1988 in video games

From Wikipedia, the free encyclopedia

List of years in video games

1988 saw many sequels and prequels in video games, such as Dragon Quest III, Super Contra, Super Mario Bros 2, Mega Man 2, Double Dragon II: The Revenge, and Super Mario Bros 3, along with new titles such as Assault, Altered Beast, Capcom Bowling, Ninja Gaiden, RoboCop, Winning Run and Chase H.Q.

The year's highest-grossing arcade games were After Burner and After Burner II in Japan, Double Dragon in the United States, Operation Wolf in the United Kingdom, and RoboCop in Hong Kong. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for the fifth year in a row, while the year's best-selling home video games were Dragon Quest III in Japan and Super Mario Bros./Duck Hunt in the United States.

Events[]

  • Out Run wins Game of the Year at the 5th Golden Joystick Awards, for the year 1987.
  • June – Nintendo releases the last issue (#7) of Nintendo Fun Club News.
  • July – Nintendo releases the first issue of Nintendo Power magazine.
  • December - Namco releases their first 3D polygon video game, Winning Run, running on the Namco System 21 arcade board.

Financial performance[]

Highest-grossing arcade games[]

Japan[]

In Japan, the following titles were the highest-grossing arcade games of 1988, according to the annual Gamest and Game Machine charts.

Rank Gamest[1] Game Machine[2]
Title Manufacturer Title Type Points
1 After Burner Sega After Burner / After Burner II Cockpit cabinet 3624
2 World Stadium Namco Operation Wolf Upright cabinet 3569
3 Gradius II Konami Final Lap Deluxe / Standard 3568
4 Out Run Sega Kyukyoku Tiger (Twin Cobra) Conversion kit 3192
5 Final Lap Namco World Stadium Conversion kit 3105
6 R-Type Irem R-Type Conversion kit 3074
7 Super Hang-On Sega Out Run Deluxe cabinet 2921
8 Street Fighter Capcom Hi Sho Zame (Flying Shark) Conversion kit 2109
9 Kyukyoku Tiger (Twin Cobra) Toaplan Galaga '88 Conversion kit 1990
10 Rainbow Islands: The Story of Bubble Bobble 2 Taito Gradius II Conversion kit 1939

Hong Kong and United States[]

In Hong Kong and the United States, the following titles were the highest-grossing arcade games of 1988.

Rank Hong Kong United States
Bondeal[3] Play Meter AMOA[4][5]
Dedicated cabinet Conversion kit
1 RoboCop Double Dragon[6] Double Dragon Shinobi
2 Chequered Flag Un­known Out Run,
After Burner,
Operation Wolf,
Bad Dudes Vs. DragonNinja
Twin Eagle,
Heavy Barrel,
Capcom Bowling,
Time Soldiers
3 Devastators
4 P.O.W.
5 Vindicators
6 Sky Soldiers Un­known N/A
7 Bad Dudes Vs. DragonNinja
8 Blasteroids
9 Vigilante
10 Xybots

United Kingdom[]

Operation Wolf was the top-earning arcade game of 1988 in the United Kingdom.[7][8] The following titles were the top-grossing games on the monthly arcade charts in 1988.

Month Title Manufacturer Genre Ref
January Operation Wolf Taito Light gun shooter [9]
February [10]
March [11]
April Un­known Un­known Un­known Un­known
May Un­known Un­known Un­known Un­known
June Street Fighter Capcom Fighting [12]
1988 Operation Wolf [7]

Best-selling home systems[]

Rank System(s) Manufacturer Type Generation Sales
Japan USA EU Worldwide
1 Nintendo Entertainment System / Famicom Nintendo Console 8-bit 1,590,000[13] 7,000,000[14] Un­known 8,590,000+
2 Sega Mark III / Master System Sega Console 8-bit 240,000[15] 1,000,000[16] 195,000[17][18] 1,435,000+
3 Commodore 64 (C64) Commodore Computer 8-bit N/A N/A N/A 1,250,000[19]
4 IBM Personal Computer (IBM PC) IBM Computer 16-bit Un­known 1,229,000[20] Un­known 1,229,000+
5 Apple Macintosh Apple Inc. Computer 16-bit N/A N/A N/A 900,000[19]
6 PC Engine (TurboGrafx-16) NEC Console 16-bit 830,000[13] N/A N/A 830,000
7 NEC UltraLite / PC-88 / PC-98 NEC Computer 8-bit / 16-bit 700,000[21][22] 95,000+[23] Un­known 795,000+
8 Sega Mega Drive (Genesis) Sega Console 16-bit 400,000[15] N/A N/A 400,000
9 Amiga Commodore Computer 16-bit N/A N/A N/A 400,000[19]
10 Compaq PC Compaq Computer 8-bit / 16-bit Un­known 365,000+[23] Un­known 365,000+

Best-selling home video games[]

Japan[]

The following titles were the top ten best-selling home video games of 1988 in Japan, according to the annual Family Computer Magazine (Famimaga) charts.[24]

Rank Title Platform Developer Publisher Genre(s) Sales
1 Dragon Quest III: Soshite Densetsu e... Famicom Chunsoft Enix Role-playing 3,800,000[25]
2 Super Mario Bros. 3 Famicom Nintendo R&D4 Nintendo Platformer Un­known
3 Pro Yakyū: Family Stadium '87 Famicom Namco Namco Sports (baseball) < 1,300,000[26]
4 Kyūkyoku Harikiri Stadium Famicom Taito Taito Sports (baseball) Un­known
5 Captain Tsubasa (Tecmo Cup Soccer Game) Famicom Tecmo Tecmo Sports (association football) < 700,000[27]
6 Momotaro Densetsu Famicom Hudson Soft Hudson Soft Role-playing Un­known
7 Dragon Ball: Daimaō Fukkatsu Famicom TOSE Bandai Role-playing / card battle < 530,000[28]
8 Saint Seiya: Ōgon Densetsu Famicom TOSE Bandai Action role-playing Un­known
9 Final Fantasy Famicom Squaresoft Squaresoft Role-playing < 520,000[29]
10 Gegege no Kitaro: Youkai Daimakyou (Ninja Kid) Famicom TOSE Bandai Platformer Un­known

United Kingdom and United States[]

In the United States, the NES Action Set bundled with Super Mario Bros./Duck Hunt was the best-selling toy of 1988.[30] The same year, Super Mario Bros. 2 became one of the best-selling cartridges of all time,[31] Super Mario Bros. 2 and Zelda II: The Adventure of Link were the top-selling cartridges during the holiday season,[32] and The Legend of Zelda and Mike Tyson's Punch-Out each crossed 2 million sales between 1987 and 1988.[33]

The following titles were the top-selling home video games of each month in the United Kingdom and United States during 1988.

Month United Kingdom United States
All systems ZX Spectrum Weeks 1-2 Weeks 3-4 Platform Ref
January Un­known Out Run[10] Mike Tyson's Punch-Out![34] Top Gun[35] NES
February Un­known Platoon[11][36] Mike Tyson's Punch-Out![37][35]
March Un­known Mike Tyson's Punch-Out![38] The Legend of Zelda[39]
April Un­known We Are the Champions[40] Ice Hockey[39][41]
May Steve Davis Snooker[42] Target: Renegade[43] Ice Hockey The Legend of Zelda NES [44]
June Target: Renegade (ZX Spectrum)[45] Mike Tyson's Punch-Out![46] The Legend of Zelda[47] NES
July Football Manager 2[48] The Legend of Zelda[47] Double Dragon[49]
August Football Manager 2[50] European Five-a-Side[50] R.B.I. Baseball[49] Double Dragon[51]
September Bomb Jack[52] Football Manager 2[52] Double Dragon NES [53]
October Daley Thompson's Olympic Challenge[54] Bomb Jack[54] Super Mario Bros. 2 NES [55]
November Last Ninja 2[56] [57]
December Operation Wolf[58] RoboCop[59] [60][61]
1988 Super Mario Bros./Duck Hunt NES [30]

Top-rated games[]

Major awards[]

Japan[]

Award 2nd Gamest Awards
(December 1988)[62]
3rd Famitsu Best Hit Game Awards
(February 1989)[63]
3rd Famimaga Game Awards
(February 1989)[64]
Arcade Console Famicom
Game of the Year Gradius II Dragon Quest III (Famicom)
Critics' Choice Awards N/A Dragon Spirit (PC Engine)
Sangokushi (Famicom)
Nobunaga no Yabō: Zenkokuban (Famicom)
Family Circuit (Famicom)
Captain Tsubasa (Famicom)
Chô Wakusei Senki Metafight (Famicom)
Rockman (Famicom)
N/A
Best Arcade Conversion N/A R-Type (PC Engine) N/A
Best Playability N/A N/A Super Mario Bros. 3
Best Scenario / Story N/A Final Fantasy (Famicom) N/A
Best Graphics Forgotten Worlds Alien Crush (PC Engine) N/A
Best Music / Sound Ninja Warriors Galaga '88 (PC Engine) Dragon Quest III
Special Award After Burner II N/A N/A
Original / Frontier Spirit / Spotlight Syvalion No-Ri-Ko (PC Engine CD-ROM²) Captain Tsubasa
Best Character / Character Design Bravoman (Bravoman) Dragon Quest III (Famicom) Super Mario Bros. 3
Best Game Company Namco N/A N/A
Best Action Game N/A Super Mario Bros. 3 (Famicom)
Best Shooter / Shoot 'Em Up Gradius II / Ultimate Tiger Gradius II (Famicom) N/A
Best RPG N/A Dragon Quest III (Famicom)
Best Action RPG N/A Ys: Ancient Ys Vanished (Sega Mark III) N/A
Best Adventure Game N/A Famicom Detective Club (Famicom)
Princess Tomato in the Salad Kingdom (Famicom)
Famicom Detective Club
Best Simulation / Strategy Game N/A Famicom Wars (Famicom)
Best Sports Game World Stadium N/A Pro Yakyū: Family Stadium '87
Best Puzzle Game N/A Tetris (Famicom) N/A
Best Value for Money N/A N/A Dragon Quest III
Best Ending Gradius II N/A N/A
Best Performance N/A Ninja Ryūkenden (Ninja Gaiden) N/A
Best Commercial N/A Famicom Wars (Famicom) N/A

United Kingdom[]

Award Sinclair User Awards
(December 1988)[65]
6th Golden Joystick Awards
(April 1989)[66]
Arcade 8-bit computer 16-bit computer Console
Game of the Year Operation Wolf Speedball Thunder Blade (Master System)
Best Arcade / Coin-Op Conversion N/A Operation Wolf N/A
Best Graphics N/A Armalyte Rocket Ranger N/A
Best VGM / Soundtrack N/A Bionic Commando International Karate + N/A
Best Original Game Dynamite Dux N/A N/A N/A
Best Software House N/A Ocean Software Mirrorsoft N/A
Best Progammer N/A John Phillips The Bitmap Brothers N/A
Best Shooter / Shoot 'Em Up Galaxy Force N/A N/A N/A
Best Beat 'Em Up Bad Dudes vs. DragonNinja N/A N/A N/A
Best Adventure Game N/A Corruption Fish! N/A
Best Simulation Game N/A MicroProse Soccer Falcon N/A
Best Racing Game Power Drift N/A N/A N/A

United States[]

Award Computer Gaming World
(November 1988)[67]
Electronic Gaming Monthly
(1989)[68]
Computer Entertainer Awards of Excellence
(January 1989)[69]
VideoGames & Computer Entertainment
(February 1989)[70]
Master System NES Console Console Computer Console Computer
Game of the Year N/A N/A Double Dragon (NES) Super Mario Bros. 2 (NES)
Phantasy Star (SMS)
N/A Zaxxon 3D
(Master System)
Superstar Ice Hockey
Entertainment
Program of the Year
N/A N/A N/A N/A Rocket Ranger (AMI)
Wizardry IV (APL2)
Bubble Ghost (GS)
Captain Blood (ST)
Pool of Radiance (C64)
Battlehawks 1942 (PC)
The Colony (Macintosh)
N/A N/A
Arcade Conversion Out Run Arkanoid Rampage (Master System) N/A N/A Arkanoid (NES)
Best Graphics Rocky Side Pocket Phantasy Star (SMS) N/A King's Quest IV Side Pocket (NES) Rocket Ranger
Sound / Soundtrack N/A
Original / Innovative N/A Jaws Blaster Master (NES) Monopoly (Master System) Battle Chess N/A N/A
Action / Arcade-Style Space Harrier R.C. Pro-Am Contra (NES) N/A Chop N' Drop Blaster Master (NES) Skate or Die!
Shooter / Target Game Missile Defense 3-D Hogan's Alley N/A N/A N/A N/A
Best Adventure Game
/ Fantasy
N/A The Legend of Zelda N/A N/A Manhunter: New York The Legend of Zelda
(NES)
Neuromancer
Best Strategy Game N/A N/A N/A N/A Decisive Battles Monopoly (NES) The Fool's Errand
Best Simulation
/ Simulator
N/A N/A N/A N/A P51 Mustang Flight Sim
PT-109 (Macintosh)
N/A Test Drive
Best Sports Game Great Volleyball Pro Wrestling Bases Loaded (NES) Ice Hockey (NES)
Great Basketball (SMS)
Star Rank Boxing (APL2)
Fast Break (C64)
Jack Nicklaus Golf (PC)
Bases Loaded (NES) Super Bowl Sunday
Best Action-Strategy Monopoly Raid on Bungeling Bay N/A N/A N/A N/A Tetris
Designer of the Year N/A N/A N/A N/A Ezra Sidran N/A N/A
Best Educational N/A N/A N/A N/A Mixed-Up Mother Goose N/A N/A
Most Humorous N/A N/A N/A N/A Shufflepuck Café (Mac) N/A N/A

Famitsu Platinum Hall of Fame[]

The following 1988 video game releases entered Famitsu magazine's "Platinum Hall of Fame" for receiving Famitsu scores of at least 35 out of 40.[71]

Title Score (out of 40) Developer Publisher Genre Platform
Dragon Quest III: Soshite Densetsu e... (Dragon Warrior III) 38 Chunsoft Enix RPG Family Computer (Famicom)
Final Fantasy II 35 Squaresoft Squaresoft
Super Mario Bros. 3 35 Nintendo EAD Nintendo Platformer

Business[]

  • New companies: Eurocom, Image Works, Koeo, Stormfront, Visual Concepts, Walt Disney Computer Software
  • Defunct: Aackosoft, Coleco, Sente, Spectravideo
  • Activision renamed to Mediagenic
  • Nintendo vs. Camerica lawsuit: Nintendo sues Camerica over the clone production of an Advantage joystick controller for the NES console

Notable releases[]

Arcade[]

  • April – Namco releases Assault, which may be the first game to use hardware rotation of sprites and the background.
  • August – Sega releases Altered Beast, later ported to the Mega Drive/Genesis where it was packaged with the console in North America and Europe.
  • December – Capcom releases Ghouls 'n Ghosts, the sequel to Ghosts 'n Goblins.
  • December – Namco releases Winning Run, the first polygonal 3D arcade racing game.
  • December – Technōs Japan releases Double Dragon II: The Revenge, the first sequel to Double Dragon, released during the previous year.
  • Atari Games releases an official arcade version of Tetris as well as Cyberball and Toobin'.
  • Namco releases World Stadium, Berabow Man, Marchen Maze, Bakutotsu Kijuutei, which is the sequel to Baraduke, Ordyne, Metal Hawk, World Court, Splatterhouse, which is the first game to get a parental advisory disclaimer, Mirai Ninja, Face Off and Phelios.
  • Williams releases the violent, drug-themed NARC, beginning a run of major hits for the company.

Home[]

  • January 2 – Electronic Arts releases Wasteland.
  • January 5 – shareware game The Adventures of Captain Comic is one of the first NES-style scrolling platform games for MS-DOS, setting the stage for a subsequent shareware boom.
  • January 8 – Konami releases Super Contra.
  • January 14 – Konami releases Konami Wai Wai World the first ever crossover game features cast of all star characters from various video game franchises & non-video game properties such as characters from blockbuster movies.
  • January 29 – the first commercial versions of Tetris are released.[72]
  • February 10 – Enix releases Dragon Quest III.
  • March – R.C. Pro-Am is released and becomes a hit for the NES, drawing attention to UK developer Rare.
  • July 20 – Capcom releases Bionic Commando, for NES/Famicom based on the 1987 arcade game of the same title.
  • August – Treasure Island Dizzy is released by Codemasters.
  • October 5 – Origin Systems releases Ultima V: Warriors of Destiny, which includes a time-of-day system and daily schedules for non-player characters.
  • October 9 – Nintendo revamps Doki Doki Panic and releases it as Super Mario Bros. 2, for the Nintendo Entertainment System in America and the PAL region. Birdo made her debut in this game and released in Japan as Super Mario USA in 1992.
  • October 23 – Nintendo releases Super Mario Bros. 3 for the Famicom in Japan. First appearance of the Koopalings.
  • December 1 – Nintendo releases Zelda II: The Adventure of Link in America. The game had been released nearly two years earlier in Japan on the Famicom Disk System, before America even saw the first The Legend of Zelda.
  • December 9 – Tecmo releases Ninja Gaiden for the NES/Famicom.
  • December 17 – Square Co. releases Final Fantasy II for the Famicom Disk System as the second installment of the Final Fantasy series.
  • December 24 – Capcom releases Mega Man 2 in Japan, eventually becoming the highest-selling installment of the entire Mega Man franchise with a total of 1.5 million copies sold.
  • Pool of Radiance the first of the SSI Gold Box games is released, the first computer RPG officially based on Advanced Dungeons & Dragons.
  • Superior Software release Exile on the Acorn Electron and BBC Micro. A complex arcade adventure, it is the first with a full physics engine.
  • Sega releases Phantasy Star outside Japan for the Sega Master System, the first in the company's most successful series of role-playing video games.
  • Electronic Arts releases John Madden Football for the Apple II, starting its highly successful line of American football games.
  • Interplay's animated chess program Battle Chess is released for the Amiga, then widely ported.
  • Pioneer Plague makes use of the Amiga's 4096 color Hold-And-Modify mode, something not thought possible for animated games.
  • AMC Verlag releases Herbert for the Atari 8-bit family.

Hardware[]

  • October 29 – Sega Mega Drive released in Japan.
  • Nintendo buys the rights to Bandai's Family Trainer and re-releases it as the Power Pad.
  • Namco releases the Namco System 21, the first arcade system board specifically designed for 3D polygon graphics.

References[]

  1. ^ "第2回ゲーメスト大賞 〜 年間ヒットゲームベスト100" [2nd Gamest Awards – Best 100 Hit Games of the Year]. Gamest (in Japanese). Vol. 29 (February 1989). December 27, 1988. pp. 25–41 (41). Lay summary. {{cite magazine}}: Cite uses deprecated parameter |lay-url= (help)
  2. ^ "Game Machine's Best Hit Games 25: '88 / "Game of the Year '88" By Game Machine" (PDF). Game Machine (in Japanese). No. 348. Amusement Press, Inc. January 15, 1989. pp. 10–1, 26.
  3. ^ "The World's Largest Arcade". ACE. No. 20 (May 1989). April 6, 1989. p. 23.
  4. ^ "AMOA Awards Nominees". Cash Box. Cash Box Pub. Co. September 10, 1988. p. 27.
  5. ^ "Coin Machine: AMOA Jukebox, Games & Cig Vending Awards Winners". Cash Box. November 26, 1988. p. 30.
  6. ^ "1988". Play Meter. Vol. 20, no. 13. December 1994. p. 80.
  7. ^ a b Carroll, Martyn (April 2016). "Operation Wolf". Retro Gamer. No. 153. pp. 34–41.
  8. ^ "Reviews: Operation Wolf". Computer and Video Games. No. 86 (December 1988). November 1988. pp. 20–5.
  9. ^ "Street Life". Your Sinclair. No. 27 (March 1988). February 1988. pp. 22–3.
  10. ^ a b "Street Life". Your Sinclair. No. 28 (April 1988). March 10, 1988. pp. 22–3.
  11. ^ a b "Street Life". Your Sinclair. No. 29 (May 1988). April 13, 1988. pp. 38–9.
  12. ^ "Top Five Dedicated Games". Sinclair User. No. 77 (August 1988). July 18, 1988.
  13. ^ a b 小川 (Ogawa), 純生 (Sumio) (December 14, 2010). "テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" [Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii —] (PDF). 経営論集 (Keiei Ronshū) (in Japanese) (published March 2011) (77): 1-17 (2). ISSN 0286-6439. Archived from the original (PDF) on July 25, 2015. Retrieved December 6, 2021 – via Toyo University Academic Information Repository (Toyo University). {{cite journal}}: External link in |via= (help)
  14. ^ Penenberg, Adam L. (April 17, 1994). "Games Designer Faces Crucial Tests On Videos' Content". The New York Times (in American English). ISSN 0362-4331. Retrieved December 7, 2021.
  15. ^ a b Tanaka, Tatsuo (August 2001). Network Externality and Necessary Software Statistics (PDF). Statistics Bureau of Japan. p. 2.
  16. ^ "Holiday Gift Guide: Fantasy Games Remain Popular With Young Video Fans". Aiken Standard. December 1, 1988. p. 21. Retrieved December 8, 2021.
  17. ^ "Europe: consoles contre micros" [Europe: consoles against microphones]. Tilt (in French). p. 23.
  18. ^ "Las Vegas, un coup de joystick dans le sable" [Las Vegas, a joystick in the sand]. Tilt (in French). No. 52. March 1988. pp. 18-23 (19).
  19. ^ a b c Reimer, Jeremy (December 15, 2005). "Total share: 30 years of personal computer market share figures". Ars Technica (in American English). Retrieved November 27, 2021. Lay summary (December 7, 2012). {{cite web}}: Cite uses deprecated parameter |lay-url= (help)CS1 maint: url-status (link)
  20. ^ The Bandito (September 1989). "Roomers: Number Crunching". Amazing Computing for the Commodore Amiga. Vol. 4, no. 9. pp. 67-70 (69-70).
  21. ^ Dedrick, Jason; Kraemer, Kenneth L. (August 20, 1998). Asia's Computer Challenge: Threat or Opportunity for the United States and the World?. Oxford University Press. p. 83. ISBN 978-0-19-028398-8.
  22. ^ Japan Electronics Almanac. Dempa Publications. 1990. p. 145. The domestic shipment value of personal computers in fiscal 1988 totaled ¥649 billion (up 23 percent over fiscal 1987); the domestic shipment volume was 1,375,000 (up 14 percent over 1987). The value of domestic shipments has recorded annual growth. Conversely, the volume of domestic shipments of personal computers stabilized at the 1,200,000-nit mark for four years beginning in fiscal 1984. However, this volume began to increase rapidly in fiscal 1988.
  23. ^ a b "Amid industry pessiminism, micro sales rose". Computerworld. Vol. 24, no. 2. IDG Enterprise. January 8, 1990. p. 34. ISSN 0010-4841.
  24. ^ "グーム売上ベスト10" [Best 10 Game Sales]. Family Computer Magazine (in Japanese). Tokuma Shoten. February 12, 1989. p. 116.
  25. ^ Fujii, Daiji (June 10, 2005). "The Birth of "Final Fantasy": Square Corporation". 岡山大学経済学会雑誌 (Okayama Economic Review). Okayama University. 37 (1): 63–88 (67–71). ISSN 0386-3069 – via Okayama University Scientific Achievement Repository.
  26. ^ "Japan Platinum Game Chart". The Magic Box. Retrieved March 15, 2021.
  27. ^ "Game Search". Game Data Library. Famitsu. Retrieved September 12, 2021.
  28. ^ "Dragon Ball Video Game Data". Dragon Ball 30th Anniversary: Super History Book. Shueisha. 2016. p. 216. ISBN 978-4-08-792505-0.
  29. ^ "日々是遊戯:もっとも売れたのはどれ? 歴代「FF」シリーズの出荷本数をまとめてみました". ITmedia Gamez. Archived from the original on December 14, 2018. Retrieved December 13, 2018.
  30. ^ a b "Tops in Toyland". U.S. News & World Report. Vol. 106. U.S. News Publishing Corporation. 1989. p. 80. Best-selling toys of 1988 (...) 1. Action set (Nintendo)
  31. ^ "Game Boy Cartridges: Super Mario Land". TV Guide. Vol. 37, no. 48–52. 1989. p. 32. Last year, "Super Mario Bros. 2" became one of the best selling cartridges of all time.
  32. ^ Schultz, Sean (December 3, 1988). "Nintendo Power Set tops list for Santa". Green Bay Press-Gazette. p. 13. Retrieved September 13, 2021.
  33. ^ Lindner, Richard (1990). Video Games: Past, Present and Future; An Industry Overview. United States: Nintendo of America.
  34. ^ "Top Ten Videogames" (PDF). Computer Entertainer. Vol. 6, no. 11. February 1988. p. 1.
  35. ^ a b "U.S.A. TOP 10: 2月5日" [U.S.A. Top 10: February 5]. Famicom Tsūshin (in Japanese). Vol. 1988, no. 4. February 19, 1988. p. 16.
  36. ^ "Street Life". Your Sinclair. No. 30 (June 1988). May 12, 1988. pp. 40–1.
  37. ^ "Top Ten Videogames" (PDF). Computer Entertainer. Vol. 6, no. 12. March 1988. p. 1.
  38. ^ "Top Ten Videogames" (PDF). Computer Entertainer. Vol. 7, no. 1. April 1988. p. 1.
  39. ^ a b "U.S.A. TOP 10: 4月15日" [U.S.A. Top 10: April 15]. Famicom Tsūshin (in Japanese). Vol. 1988, no. 9. April 9, 1988. p. 10.
  40. ^ "Street Life". Your Sinclair. No. 31 (July 1988). June 14, 1988. pp. 50–1.
  41. ^ "U.S.A. TOP 10: 4月28日" [U.S.A. Top 10: April 28]. Famicom Tsūshin (in Japanese). Vol. 1988, no. 10. May 20, 1988. p. 10.
  42. ^ "All Formats Combined Chart". Computer and Video Games. No. 81 (July 1988). EMAP. June 15, 1988. Retrieved December 20, 2021.
  43. ^ "Street Life". Your Sinclair. No. 32 (August 1988). July 12, 1988. pp. 22–3.
  44. ^ "U.S.A. TOP 10: 6月3日" [U.S.A. Top 10: June 3]. Famicom Tsūshin (in Japanese). Vol. 1988, no. 12. June 17, 1988. p. 10.
  45. ^ "Charts". Computer and Video Games. No. 82 (August 1988). July 15, 1988. pp. 9, 11.
  46. ^ "Top Ten Videogames" (PDF). Computer Entertainer. Vol. 7, no. 4. July 1988. p. 1.
  47. ^ a b "U.S.A. TOP 10: 7月15日" [U.S.A. Top 10: July 15]. Famicom Tsūshin (in Japanese). Vol. 1988, no. 15. July 29, 1988. p. 10.
  48. ^ "Charts". Computer and Video Games. No. 83 (September 1988). August 16, 1988. pp. 9, 11.
  49. ^ a b "U.S.A. TOP 10: 8月19日" [U.S.A. Top 10: August 19]. Famicom Tsūshin (in Japanese). Vol. 1988, no. 17. September 2, 1988. p. 10.
  50. ^ a b "Charts". Computer and Video Games. No. 84 (October 1988). September 16, 1988. pp. 9, 11.
  51. ^ "Top Ten Videogames" (PDF). Computer Entertainer. Vol. 7, no. 6. September 1988. p. 1.
  52. ^ a b "Charts". Computer and Video Games. No. 85 (November 1988). October 15, 1988. pp. 11, 15.
  53. ^ "Top Ten Videogames" (PDF). Computer Entertainer. Vol. 7, no. 7. October 1988. p. 1.
  54. ^ a b "Charts". Computer and Video Games. No. 86 (December 1988). November 1988. p. 12.
  55. ^ "U.S.A. TOP 10: 10月28日" [U.S.A. Top 10: October 28]. Famicom Tsūshin (in Japanese). Vol. 1988, no. 22. November 11, 1988. p. 10.
  56. ^ "Charts". Computer and Video Games. No. 87 (January 1989). December 16, 1988. pp. 9, 19.
  57. ^ "Top Ten Videogames" (PDF). Computer Entertainer. Vol. 7, no. 9. December 1988. p. 1.
  58. ^ Cundy, Matt (December 25, 2007). "Every Christmas Top 10 from the last 20 years". GamesRadar. p. 11. Retrieved March 9, 2021.
  59. ^ "Charts". Computer and Video Games. No. 88 (February 1989). January 1989. pp. 9, 12.
  60. ^ "Top Ten Videogames" (PDF). Computer Entertainer. Vol. 7, no. 10. January 1989. p. 1.
  61. ^ "U.S.A. TOP 10: 1月20日" [U.S.A. Top 10: January 20]. Famicom Tsūshin (in Japanese). Vol. 1989, no. 3. February 3, 1989. p. 14.
  62. ^ "第2回ゲーメスト大賞" [2nd Gamest Awards]. Gamest (in Japanese). Vol. 29 (February 1989). December 27, 1988. pp. 25–41. Lay summary. {{cite magazine}}: Cite uses deprecated parameter |lay-url= (help)
  63. ^ "'88 ベストヒットゲーム大賞" ['88 Best Hit Game Awards]. Famicom Tsūshin (in Japanese). Vol. 1989, no. 3. February 3, 1989. pp. 6–9.
  64. ^ "1988 ファミマガゲーム大賞" [1988 Famimaga Game Awards]. Family Computer Magazine (in Japanese). Tokuma Shoten. February 12, 1989. pp. 116–7.
  65. ^ "Coin-Ops: SU Awards '88". Sinclair User. No. 82 (January 1989). December 18, 1988. pp. 98–9.
  66. ^ "Golden Joystick Awards 1989". Computer and Video Games. No. 92 (June 1989). Future Publishing. May 16, 1989. pp. 62–3.
  67. ^ Kunkel, Bill; Worley, Joyce; Katz, Arnie (November 1988). "Video Gaming World" (PDF). Computer Gaming World. pp. 54, 56.
  68. ^ "The 1989 "Player's Choice" Awards" (PDF). Electronic Gaming Monthly (1989 Buyer's Guide): 18–20. 1989.
  69. ^ "1988 Awards of Excellence Announced!" (PDF). Computer Entertainer. Vol. 7, no. 10. January 1989. p. 3.
  70. ^ Katz, Arnie; Editors (February 1989). "The Year's Best Video And Computer Games: Our Editors Pick The Outstanding Cartridges And Disks Of 1988". VideoGames & Computer Entertainment. No. 2. pp. 56–68. {{cite magazine}}: |author2= has generic name (help)
  71. ^ "週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧" [Weekly Famitsu Cross Review Platinum Hall of Fame Software List]. Geimin (in Japanese). Archived from the original on October 27, 2008. Retrieved February 24, 2021.
  72. ^ "New Software Game: It Comes From Soviet". The New York Times. January 29, 1988.
Retrieved from ""