Deemo

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Deemo
DeemoLastRecitalVita.jpg
Taiwanese PlayStation Vita cover art
Developer(s)Rayark
Esquadra (NS)
Publisher(s)iOS, Android
  • WW: Rayark Games
PlayStation Vita
  • JP: Rayark Games
  • NA: PM Studios
Nintendo Switch
  • WW: Circle Entertainment
  • JP: Flyhigh Works
Producer(s)Yu Ming-Yang
Chang Hsiang
Li Yung Ting
EngineUnity
Platform(s)iOS, Android, PlayStation Vita, Nintendo Switch, Microsoft Windows, PlayStation 4
Release
iOS
  • WW: November 13, 2013
Android
  • WW: December 27, 2013
PlayStation Vita
  • JP: June 24, 2015
  • NA: May 16, 2017
Nintendo Switch
  • JP: September 21, 2017
  • WW: September 28, 2017
  • Reborn
  • PlayStation 4
    • WW: November 21, 2019
  • Windows
    • WW: September 4, 2020
  • Android, iOS, Nintendo Switch
    • WW: December 17, 2020
Genre(s)Rhythm
Mode(s)Single-player

Deemo is a rhythm video game developed by Taiwanese game developer Rayark. The game was released on iOS and Android mobile platforms on November 13, 2013.[1] An enhanced port for the PlayStation Vita, titled Deemo: Last Recital (Japanese: DEEMO~ラスト・リサイタル~), first announced late 2014,[2][3] was released in June 2015.[4] A Nintendo Switch port was released worldwide in September 2017. A remake of the entire game in 3D, titled Deemo -REBORN-, was announced in October 2017 for PlayStation 4 with PlayStation VR compatibility,[5] and was released on November 21, 2019.[6] A PC port was released on September 4, 2020, and a mobile port for Android and iOS was announced on November 23, 2020. On December 21, 2019, Rayark announced its sequel Deemo II currently in development.[7]

Gameplay[]

The core gameplay of Deemo is a score-based music video game. Each playable song features three main levels, namely Easy, Normal, Hard, each given a difficulty rating measured in a 'Level' scale. The levels were originally being ranged between 1 and 10, however the introduction of the Level 11 song Myosotis in the 2.0 version and the Level 12 song Marigold in the 3.0 version, marks the extension of the levels range, now being ranged from 1 to 12. A few selected songs also have an unlockable "Extra" difficulty which may have letters in place of the level number. There is also a "Novice" difficulty, easier than "Easy", but such scores will not be recorded. The player can also customize the speed of the notes before starting a level, in a scale of 0.5 (slowest) to 9.5 (fastest).[8][9] Songs can also be "autoplayed" (in the Chart Mode [10]), which plays the song automatically but disqualifies any scores and severely reducing (but not completely prevent) tree growth. Some assist options, such as "always-correct" sound even when the player misses notes, may also disqualify scores or reduce scores by 45% (i.e. the maximum score for the song will be 55% instead of 100%) as well as reducing tree growth.

In each level, a black line is affixed at the bottom of the screen, and horizontal bars known as "notes" approach the line at a perspective from background to foreground. The player must tap on the notes when they reach the bottom line in time with the music, resembling playing on a piano. Black notes require the player to tap each individually, while yellow notes allow the player to slide across in a chain. Black notes with a white interior are the same as normal black notes, only representing non-piano sounds, but otherwise the same gameplay-wise.[8][9][11] Mine notes are the opposite: the player should not tap or slide the note when they reach the bottom line.

The player's performance is judged by the accuracy at which each note is hit, where a "Charming" hit is more accurate than a normal hit. "Charming" hits are subdivided into two types, "True Charming" and "Regular Charming", where "True Charming" means hitting exactly at the bottom line. Misses are also subdivided into three types, blue, purple, and no glow. At the end of each level, the game shows the player's overall performance in a result screen, providing the proportion of "Charming" hits, the longest chain of consecutive successful hits (Combo), and the overall accuracy in percentage form, with 100% denoting all hits are "Charming". The result screen will congratulate the player for hitting all notes successfully (Full Combo) or achieving 100% accuracy (All Charming). [8][11] Hitting all notes with a "True Charming" is called 理論値.

The player's performance is also judged by the "Deemo meter", which starts at half full in the beginning of the song. All types of hits (True Charming, Regular Charming, Normal) increase the Deemo meter, blue-glow Misses neither increase nor decrease the Deemo meter, while purple- and no-glow Misses decrease the Deemo meter. The song is failed when the Deemo meter is empty at any time during the song, however, if there is any Deemo meter remaining at the end of the song, the song is cleared. The Deemo meter difficulty can also be selected, but selecting any difficulty lower than "Normal" will disqualify scores unless a "Full Combo" or "All Charming" is obtained. One achievement in Deemo Reborn, called "I Miss You", requires a player to clear a song with all Misses. This means, a player should obtain as many blue-glow Misses as possible while not obtaining any type of hits.

The player's performance is also judged by the "EX accuracy", which is "harder" than the normal accuracy, but combos do not affect it. True Charming hits receive full EX accuracy, Regular Charming hits only receive 2/3 of full EX accuracy (as opposed to full accuracy), and Normal hits only receive 1/3 of full EX accuracy. Misses of any type receive zero EX accuracy (as well as zero normal accuracy). Getting 100% EX accuracy is synonymous with 理論値.

If there are 250 "Charming" hits in a row during a song, a charm (no effect on gameplay) will be visible.

Playable songs[]

Deemo uses both instrumental and vocal music to accompany its rhythm game elements. The selection consists of works from composers from multiple regions including Taiwan, Japan, South Korea, and Hong Kong. Notable contributors include Earthbound Papas and guitarist Shinichi Kobayashi. Deemo also uses songs that were used in Cytus, another rhythm game by the same developer[11] and songs from Alim's Role-playing game Brave Frontier for the game's collaboration event.

Plot[]

The game's plot centers around a little girl named Alice that falls from an open trapdoor in the sky, and a black, mysterious character Deemo who, to help the girl return to her own world, plays piano music to grow a special tree sapling sprouting from the piano.[11] As the tree grows, various rooms of the structure open for the girl to explore. The girl also encounters a person wearing a white gown and mask, referred to as the "Masked Lady", who expresses annoyance towards Deemo and the girl trying to grow the tree.

When the tree stops growing at a 20-meter height, the girl discovers a stairway through a painting in the side room and walks into it with Deemo. The stairway leads to a chamber with another piano covered in thick thorns. As Deemo plays on that piano, large-scale tremors occur and the tree resumes growth.

The tree stops growing again at the final 50-meter height, which unlocks a final room from thorns. As the girl and Deemo enter the room, the Masked Lady grabs hold of the girl and the two struggle. Deemo stops the Masked Lady with pats on her head, and proceeds into the room with the girl, leaving the Masked Lady behind.

The final room contains a piano and a hovering platform. Deemo plays more piano music which builds a stairway to reach the platform. When the stairway is fully built, Deemo walks the girl up the staircases and raises her onto the platform, then returns to the piano to play one final tune. The playable song ends with the message "Goodbye, my beloved sister, Alice.", suggesting the girl's name.

As the song finishes, Deemo is revealed to be a manifestation of Alice's elder brother Hans and gradually disintegrates. A series of flashback scenes reveals the siblings were involved in a fatal traffic accident, where Hans sacrificed himself to save Alice. Alice bursts into tears as the platform elevates towards the trapdoor and the Masked Lady removes her hood and mask, revealing her as another Alice (Revealed to be called Celia in The Last Recital) who wanted to prevent her from leaving so that they could be with Hans. As Deemo's world crumbles and he disappears, Alice wakes up in a hospital bed, attached with medical instruments. She removes them and rushes to the window only to find that she escaped Deemo's world, that she was in a coma the whole time and her brother is dead, after the two were hit by a truck and Hans was fatally injured. Alice then collapses into tears as nurses rush to her side to try and comfort her. After the credits, it is revealed that she takes up piano in his memory.

Release[]

Deemo was released on November 13, 2013, on the App Store, and December 27, 2013, on Google Play for Android devices.[1] The Android version is a free trial only allowing limited progress, the full version of which can be unlocked by in-app purchases.

Deemo: Last Recital for the PlayStation Vita was released on June 24, 2015, in Japan exclusively as downloadable software.[12][13] Different from mobile releases, Last Recital included additional modes for cooperative and competitive play,[2] and an extra story exclusive to this version.[3] Cutscenes were remade with full animation produced by CoMix Wave Films.[4] All lines by the little girl are voiced in Japanese by voice actress Ayana Taketatsu.[4]

The game's ending songs are titled "Sakurairo no Yume" (桜色の夢, Sakurairo no yume, lit. Cherry-Colored Dream) by Chihiro Toki and "Alice Good Night" by Riin for the 2.0 version.

The PlayStation Vita version was distributed physically by Limited Run Games in June 2017.[14]

On September 1, 2017, Japanese publisher Flyhigh Works announced during a live stream that Deemo would be coming to the Nintendo Switch in Japan.[15] The port was handled by ESQUADRA and published by Flyhigh Works in Japan, similar to their previous port of Voez to Nintendo Switch.[16]

On October 17, 2017, Unties, a new publishing label under Sony Music Entertainment Japan, and Rayark announced Deemo -REBORN- for PlayStation 4. The game is fully remade in 3D and is compatible with PlayStation VR.

Deemo has been updated in late 2018 to include limited support for the piano Toy-Con that is part of the Nintendo Labo line.[17]

Reception[]

Rayark claims that Deemo saw 200,000 downloads within one month of release,[21] and 7 million downloads as of October 2014, ranking first in the music game genre in the App Store of over 100 regions.[22]

Deemo received generally positive critical reviews. Smartphone game review site TouchArcade gave a 4.5-star rating, citing "the game's art style and subtle story meld together beautifully to create an overall presentation that simply works".[20] A Kotaku review praises the story delivering spectrum of emotions while accompanied by a fitting soundtrack, akin to "the rhythm game equivalent of musical theater".[23] Last Recital for PlayStation Vita received a 33/40 Famitsu Score (8/8/9/8).[24]

Deemo was nominated "Best of 2013" in the independent developer division by the App Store's Taiwan division.[25] The game was later named "Best Game Music" by Google Play's Taiwan market editorial.[26]

The playable song I Race the Dawn won the Outstanding Achievement – Vocal Theme award at the 2013 Annual Game Music Awards by Game Music Online.[27]

Media[]

Theatrical film[]

A theatrical film adaptation of the game titled Deemo: Memorial Keys (Japanese: DEEMO サクラノオト -あなたの奏でた音が、今も響く-, Hepburn: Deemo Sakura no Oto - Anata no Kanadeta Oto ga, Ima mo Hibiku) was announced by Rayark and scheduled to be released on an as-yet-determined date after being postponed from a planned 2020 release due to the ongoing COVID-19 pandemic.[28] The film will be animated by Production I.G and Signal.MD, and directed by Shūhei Matsushita, with Jun'ichi Fujisaku serving as executive director. Fujisaku and Bun'Ō Fujisawa are handling the series' composition, while Mebachi is designing the characters. Yuki Kajiura will compose the film's theme song.[29]

Manga[]

A manga adaptation based on the game will be serialised on Ichijinsha's manga magazine ZERO-SUM by artist Niwa Haruki.[30]

External links[]

References[]

  1. ^ Jump up to: a b "鋼琴演奏手機遊戲《Deemo》正式推出 Android 版". 巴哈姆特電玩資訊站. Retrieved 9 November 2014.
  2. ^ Jump up to: a b "《DEEMO~最終演奏~》冬季登陸 PS Vita 搭載協奏與對戰模式". 巴哈姆特電玩資訊站. Retrieved 9 November 2014.
  3. ^ Jump up to: a b "【TGS 14】《DEEMO~最終演奏~》將推原聲帶同捆包 製作人親自示範遊玩". 巴哈姆特電玩資訊站. Retrieved 9 November 2014.
  4. ^ Jump up to: a b c "雷亞人氣手機音樂遊戲奏上 PSV!《DEEMO ~最終演奏~》6 月 24 日上市". 巴哈姆特電玩資訊站. Retrieved 1 June 2015.
  5. ^ "Deemo Reborn announced for PS4 - Gematsu". Gematsu. 2017-10-17. Retrieved 2017-10-26.
  6. ^ "DEEMO -Reborn-". Playstation Store. Retrieved March 31, 2020.
  7. ^ "Deemo II announced". Gematsu. 2019-12-21. Retrieved 2020-05-05.
  8. ^ Jump up to: a b c "【試玩】《》主打如同「彈奏鋼琴」般的嶄新遊玩方式". 巴哈姆特電玩資訊站. Retrieved 12 January 2015.
  9. ^ Jump up to: a b "Deemo: Last Recital Plays Heartful Tunes on Vita [TGS Hands-On + Trailer]". PlayStation LifeStyle. 18 September 2014. Retrieved 12 January 2015.
  10. ^ "DEEMO -Reborn- - Steam News Hub".
  11. ^ Jump up to: a b c d "台湾発のスマホ向け音ゲー「Deemo」はどうしてこんなに面白いのか。人気の理由を,あれこれ考えてみた". 4Gamer.net. Retrieved 12 January 2015.
  12. ^ "DEEMO~ラスト・リサイタル~". PlayStation Japan. Retrieved 5 June 2015.
  13. ^ "スマホ版のヒットタイトルがPS Vitaに 音楽ゲーム「DEEMO~ラスト・リサイタル~」". J-CAST. 13 June 2015. Retrieved 15 June 2015.
  14. ^ "Deemo: The Last Recital Getting a Limited Physical Edition - Hardcore Gamer".
  15. ^ https://www.youtube.com/watch?v=HRIzptPFkcA
  16. ^ Flyhigh Works Official Channel (2017-09-14), 【Nintendo Switch】DEEMO, retrieved 2017-09-14
  17. ^ Wong, Alistair (August 26, 2018). "Deemo To Receive Nintendo Labo Toy-Con Piano Support In October". Siliconera. Retrieved August 26, 2018.
  18. ^ "Deemo for Switch Reviews". Metacritic. CBS Interactive. Retrieved 3 July 2018.
  19. ^ "Deemo Reborn for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved 27 November 2020.
  20. ^ Jump up to: a b Ford, Eric (5 December 2013). "'Deemo' Review – A Beautiful Rhythmic Experience". TouchArcade. Retrieved 9 November 2014.
  21. ^ "話題のピアノ演奏ゲーム『Deemo』HARDモード楽曲でフルコンに挑戦! 開発者インタビューもあり". ファミ通App. Retrieved 15 June 2015.
  22. ^ "スマホ向け音楽ゲーム「Deemo」がNTTドコモの「スゴ得コンテンツ」に登場". 4Gamer. Retrieved 15 June 2015.
  23. ^ "A Remarkable Rhythm Game With A Touching Tale To Tell". Kotaku. Retrieved 26 January 2015.
  24. ^ "Famitsu Review Scores: Issue 1387". Gematsu. 30 June 2015. Retrieved 28 August 2015.
  25. ^ "App Store 公布 2013 年度最佳遊戲". 巴哈姆特電玩資訊站. Retrieved 9 November 2014.
  26. ^ "Google Play 編輯公布「2014 上半年度最佳遊戲」名單". 巴哈姆特電玩資訊站. Retrieved 9 November 2014.
  27. ^ "Annual Game Music Awards 2013 – Productions of the Year". Game Music Online. 22 April 2014. Retrieved 9 November 2014.
  28. ^ "Deemo the Movie Anime Film's Trailer Reveals Final Title, More Cast". Anime News Network. March 28, 2021. Retrieved March 28, 2021.
  29. ^ "Deemo Rhythm Game Inspires Anime Film by Signal.MD, Production I.G". Anime News Network. November 15, 2019. Retrieved November 15, 2019.
  30. ^ "NEWS | DEEMO THE MOVIE". deemomovie.jp. Retrieved 2020-11-17.
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