Mass Effect (video game)
Mass Effect | |
---|---|
Developer(s) | BioWare[a] |
Publisher(s) |
|
Director(s) | Casey Hudson |
Designer(s) | Preston Watamaniuk |
Programmer(s) | David Falkner |
Artist(s) | Derek Watts |
Writer(s) | Drew Karpyshyn |
Composer(s) |
|
Series | Mass Effect |
Engine | Unreal Engine 3 |
Platform(s) |
|
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Mass Effect is a 2007 action role-playing video game developed by BioWare and originally released for the Xbox 360. It is the first game in the Mass Effect series and takes place within the Milky Way galaxy in the year 2183, where civilization is threatened by a highly advanced machine race known as the Reapers. The player assumes the role of Commander Shepard, an elite human soldier who must stop a rogue agent from carrying out the Reapers' galactic invasion. The game requires the player to complete multiple quests that generally involve space exploration, squad and vehicular combat, and interaction with non-player characters.
Planned as the first chapter of a trilogy from the very beginning, Mass Effect was developed over the course of three and a half years and uses the Unreal Engine 3 as a groundwork. It was designed so that the player would assume the role of a central character that could make important decisions and impact the story of the game in numerous ways. The combat was designed to offer the tactics and customization of a role-playing game, but through a simpler and real-time third-person shooter interface. In 2008 and 2009, two downloadable content packs that introduced new missions to the base game were released.
Mass Effect received critical acclaim from video game publications and sold more than one and a half million copies by January 2008. Critics praised the game's interactive storytelling and cinematic design, but criticized its unbalanced combat mechanics and poor artificial intelligence. The game received several year-end awards, including Best RPG at the 2007 Spike Video Game Awards and Roleplaying Game of the Year at the 2008 Interactive Achievement Awards. Mass Effect was ported to the Microsoft Windows and PlayStation 3 platforms in 2008 and 2012, respectively. It was followed by Mass Effect 2 in 2010 and Mass Effect 3 in 2012. In 2021, Mass Effect was remastered as part of the Mass Effect Legendary Edition.
Gameplay[]
Mass Effect is a single-player action role-playing game in which the player takes the role of Commander Shepard from a third-person perspective.[1] Shepard's gender, appearance, military background, combat-training and first name are determined by the player before the game begins.[2] There are six different character classes for the player to choose from and each of them have different talents that provide enhanced combat capabilities.[3] For example, the Soldier class is trained in weapon damage and has improved health, while the Sentinel class is trained in protecting and healing allies.[3] At one point in the game, players may evolve their base class talent into one of two specializations, which depend on the class chosen by the player.[3] Although any class can use any weapon type, each class is only effective with the weapons they are trained in.[4]
The game's overworld is a galaxy map that the player can explore to find and complete quests. Most of the quests that progress the story consist of combat missions, while optional quests generally involve the player gathering items or interacting with non-player characters. As the player progresses throughout the game, six squad members become available, each with their own talents that can be developed.[1] Experience points are gained in multiple ways, such as completing quests, defeating enemies, or finding and collecting items around the environment.[5] Each time a sufficient amount of experience is obtained, the player "levels up" and is awarded a number of Talent Points that can be used to develop talents for both Shepard and the members of the squad.[5] Each talent has 12 ranks that can be unlocked, with each rank costing one Talent Point.[3]
The player's primary mode of transportation is a starship which serves as Shepard's base of operations.[6] Aboard the ship, the player can interact with the squad members, buy new equipment, and travel to numerous planetary systems. Although the game features a large number of planets for the player to examine, only a few of them can actually be landed on and explored.[1] Some of them can also be surveyed to search for valuable resources and quest-relevant items.[6] Upon landing on a planet, the player can traverse on foot or by using an all-terrain infantry fighting vehicle called the M35 Mako. Most of the game's main quests are geared toward on-foot combat, but some segments may feature combat requiring the use of the M35 Mako. In contrast, secondary quests usually require the player to explore free-roam uncharted worlds with the vehicle.[6] Equipment items, which include armor, weapon, and ammunition upgrades, can be found around the environment or purchased from merchants in settlements.[7]
Combat[]
Combat in Mass Effect is squad-based and two squad members accompany the player on the battlefield.[8] The player has direct control of Shepard while the squad members are controlled by the game's artificial intelligence.[1] Battles take place in real-time, but the player can pause the action at any time to calmly target enemies and select different talent abilities for the squad members to use.[1] The game uses an over the shoulder perspective akin to a third-person shooter, and features a cover system which allows players to strategically hide behind objects while fighting enemy forces.[1] The player may also issue orders to the squad members, such as sending them to take cover behind an object, scout ahead, regroup, or focus their fire on a designated target.[4]
Weapons range from pistols to shotguns, assault rifles, and sniper rifles.[4] Although all of them have unlimited ammunition, they overheat if fired continuously for prolonged periods.[8] In addition, the player can use grenades which latch onto targets or flat surfaces to be remotely detonated.[4] Shepard and the squad members are protected by a health bar and damage-absorbing shields. The health bar only takes damage once the shields have been destroyed, but environmental hazards like heat or toxic agents may directly affect the health bar if they are not negated entirely by wearing appropriate armor.[6] The health bar can be restored with the use of items called Medi-gels, while shields automatically regenerate when not taking fire for a brief period. Some talents and equipment items can improve the healing rate or shield regeneration.[3] The player can revive fallen squad members with the use of the Unity talent. However, if Shepard dies, the player must start the game again from the last saved point.[3]
Dialogue and morality[]
During conversations with characters, Mass Effect employs a radial command menu, called Dialogue Wheel, where the player's dialogue options depend on wheel direction.[5] The left side of the wheel is normally reserved for options that will continue the conversation in depth, while options on the right side tend to move the conversation towards completion. Responses at the top are generally more polite and selfless, while those at the bottom are more aggressive and hostile.[5] Dialogue choices impact how others react to Shepard and affect the player's chosen morality. Morality is measured by Paragon (charm) and Renegade (intimidate) points. These points allow the player to develop talents that affect the availability of new special Paragon and Renegade dialogue options with significant impact in the game.[9]
Synopsis[]
Setting and characters[]
Mass Effect is set within the Milky Way galaxy in the year 2183 where interstellar travel is possible through the use of mass transit devices called Mass Relays, a technology believed to have been built by an extinct alien race known as the Protheans.[10] The term "Mass Effect" is defined as a form of mass-negating technology, allowing the creation of physics phenomena, like artificial gravity or FTL travel.[11] A conglomerate body of governments known as the Citadel Council controls a large percentage of the galaxy and is responsible for maintaining law and order among races of the galactic community.[12] Races that belong to the Citadel Council include humans, asari, salarians, and turians. Other alien races seen in the game include the reptilian krogan, the environmental suited quarians, and a hostile race of networked artificial intelligences called geth. Humanity is represented by the Systems Alliance, an organized body that joined the galactic community in 2157.[13]
The protagonist of the game is Commander Shepard (voiced by Mark Meer or Jennifer Hale), a graduate of the Systems Alliance special forces program and a candidate to become the first human member of the Special Tactics and Reconnaissance (Spectre) force, agents given broad authority by the Citadel Council to protect the galaxy. Shepard's squad members include human Systems Alliance marine Kaidan Alenko (Raphael Sbarge), human Systems Alliance soldier Ashley Williams (Kimberly Brooks), turian Citadel Security officer Garrus Vakarian (Brandon Keener), krogan mercenary Urdnot Wrex (Steven Barr), quarian mechanic Tali'Zorah (Ash Sroka), and asari exoarchaeologist Liara T'Soni (Ali Hillis). Other characters include SSV Normandy captain David Anderson (Keith David) and SSV Normandy's pilot Jeff "Joker" Moreau (Seth Green).[14]
Plot[]
Shepard and Kaidan are sent to the human colony of Eden Prime to recover an unearthed Prothean beacon. They repel an attack by the geth, rescuing Ashley in the process. Saren Arterius, a rogue turian Spectre, activates the beacon before escaping. Shepard reaches the beacon and receives a vision of war and death. The SSV Normandy and its crew are summoned by Ambassador Donnel Udina to the Citadel Station, but Shepard is unable to convince the Citadel Council of Saren's treason without solid evidence. Shepard rescues Tali, who possesses a recording of a conversation between Saren and asari Matriarch Benezia. The two discuss their victory while also mentioning an artifact called the "Conduit" and the return of the Reapers, a highly advanced machine race of synthetic-organic starships believed to eradicate organic civilizations every 50,000 years. The Council revokes Saren's Spectre status and makes Shepard the first human Spectre. Shepard is given command of the Normandy by Anderson, and begins to follow leads provided by him and Udina in pursuit of Saren.
On the planet Therum, Shepard rescues Benezia's daughter Liara T'Soni, who joins Shepard's squad; she provides Shepard with better understanding of the vision from the beacon. On the colony of Feros, Shepard acquires the ability to comprehend and interpret the images seen in the vision from a former subordinate of Benezia, and learns that Saren's flagship, Sovereign, possesses unique mind-control capabilities. On the world of Noveria, Shepard tracks down and defeats Benezia, who reveals that she and Saren are being indoctrinated by Sovereign. Meanwhile, the Council informs Shepard that a salarian infiltration unit has uncovered Saren's main base on Virmire. Upon arrival, Shepard learns that Saren has discovered a cure for the krogan genetic disease, the Genophage, and plans to breed an army of krogan warriors. Wrex confronts Shepard over whether to destroy it, which results in him either standing down or being executed. Shepard then assists the salarians in destroying the base by planting a bomb in it. Inside, Shepard is confronted by Sovereign, who reveals itself to be a Reaper.
Sovereign reveals that the Reapers remain outside the galaxy waiting for organic life to develop and discover the Mass Relays, before harvesting them when they reach their peak of advancement. Afterwards, Shepard must choose between saving Ashley or Kaidan, who have both been pinned down. Shepard also encounters Saren, who claims that his allegiance to Sovereign will save organic life forms by demonstrating their usefulness to the Reapers. On the Normandy, Liara pinpoints the Conduit's location: a Prothean world known as Ilos. There, Shepard learns from a Prothean virtual intelligence (VI) named Vigil that the Citadel is actually an enormous Mass Relay that the Reapers use to invade the galaxy. During the last extinction cycle, a few Protheans survived on Ilos via cryopreservation and then re-entered the Citadel via the Conduit, a reverse-engineered miniature Mass Relay disguised aboard the station as a statue. The Protheans sabotaged the Citadel to prevent the Reapers from remotely activating it, which Saren plans to undo in order to trigger the Reaper invasion.
After fighting through geth forces at the Conduit, Shepard confronts Saren at the Citadel. Saren is either killed by Shepard or commits suicide depending on Shepard's actions. The Destiny Ascension, the Citadel's flagship with the Council on board, then requests assistance; Shepard must either risk heavy human casualties to save them or sacrifice the Destiny Ascension to allow Alliance reinforcements to concentrate on Sovereign. Sovereign then reanimates Saren's corpse to attack Shepard, while fighting off Citadel forces. Eventually, Saren's corpse is destroyed, incapacitating Sovereign and allowing it to be dispatched by the Alliance. For prevailing, humanity is either invited to join the Council if it was saved, or becomes its new leader if it was left to perish. Regardless, Shepard can nominate either Anderson or Udina to this new leadership position before leaving the proceedings, vowing to end the Reaper threat.
Development[]
Mass Effect was developed by BioWare and directed by Casey Hudson, who previously directed BioWare's 2003 title Star Wars: Knights of the Old Republic.[15] Preproduction of the game began in early 2004, shortly after the Microsoft Windows version of Knights of the Old Republic was released.[16] As the development team was already experienced with the Xbox console, they decided to develop the game originally for its successor, the Xbox 360, due to its improved processing power and development tools.[16] A total of 130 people were involved in the development of the game and the first six to eight months were spent conceiving how the game would look.[17] Mass Effect uses the Unreal Engine 3 as a groundwork, but on top of that the team developed additional components for advanced digital actors, space exploration, and squad combat, resulting in BioWare's largest programming project at the time.[16] During the game's three- to four-year development cycle, most of the time had been devoted to the development of these technologies.[16]
Because BioWare wanted to create a memorable story, Mass Effect was envisioned as the first chapter of a trilogy from the very beginning, and having a considerable technological basis would help shorten the development cycle of its future sequels.[16] Instead of designing a role-playing game where the player would control a blank protagonist, the developers wanted players to assume the role of a central character that would have to make important decisions.[15] According to Hudson, this approach would allow them to create a unique "level of intensity and cinematic power", while at the same time give the player the same role-playing customization as previous BioWare games.[18] Choices and consequences were a high priority, as developers did not want players to follow a pre-determined path.[19] Due to the game's numerous dialogue options, the dialogue wheel was created to help players identify which responses belong to certain emotions.[20] The use of digital actors allowed developers to create conversations where characters would speak by using facial expressions and body movement.[21]
Hudson explained that they wanted to evolve the pseudo-turn-based combat of Knights of the Old Republic into a real-time third-person shooter interface.[22] The combat was meant to offer the tactics and customization of a role-playing game, but through a simpler and more intuitive user interface.[18] It was also designed so that players would not need to press many buttons to pull off the squad's different attack combinations.[23] The team worked closely with Microsoft on several elements of the interface to make sure the combat was tactical enough,[24] and went through a lot of trial and error to balance the combat between role-playing game and shooter.[24]
Creating a great sense of discovery was a major goal. Developers wanted the game to feature an actual galaxy that could be explored beyond the core story locations.[16] A very large team manually built several parts of the galaxy, and they were able to expand the playable space significantly by using internally developed tools.[25] Classic space exploration games such as Starflight and Star Control were cited as a major inspiration.[26] These encouraged the team to create the M35 Mako for exploring the game's uncharted worlds and develop game mechanics to survey planets from space.[27] Star Control II would also be an inspiration for their writing and character design.[28]
Drew Karpyshyn, who previously served as a senior writer for Knights of the Old Republic, was the lead writer for Mass Effect.[29] Despite the fact that each of the game's planets had one primary writer, all of the writers involved in the production had to review each other's work and offer criticism. This process of collaborative feedback and individual effort is common at BioWare, and it behooved Karpyshyn to make sure the style was consistent across all different areas.[29] One of the biggest challenges the writers faced was the amount of volume they were required to write to support the game's multiple dialogue paths and story outcomes.[29] It took them three years to get everything into the game, which featured about 400,000 words and more than 20,000 lines of spoken dialogue.[29][30] According to Karpyshyn, this is roughly the equivalent of 20 movies or 4-5 full novels.[30]
Films such as Star Wars, Alien, Star Trek II: The Wrath of Khan, Blade Runner, Starship Troopers, and especially Final Fantasy: The Spirits Within, were major influences on the atmosphere and artistic qualities of the game.[16][31][32] The team chose Jack Wall, who also penned the music for BioWare's 2005 title Jade Empire, as the main composer of Mass Effect due to his ability to produce a wide range of musical styles.[16] Hudson had a clear idea of what kind of music he wanted in the game, but gave Wall certain artistic freedom to express himself.[33] According to Wall, the main vision was to "marry the electronic instrument palatte [sic] of the late 70's/early 80's with more organic elements."[34] Wall had never written this style of music before,[34] but composer Sam Hulick helped him develop the electronic sound on a classic orchestral foundation.[16] By the end of the project, composers Richard Jacques and David Kates joined Wall and Hulick to finish the score on time.[35] While a total of 110 minutes of music was written for the game, all in-game and cinematic music was crafted as multiple stems to maximize their use and variety.[35] The game went gold on October 22, 2007.[36]
Marketing and release[]
Mass Effect was officially announced at the X05 trade show in Amsterdam on October 4, 2005, as an Xbox 360 exclusive.[21][37] In May 2006, a demo of the game was presented at the Electronic Entertainment Expo (E3) and subsequently won Best Role Playing Game at the Game Critics Awards.[38][39] IGN editors awarded the game for Best Graphics Technology and Most Innovative Design at their Best of E3 2006 Awards.[40][41] They also listed it as one of the most anticipated games of 2007.[42] New features of the game were detailed at the X06 trade show in Barcelona in September 2006,[43] while the first hour of gameplay was shown at the Game Developers Conference in San Francisco in March 2007.[44] Mass Effect was then presented at E3 in July 2007, where it received Game Critics Awards for Best Console Game and Best Role Playing Game,[45] and at the Games Convention in Leipzig, Germany in August 2007.[46] The game's release date was announced on August 30, 2007.[47] If the game was pre-ordered at certain retailers in Australia, players could receive a complimentary bonus disc which included a five-minute behind-the-scenes documentary, tracks from the game's soundtrack, and a number of trailers.[48]
Mass Effect was released for the Xbox 360 on November 20, 2007, in North America.[49] However, the street date was broken in Australia on November 16, 2007, by EB Games, which received copies of the game early and took it as a sign to begin distributing.[50] The game was released in both Standard and Limited Collector's Edition format. The Limited Collector's Edition included a bonus disc of exclusive Mass Effect background material, a soundtrack, and design galleries featuring more than 600 pieces of artwork with full audio commentaries.[51] A soundtrack album titled Mass Effect Original Soundtrack, which features 37 tracks of the game and covers a duration of 1:15:59, was released in conjunction with the game.[52] The album includes the song "M4 (Part II)" by Canadian electronic rock band Faunts, which is featured in the game during the end credits.[53]
A Microsoft Windows version ported by Demiurge Studios was released on May 28, 2008. This version features optimized controls designed specifically for personal computers, high-resolution graphics, a new user interface, and other minor changes.[54] BioWare initially intended to use SecuROM, a digital rights management software which would require online activation after installation and additional authentication checks every ten days. However, the company ultimately decided not to use it after listening to criticism from fans.[55] In 2012, Mass Effect was ported to Sony's PlayStation 3 console by Edge of Reality, featuring lighting and visual effects improvements.[56] It was released digitally on the PlayStation Network and as part of the Mass Effect Trilogy compilation.[56] In 2015, Mass Effect was added to the list of backward compatible Xbox 360 games on Xbox One.[57] In 2021, Mass Effect was remastered as part of the Mass Effect Legendary Edition.[58]
Downloadable content[]
Mass Effect features two downloadable content packs. The first pack, Bring Down the Sky, was released as a paid download for the Xbox 360 on March 10, 2008, and as a free download for Microsoft Windows on May 28, 2008.[59] The pack is included in the PlayStation 3 version of the game, which was released on December 4, 2012.[60] Bring Down the Sky introduces a new mission where the player must explore an asteroid using the Mako and prevent it from striking an Earth-like planet. It also includes a new alien race and additional side-quest content.[61] According to BioWare, the adventure takes 90 minutes to complete.[59] Ryan Geddes of IGN highlighted the pack's included extras and "stunning" visuals,[61] while Dan Whitehead of Eurogamer criticized its lack of narrative weight and reuse of outpost maps that are also available in the base game.[62] Bring Down the Sky was remastered as part of Mass Effect Legendary Edition.[58]
The second pack, Pinnacle Station, was developed by Demiurge Studios.[63] It was released as a paid download for the Xbox 360 and as a free download for Microsoft Windows on August 25, 2009.[60][64] The pack introduces a training facility where the player can compete in eight virtual reality combat scenarios, divided into four different game types like Deathmatch and Capture the flag.[64] After beating the combat scenarios, the player needs to complete four more to unlock a special survival mode, which is the same as the previous survival challenges but requires players to last five minutes.[64] Pinnacle Station was not included in the Mass Effect Legendary Edition of the game due to a loss of its source code.[65]
Reception[]
Critical response[]
Aggregator | Score |
---|---|
Metacritic | 89/100 (PC)[66] 85/100 (PS3)[67] 91/100 (X360)[68] |
Publication | Score |
---|---|
1Up.com | A[69] |
CVG | 9/10[70] |
Edge | 7/10[71] |
Eurogamer | 8/10[72] |
Game Informer | 9.75/10[73] |
GamePro | 4.75/5[74] |
GameSpot | 9/10 (PC)[75] 8.5/10 (X360)[1] |
GameSpy | [76] |
GameTrailers | 9.6/10[77] |
IGN | 9.2/10 (PC)[78] 9/10 (PS3)[79] 9.4/10 (X360)[80] |
Maximum PC | 9/10[81] |
OXM (US) | 10/10[82] |
GameCritics.com | 10/10[83] |
Upon release, Mass Effect received critical acclaim from video game publications.[68] The game's interactive storytelling and cinematic design were highlighted very positively, while the combat and vehicle navigation were generally seen as the game's weakest features.[1][73][80] Kevin VanOrd of GameSpot described Mass Effect as "a great game with moments of brilliance and a number of small but significant obstacles that hold it back from reaching its true potential."[1] Similarly, IGN's Erik Brudvig considered it greater than the sum of its parts, stating that although Mass Effect features numerous technical issues, most of the game "is so expertly delivered that it can transcend its weaknesses."[80]
Writing for Game Informer, Andrew Reiner said that the game's interactive storytelling encourages replay and that its detailed story "makes the relationships feel real—you care about your crew, and you really feel like you have a voice that resonates throughout the galaxy."[73] Alex Dale of CVG stated similar pros, stating that "never before has storytelling been so competently ingrained into a videogame, and never before has a player had so much freedom to dictate the course of a linear storyline."[70] Similar praise was given to the game's detailed character models, facial animations, and voice acting.[1][77] Jennifer Tsao of 1UP.com felt the digital actors evoked real-life expressions, but admitted that the lip sync had some issues.[69] Although the visuals were credited for their dramatic set pieces and evocative soundtrack, critics noted the game's inconsistent frame rate and long loading times.[1][72]
Cameron Lewis of GamePro praised the game's story, depth, and presentation,[74] while Paul Curthoys of Official Xbox Magazine remarked that the game "bothers with emotions and moments that most games don't concern themselves with", describing it as "a great science-fiction novel in video game form."[82] In contrast, Edge concluded that the space opera setting failed to provide "the myth and exotica to adequately follow Star Wars".[71] The publication also criticized the cast of characters and overall tone, saying that Mass Effect "strives so hard to be taken seriously that it winds up feeling relentlessly dour."[71] Kristan Reed of Eurogamer noted the game's slow start and overwhelming setting, observing that it would confuse players before they know what the main game is about.[72]
The combat was generally criticized for its unbalanced mechanics and poor artificial intelligence of the squad members.[73][80] Edge commented that the game's role-playing elements did not blend well with its action,[71] while IGN criticized the squad mechanics for not having enough weight, stating that the squad members "are quite often no more useful than cannon fodder to draw the enemy away from you."[80] The inventory management was also a subject of criticism, with 1UP.com describing it as painful and tedious.[69] The galaxy exploration was favorably compared to the 1986 adventure game Starflight and the number of optional missions was highlighted positively,[70][76][83] but the Mako sections were disparaged for their rocky planetary design and clumsy combat mechanics.[1] The Microsoft Windows and PlayStation 3 versions of the game received similar criticism to the Xbox 360 version.[75][78][79]
Sales[]
In the United States, Mass Effect debuted at #6 on The NPD Group's video game sales chart for November 2007, with sales of 473,000 copies.[84] The simExchange had previously forecast 328,000 sales for the period.[85] By the following month, the game was absent from NPD's top 10.[86] Mass Effect proceeded to sell over one million units worldwide within fewer than three weeks on shelves, according to Microsoft vice president Jeff Bell.[85] Sales rose to 1.6 million copies after six weeks of availability,[87] and VentureBeat's Dean Takahashi noted in March 2008 that the game was "expected to cross 2 million in sales, generating an estimated $120 million".[88] In November 2008, the game's Xbox 360 version received a "Gold" certification from the Entertainment and Leisure Software Publishers Association, indicating lifetime sales of at least 200,000 copies in the United Kingdom.[89] In April 2011, it was reported that both Mass Effect and its sequel have combined sold more than seven million units worldwide.[90]
Accolades[]
Mass Effect received several year-end awards, including Best RPG at the 2007 Spike Video Game Awards,[91] Roleplaying Game of the Year at the 11th Annual Interactive Achievement Awards,[92] and Best RPG at the IGN Best of 2007 Awards.[93] In addition, The New York Times selected Mass Effect as its Game of the Year.[94] In 2008, IGN editors ranked the game number 1 on their list of Top 25 Xbox 360 games.[95]
List of awards and nominations | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Controversy[]
Mass Effect has an optional subplot where the player can develop a romantic relationship with a non-player character. If the relationship becomes more intimate, a cutscene containing partial nudity and sexual activity is shown. The scene first came under scrutiny in an article by neoconservative blogger Kevin McCullough, who employed statements such as "Mass Effect can be customized to sodomise whatever, whomever, however, the game player wishes", and "with its over the net capabilities virtual orgasmic rape is just the push of a button away."[118] The article was criticized by the gaming community and long-time anti-obscenity campaigner Jack Thompson, who said that "this contrived controversy is absolutely ridiculous."[119] Although McCullough ultimately issued an apology, he still considered the material offensive.[120]
Similarly, a Fox News program by Martha MacCallum discussed the sexual content of the game.[121] MacCallum stated that the game "leaves nothing to the imagination" and features the ability for players to "engage in full graphic sex."[122] Self-proclaimed psychology specialist Cooper Lawrence and video game journalist Geoff Keighley were also interviewed. Lawrence described sexual content in video games as teaching their active users to consider women as objects of desire valued solely for their sexuality. She added that the game's player character is a man who decides how many women he wants to be with.[121] Keighley focused on challenging the accuracy of her statements and asked her if she actually played the game, to which she responded "No".[121] BioWare's parent company Electronic Arts requested a correction from Fox News, but they simply responded that the company had been offered a chance to appear on the channel.[121]
After watching someone play the game for about two-and-a-half hours, Lawrence eventually retracted her earlier statements.[121] She added that she had been told the game was similar to pornography, and noted that she "has seen episodes of Lost that are more sexually explicit."[121] In the interim, largely as a reaction from an offended gaming community, her latest book attracted many customer reviews on Amazon which rated it one star out of five. Many of these reviews satirically noted that they had not read her book, but heard from someone else that the book was bad, and thus voted low.[121] Mass Effect was also banned in Singapore for a short time before it was lifted with an M18 rating. Censors in the country said that a scene with an alien and human female caressing was the main reason why the game was not allowed to be sold in video game stores.[123]
Sequel[]
Since Mass Effect was planned as the first chapter of a trilogy, development of a sequel began shortly before the game was released.[124] The sequel, entitled Mass Effect 2, was released for Microsoft Windows and Xbox 360 on January 26, 2010, and for PlayStation 3 on January 18, 2011. With the import of a completed saved game of the original Mass Effect, the player can impact the story of Mass Effect 2 in numerous ways.[125] The sequel was a critical success and received multiple year-end awards, including Game of the Year at the 2011 D.I.C.E. Awards and Best Game at the 2011 British Academy of Film and Television Arts Awards.[126][127]
Notes[]
- ^ Ported to Microsoft Windows by Demiurge Studios and to PlayStation 3 by Edge of Reality.
References[]
- ^ a b c d e f g h i j k l Kevin VanOrd (November 19, 2007). "Mass Effect Review". GameSpot. Archived from the original on January 14, 2016. Retrieved September 15, 2016.
- ^ Brad Anthony; Bryan Stratton; Stephen Stratton (November 23, 2007). "Start New Career". Mass Effect Prima Official Game guide. Prima Games. pp. 6–8. ISBN 978-0-7615-5408-0.
- ^ a b c d e f Brad Anthony; Bryan Stratton; Stephen Stratton (November 23, 2007). "Talents and Abilities". Mass Effect Prima Official Game guide. Prima Games. pp. 23–35. ISBN 978-0-7615-5408-0.
- ^ a b c d "Combat Details". Mass Effect (Instruction booklet). BioWare. Microsoft Game Studios. November 2007. pp. 12–16.CS1 maint: others in cite AV media (notes) (link)
- ^ a b c d "Playing the Game". Mass Effect (Instruction booklet). BioWare. Microsoft Game Studios. November 2007. pp. 6–9.CS1 maint: others in cite AV media (notes) (link)
- ^ a b c d Brad Anthony; Bryan Stratton; Stephen Stratton (November 23, 2007). "Transportation". Mass Effect Prima Official Game guide. Prima Games. pp. 15–17. ISBN 978-0-7615-5408-0.
- ^ "Equipment". Mass Effect (Instruction booklet). BioWare. Microsoft Game Studios. November 2007. pp. 17–18.CS1 maint: others in cite AV media (notes) (link)
- ^ a b Brad Anthony; Bryan Stratton; Stephen Stratton (November 23, 2007). "Command Structure". Mass Effect Prima Official Game guide. Prima Games. pp. 20–22. ISBN 978-0-7615-5408-0.
- ^ Brad Anthony; Bryan Stratton; Stephen Stratton (November 23, 2007). "Morality". Mass Effect Prima Official Game guide. Prima Games. pp. 13–14. ISBN 978-0-7615-5408-0.
- ^ BioWare. Mass Effect. Microsoft Game Studios.
Codex - Mass Relays: Mass relays are feats of Prothean engineering advanced far beyond the technology of any living species. They are enormous structures scattered throughout the stars, and can create corridors of virtually mass-free space allowing instantaneous transit between locations separated by years or even centuries of travel using conventional FTL drives.
- ^ BioWare. Mass Effect. Microsoft Game Studios.
Codex - Technology - Mass Effect Fields: Element zero can increase or decrease the mass of a volume of space-time when subjected to an electrical current. With a positive current, mass is increased. With a negative current, mass is decreased. The stronger the current, the greater the magnitude of the dark energy mass effect.
- ^ BioWare. Mass Effect. Microsoft Game Studios.
Codex - Citadel Council: The Council is an executive committee composed of representatives from the Asari Republics, the Turian Hierarchy, and the Salarian Union. Though they have no official power over the independent governments of other species, the Council's decisions carry great weight throughout the galaxy. No single Council race is strong enough to defy the other two, and all have a vested interest in compromise and cooperation.
- ^ BioWare. Mass Effect. Microsoft Game Studios.
Codex - Humanity and the Systems Alliance: The Systems Alliance is an independent supranational government representing the interests of humanity as a whole. The Alliance is responsible for the governance and defense of all extra-solar colonies and stations. Still, the Alliance was often disregarded by those on Earth until the First Contact War. While the national governments dithered and bickered over who should lead the effort to liberate Shanxi, the Alliance fleet struck decisively. Post-War public approval gave the Alliance the credibility to establish its own Parliament and become the galactic face of humanity.
- ^ "Credits". Mass Effect (Instruction booklet). BioWare. Microsoft Game Studios. November 2007. pp. 29–31.CS1 maint: others in cite AV media (notes) (link)
- ^ a b Erik Brudvig (January 19, 2007). "Mass Effect Interview (Page 1)". IGN. Archived from the original on February 3, 2015. Retrieved September 7, 2016.
- ^ a b c d e f g h i "Mass Effect: Interview with Casey Hudson". Xbox Gazette. August 21, 2007. Archived from the original on August 10, 2013. Retrieved September 8, 2016.
- ^ Andy Robinson (May 26, 2007). "Mass Effect". Computer and Video Games. Archived from the original on February 27, 2011. Retrieved February 27, 2011.
- ^ a b Amadeo Plaza (July 11, 2006). "Mass Effect Interview (Page 2)". Amped News Xbox 360. Archived from the original on February 9, 2007. Retrieved September 7, 2016.
- ^ Hilary Goldstein (August 28, 2007). "Mass Effect: Creating Commander Shepard". IGN. Archived from the original on January 30, 2016. Retrieved September 5, 2016.
- ^ Erik Brudvig (January 19, 2007). "Mass Effect Interview (Page 2)". IGN. Archived from the original on March 22, 2016. Retrieved September 7, 2016.
- ^ a b Douglass C. Perry (October 5, 2005). "X05: Mass Effect: Behind Closed Doors". IGN. Archived from the original on September 17, 2016. Retrieved September 17, 2016.
- ^ Hilary Goldstein; Erik Brudvig (August 2, 2007). "Mass Effect: Burning Questions". IGN. Archived from the original on September 19, 2014. Retrieved September 7, 2016.
- ^ Erik Brudvig (January 19, 2007). "Mass Effect Interview (Page 3)". IGN. Archived from the original on April 21, 2016. Retrieved September 7, 2016.
- ^ a b Greg Howson (September 21, 2007). "Mass Effect - the interview". The Guardian. Archived from the original on October 5, 2014. Retrieved September 4, 2016.
- ^ Amadeo Plaza (July 11, 2006). "Mass Effect Interview (Page 3)". Amped News Xbox 360. Archived from the original on February 9, 2007. Retrieved September 7, 2016.
- ^ John Gaudiosi (November 20, 2007). "Critically Acclaimed Mass Effect Powered by Unreal Engine 3". Unreal Engine. Archived from the original on November 26, 2020. Retrieved November 26, 2020.
- ^ Felipe Pepe (September 2019). The CRPG Book: A Guide to Computer Role-Playing Games. Bitmap Books. ISBN 978-1-9993533-0-8. Archived from the original on January 3, 2021. Retrieved November 26, 2020.
It's here that the spirit of games like Starflight and Star Control are felt in force. You can survey planets and asteroids for valuable minerals and relics, as well as land in a few of them with the Mako, an all-terrain vehicle, for side-quests that range from killing pirates, bandits and aliens to trying to negotiate with rebels or just hunting more relics and minerals.
- ^ Dominic Tarason (October 22, 2017). "DOS classics Star Control 1 & 2 hit Steam, but you might want to try this HD fan-remaster". PCGamesN. Archived from the original on October 22, 2017. Retrieved November 27, 2020.
- ^ a b c d Cam Shea (May 11, 2007). "Mass Effect: The Write Stuff - AU Interview (Page 1)". IGN. Archived from the original on September 19, 2014. Retrieved September 18, 2016.
- ^ a b Cam Shea (May 11, 2007). "Mass Effect: The Write Stuff - AU Interview (Page 2)". IGN. Archived from the original on September 18, 2016. Retrieved September 18, 2016.
- ^ "Unlimited Enabled: Mass Effect". Game Informer. No. 179. GameStop. March 2008. p. 24.
- ^ Luke Plunkett (June 28, 2011). "Mass Effect is Inspired by...Final Fantasy?". Kotaku. Archived from the original on February 26, 2018. Retrieved August 18, 2018.
- ^ Spence D. (November 19, 2007). "Jack Wall Feels The Mass Effect (Page 3)". IGN. Archived from the original on September 20, 2016. Retrieved September 20, 2016.
- ^ a b Spence D. (November 19, 2007). "Jack Wall Feels The Mass Effect (Page 3)". IGN. Archived from the original on September 20, 2016. Retrieved September 20, 2016.
- ^ a b Spence D. (November 19, 2007). "Jack Wall Feels The Mass Effect (Page 4)". IGN. Archived from the original on September 20, 2016. Retrieved September 20, 2016.
- ^ "Mass Effect Goes Gold". IGN. October 22, 2007. Archived from the original on September 18, 2016. Retrieved September 18, 2016.
- ^ David Clayman (October 4, 2005). "X05: BioWare Announces Mass Effect". IGN. Archived from the original on September 17, 2016. Retrieved September 17, 2016.
- ^ Charles Onyett (May 9, 2006). "E3 2006: Mass Effect Impressions". IGN. Archived from the original on November 30, 2014. Retrieved September 18, 2016.
- ^ Talmadge Blevins (2006). "2006 Winners". Game Critics Awards. Archived from the original on April 14, 2016. Retrieved October 3, 2016.
- ^ Charles Onyett; Jon Miller; Douglass C. Perry (May 19, 2006). "Xbox 360 Best of E3 2006 Awards (Page 3)". IGN. Archived from the original on January 15, 2013. Retrieved September 18, 2016.
- ^ Charles Onyett; Jon Miller; Douglass C. Perry (May 19, 2006). "Xbox 360 Best of E3 2006 Awards (Page 5)". IGN. Archived from the original on October 15, 2014. Retrieved September 18, 2016.
- ^ Douglass C. Perry; Jon Miller; Erik Brudvig (January 22, 2007). "Most Anticipated Games of 2007". IGN. Archived from the original on September 18, 2016. Retrieved September 18, 2016.
- ^ Douglass C. Perry (September 18, 2006). "X06: Mass Effect". IGN. Archived from the original on September 18, 2016. Retrieved September 18, 2016.
- ^ Hilary Goldstein; Erik Brudvig (January 22, 2007). "GDC 2007: Mass Effect - The First Hour". IGN. Archived from the original on September 19, 2014. Retrieved September 18, 2016.
- ^ Ryan Clements (July 31, 2007). "Game Critics Awards Winners Announced". IGN. Archived from the original on September 19, 2016. Retrieved September 19, 2016.
- ^ Erik Brudvig (August 23, 2007). "GC 2007: Mass Effect Progress Report". IGN. Archived from the original on September 19, 2016. Retrieved September 19, 2016.
- ^ Hilary Goldstein (August 30, 2007). "Mass Effect Dated". IGN. Archived from the original on September 19, 2016. Retrieved September 19, 2016.
- ^ Cam Shea (October 28, 2007). "Mass Effect AU Pre-Order Campaign". IGN. Archived from the original on September 19, 2016. Retrieved September 19, 2016.
- ^ Ryan Geddes (November 20, 2007). "You Can Have Mass Effect Now". IGN. Archived from the original on September 19, 2016. Retrieved September 19, 2016.
- ^ Patrick Kolan (November 15, 2007). "AU Retail Chain Sells Mass Effect Early". IGN. Archived from the original on September 19, 2016. Retrieved September 19, 2016.
- ^ Erik Brudvig (November 19, 2007). "Mass Effect Collector's Edition Review (Page 4)". IGN. Archived from the original on March 4, 2016. Retrieved September 19, 2016.
- ^ Spence D. (November 29, 2007). "Mass Effect Original Soundtrack (Page 1)". IGN. Archived from the original on September 6, 2016. Retrieved September 7, 2016.
- ^ Spence D. (November 29, 2007). "Mass Effect Original Soundtrack (Page 2)". IGN. Archived from the original on September 7, 2016. Retrieved September 7, 2016.
- ^ "Mass Effect to Land on PC in May 2008". GameSpy. February 19, 2008. Archived from the original on March 3, 2016. Retrieved September 20, 2016.
- ^ Kristen Salvatore (May 14, 2008). "BioWare fans have a Mass Effect". GamesRadar. Archived from the original on September 8, 2014. Retrieved September 20, 2016.
- ^ a b Ryan Warden (December 5, 2012). "Back to the Beginning: Bringing Mass Effect to PS3". PlayStation Blog. Archived from the original on September 5, 2015. Retrieved September 20, 2016.
- ^ Tom Phillips (November 7, 2016). "Mass Effect 2 and 3 now available on Xbox One backwards compatibility". Eurogamer. Archived from the original on November 7, 2016. Retrieved November 7, 2016.
- ^ a b Liana Ruppert (April 6, 2021). "What To Expect With Mass Effect Legendary Edition". Game Informer. Archived from the original on May 6, 2021. Retrieved May 16, 2021.
- ^ a b Erik Brudvig (February 25, 2008). "Mass Effect: Bring Down the Sky Interview". IGN. Archived from the original on February 16, 2013. Retrieved September 22, 2016.
- ^ a b Kate Cox (November 1, 2012). "Original Mass Effect Available For PS3 On December 4, Some DLC Included". Kotaku. Archived from the original on August 24, 2016. Retrieved September 22, 2016.
- ^ a b Ryan Geddes (March 10, 2008). "Mass Effect: Bring Down the Sky Impressions". IGN. Archived from the original on January 11, 2016. Retrieved September 22, 2016.
- ^ Dan Whitehead (March 25, 2008). "Mass Effect: Bring Down The Sky". Eurogamer. Archived from the original on March 21, 2016. Retrieved September 22, 2016.
- ^ Robert Purchese (August 27, 2009). "BioWare fixing Pinnacle Station bug". Eurogamer. Archived from the original on March 4, 2016. Retrieved February 14, 2021.
- ^ a b c Erik Brudvig (August 25, 2009). "Mass Effect: Pinnacle Station Review". IGN. Archived from the original on August 20, 2016. Retrieved September 23, 2016.
- ^ Liana Ruppert (February 2, 2021). "BioWare Explains Pinnacle Station DLC Exclusion From Mass Effect Legendary Edition, 'Heartbreaking'". Game Informer. Archived from the original on May 14, 2021. Retrieved June 5, 2021.
- ^ "Mass Effect". Metacritic. Archived from the original on June 9, 2016. Retrieved September 24, 2016.
- ^ "Mass Effect". Metacritic. Archived from the original on March 6, 2016. Retrieved September 24, 2016.
- ^ a b "Mass Effect". Metacritic. Archived from the original on April 11, 2016. Retrieved September 24, 2016.
- ^ a b c Jennifer Tsao (November 19, 2007). "Mass Effect". 1UP.com. Archived from the original on June 26, 2012. Retrieved September 24, 2016.
- ^ a b c Alex Dale (November 19, 2007). "Mass Effect Review". Computer and Video Games. Archived from the original on January 26, 2011. Retrieved January 26, 2011.
- ^ a b c d "Mass Effect". Edge. No. 183. Future Publishing. Christmas 2007. pp. 86–87. Archived from the original on June 4, 2011. Retrieved June 4, 2011.
- ^ a b c Kristan Reed (November 19, 2007). "Mass Effect Review". Eurogamer. Archived from the original on June 5, 2012. Retrieved September 24, 2016.
- ^ a b c d Andrew Reiner (November 2007). "Mass Effect Review". Game Informer. No. 175. GameStop. p. 151.
- ^ a b Cameron Lewis (November 19, 2007). "Mass Effect: The Best RPG of 2007". GamePro. Archived from the original on September 21, 2008. Retrieved September 21, 2008.
- ^ a b Chris Watters (May 30, 2008). "Mass Effect Review". GameSpot. Archived from the original on January 23, 2016. Retrieved October 1, 2016.
- ^ a b Gerald Villoria (November 19, 2007). "Mass Effect". GameSpy. Archived from the original on June 22, 2016. Retrieved October 1, 2016.
- ^ a b "Mass Effect". GameTrailers. Archived from the original on February 22, 2009. Retrieved February 22, 2009.
- ^ a b Jason Ocampo (May 27, 2008). "Mass Effect Review". IGN. Archived from the original on May 30, 2014. Retrieved October 1, 2016.
- ^ a b Colin Moriarty (December 10, 2012). "Mass Effect PS3 Review". IGN. Archived from the original on January 29, 2016. Retrieved October 2, 2016.
- ^ a b c d e Erik Brudvig (November 19, 2007). "Mass Effect Review". IGN. Archived from the original on September 24, 2016. Retrieved October 1, 2016.
- ^ "Mass Effect Review". Maximum PC. Future US. August 2008. p. 83.
- ^ a b Paul Curthoys (November 19, 2007). "Mass Effect review". Official Xbox Magazine. Archived from the original on October 6, 2011. Retrieved October 6, 2011.
- ^ a b Brad Gallaway (December 5, 2007). "Mass Effect – Review". GameCritics. Archived from the original on October 1, 2016. Retrieved October 1, 2016.
- ^ Brandon Boyer (December 14, 2007). "November Sees DS, Wii Swell, COD4, Mario, Assassin's Tops Charts". Gamasutra. Archived from the original on November 11, 2010. Retrieved November 11, 2010.
- ^ a b James Brightman (December 10, 2007). "Mass Effect Amasses One Million Copies Sold". GameDaily. Archived from the original on December 12, 2007. Retrieved December 12, 2007.
- ^ Mark Androvich (January 18, 2008). "NPD: $4.82 billion US game sales in December". GamesIndustry.biz. Archived from the original on January 18, 2008. Retrieved January 18, 2008.
- ^ James Brightman (January 3, 2008). "Xbox 360 Sells 17.7 Million, Halo 3 Reaches 8.1 Million". GameDaily. Archived from the original on January 4, 2008. Retrieved October 4, 2008.
- ^ Dean Takahashi (March 29, 2008). "Q&A with BioWare founders on "Mass Effect" and life at EA". VentureBeat. Archived from the original on June 30, 2009. Retrieved June 30, 2009.
- ^ Eric Caoili (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017. Retrieved September 18, 2017.
- ^ Mike Harradence (April 22, 2011). "Mass Effect series has sold seven million units". PSU.com. Archived from the original on August 9, 2013. Retrieved August 9, 2013.
- ^ a b "Spike TV Announces 2007 Video Game Award Winners". Spike. December 7, 2007. Archived from the original on March 6, 2016. Retrieved October 4, 2016.
- ^ a b "Mass Effect". Academy of Interactive Arts & Sciences. Archived from the original on March 23, 2016. Retrieved October 4, 2016.
- ^ a b "Best RPG (Overall)". IGN. Archived from the original on April 4, 2008. Retrieved April 4, 2008.
- ^ Seth Schiesel (December 23, 2007). "High Scores for the Games of 2007". The New York Times. Archived from the original on October 5, 2016. Retrieved October 5, 2016.
- ^ "The Top 25 Xbox 360 Games". IGN. October 6, 2008. Archived from the original on March 22, 2016. Retrieved October 5, 2016.
- ^ "Halo 3, BioShock top Spike TV noms". GameSpot. November 9, 2007. Archived from the original on April 3, 2015. Retrieved October 4, 2016.
- ^ "TeamXbox Game of the Year Awards 2007 (Page 1)". TeamXbox. December 21, 2007. Archived from the original on December 5, 2013. Retrieved October 4, 2016.
- ^ "TeamXbox Game of the Year Awards 2007 (Page 5)". TeamXbox. December 21, 2007. Archived from the original on December 5, 2013. Retrieved October 4, 2016.
- ^ "TeamXbox Game of the Year Awards 2007 (Page 6)". TeamXbox. December 21, 2007. Archived from the original on December 3, 2013. Retrieved October 4, 2016.
- ^ "Best RPG (Xbox 360)". IGN. Archived from the original on January 19, 2008. Retrieved January 19, 2008.
- ^ "Best Artistic Design (Xbox 360)". IGN. Archived from the original on May 17, 2008. Retrieved May 17, 2008.
- ^ "Best End Credit Song (Xbox 360)". IGN. Archived from the original on May 17, 2008. Retrieved May 17, 2008.
- ^ "Best Story (Xbox 360)". IGN. Archived from the original on April 4, 2008. Retrieved May 17, 2008.
- ^ "Xbox 360 Game of the Year". IGN. Archived from the original on May 17, 2008. Retrieved May 17, 2008.
- ^ "Best Artistic Design (Overall)". IGN. Archived from the original on April 5, 2008. Retrieved April 5, 2008.
- ^ "Best Original Score (Overall)". IGN. Archived from the original on April 5, 2008. Retrieved April 5, 2008.
- ^ "Best Use of Sound (Overall)". IGN. Archived from the original on April 5, 2008. Retrieved April 5, 2008.
- ^ "Best Story (Overall)". IGN. Archived from the original on April 4, 2008. Retrieved April 4, 2008.
- ^ "Best Developer (Overall)". IGN. Archived from the original on April 4, 2008. Retrieved April 4, 2008.
- ^ "Overall Game of the Year". IGN. Archived from the original on April 4, 2008. Retrieved April 4, 2008.
- ^ "8th Annual Game Developers Choice Awards". Game Developers Choice Awards. Archived from the original on March 14, 2011. Retrieved October 4, 2016.
- ^ "Best RPG (PC)". IGN. Archived from the original on November 3, 2013. Retrieved November 3, 2013.
- ^ "Best Original Score (PC)". IGN. Archived from the original on November 3, 2013. Retrieved November 3, 2013.
- ^ "Best Voice Acting (PC)". IGN. Archived from the original on November 2, 2013. Retrieved November 2, 2013.
- ^ "Best Story (PC)". IGN. Archived from the original on November 3, 2013. Retrieved November 3, 2013.
- ^ Claudine Beaumont (February 10, 2009). "Bafta video games nominations announced". The Daily Telegraph. Archived from the original on August 10, 2016. Retrieved October 4, 2016.
- ^ Luke Plunkett (March 10, 2009). "Here Are Your BAFTA Winners". Kotaku. Archived from the original on October 4, 2016. Retrieved October 4, 2016.
- ^ Kevin McCullough (January 13, 2008). "The "Sex-Box" Race for President". Townhall. Archived from the original on January 16, 2008. Retrieved October 6, 2016.
- ^ Ross Miller (January 28, 2008). "Jack Thompson: Mass Effect controversy 'ridiculous'". Engadget. Archived from the original on March 7, 2016. Retrieved October 6, 2016.
- ^ "Sex scene critic silenced over Mass Effect". News.com.au. January 28, 2008. Archived from the original on February 29, 2012. Retrieved October 6, 2016.
- ^ a b c d e f g Seth Schiesel (January 26, 2008). "Author Faults a Game, and Gamers Flame Back". The New York Times. Archived from the original on October 7, 2016. Retrieved October 7, 2016.
- ^ Kristan Reed (November 30, 2009). "Top 10 Gaming Controversies". IGN. Archived from the original on September 23, 2015. Retrieved October 7, 2016.
- ^ Emma Boyes (November 16, 2007). "Singapore unbans Mass Effect". GameSpot. Archived from the original on March 17, 2014. Retrieved October 7, 2016.
- ^ Matt Peckham (July 23, 2009). "Building Bridges: Casey Hudson Talks Mass Effect 2". PC World. Archived from the original on March 8, 2014. Retrieved May 13, 2013.
- ^ Erik Brudvig (January 23, 2010). "Mass Effect 2 Review". IGN. Archived from the original on January 26, 2010. Retrieved July 4, 2012.
- ^ Robert Purchese (February 11, 2011). "Mass Effect 2 is AIAS game of the year". Eurogamer. Archived from the original on March 25, 2012. Retrieved July 3, 2012.
- ^ James Brightman (March 16, 2011). "Mass Effect 2 Wins BAFTA Game of the Year". Industry Gamers. Archived from the original on May 26, 2012. Retrieved July 3, 2012.
External links[]
Wikiquote has quotations related to: Mass Effect |
- "Mass Effect at Bioware.com". Archived from the original on December 27, 2009.
- 2007 video games
- Action role-playing video games
- Video games about ancient astronauts
- Apocalyptic video games
- Video games about artificial intelligence
- BioWare games
- Electronic Arts games
- Interactive Achievement Award winners
- LGBT-related video games
- Mass Effect video games
- Microsoft games
- Military science fiction video games
- Milky Way in fiction
- Obscenity controversies in video games
- LGBT-related controversies in video games
- PlayStation 3 games
- Role-playing video games
- Science fiction video games
- Single-player video games
- Space opera
- Space opera video games
- Terrorism in fiction
- Unreal Engine games
- Censored video games
- Video games scored by Jack Wall
- Video games scored by Richard Jacques
- Video games developed in Canada
- Video games featuring protagonists of selectable gender
- Video games set in the 22nd century
- Video games with alternate endings
- Video games set on fictional planets
- Video games set on the Moon
- Video games with expansion packs
- Windows games
- Xbox 360 games