Hogan's Alley (video game)

From Wikipedia, the free encyclopedia

Hogan's Alley
Hogan's Alley Cover.jpg
REV-A boxart
Developer(s)Nintendo R&D1[citation needed]
Intelligent Systems[4]
Publisher(s)Nintendo
Director(s)Shigeru Miyamoto[5]
Designer(s)Shigeru Miyamoto[5]
Composer(s)Hirokazu Tanaka
Platform(s)Famicom/NES
Arcade (Nintendo VS. System)
ReleaseFamicom/NES
  • JP: June 12, 1984
  • NA: October 18, 1985
  • EU: December 15, 1987
Arcade (Vs. Hogan's Alley)
Genre(s)Light gun shooter
Mode(s)Single Player

Hogan's Alley[a] is a light gun shooter video game by Nintendo, released for the Nintendo Entertainment System in 1984 and then the arcade Nintendo VS. System in 1985. It was one of the first games to use a light gun as an input device. The game presents players with "cardboard cut-outs" of gangsters and innocent civilians. The player must shoot the gangs and spare the innocent people.

Basis[]

Hogan's Alley was a shooting range on the grounds of the Special Police School at Camp Perry, a training facility for the National Guard of the United States. The Special Police School closed during World War II. In 1987, approximately three years after the release of the video game Hogan's Alley, the FBI Academy in Quantico, Virginia established a small, simulated city called Hogan's Alley to serve as a venue for training operations.

Description[]

A wall round of Hogan's Alley. The middle target is a gangster who must be shot; the lady and policeman to either side must be left alone.

The game begins with three cardboard cutouts moving into position against a blank wall and turning to face the player. The cutouts display a mixture of gangsters and innocent/friendly people; the player must react quickly and shoot only the gangsters. In later rounds, the backdrop changes from the blank wall to a city block, with some cutouts already exposed as they emerge into view. The player is confronted with five cutouts in each of these latter rounds.

After five rounds apiece in the wall and city block, a bonus round is played. Here, the player has a limited supply of ammunition with which to shoot up to ten tin cans thrown from one side of the screen, trying to bounce them onto ledges at the opposite side for points. After this round, the player returns to the wall rounds and the game continues at an increased speed.

Shooting an innocent person, or failing to shoot a gangster, costs the player one life. No lives can be lost in the bonus round. When all lives are lost, the game is over.

The game is available on the Nintendo Entertainment System and as a Nintendo VS. System Game Pak, which was installed into VS. System Arcade cabinets, both upright and the "Red Tent" Cocktail.[6][citation needed] The controls consist of a single light gun. This was a rather novel input device for a game of its time and added to its appeal.

In the United States, Hogan's Alley released on the Nintendo Entertainment System in 1985 as one of the original 18 launch titles for the system. Here, there are three modes: "Hogan's Alley A" (the blank wall), "Hogan's Alley B" (the town), and "Trick Shot" (shooting soda cans to bounce them onto ledges).

Ports[]

The game was included as part of an April Fools joke on IGN. The announcement said that the game would be ported to the Nintendo DS as part of the Classic NES Series using the touch screen as a substitute for the light gun. The announcement was only a prank. Parts of the game do, however, appear in form of touch screen-controlled microgames in WarioWare: Touched!, one of which is a longer microgame, and the game soundtrack is also unlockable for listening. While the game never made it to the Wii Virtual Console, it was released to the subsequent Wii U Virtual Console on January 7, 2016 in North America.[7]

Reception[]

By November 1985, Vs. Hogan's Alley had topped the US RePlay arcade charts.[8] In Europe, it had become a very popular arcade game by 1986.[9]

Computer and Video Games magazine gave the arcade version a generally positive review, calling it "a pleasant change" from the space shooters popular in arcades at the time, but noted the gameplay is similar to Sega's Bank Panic which released the same year and that it may not appeal to everyone.[3] Mike Roberts and Eric Doyle of Computer Gamer magazine gave the arcade game a positive review, praising the realistic gun controller.[10] Computer Gaming World named Hogan's Alley as 1988's Best Target Game for the Nintendo Entertainment System, calling it "an entertaining variation on the theme".[11]

Legacy[]

Digital artist Cory Arcangel hacked the Hogan's Alley game to produce "I Shot Andy Warhol," an art piece that replaces the game's targets with images of Andy Warhol.[12]

Cameos[]

WarioWare, Inc. Series[]

  • WarioWare, Inc.: Mega Microgame$: One of 9-Volt's classic Nintendo microgames is based on Hogan's Alley. Shoot the villains, but spare the innocents.
  • WarioWare, Inc.: Mega Party Game$: This cameo is also same as the cameo in the original WarioWare, Inc.: Mega Microgame$ (above)
  • WarioWare: Touched!:
    • One of 9-Volt's classic Nintendo microgames is based on Hogan's Alley. Tap the crooks to defeat them, but don't shoot the innocents.
    • The boss of 9-Volt's microgames is based on the Trick Shot mode of Hogan's Alley. Keep the cans up in the air until they land on the small platforms. When the big oil cans appear, hit them until they explode, revealing classic Nintendo hardware.
    • One of the unlockable Toy Room toys is a record player. One of the songs is Hogan's Alley Trick Shot music, that turns into a remixed version.

Super Smash Bros. Series[]

Notes[]

  1. ^ Japanese: ホーガンズアレイ, Hepburn: Hōganzu Arei

References[]

  1. ^ Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 128. ISBN 978-4990251215.
  2. ^ "Hogan's Alley (Registration Number PA0000260315)". United States Copyright Office. Retrieved May 6, 2021.
  3. ^ Jump up to: a b "Arcade Action: Hogan's Alley". Computer and Video Games. No. 47 (September 1985). August 16, 1985. p. 119.
  4. ^ "Engaged Game Software". Intelligent Systems. Archived from the original on April 10, 2014. Retrieved September 14, 2009.
  5. ^ Jump up to: a b Yamashita, Akira (January 8, 1989). "Shigeru Miyamoto Interview: Profile of Shigeru Miyamoto". Micom BASIC (in Japanese) (1989–02). Famicom (as director & game designer) - Hogan’s Alley, Excitebike, Super Mario Bros., The Legend of Zelda, Wild Gunman, Duck Hunt, Devil World, Spartan X
  6. ^ "Nintendo Vs. Unisystem Nintendo Vs. Dualsystem Arcade Manuals, PPU, PCB info, daughter board info, Nintendo Vs. Instruction Cards, game info". www.johnsarcade.com.
  7. ^ "Hogan's Alley for Wii U - Nintendo Game Details".
  8. ^ "RePlay: The Players' Choice". RePlay. Vol. 11 no. 2. November 1985. p. 6.
  9. ^ Edgeley, Clare (December 16, 1986). "Arcade Action". Computer and Video Games. No. 63 (January 1987). United Kingdom: EMAP. pp. 138–9. ISSN 0261-3697.
  10. ^ Roberts, Mike; Doyle, Eric (November 1985). "Coin-Op Connection". Computer Gamer. No. 8. pp. 26–7.
  11. ^ Kunkel, Bill; Worley, Joyce; Katz, Arnie (November 1988). "Video Gaming World" (PDF). Computer Gaming World. No. 53. p. 55. Retrieved April 23, 2016.
  12. ^ "Interview with Cory Arcangel". Seeing Double: Emulation in Theory and Practice. Guggenheim Museum and Langlois Foundation for Art, Science, and Technology. January 1, 2004. Retrieved January 27, 2012.

External links[]

Retrieved from ""