Video games in Switzerland

From Wikipedia, the free encyclopedia

Video games in Switzerland have been released since the 1980s. In 2016, there were between 100 and 120 game companies, mostly small, corresponding to about 500 employees and a turnover of about 50 millions Swiss francs (which corresponds more or less to the same amount in US dollars or Euro).[1]

The Swiss Game Award was created in 2013, with some of the winners being Feist (2016), (2017) and FAR: Lone Sails (2019).

Nowadays, there are Swiss games being released for all the current platforms: Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows, macOS, Android, iOS, including Apple Arcade.

History[]

1960s[]

At 17, René Sommer created the earliest known electronic game in Switzerland, a variant of the Nim game.[2] Sommer would later work as an engineer at Logitech.

1980s[]

on a Smaky.

During the 1980s, a few Swiss games were created for C64 (e.g. Robox[3][4]), Atari ST (e.g. , ) and Amiga (e.g. Insanity Fight, , ) computers. Alain Berset, the member of the Swiss Federal Council in charge of culture, was developing video games in his youth and saving them on cassettes.[5]

On the Swiss computers Smaky, games like Bong, Ping, or Mur were released.[6] In 1988,  [fr], the Smaky's mascot, appeared in a game for the first time, in .

1990s[]

A screenshot of GLTron.

Many Swiss games were released during the 1990s. As micro-computers became affordable in Switzerland and programming had been taught for years in schools, more and more games were created. Some are still known today because of their open source licences, e.g. The Last Eichhof (1993) or GLTron (1999), the latter being still regularly updated. Games appeared in various regions of Switzerland. At EPFL and then on external servers, some employees created and maintained a multi-user dungeon game situated in the Middle Earth, MUME [fr]. GATE, a game similar to The Legend of Zelda was released on Apple IIGS and Macintosh, in 1991. The same year, Supaplex, similar to Boulder Dash, was released for Amiga and DOS computers. Traps 'n' Treasures, a role-playing video game, was released in 1993 on Amiga.

Most of the games created by for Epsitec, a Swiss company producing the Smaky computers, were released between 1988 and 2003. Eleven of them displayed the brand mascot, a yellow character named  [fr]. Some of these games were educational (e.g. , ), others were real-time simulation games (e.g. ) or platform games (e.g. Speedy Eggbert). Games were created first for Smaky, but were later adapted for DOS and Windows, and sometimes translated (in English, Korean, Hebrew, etc.). More than 100.000 copies of the Windows version of Speedy Eggbert were distributed in North America.

In 1997, a Tennis game was played remotely between EPFL and UNIGE with virtual reality devices and movement recognition, using telecommunications.[7]

2000s[]

In 2001, the Swiss Federal Office of Public Health released Catch the Sperm, a video game aimed at promoting prevention against HIV. The same year, released an educational programming game offering to program a robot and solve tasks thanks to a lookalike C++ programming language.

In 2008, the Swiss game company released Farming Simulator. The original game would be followed by yearly by a series of sequels.

Between 2008 and 2009, Pro Helvetia, the Swiss national foundation aimed at subsiding culture, mapped the existing Swiss game industry and evaluated that there was a potential for development. They launched in 2010 a program called Game Culture in order to help the development of video games in Switzerland. The program lasted 3 years, with a budget of 1.5 million CHF.[8]

2010s[]

The number of Swiss games released in the 2010s increased significantly thanks to mobile platforms (iOS and Android), digital distribution service Steam for computers, and more accessible game engines available to create games. At the same time, state subventions kept growing. Many Swiss games are released every year.[9]

After Farming Simulator, another studio launched a series of simulator games. Released in 2014 by Urban Games, Train Fever allowed to be in charge of building train networks. It would be followed by Transport Fever in 2016 and Transport Fever 2 in 2019, which both included new types of vehicles.

In a report published in 2018, the Swiss Federal Council explained that

Video games are digital cultural objects, vectors of new forms of creativity and technological development. Their production represents a great potential, both for culture and for the economy and innovation sectors. In order to support the video game sector in all its dimensions, the Federal Council is proposing measures aimed at improving and sustaining the qualitative and quantitative development of the sector in Switzerland. In the future, it aims to strengthen the skills of creators and their integration into the industry, as well as to promote and publicise the specific features of cross-sectoral support.

— Swiss Federal Council, Le Conseil fédéral reconnaît le potentiel culturel des jeux vidéo, https://www.admin.ch/gov/fr/accueil/documentation/communiques.msg-id-70175.html

In 2019, the Canton of Vaud launched funding to support game developers (50.000 CHF of financial help in total).[10] It was the first Swiss Canton to do so.

Industry[]

Game developers[]

Associations/organisations[]

  • Pro Helvetia (State funding)
  • The Swiss Game Developers Association (SGDA) (Developer representation)
  • The Swiss chapter of the International Game Developers Association (Developer representation)
  • SIEA (Game ratings and sales oversight)

Events[]

  • Polylan (Lausanne)
  • Fantasy Basel
  • Numerik Games (Yverdon)
  • Ludicious Festival (Zurich)
  • Game Z Festival (Zurich)
  • Polymanga (Montreux)
  • NIFFF (Neuchâtel)
  • Japan Impact (Lausanne)
  • SwitzerLan (Bern)
  • Zurich Game Show (Zurich)

Gamers Associations[]

  • Swiss E-Sport Federation (SESF, Electronic Sports in Switzerland)
  • Gaming Federation (Video game culture promotion)

Schools/Academia[]

Education[]

Scientific research[]

  • bavelierlab at UNIGE. Lead by Daphné Bavelier, the goal of the laboratory is the study of brain plasticity, especially when video games are played.[22]
  • MMI (Mensch-Maschine Interaktion, or Human–computer interaction) at University of Basel.[23]
  • Game Technology Center at ETHZ.[16]
  • Zurich University of the Arts Gamelab.[24]
  • EPFL Immersive Interaction Research Group.[25]
  • GameLab UNIL-EPFL. A study group based in the faculty of Humanities of UNIL and college of humanities of EPFL.[26]
  • Eugen Pfister, with SNF Ambizione project "Horror-Game-Politics".[27]
  • TECFA, UNIGE.[28]
  • Pixelvetica, a project on the archiving of Swiss video games.[29]

Museums/Exhibitions[]

Exhibitions dedicated to games have happened in Switzerland.

  • Maison d'Ailleurs
    • Playtime — Videogame mythologies (11.03.2012 – 09.12.2012)[30]
    • L’expo dont vous êtes le héros (18.11.2018 – 27.10.2019)[31]
  • Musée Bolo
    • Programmed disappearance (2012 – )[32]
  • MuDA (2015-2020), the Museum of Digital Arts. They exhibited video games over the years.
  • Stadt Museum Aarau
    • PLAY (21.09.2018 – 07.07.2019)[33]
  • Swiss National Museum
    • Games – Geschichte der Videospiele (17.01.2020 – 06.09.2020)[34]
    • Games (21.03.2021 – 10.10.2021)[35]

Further reading[]

  • Yves Delessert and Joëlle Libois. «Same player shoots again; étude sur les salles de jeux à Genève». Institut d'études sociales – Annales du Centre De Recherche Sociale (20), 1 October 1985.[36]
  • Matthieu Pellet and David Javet. «Switzerland», in Mark J. P. Wolf (ed.), Video Games around the World, The MIT Press, 2015.
  • David Javet and Yannick Rochat. «Jeux vidéo suisses: état des lieux». Culture en jeu (54), April 2017.[37]
  • William Audureau. «La Suisse, pays des jeux vidéo déjantés, et plus si affinités». Le Monde, 19 August 2017.[38]
  • René Bauer and Beat Suter. «Nerds, Freaks und ihre Communities». Spiel-Kultur-Wissenschaft (research blog), 17 March 2021.[39]

References[]

  1. ^ "Les jeux vidéo. Un domaine de la création culturelle en développement" (PDF). www.newsd.admin.ch. 21 March 2018. Retrieved 2020-07-27.
  2. ^ "Chauve-souris". rts.ch. March 15, 1969.
  3. ^ "Robox on C64 Wiki".
  4. ^ "Play Robox from the Software Library: C64: Games on the Internet Archive".
  5. ^ Staehelin, Konrad (22 September 2018). "Erst Pioniere, jetzt Junkies". Blick. Retrieved 22 March 2021.
  6. ^ "blupi-games/smaky-legacy". October 31, 2019 – via GitHub.
  7. ^ Molet, Tom; Aubel, Amaury; Çapin, Tolga; Carion, Stéphane; Lee, Elwin; Magnenat-Thalmann, Nadia; Noser, Hansrudi; Pandzic, Igor; Sannier, Gaël; Thalmann, Daniel (April 1999). "Anyone for Tennis?". Presence: Teleoperators and Virtual Environments. 8 (2): 140–156. doi:10.1162/105474699566134. S2CID 15643355.
  8. ^ "GameCulture".
  9. ^ "Swiss Games Showcase". zarkonnen.github.io.
  10. ^ "Vaud se veut le Player One du jeu vidéo suisse". June 19, 2019 – via www.letemps.ch.
  11. ^ swissinfo.ch, Sarah Genner, (Traduction de l'allemand: Zélie Schaller). "Qui est Daniel Lutz, le pionnier suisse du jeu vidéo?". SWI swissinfo.ch.
  12. ^ "Game girls, le jeu vidéo saisi par les femmes". July 7, 2019 – via www.letemps.ch.
  13. ^ "De Caterpillar à Hollywood, le riche parcours du designer de jeux Ru Weerasuriya". February 20, 2015 – via Le Monde.
  14. ^ "Game Design ZHdK". gamedesign.zhdk.ch.
  15. ^ "Master Media Design | HEAD". www.hesge.ch.
  16. ^ a b "Homepage-GTC". ethz.ch.
  17. ^ "Games Programming - SAE Institute Genève". geneva.sae.edu.
  18. ^ "Game Art Animation - SAE Institute Genève". geneva.sae.edu.
  19. ^ "EPAC - Game Art". final-epac.
  20. ^ "Swiss Game Academy". gameacademy.ch.
  21. ^ "Digital Ideation". hslu.ch/en/digital-ideation.
  22. ^ "Home - bavelierlab - UNIGE". www.unige.ch.
  23. ^ "Forschungsschwerpunkt Mensch-Maschine Interaktion - MMI Basel". www.mmi-basel.ch.
  24. ^ "GAMELAB.CH | BLOG ZUR SPIELKULTUR – SWISS GAMEDESIGN & GAMES".
  25. ^ "Immersive Interaction Group ‐ EPFL".
  26. ^ "Homepage". wp.unil.ch. Retrieved 2020-07-27.
  27. ^ "Spiel-Kultur-Wissenschaft | Politische Mythen im Digitalen Spiel (hg. von Eugen Pfister)".
  28. ^ "Research | TECFA". tecfa.unige.ch.
  29. ^ "Pixelvetica".
  30. ^ "Exposition: Playtime — La Maison d'Ailleurs". www.ailleurs.ch.
  31. ^ "Exposition: L'expo dont vous êtes le héros — La Maison d'Ailleurs". www.ailleurs.ch.
  32. ^ "Programmed disappearance".
  33. ^ "PLAY". www.stadtmuseum.ch.
  34. ^ "Games – Geschichte der Videospiele im Landesmuseum Zürich - Landesmuseum Zürich". www.landesmuseum.ch.
  35. ^ "Games". www.chateaudeprangins.ch.
  36. ^ social28, Haute école de travail (July 6, 2012). "Same player shoots again". HETS.
  37. ^ "Jeux vidéo suisses : état des lieux (2012-2017)". April 30, 2017 – via GameLab UNIL-EPFL.
  38. ^ "La Suisse, pays des jeux vidéo déjantés, et plus si affinités". August 19, 2017 – via Le Monde.
  39. ^ "Anfänge des Schweizer Game Designs – Teil I". March 17, 2021.
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