Hirokazu Tanaka

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Hirokazu Tanaka
田中 宏和
Also known as
  • Chip Tanaka
  • Hip Tanaka
Born (1957-12-13) December 13, 1957 (age 63)
Kyoto, Japan
Genres
Occupation(s)
  • Composer
  • sound designer
  • producer
InstrumentsKeyboards
Years active1980–present
Associated actsKeiichi Suzuki
Websitehirokazutanaka.com
TitlePresident of Creatures Inc.
Signature
Hirokazu Tanaka autograph.svg

Hirokazu "Hip" Tanaka (田中 宏和, Tanaka Hirokazu, born December 13, 1957),[1] also known as Chip Tanaka, is a Japanese musician, composer, sound designer, and executive who pioneered chiptune music.[2] He is best known as one of Nintendo's in-house composers during the 8- and 16-bit era of video games.[2] Tanaka also had a role in designing and programming the Famicom and Game Boy audio hardware, along with the NES Zapper, Game Boy Camera, and Game Boy Printer.[3][4]

Tanaka's soundtrack credits include Metroid (1986), Kid Icarus (1986), Super Mario Land (1989), Tetris (1989), Mother (1989), Dr. Mario (1990), and EarthBound (1994).[2] As the president of Creatures, he continues to be involved with Nintendo, more specifically the Pokémon franchise.

Biography[]

Early life[]

Born to a schoolteacher mother who had Tanaka undergo piano lessons, Tanaka recounted that he first began paying serious attention to music while in elementary school, and attempted to form a band during that time. His first band was formed when he was in middle school, a Beatles and Elton John cover group, which sometimes performed concerts at his school.[5] He has held a longstanding obsession with reggae music. In his teens, he was also in a reggae band,[6] which was known variously by the names the Shampoos or Roots Rockers. For the music event "Reggae Sunsplash" held in Osaka, the Shampoos were an opening act for Sly and Robbie on more than one occasion. Tanaka did meet the duo during those times. On The Shampoos, Tanaka described it as an obscure local band which did gigs in Tokyo about once or twice a year, and that it was "never a formal thing".[5]

Employment at Nintendo[]

In 1980, after graduating from university with a degree in electronic engineering, Tanaka successfully applied for a job at Nintendo as a sound designer.[4] He did not initially want to be an engineer, but Nintendo were accordingly scouting for "different sounds or toys or something at the time. I thought toys would be relatively stress-free, so I applied." The first game Tanaka worked on was Space Firebird (1980), where Tanaka was composer and constructed a new sound chip for particular sound effects. Following this, Tanaka worked on Donkey Kong (1981), providing the sound effects for Mario's footsteps and jumps. Usually, the same sound effect was repeated across many different actions, but Tanaka's approach differed where he invented subtle variations. He attempted to insert voice synthesis for the game's damsel-in-distress, but the idea was vetoed by then-Nintendo president Hiroshi Yamauchi's daughter, who did not feel that the sample sounded like the exclamation "help me!". Tanaka noted that he learned "a lot" from series creator Shigeru Miyamoto due to his perfectionism and "level of commitment".[5]

Donkey Kong 3 (1983) was the first game where Tanaka acted both as composer and sound effects designer. His approach to game composition carried on from his dub obsession: "For instance, if you listen to the music [in Wrecking Crew (1985)], you could recognize that some parts are drum and bass only. So that turned out to be an idea for working around the limitations of the game software. I figured that, to get the most out of the game music, a dub-based structure would be a really great solution. I'd play the melody in some parts, then cut it off and insert a part with just drums and bass, and vice versa. No one else was doing it, but it was what I wanted to do."[5] Tanaka described what he remembered as a "typical day" at Nintendo in the brief period following the release of the Famicom home game console:

Everything just stayed the same. From morning to night, we made new circuits and developed software. We had computers for work but they were TTY devices; they had no monitors. Back and forth, morning to night. Sometimes designing hardware, and sometimes creating software. Back and forth, for me at least. ... I'd work from 9AM to as late as 2 or 3 in the morning. They didn't make us do it. It was just fun. We talk about the history of games, but for me, the history of games and computers overlap. If anything, I think it was more of the history of the evolution of computers ... I studied all about computers after I joined Nintendo. I think our generation of Nintendo employees were all the same. We learned as we went, built our own systems, and built them again. For instance, we made our own development tools. So everything was handmade. It was really fun. ... There was a continuous stream of new jobs and you'd go from one to the next.[5]

While working full-time at Nintendo on two or three games a year, and sometimes two simultaneously, Tanaka continued playing gigs in Osaka and Tokyo with the Shampoos. Sometime in 1985 or 1986,[failed verification] they recorded the 45 rpm "Thunder Dub"[7] which prominently sampled the opening drumbeat from the Beatles' "Sgt. Pepper's Lonely Hearts Club Band (Reprise)" (1967). Tanaka did not personally see a difference between the music he composed for video games and the music he composed in his off time. For Metroid (1986), Tanaka acknowledged that games were becoming more complex, and his scores were becoming more like a film's, desiring in Metroid not to "repeat the same game-melody cliches," although he recalls that the game's soundtrack was not well-received within Nintendo because of its dark atmosphere. He was inspired by the film Birdy (1984) to create a game score that was dark until the very end, where the player would finally receive music with a strong melody. Despite disapproval from his Nintendo colleagues, Tanaka was allowed full creative freedom on projects, and even had a fluctuating role in influencing some games' content and play style. He remembers Nintendo's strict, repeated criticisms over the amount of "fun" a game would have, but that there was no financial pressure in creating games, nor were there sales quotas to meet. At the time of Dr. Mario (1990), Tanaka began observing an increasing number of "serious" game composers who had graduated from music schools. Dr. Mario was thus the first time Tanaka had asserted his musical personality in a game.[5]

The Game Boy Camera and Game Boy Printer were both co-designed by Tanaka

Tanaka was one of "about five or six" Nintendo-based developers who designed the Game Boy hardware. He was inspired to develop the Game Boy Camera from a product called ViewCam that was popular at the time — Tanaka also ran experiments on the possibility of watching television via the Game Boy.[5]

Creatures Inc.[]

At the advice of EarthBound (1994) co-worker Tsunekazu Ishihara, Tanaka would join Creatures as a guest composer, where he would end up composing multiple songs for the first Japanese Pokémon anime. Despite the fact that his themes were not used in the West, they inspired best-selling singles and albums in Japan due to their popularity there. Tanaka was eventually forbidden by Nintendo to continue to write more songs for the anime due to their policy of not allowing employees to work for other companies, so he resigned at Nintendo and joined Creatures full-time in 1999.[3]

Tanaka succeeded Ishihara to become the president of Creatures in 2001.[1] Starting in the late 2000s, Tanaka began to perform at Japanese dance clubs under the name "Chip Tanaka". The moniker was suggested by a foreign acquaintance, as Tanaka thought "Hip Tanaka" was too attached to his time at Nintendo.[5]

Influences[]

Tanaka has said that his tastes in his youth were typical of the time, listening to artists such as the Beatles and the Carpenters. His first exposure to dub music was through the 1978 album Negrea Love Dub by Linval Thompson while eating pasta at a restaurant with live music in Kyoto. It was the record's use of exaggerated tape delay which astounded Tanaka, who stopped eating every time he heard it occur: "I thought 'Is this music sick?' But the more I listened to it, that groove with the bass line and the mixer... I think the mixer takes full control of it, directly and instinctively. When I felt it, I thought 'This is amazing.' I was totally hooked." Tanaka explained his fascination with reggae music and his application for it in his game scores: "It wasn't proactive on my part. I was a music lover that happened to be working at Nintendo. ... The reason I like reggae, especially dub, is because there actually is vocal and guitar on it, let's say, but in the essence, it's strictly driven by drums and bass. That's what I love about it the most. ... I think I like how there's this raw aspect to it. The gritty, raw quality of the sound, let's say. That really caught my ears. And that deep bass sound, the "buuu..." That was something I never heard before in rock music. It drove me like no other genre in music."[5]

Among specific musical influences, Tanaka has cited Brian Wilson, Randy Newman, Stackridge, Yabby U, the Flying Lizards, Prince, Lalo Rodriguez, My Bloody Valentine, Frank Zappa, Keiichi Suzuki, Hal Willner's various artists compilations,[8] Sly Dunbar, Jah Wobble,[6] and the Slits.[5] The "hip" in "Hip Tanaka" came from hip hop, with his favorite artist of the genre being A Tribe Called Quest.[5]:1:12:45

Works[]

Other works

Year Title Notes
2011 Play for Japan: The Album With various others, charity album
2017 Django[9]
2020 Domingo[10]
2021 Lost Tapes[11][12] Demo and prototype music

Anime

Year Title Notes
1997–99 Pokémon various tracks for the original Japanese anime

Video games

Year Title Notes
1980 Space Firebird
Radar Scope
Heli Fire
1981 Donkey Kong
1982 Mickey & Donald
Donkey Kong 2
1983 Donkey Kong 3
Mario Bros. Sound effects
Pinball
Mario's Cement Factory
Donkey Kong Jr.
Snoopy
Popeye
Mario's Bombs Away
1984 Spitball Sparky
Wild Gunman
Duck Hunt
Hogan's Alley
Urban Champion
1985 Balloon Fight
Wrecking Crew
Stack-Up
Gyromite
1986 Gumshoe
Metroid
Kid Icarus
1988 Famicom Wars with Kenji Yamamoto
1989 Famicom Detective Club
Mother with Keiichi Suzuki
Super Mario Land
Yakuman
Tetris
Golf
Knight Move
1990 Dr. Mario
Barker Bill's Trick Shooting
Balloon Kid
Nintendo World Championships 1990
1991 Nintendo Campus Challenge 1991
1992 Hello Kitty World
Fire Emblem Gaiden Supervisor
Mario Paint with Ryoji Yoshitomi and Kazumi Totaka
X Sound effects
1993 Mario & Wario Special thanks
1994 EarthBound With Keiichi Suzuki, Hiroshi Kanazu, and Toshiyuki Ueno
Tetris & Dr. Mario Staff
Fire Emblem: Mystery of the Emblem Special thanks
1995 Mario's Tennis
The Outfoxies
Snoopy Concert With Minako Hamano
Teleroboxer Virtual Boy Staff
1997 Game & Watch Gallery Advisor
1998 Game Boy Camera Also director and graphic designer.[13][self-published source]
1999 Super Smash Bros. Original Game Staff
2001 Super Smash Bros. Melee
Chee-Chai Alien Original Plan and Direction[14]
Sound (with Noriyuki Kitsuta)
Machop at Work Director
Kingler's Day
2003 Pokémon Channel Music producer
2004 Metroid: Zero Mission Special thanks
2006 Mother 3
Pokémon Ranger
2008 Pokémon Ranger: Shadows of Almia
Super Smash Bros. Brawl Music arrangements with various others, Senior Supervisors
2009 PokéPark Wii: Pikachu's Adventure Producer
2010 Pokémon Ranger: Guardian Signs Special thanks
2011 Pokédex 3D Producer
PokéPark 2: Wonders Beyond
2012 Pokémon Dream Radar
Pokédex 3D Pro
Kid Icarus: Uprising Special thanks
2013 Pokémon X & Y
2014 Pokémon Omega Ruby and Alpha Sapphire
Super Smash Bros. for Nintendo 3DS and Wii U Music arrangements with various others, Senior Supervisors
Pokémon Art Academy Pokémon Trading Card Development
2016 Great Detective Pikachu Producer
Pokémon Sun & Moon Special thanks
2017 Pokémon Ultra Sun and Ultra Moon
2018 Super Smash Bros. Ultimate Music arrangements with various others

References[]

  1. ^ Jump up to: a b Tanaka, Hirokazu. "Biography". HirokazuTanaka.com. Retrieved 5 September 2014.
  2. ^ Jump up to: a b c Hadfield, James (14 November 2017). "The music you didn't realize you grew up with: Chip Tanaka's 8-bit revolution". The Japan Times. Tokyo. Retrieved 15 November 2017.
  3. ^ Jump up to: a b Tanaka, Hirokazu (25 September 2002). "Shooting from the Hip: An Interview with Hip Tanaka". Gamasutra (Interview). Interviewed by Brandon, Alexander. Informa. Retrieved 5 September 2014.
  4. ^ Jump up to: a b Greening, Chris. "Hirokazu Tanaka Profile". Video Game Music Online. Retrieved 5 September 2014.
  5. ^ Jump up to: a b c d e f g h i j k Tanaka, Hirokazu (November 22, 2014). Hirokazu Tanaka on Nintendo Game Music, Reggae and Tetris | Red Bull Music Academy (YouTube video: lecture) (in English and Japanese). Tokyo.
  6. ^ Jump up to: a b "Diggin' in the Carts". Red Bull Music Academy. Archived from the original on October 1, 2014. Retrieved September 23, 2014.
  7. ^ Tanaka, Chip (September 8, 2019). "Thunder Dub". Bandcamp.
  8. ^ Itoi, Shigesato (June 16, 2003). "『MOTHER』の音楽は鬼だった。" [Music of "MOTHER" was a demon]. 1101.com (in Japanese). Archived from the original on July 14, 2014. Retrieved July 5, 2014. Translation
  9. ^ "Chip Tanaka to release first full solo album". Video Game Music Online. Retrieved 15 November 2017.
  10. ^ "Domingo". Bandcamp. Retrieved September 2, 2020.
  11. ^ "Hirokazu Tanaka's Lost Tapes Album Consists of Game Demo Tracks". Siliconera. Retrieved March 30, 2021.
  12. ^ "「めざせポケモンマスター」の最初期デモなどを収録。田中宏和氏のデモ音源を集めたCD「Lost Tapes」が発売決定". GAME Watch. Retrieved March 30, 2021.
  13. ^ Nintendorkus (November 11, 2006). Game Boy Camera - Credits (YouTube video). Retrieved September 2, 2020.
  14. ^ "「MOTHER」からポケモンアニメ音楽そして「ちっちゃいエイリアン」田中宏和氏インタビュー 【後編】". Game WATCH. Retrieved March 30, 2021.

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