accompany these items.[100]

Critics took note of the game's setting on another world. The region of Il Mheg was commonly used as an example of the expansion's diverse color palette; Lee said it "doesn't look like anything else we've seen in Final Fantasy XIV".[85][86][87][93] Williams likewise complimented Lakeland for its "vibrant purple forest that leads to the magnificent crystal tower at the center of the Crystarium".[87] Carter considered Amh Araeng too similar to other desert areas in the game but agreed that the rest of the new regions were impressive.[82] Gameplay reception focused on the new jobs and the pacing. Between Gunbreaker and Dancer, the latter received far more plaudits.[74][84][86][87][88] Campbell remarked on the synchrony between the job's theming and its gameplay, calling it "as exciting as it is full of utility".[84] In contrast, Williams opined that Gunbreaker lacked a defining feature and did not "particularly excel in any one area".[87] With respect to pacing, Tack and Messner both criticized the use of "fetch quests" but felt that the narrative hid them well.[83][85] Alexandra found some parts of the story dragged, such as Amh Araeng, but the high points far outweighed them.[74]

Reviewers considered Shadowbringers to be the culmination of Final Fantasy XIV's redemption arc, from its disastrous 2010 launch to its rebirth to now.[74][84][88][93] Despite largely following the "formula cemented back in [A Realm Reborn]", Carter enjoyed the consistency and said the game is "arguably the best it has ever been".[82] Johnson called Shadowbringers a titan of the MMORPG genre that "towers so far over its contemporary rivals that it drowns them in its shadow".[88] During the 2019 awards cycle, it won "Best MMO" from RPGFan,[101] as well as "Best Expansion" from PC Gamer and Massively OP.[95][102] IGN and PlayStation Blog named it "Best Ongoing Game".[103][104] RPGFan also awarded it "Game of the Year".[105] Emet-Selch was voted the sixth greatest Final Fantasy character in NHK's Grand Poll by Japanese fans,[106] and ranked among the 70 best video game characters of the 2010s decade by Polygon.[107] In 2020, Shadowbringers won the FamitsuDengeki Game Award for "Best Online Game" and the SXSW Gaming Award for "Excellence in Multiplayer".[108][109]

Notes[]

  1. ^ In Japanese: ファイナルファンタジーXIV: 漆黒の反逆者ヴィランズ (Hepburn: Fainaru Fantajī Fōtīn: Shikkoku no Viranzu, lit. Final Fantasy XIV: Jet Black Villains)

References[]

  1. ^ a b Alexandra, Heather (2019-05-29). "'We Took A Bold Step This Time': Final Fantasy XIV Director Addresses The Game's Sweeping New Changes". Kotaku. Archived from the original on 2020-06-04. Retrieved 2020-07-13.
  2. ^ a b Massongill, Justin (2019-05-29). "FFXIV Shadowbringers: Q&A With Naoki Yoshida, Mini-Gallery". PlayStation Blog. Archived from the original on 2020-06-28. Retrieved 2020-07-13.
  3. ^ a b Ralmevia (2019-06-03). "Letter from the Producer LIVE Part LI (06/03/2019)". Final Fantasy XIV Official Forums. Archived from the original on 2019-12-19. Retrieved 2020-07-13.
  4. ^ a b c d e Yoshida, Naoki (2019-05-09). "Letter from the Producer, LXII (05/09/2019)". Final Fantasy XIV Official Forums. Archived from the original on 2019-12-19. Retrieved 2020-07-13.
  5. ^ a b c d e Bolton, Adam (2019-03-29). "Final Fantasy 14: Shadowbringers' Director on the Viera and Hrothgar Split, Yoko Taro, and the Trust System". USgamer. Archived from the original on 2019-04-03. Retrieved 2020-07-13.
  6. ^ a b c d e f Turn, Marko (2019-03-29). "FFXIV Tokyo Fan Fest Interview With Members of the Press". Gamer Escape. Archived from the original on 2020-07-04. Retrieved 2020-07-13.
  7. ^ Higham, Michael (2019-07-16). "FFXIV Shadowbringers' AI Party Members Matter More Than You Think". GameSpot. Archived from the original on 2019-10-14. Retrieved 2020-07-13.
  8. ^ The Creation of Final Fantasy XIV: Shadowbringers – Episode Six: Building the Battles (YouTube video). Square Enix. 2020-04-02.
  9. ^ a b c Hankin, Joel (2018-11-17). "FFXIV Las Vegas Fan Festival 2018 – Press Conference". Gamer Escape. Archived from the original on 2020-07-04. Retrieved 2020-07-13. Lay summary. {{cite web}}: Cite uses deprecated parameter |lay-url= (help)
  10. ^ a b c Voltenyne (2019-10-01). "Letter from the Producer LIVE Part LIV Digest (10/02/2019)". Final Fantasy XIV Official Forums. Archived from the original on 2019-12-09. Retrieved 2020-07-13.
  11. ^ Zhexos (2019-06-20). "Letter from the Producer LIVE Part LII (06/21/2019)". Final Fantasy XIV Official Forums. Archived from the original on 2019-12-22. Retrieved 2020-07-13.
  12. ^ "Ishgardian Restoration". Final Fantasy XIV - The Lodestone. Archived from the original on 2020-07-08. Retrieved 2020-07-13.
  13. ^ Lefebvre, Eliot (2019-11-13). "Final Fantasy XIV's Naoki Yoshida explains the Ishgard Restoration plan, addresses population bottlenecks". Massively Overpowered. Archived from the original on 2020-04-30. Retrieved 2020-07-13.
  14. ^ Lefebvre, Eliot (2020-04-20). "Wisdom of Nym: Final Fantasy XIV's eternal restoration of Ishgard". Massively Overpowered. Archived from the original on 2020-06-18. Retrieved 2020-07-13.
  15. ^ a b c d e Zhexos (2019-12-18). "Letter from the Producer LIVE Part LVI Digest (12/20/2019)". Final Fantasy XIV Official Forums. Archived from the original on 2020-07-08. Retrieved 2020-07-13.
  16. ^ a b Alexandra, Heather (2019-12-12). "A Big Final Fantasy XIV Update Finally Makes Playing As Blue Mages Better". Kotaku. Archived from the original on 2020-07-08. Retrieved 2020-07-13.
  17. ^ Lee, Julia (2019-01-15). "Final Fantasy 14's new job, Blue Mage, is out now". Polygon. Archived from the original on 2020-06-16. Retrieved 2020-07-13.
  18. ^ a b "Final Fantasy XIV: Shadowbringers - Vows of Virtue, Deeds of Cruelty". Final Fantasy XIV - Official Website. Retrieved 2020-07-13.
  19. ^ "Patch 5.15 Notes". Final Fantasy XIV - The Lodestone. 2019-12-09. Archived from the original on 2020-07-06. Retrieved 2020-07-13.
  20. ^ "Final Fantasy XIV: Shadowbringers - Story". Final Fantasy XIV - Official Website. Archived from the original on 2020-06-25. Retrieved 2020-07-13.
  21. ^ a b c The Creation of Final Fantasy XIV: Shadowbringers – Episode Two: Forging the First (YouTube video). Square Enix. 2020-03-05.
  22. ^ Bailey, Dustin (2019-09-18). "Shoebills and shortening stories in Final Fantasy XIV: Shadowbringers". PCGamesN. Archived from the original on 2020-07-08. Retrieved 2020-07-13.
  23. ^ a b c Flores, Natalie (2020-02-04). "Forget Sephiroth, Final Fantasy 14's Emet Selch is the series' best villain". VG247. Archived from the original on 2020-07-11. Retrieved 2020-07-13.
  24. ^ a b Higham, Michael (2019-09-23). "The Final Fantasy XIV Devs Poured Their Hearts And Souls Into Shadowbringers". GameSpot. Archived from the original on 2020-07-08. Retrieved 2020-07-13.
  25. ^ a b c d e f Harmer, Gareth (2019-09-05). "Gamescom 2019: Final Fantasy XIV Interview: Expansion Builders". MMORPG.com. Archived from the original on 2020-07-04. Retrieved 2020-07-13.
  26. ^ a b c d Swalley, Kirstin (2019-09-08). "PAX West 2019: FFXIV Scenario Writer, Art Lead Discuss Work on Shadowbringers". Hardcore Gamer. Archived from the original on 2020-07-08. Retrieved 2020-07-13.
  27. ^ Massongill, Justin (2014-10-31). "Final Fantasy XIV Q&A: Headed Heavensward on PlayStation". PlayStation Blog. Archived from the original on 2015-09-06. Retrieved 2020-07-13.
  28. ^ a b c d e 『FFXIV: 漆黒のヴィランズ』18ページ特集! 『光のお父さん』原作者・マイディーさんとの企画記事やゴールデンボンバー・喜矢武豊さんへのインタビューも(2019年6月20日発売号)【先出し週刊ファミ通】 ["FFXIV: Raven Villains" 18 page special feature! "Father of the Light" Original article with the original author, Maidy and an interview with Golden Bomber, Taketoyo Kiya (released June 20, 2019 issue) [First published weekly Famitsu]]. Famitsu (in Japanese). 2019-07-04. Archived from the original on July 4, 2020. Retrieved 2020-07-13. Lay summary (2019-06-19). {{cite magazine}}: Cite uses deprecated parameter |lay-url= (help)
  29. ^ Voltenyne (2019-08-20). "Letter from the Producer LIVE Part LIII Digest (08/29/2019)". Final Fantasy XIV Official Forums. Archived from the original on 2020-01-07. Retrieved 2020-07-13.
  30. ^ Dubois, Ken (2019-08-31). "Natsuko Ishikawa & Takeo Suzuki Interview @ PAX West 2019". The-O Network. Archived from the original on 2020-07-08. Retrieved 2020-07-13.
  31. ^ a b The Creation of Final Fantasy XIV: Shadowbringers – Episode Five: Spawning the Sounds (YouTube video). Square Enix. 2020-03-26.
  32. ^ a b Copeland, Andrew (2019-05-06). "FFXIV Patch 4.5 and Shadowbringers Interview with Naoki Yoshida". Gamer Escape. Archived from the original on 2020-07-04. Retrieved 2020-07-13.
  33. ^ Copeland, Andrew (2019-09-01). "PAX West 2019 Interview with Final Fantasy XIV's Natsuko Ishikawa and Takeo Suzuki". Gamer Escape. Archived from the original on 2020-07-11. Retrieved 2020-07-13.
  34. ^ Couture, Joel (2020-04-08). "Final Fantasy XIV Interview: Creating Understanding Through Emet-Selch". Siliconera. Archived from the original on 2020-06-03. Retrieved 2020-07-13.
  35. ^ Copeland, Andrew (2020-04-06). "Interview with Final Fantasy XIV's Naoki Yoshida and Yusuke Mogi". Gamer Escape. Archived from the original on 2020-06-03. Retrieved 2020-07-13.
  36. ^ Nelva, Giuseppe (2019-08-30). "Final Fantasy XIV Interview: Naoki Yoshida Discusses the Future of Square Enix's Popular MMORPG". Twinfinite. Archived from the original on 2020-07-04. Retrieved 2020-07-13.
  37. ^ a b c Campbell, Kyle (2019-09-17). "Final Fantasy 14: Shadowbringers - How Natsuko Ishikawa wrote the best Final Fantasy in years". VG247. Archived from the original on 2020-05-02. Retrieved 2020-07-13.
  38. ^ Olivetti, Justin (2019-06-28). "Final Fantasy XIV starts selling skips to get you started in Shadowbringers". Massively Overpowered. Archived from the original on 2020-07-04. Retrieved 2020-07-13.
  39. ^ Zhexos (2020-04-30). "Letter from the Producer LIVE Part LVIII Digest (05/01/2020)". Final Fantasy XIV Official Forums. Archived from the original on 2020-07-06. Retrieved 2020-07-13.
  40. ^ Voltenyne (2020-02-13). "Letter from the Producer LIVE Part LVII Digest (2/14/2020)". Final Fantasy XIV Official Forums. Retrieved 2020-07-13.
  41. ^ Fahey, Mike (2019-03-25). "Final Fantasy XIV's Newest Races Are Gender-Locked, And Players Are Not Happy". Kotaku. Archived from the original on 2020-06-23. Retrieved 2020-07-13.
  42. ^ "Final Fantasy XIV: Shadowbringers - Systems". Final Fantasy XIV - Official Website. Archived from the original on 2020-06-27. Retrieved 2020-07-13.
  43. ^ "Final Fantasy XIV Endwalker: Producer and Director Naoki Yoshida Q&A". 7 June 2021.
  44. ^ a b Glennon, Jen (2019-02-03). "Naoki Yoshida Talks 'Final Fantasy XIV' Shadowbringers Expansion, YorHA: Dark Apocalypse and More at Fan Fest 2019". Newsweek. Archived from the original on 2020-06-23. Retrieved 2020-07-13.
  45. ^ a b Klepek, Patrick; Contreras, Ricardo (2020-01-16). "This 'Final Fantasy XIV' Interview With Yoko Taro Includes, of Course, Tofu Talk". Waypoint. Archived from the original on 2020-05-23. Retrieved 2020-07-13.
  46. ^ Moore, D. M. (2020-01-16). "Yoko Taro on Final Fantasy XIV: 'I may end up having to burn down the servers'". The Verge. Archived from the original on 2020-01-16. Retrieved 2020-07-14.
  47. ^ Williams, Mike (2020-04-08). "Final Fantasy 14's Naoki Yoshida Would Love to Collaborate With Blizzard Entertainment". USgamer. Archived from the original on 2020-07-03. Retrieved 2020-07-13.
  48. ^ Alexandra, Heather (2019-07-16). "Final Fantasy XIV's New Raid Bosses Bring The Pain". Kotaku. Archived from the original on 2020-05-07. Retrieved 2020-07-15.
  49. ^ https://www.siliconera.com/vagrant-story-sequel-tease/
  50. ^ https://www.thegamer.com/final-fantasy-xiv-quest-scrapped-vagrant-story-sequel-idea/
  51. ^ Pickard, James (2019-06-28). "Final Fantasy XIV: Shadowbringers release date: new jobs, new races, Nier raid, and New Game+". PCGamesN. Archived from the original on 2020-04-24. Retrieved 2020-07-13.
  52. ^ "Regarding the End of Windows® 32-bit OS and DirectX 9 Support". Final Fantasy XIV - The Lodestone. 2019-01-17. Archived from the original on 2020-07-04. Retrieved 2020-07-13.
  53. ^ Lee, Julia (2019-06-17). "Square Enix got Tom Holland and Hannibal Buress for a Final Fantasy 14 ad". Polygon. Archived from the original on 2020-07-07. Retrieved 2020-07-13.
  54. ^ Higham, Michael (2019-11-15). "Final Fantasy 14 Is Coming To Xbox One, At Long Last". GameSpot. Archived from the original on 2020-07-06. Retrieved 2020-07-13.
  55. ^ Lucas, Daniella (2019-12-10). "Final Fantasy 14's Naoki Yoshida on the next generation and the challenges of future-proofing MMOs". Eurogamer. Archived from the original on 2020-06-05. Retrieved 2020-07-13.
  56. ^ Lada, Jenni (2020-02-21). "Final Fantasy XIV PAX East 2020 Events Canceled Due to Coronavirus". Siliconera. Archived from the original on 2020-03-11. Retrieved 2020-07-13.
  57. ^ Sato (2020-02-28). "Square Enix Cancels Final Fantasy XIV and NieR Concerts in Tokyo Over Coronavirus Concerns". Siliconera. Archived from the original on 2020-05-28. Retrieved 2020-07-13.
  58. ^ Sato (2020-06-05). "Final Fantasy XIV Fan Festival 2020 North America Cancelled Due to COVID-19". Siliconera. Archived from the original on 2020-07-14. Retrieved 2020-07-13.
  59. ^ https://massivelyop.com/2020/10/09/final-fantasy-xiv-has-cancelled-its-european-fan-festival-for-february-2021/
  60. ^ Lefebvre, Eliot (2020-04-07). "Our interview with Final Fantasy XIV's Naoki Yoshida and Yusuke Mogi". Massively Overpowered. Archived from the original on 2020-05-20. Retrieved 2020-07-13.
  61. ^ "Patch 5.0 Notes". Final Fantasy XIV - The Lodestone. 2019-06-27. Retrieved 2020-07-28.
  62. ^ "Final Fantasy XIV: Shadowbringers - Echoes of a Fallen Star". Final Fantasy XIV - Official Website. Retrieved 2020-07-27.
  63. ^ Alexandra, Heather (2020-02-14). "Final Fantasy XIV's Wedding Attire Will No Longer Be Tied To Character Gender". Kotaku. Archived from the original on 2020-05-07. Retrieved 2020-07-13.
  64. ^ "Final Fantasy XIV: Shadowbringers - Reflections in Crystal". Final Fantasy XIV - Official Website. Retrieved 2020-07-13.
  65. ^ Yoshida, Naoki (2020-04-10). "On the Impact of Novel Coronavirus (COVID-19) on FFXIV Service and Development". Final Fantasy XIV - The Lodestone. Archived from the original on 2020-05-28. Retrieved 2020-07-13.
  66. ^ Yoshida, Naoki (2020-06-04). "Letter from the Producer, LXIII (06/04/2020)". Final Fantasy XIV Official Forums. Archived from the original on 2020-06-25. Retrieved 2020-07-13.
  67. ^ Yoshida, Naoki (2020-07-01). "Letter from the Producer, LXIV (07/01/2020)". Final Fantasy XIV Official Forums. Archived from the original on 2020-07-01. Retrieved 2020-07-13.
  68. ^ a b c Kotowski, Don; McMillan, Emily (2019-12-17). "Masayoshi Soken Interview: Shadows Withal". Video Game Music Online. Archived from the original on 2020-01-10. Retrieved 2020-07-13.
  69. ^ Miller, Jason Charles (2019-08-15). "Hell yeah!!! The theme song to Shadowbringers (I'm the co-lead singer w/ Amanda Achen-Keenan) is #4 most downloaded, and #23 on the Hot 100 in Japan! Thanks again to @SOKENsquareenix for having me on the track, and @thehalpnetwork for recommending me!http://bit.ly/2z0MLXR". @jasoncmiller. Retrieved 2019-10-13.
  70. ^ McMillan, Emily; Kotowski, Don (2019-06-26). "Masayoshi Soken Interview: Songs of Salt and Suffering". Video Game Music Online. Archived from the original on 2020-01-08. Retrieved 2020-07-13.
  71. ^ "SHADOWBRINGERS: FINAL FANTASY XIV Original Soundtrack Out Now!". Final Fantasy XIV - The Lodestone. 2019-09-11. Retrieved 2020-07-13.
  72. ^ Soto, Fran (2019-08-17). "Checking the Score: Shadowbringers' OST is a New Evolution of Final Fantasy Music". Hardcore Gamer. Archived from the original on 2019-12-09. Retrieved 2020-07-13.
  73. ^ Olivetti, Justin (2019-07-21). "Jukebox Heroes: The best of FFXIV Shadowbringers' soundtrack". Massively Overpowered. Archived from the original on 2020-06-20. Retrieved 2020-07-13.
  74. ^ a b c d e f g Alexandra, Heather (2019-09-13). "Final Fantasy XIV: Shadowbringers: The Kotaku Review". Kotaku. Archived from the original on 2020-05-07. Retrieved 2020-07-13.
  75. ^ a b c d e Alexandra, Heather (2019-08-27). "Final Fantasy XIV's Depiction Of The World Ending Is A Bit Too Real". Kotaku. Archived from the original on 2020-05-07. Retrieved 2020-07-13.
  76. ^ a b Argyros, Caitlin (2019-07-24). "Book XIX: The Dark Which Illuminates the World". RPGFan. Archived from the original on 2020-07-11. Retrieved 2020-07-13.
  77. ^ Davenport, James (2019-08-16). "Final Fantasy 14 is full of amazing music, but this one song reaches Baby Shark levels of psychic terror". PC Gamer. Archived from the original on 2020-07-11. Retrieved 2020-07-13.
  78. ^ "'Final Fantasy XIV' composer Masayoshi Soken reveals cancer battle". NME. 2021-05-17. Retrieved 2021-05-20.
  79. ^ a b "Final Fantasy XIV: Shadowbringers for PC Reviews". Metacritic. Archived from the original on 2020-05-07. Retrieved 2020-07-13.
  80. ^ a b "Final Fantasy XIV: Shadowbringers for PlayStation 4 Reviews". Metacritic. Archived from the original on 2020-04-25. Retrieved 2020-07-13.
  81. ^ a b "Final Fantasy XIV: Shadowbringers Critic Reviews". OpenCritic. Archived from the original on 2020-07-14. Retrieved 2020-07-13.
  82. ^ a b c d Carter, Chris (2019-07-06). "Review: Final Fantasy XIV: Shadowbringers". Destructoid. Archived from the original on 2020-07-14. Retrieved 2020-07-13.
  83. ^ a b c d Tack, Daniel (2019-08-15). "Final Fantasy XIV: Shadowbringers Review – In The Land Of Gods And Monsters". Game Informer. Archived from the original on 2020-07-10. Retrieved 2020-07-13.
  84. ^ a b c d e f g h Campbell, Kyle (2019-07-12). "Final Fantasy XIV: Shadowbringers Review". IGN. Archived from the original on 2020-04-07. Retrieved 2020-07-13.
  85. ^ a b c d e f g Messner, Steven (2019-07-23). "Final Fantasy 14: Shadowbringers review". PC Gamer. Archived from the original on 2020-06-07. Retrieved 2020-07-13.
  86. ^ a b c d Phillips, Laurence (2019-07-23). "Final Fantasy XIV Shadowbringers review – grossly incandescent". PCGamesN. Archived from the original on 2020-05-27. Retrieved 2020-07-13.
  87. ^ a b c d e f g h Williams, Mike (2019-07-09). "Final Fantasy 14: Shadowbringers Review". USgamer. Archived from the original on 2020-07-12. Retrieved 2020-07-13.
  88. ^ a b c d e f g h Johnson, Leif (2019-07-13). "Final Fantasy XIV: Shadowbringers review: Lighting the way for other MMORPGs". PCWorld. Archived from the original on 2020-03-13. Retrieved 2020-07-13.
  89. ^ Khan, Danial Arshad (2019-07-20). "Final Fantasy XIV: Shadowbringers is the highest rated Final Fantasy title in 13 years". Gearnuke. Archived from the original on 2020-07-09. Retrieved 2020-07-13.
  90. ^ Lucas, Daniella (2019-09-18). "Why technical limitations make FF14: Shadowbringers the best Final Fantasy story in decades". PC Gamer. Archived from the original on 2020-07-10. Retrieved 2020-07-13.
  91. ^ Royce, Bree (2019-11-07). "FFXIV Shadowbringers boosted Square Enix's financials, Nexon sees 24% YOY revenue drop". Massively Overpowered. Archived from the original on 2020-07-11. Retrieved 2020-07-13.
  92. ^ Bailey, Dustin (2019-12-16). "Final Fantasy XIV has brought in two million more players since Shadowbringers". PCGamesN. Archived from the original on 2019-12-17. Retrieved 2020-07-13.
  93. ^ a b c d e f Lee, Julia (2019-07-09). "Final Fantasy 14: Shadowbringers is one of the best MMOs available for both fans and newcomers". Polygon. Archived from the original on 2020-06-28. Retrieved 2020-07-13.
  94. ^ Brown, Josh (2019-09-12). "FFXIV: Shadowbringers is a relentless barrage of emotional gut punches". Digital Trends. Archived from the original on 2020-07-11. Retrieved 2020-07-13.
  95. ^ a b PC Gamer staff (2019-12-24). "Best Expansion 2019: Final Fantasy 14: Shadowbringers". PC Gamer. Archived from the original on 2020-07-11. Retrieved 2020-07-13.
  96. ^ Alexandra, Heather (2019-07-11). "The End of Final Fantasy XIV's 'Shadowbringers' Expansion Is The Emotional Spectacle I've Been Waiting For". Kotaku. Archived from the original on 2020-05-07. Retrieved 2020-07-13.
  97. ^ Alexandra, Heather (2020-02-18). "Shadowbringers' Latest Expansion Ups The Stakes (And Robot Teeth)". Kotaku. Archived from the original on 2020-05-07. Retrieved 2020-07-13.
  98. ^ Flores, Natalie (2020-03-19). "The Latest 'Final Fantasy XIV' Villain Is Populism Incarnate". Vice.com. Retrieved 2021-10-03.
  99. ^ Nea, Chingy (2020-09-06). "I Can't Stop Thinking About Final Fantasy XIV's Latest Villain". Kotaku. Retrieved 2021-10-03.{{cite web}}: CS1 maint: url-status (link)
  100. ^ a b c Contreras, Ricardo (2019-10-22). "Compared to Destiny, It's Weirdly Easy to Start Playing 'Final Fantasy XIV'". Waypoint. Archived from the original on 2019-12-12. Retrieved 2020-07-13.
  101. ^ Maas, Liz (2019). "Best MMORPG or Expansion of 2019". RPGFan. Archived from the original on 2020-07-14. Retrieved 2020-07-13.
  102. ^ Royce, Bree (2019-12-23). "Massively OP's 2019 Awards: Best MMORPG Expansion". Massively Overpowered. Archived from the original on 2020-04-22. Retrieved 2020-07-13.
  103. ^ IGN Staff (2019-12-10). "The Best Ongoing Game of 2019". IGN. Archived from the original on 2020-04-18. Retrieved 2020-07-13.
  104. ^ Massongill, Justin (2019-12-19). "Game of the Year 2019: The Winners". PlayStation Blog. Archived from the original on 2020-05-31. Retrieved 2020-07-13.
  105. ^ Argyros, Caitlin (2019). "2019 Game of the Year". RPGFan. Archived from the original on 2020-03-09. Retrieved 2020-07-13.
  106. ^ Wong, Alistair (2020-02-29). "Japan's Favorite Final Fantasy Game According to NHK's Grand Poll Is… Final Fantasy X". Siliconera. Archived from the original on 2020-03-11. Retrieved 2020-07-13.
  107. ^ "The 70 best video game characters of the decade". Polygon. November 27, 2019. Retrieved September 18, 2021.
  108. ^ "ファミ通・電撃ゲームアワード2019"まとめ。ゲームオブザイヤーは『ポケモン ソード・シールド』、『デススト』4冠、『十三機兵』2冠など [Summary of "Famitsu/Dengeki Game Award 2019". Game of the Year includes "Pokemon Sword Shield", "Desto" 4 crowns, "13th Army" 2 crowns, etc.]. Famitsu (in Japanese). 2020-04-18. Archived from the original on 2020-06-22. Retrieved 2020-07-13.
  109. ^ Watkins, Gary (2020-03-24). "Announcing the 2020 SXSW Gaming Awards Winners". SXSW. Archived from the original on 2020-04-08. Retrieved 2020-07-13.

External links[]

Retrieved from ""