AMD Eyefinity

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AMD Eyefinity
AMD Eyefinit Technology logo 2014.svg
Design firmAdvanced Micro Devices
IntroducedSeptember 2009
Typemulti-monitor or video walls
PortsDisplayPort,
HDMI, DVI, VGA, DMS-59, VHDCI
Playing a racing video game on Single Large Surface (SLS) with a 5x1 portrait display group configuration at ExtravaLANza 2012 in Toronto.

AMD Eyefinity is a brand name for AMD video card products that support multi-monitor setups by integrating multiple (up to six) display controllers on one GPU.[1] AMD Eyefinity was introduced with the Radeon HD 5000 Series "Evergreen" in September 2009 and has been available on APUs and professional-grade graphics cards branded AMD FirePro as well.[2]

AMD Eyefinity supports a maximum of 2 non-DisplayPort displays (e.g., HDMI, DVI, VGA, DMS-59, VHDCI) (which AMD calls "legacy output") and up to 6 DisplayPort displays simultaneously using a single graphics card or APU. To feed more than two displays, the additional panels must have native DisplayPort support.[3] Alternatively active DisplayPort-to-DVI/HDMI/VGA adapters can be employed.[4]

The setup of large video walls by connecting multiple computers over Gigabit Ethernet or Ethernet is also supported.[5]

The version of AMD Eyefinity (aka DCE, display controller engine) introduced with Excavator-based Carrizo APUs features a Video underlay pipe.[6]

Overview[]

AMD Eyefinity is implemented by multiple on-die display controllers. The 5000-series designs host two internal clocks and one external clock. Displays connected over VGA, DVI, or HDMI each require their own internal clock. But all displays connected over DisplayPort can be driven from only one external clock. This external clock is what allows Eyefinity to fuel up to six monitors from a single card.

The entire HD 5000 series of products have Eyefinity capabilities supporting three outputs. The Radeon HD 5870 Eyefinity Edition, however, supports six mini DisplayPort outputs, all of which can be simultaneously active.[7]

The display controller has two RAMDACs that drive the VGA or DVI ports in analog mode. For example, when a DVI-to-VGA converter is attached to a DVI port). It also has a maximum of six digital transmitters that can output either a DisplayPort signal or a TMDS signal for either DVI or HDMI, and two clock signal generators to drive the digital outputs in TMDS mode. Dual-link DVI displays use two of the TMDS/DisplayPort transmitters and one clock signal each. Single-link DVI displays and HDMI displays use one TMDS/DisplayPort transmitter and one clock signal each. DisplayPort displays use one TMDS/DisplayPort transmitter and no clock signal.

An active DisplayPort adapter can convert a DisplayPort signal to another type of signal—like VGA, single-link DVI, or dual-link DVI; or HDMI if more than two non-DisplayPort displays must be connected to a Radeon HD 5000 series graphics card.[7]

DisplayPort 1.2 added the possibility to drive multiple displays on single DisplayPort connector, called Multi-Stream Transport (MST). AMD graphics solutions equipped with DisplayPort 1.2 outputs can run multiple monitors from a single port.

At High-Performance Graphics 2010 Mark Fowler presented the Evergreen and stated that e.g. 5870 (Cypress), 5770 (Juniper) and 5670 (Redwood) support max resolution of the 6 times 2560×1600 pixels, while the 5470 (Cedar) supports 4 times 2560×1600 pixels.[8]

Availability[]

Feature overview for AMD graphics cards[]

All AMD GPUs starting with the Evergreen series support a maximum of 2 non-DisplayPort displays and a maximum of 6 DisplayPort displays per graphics card.[4]

The following table shows features of AMD/ATI's GPUs (see also: List of AMD graphics processing units).

Name of GPU series Wonder Mach 3D Rage Rage Pro Rage 128 R100 R200 R300 R400 R500 R600 RV670 R700 Evergreen Northern
Islands
Southern
Islands
Sea
Islands
Volcanic
Islands
Arctic
Islands/Polaris
Vega Navi 1X Navi 2X
Released 1986 1991 1996 1997 1998 Apr 2000 Aug 2001 Sep 2002 May 2004 Oct 2005 May 2007 Nov 2007 Jun 2008 Sep 2009 Oct 2010 Jan 2012 Sep 2013 Jun 2015 Jun 2016 Jun 2017 Jul 2019 Nov 2020
Marketing Name Wonder Mach 3D Rage Rage Pro Rage 128 Radeon 7000 Radeon 8000 Radeon 9000 Radeon X700/X800 Radeon X1000 Radeon HD 2000 Radeon HD 3000 Radeon HD 4000 Radeon HD 5000 Radeon HD 6000 Radeon HD 7000 Radeon Rx 200 Radeon Rx 300 Radeon RX 400/500 Radeon RX Vega/Radeon VII(7nm) Radeon RX 5000 Radeon RX 6000
AMD support Ended Current
Kind 2D 3D
Instruction set Not publicly known TeraScale instruction set GCN instruction set RDNA instruction set
Microarchitecture TeraScale 1 TeraScale 2 (VLIW5) TeraScale 3 (VLIW4) GCN 1st gen GCN 2nd gen GCN 3rd gen GCN 4th gen GCN 5th gen RDNA RDNA 2
Type Fixed pipeline[a] Programmable pixel & vertex pipelines Unified shader model
Direct3D N/A 5.0 6.0 7.0 8.1 9.0
11 (9_2)
9.0b
11 (9_2)
9.0c
11 (9_3)
10.0
11 (10_0)
10.1
11 (10_1)
11 (11_0) 11 (11_1)
12 (11_1)
11 (12_0)
12 (12_0)
11 (12_1)
12 (12_1)
11 (12_1)
12 (12_2)
Shader model N/A 1.4 2.0+ 2.0b 3.0 4.0 4.1 5.0 5.1 5.1
6.3
6.4 6.5
OpenGL N/A 1.1 1.2 1.3 2.1[b][9] 3.3 4.5 (on Linux: 4.5 (Mesa 3D 21.0))[10][11][12][c] 4.6 (on Linux: 4.6 (Mesa 3D 20.0))
Vulkan N/A 1.0
(Win 7+ or Mesa 17+)
1.2 (Adrenalin 20.1, Linux Mesa 3D 20.0)
OpenCL N/A Close to Metal 1.1 (no Mesa 3D support) 1.2 (on Linux: 1.1 (no Image support) with Mesa 3D) 2.0 (Adrenalin driver on Win7+)
(on Linux: 1.1 (no Image support) with Mesa 3D, 2.0 with AMD drivers or AMD ROCm)
2.0 2.1 [13]
HSA / ROCm N/A Yes ?
Video decoding ASIC N/A Avivo/UVD UVD+ UVD 2 UVD 2.2 UVD 3 UVD 4 UVD 4.2 UVD 5.0 or 6.0 UVD 6.3 UVD 7[14][d] VCN 2.0[14][d] VCN 3.0[15]
Video encoding ASIC N/A VCE 1.0 VCE 2.0 VCE 3.0 or 3.1 VCE 3.4 VCE 4.0[14][d]
Fluid Motion ASIC[e] No Yes No
Power saving ? PowerPlay PowerTune PowerTune & ZeroCore Power ?
TrueAudio N/A Via dedicated DSP Via shaders ?
FreeSync N/A 1
2
HDCP[f] ? 1.4 1.4
2.2
1.4
2.2
2.3
?
PlayReady[f] N/A 3.0 No 3.0 ?
Supported displays[g] 1–2 2 2–6 ?
Max. resolution ? 2–6 ×
2560×1600
2–6 ×
4096×2160 @ 30 Hz
2–6 ×
5120×2880 @ 60 Hz
3 ×
7680×4320 @ 60 Hz[16]

7680×4320 @ 60 Hz PowerColor
/drm/radeon[h] Yes N/A
/drm/amdgpu[h] N/A Experimental[17] Yes
  1. ^ The Radeon 100 Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders.
  2. ^ R300, R400 and R500 based cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures.
  3. ^ OpenGL 4+ compliance requires supporting FP64 shaders and these are emulated on some TeraScale chips using 32-bit hardware.
  4. ^ a b c The UVD and VCE were replaced by the Video Core Next (VCN) ASIC in the Raven Ridge APU implementation of Vega.
  5. ^ Video processing ASIC for video frame rate interpolation technique. In Windows it works as a DirectShow filter in your player. In Linux, there is no support on the part of drivers and / or community.
  6. ^ a b To play protected video content, it also requires card, operating system, driver, and application support. A compatible HDCP display is also needed for this. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.
  7. ^ More displays may be supported with native DisplayPort connections, or splitting the maximum resolution between multiple monitors with active converters.
  8. ^ a b DRM (Direct Rendering Manager) is a component of the Linux kernel. AMDgpu is the Linux kernel module. Support in this table refers to the most current version.

Feature overview for AMD APUs[]

AMD Eyefinity is also available in AMD's APU branded product line. The A10-7850K is said to support up to four displays.

The following table shows features of AMD's APUs (see also: List of AMD accelerated processing units).

Platform High, standard and low power Low and ultra-low power
Codename Server Basic Toronto
Micro Kyoto
Desktop Performance Renoir Cezanne
Mainstream Llano Trinity Richland Kaveri Kaveri Refresh (Godavari) Carrizo Bristol Ridge Raven Ridge Picasso
Entry
Basic Kabini
Mobile Performance Renoir Cezanne
Mainstream Llano Trinity Richland Kaveri Carrizo Bristol Ridge Raven Ridge Picasso
Entry Dalí
Basic Desna, Ontario, Zacate Kabini, Temash Beema, Mullins Carrizo-L Stoney Ridge
Embedded Trinity Bald Eagle Merlin Falcon,
Brown Falcon
Great Horned Owl Grey Hawk Ontario, Zacate Kabini Steppe Eagle, Crowned Eagle,
LX-Family
Prairie Falcon Banded Kestrel
Released Aug 2011 Oct 2012 Jun 2013 Jan 2014 2015 Jun 2015 Jun 2016 Oct 2017 Jan 2019 Mar 2020 Jan 2021 Jan 2011 May 2013 Apr 2014 May 2015 Feb 2016 Apr 2019
CPU microarchitecture K10 Piledriver Steamroller Excavator "Excavator+"[18] Zen Zen+ Zen 2 Zen 3 Bobcat Jaguar Puma Puma+[19] "Excavator+" Zen
ISA x86-64 x86-64
Socket Desktop High-end N/A N/A
Mainstream N/A AM4
Entry FM1 FM2 FM2+[a] N/A
Basic N/A N/A AM1 N/A
Other FS1 FS1+, FP2 FP3 FT1 FT3 FT3b
PCI Express version 2.0 3.0 2.0 3.0
Fab. (nm) GF 32SHP
(HKMG SOI)
GF
(HKMG bulk)
GF 14LPP
(FinFET bulk)
GF
(FinFET bulk)
TSMC N7
(FinFET bulk)
TSMC N40
(bulk)
TSMC
(HKMG bulk)
GF 28SHP
(HKMG bulk)
GF 14LPP
(FinFET bulk)
Die area (mm2) 228 246 245 245 250 210[20] 156 180 75 (+ 28 FCH) 107 ? 125 149
Min TDP (W) 35 17 12 10 4.5 4 3.95 10 6
Max APU TDP (W) 100 95 65 18 25
Max stock APU base clock (GHz) 3 3.8 4.1 4.1 3.7 3.8 3.6 3.7 3.8 4.0 1.75 2.2 2 2.2 3.2 3.3
Max APUs per node[b] 1 1
Max CPU[c] cores per APU 4 8 2 4 2
Max threads per CPU core 1 2 1 2
i386, i486, i586, CMOV, NOPL, i686, PAE, NX bit, CMPXCHG16B, AMD-V, RVI, ABM, and 64-bit LAHF/SAHF Yes Yes
IOMMU[d] N/A Yes
BMI1, AES-NI, CLMUL, and F16C N/A Yes
MOVBE N/A Yes
AVIC, BMI2 and RDRAND N/A Yes
ADX, SHA, RDSEED, SMAP, SMEP, XSAVEC, XSAVES, XRSTORS, CLFLUSHOPT, and CLZERO N/A Yes N/A Yes
WBNOINVD, CLWB, RDPID, RDPRU, and MCOMMIT N/A Yes N/A
FPUs per core 1 0.5 1 1 0.5 1
Pipes per FPU 2 2
FPU pipe width 128-bit 256-bit 80-bit 128-bit
CPU instruction set SIMD level SSE4a[e] AVX AVX2 SSSE3 AVX AVX2
3DNow! Yes Yes
FMA4, LWP, TBM, and XOP N/A Yes N/A N/A Yes N/A
FMA3 Yes Yes
L1 data cache per core (KiB) 64 16 32 32
L1 data cache associativity (ways) 2 4 8 8
L1 instruction caches per core 1 0.5 1 1 0.5 1
Max APU total L1 instruction cache (KiB) 256 128 192 256 512 64 128 96 128
L1 instruction cache associativity (ways) 2 3 4 8 16 2 3 4
L2 caches per core 1 0.5 1 1 0.5 1
Max APU total L2 cache (MiB) 4 2 4 1 2 1
L2 cache associativity (ways) 16 8 16 8
APU total L3 cache (MiB) N/A 4 8 16 N/A 4
APU L3 cache associativity (ways) 16 16
L3 cache scheme Victim N/A Victim Victim
Max stock DRAM support DDR3-1866 DDR3-2133 DDR3-2133, DDR4-2400 DDR4-2400 DDR4-2933 DDR4-3200, LPDDR4-4266 DDR3L-1333 DDR3L-1600 DDR3L-1866 DDR3-1866, DDR4-2400 DDR4-2400
Max DRAM channels per APU 2 1 2
Max stock DRAM bandwidth (GB/s) per APU 29.866 34.132 38.400 46.932 68.256 ? 10.666 12.800 14.933 19.200 38.400
GPU microarchitecture TeraScale 2 (VLIW5) TeraScale 3 (VLIW4) GCN 2nd gen GCN 3rd gen GCN 5th gen[21] TeraScale 2 (VLIW5) GCN 2nd gen GCN 3rd gen[21] GCN 5th gen
GPU instruction set TeraScale instruction set GCN instruction set TeraScale instruction set GCN instruction set
Max stock GPU base clock (MHz) 600 800 844 866 1108 1250 1400 2100 2100 538 600 ? 847 900 1200
Max stock GPU base GFLOPS[f] 480 614.4 648.1 886.7 1134.5 1760 1971.2 2150.4 ? 86 ? ? ? 345.6 460.8
3D engine[g] Up to 400:20:8 Up to 384:24:6 Up to 512:32:8 Up to 704:44:16[22] Up to 512:32:8 80:8:4 128:8:4 Up to 192:?:? Up to 192:?:?
IOMMUv1 IOMMUv2 IOMMUv1 ? IOMMUv2
Video decoder UVD 3.0 UVD 4.2 UVD 6.0 VCN 1.0[23] VCN 2.1[24] VCN 2.2[24] UVD 3.0 UVD 4.0 UVD 4.2 UVD 6.0 UVD 6.3 VCN 1.0
Video encoder N/A VCE 1.0 VCE 2.0 VCE 3.1 N/A VCE 2.0 VCE 3.1
AMD Fluid Motion No Yes No No Yes No
GPU power saving PowerPlay PowerTune PowerPlay PowerTune[25]
TrueAudio N/A Yes[26] N/A Yes
FreeSync 1
2
1
2
HDCP[h] ? 1.4 1.4
2.2
? 1.4 1.4
2.2
PlayReady[h] N/A 3.0 not yet N/A 3.0 not yet
Supported displays[i] 2–3 2–4 3 3 (desktop)
4 (mobile, embedded)
4 2 3 4
/drm/radeon[j][28][4] Yes N/A Yes N/A
/drm/amdgpu[j][29] N/A Yes[30] Yes N/A Yes[30] Yes
  1. ^ For FM2+ Excavator models: A8-7680, A6-7480 & Athlon X4 845.
  2. ^ A PC would be one node.
  3. ^ An APU combines a CPU and a GPU. Both have cores.
  4. ^ Requires firmware support.
  5. ^ No SSE4. No SSSE3.
  6. ^ Single-precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  7. ^ Unified shaders : texture mapping units : render output units
  8. ^ a b To play protected video content, it also requires card, operating system, driver, and application support. A compatible HDCP display is also needed for this. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.
  9. ^ To feed more than two displays, the additional panels must have native DisplayPort support.[27] Alternatively active DisplayPort-to-DVI/HDMI/VGA adapters can be employed.
  10. ^ a b DRM (Direct Rendering Manager) is a component of the Linux kernel. Support in this table refers to the most current version.

Software support[]

Support for the Eyefinity display controller is available in the Linux kernel device driver amdgpu and accessible via the DRM/KMS API.

AMD Catalyst supports Eyefinity and enables the user to independently configure and run each attached displays. It facilitates the configuration of "cloned mode", i.e. to copy one desktop onto multiple screens or "extended mode", i.e. to span the workspace across multiple screens and combine the resolutions of all of those displays into one big resolution. AMD calls the extended modes Single Large Surface (SLS) and Catalyst support of certain range of display group configurations. For example, 5x1 landscape and 5x1 portrait are supported since AMD Catalyst version 11.10 from October 2011.[2][31]

Starting in Catalyst 14.6, AMD supports mixed resolution support, so a single Eyefinity display group can drive each monitor at a different resolution. This is provided through two new Eyefinity display modes, Fit and Expand, in addition to the existing Fill mode. In Fit or Expand mode, AMD compensates for mismatched resolutions by creating a virtual desktop of a different resolution than the monitors, and then either padding it out or cropping it as is necessary.[32]

AMD Eyefinity works with games that support non-standard aspect ratios, which is required for panning across multiple displays. SLS ("Single Large Surface") mode requires an identical display resolution on all configured displays. AMD validated some video games to support Eyefinity. The short list includes titles such as Age of Conan, ARMA 2: Operation Arrowhead, S.T.A.L.K.E.R.: Call of Pripyat, Serious Sam 3: BFE, Singularity (video game), Sleeping Dogs, Assassin's Creed II, Sniper Elite V2, Soldier of Fortune Online, Tom Clancy's Splinter Cell: Conviction, Star Wars: The Force Unleashed 2, Marvel Super Hero Squad Online, R.U.S.E., Supreme Commander 2 among others.[33] However, some games not on this short list seem to work as well, e.g. Dirt 3 and The Elder Scrolls V: Skyrim.

KMS driver supports AMD Eyefinity.[4]

See also[]

References[]

  1. ^ "AMD's Radeon HD 5870 Eyefinity 6 Edition Reviewed". AnandTech. 2010-03-31. Retrieved 2014-07-02.
  2. ^ a b "AMD Eyefinity: FAQ". AMD. 2011-05-17. Retrieved 2014-07-02.
  3. ^ "How do I connect three or More Monitors to an AMD Radeon HD 5000, HD 6000, and HD 7000 Series Graphics Card?". AMD. Retrieved 2014-12-08.
  4. ^ a b c d "Radeon feature matrix". freedesktop.org. Retrieved 10 January 2016.
  5. ^ "Configuring and Running a Large Video Wall using ATI FirePro Graphics" (PDF). Retrieved 2014-07-04.
  6. ^ "Carrizo introduces a new video playback pathways".
  7. ^ a b "AMD Eyefinity on AMD Radeon HD 5870". Tom's Hardware. 2009-09-23. Retrieved 2014-07-02.
  8. ^ "Presenting Radeon HD 5000" (PDF).
  9. ^ "NPOT Texture (OpenGL Wiki)". Khronos Group. Retrieved 2021-02-10.
  10. ^ "AMD Radeon Software Crimson Edition Beta". AMD. Retrieved 2018-04-20.
  11. ^ "Mesamatrix". mesamatrix.net. Retrieved 2018-04-22.
  12. ^ "RadeonFeature". X.Org Foundation. Retrieved 2018-04-20.
  13. ^ "AMD Radeon RX 6800 XT Specs". TechPowerUp. Retrieved 1 January 2021.
  14. ^ a b c Killian, Zak (22 March 2017). "AMD publishes patches for Vega support on Linux". Tech Report. Retrieved 23 March 2017.
  15. ^ Larabel, Michael (15 September 2020). "AMD Radeon Navi 2 / VCN 3.0 Supports AV1 Video Decoding". Phoronix. Retrieved 1 January 2021.
  16. ^ "Radeon's next-generation Vega architecture" (PDF). Radeon Technologies Group (AMD). Archived from the original (PDF) on 2018-09-06. Retrieved 13 June 2017.
  17. ^ Larabel, Michael (7 December 2016). "The Best Features of the Linux 4.9 Kernel". Phoronix. Retrieved 7 December 2016.
  18. ^ "AMD Announces the 7th Generation APU: Excavator mk2 in Bristol Ridge and Stoney Ridge for Notebooks". 31 May 2016. Retrieved 3 January 2020.
  19. ^ "AMD Mobile "Carrizo" Family of APUs Designed to Deliver Significant Leap in Performance, Energy Efficiency in 2015" (Press release). 20 November 2014. Retrieved 16 February 2015.
  20. ^ "The Mobile CPU Comparison Guide Rev. 13.0 Page 5 : AMD Mobile CPU Full List". TechARP.com. Retrieved 13 December 2017.
  21. ^ a b "AMD VEGA10 and VEGA11 GPUs spotted in OpenCL driver". VideoCardz.com. Retrieved 6 June 2017.
  22. ^ Cutress, Ian (1 February 2018). "Zen Cores and Vega: Ryzen APUs for AM4 – AMD Tech Day at CES: 2018 Roadmap Revealed, with Ryzen APUs, Zen+ on 12nm, Vega on 7nm". Anandtech. Retrieved 7 February 2018.
  23. ^ Larabel, Michael (17 November 2017). "Radeon VCN Encode Support Lands in Mesa 17.4 Git". Phoronix. Retrieved 20 November 2017.
  24. ^ a b "AMD Ryzen 5000G 'Cezanne' APU Gets First High-Res Die Shots, 10.7 Billion Transistors In A 180mm2 Package". wccftech. Aug 12, 2021. Retrieved August 25, 2021.{{cite web}}: CS1 maint: url-status (link)
  25. ^ Tony Chen; Jason Greaves, "AMD's Graphics Core Next (GCN) Architecture" (PDF), AMD, retrieved 13 August 2016
  26. ^ "A technical look at AMD's Kaveri architecture". Semi Accurate. Retrieved 6 July 2014.
  27. ^ "How do I connect three or More Monitors to an AMD Radeon™ HD 5000, HD 6000, and HD 7000 Series Graphics Card?". AMD. Retrieved 8 December 2014.
  28. ^ Airlie, David (26 November 2009). "DisplayPort supported by KMS driver mainlined into Linux kernel 2.6.33". Retrieved 16 January 2016.
  29. ^ Deucher, Alexander (16 September 2015). "XDC2015: AMDGPU" (PDF). Retrieved 16 January 2016.
  30. ^ a b Michel Dänzer (17 November 2016). "[ANNOUNCE] xf86-video-amdgpu 1.2.0". lists.x.org.
  31. ^ "AMD's Eyefinity Technology Explained". Tom's Hardware. 2010-02-28. Retrieved 2014-07-02.
  32. ^ "AMD Catalyst 14.6 beta adds new Eyefinity functionality". AnandTech. 2014-05-27. Retrieved 2014-07-02.
  33. ^ "AMD Eyefinity Validated and Ready Software".

External links[]

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