List of best-selling GameCube video games

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GameCube with controller

This is a list of video games for the GameCube video game console that have sold or shipped at least one million copies. The best-selling game on the GameCube is Super Smash Bros. Melee. First released in Japan on November 21, 2001, it went on to sell just over 7.4 million units worldwide. The second best-selling game was Mario Kart: Double Dash!!, selling 6.96 million units. Super Mario Sunshine is the console's third best-selling game, with 6.28 million units.

There are a total of 35 GameCube games on this list which are confirmed to have sold or shipped at least one million units. Of these, eight were developed by internal Nintendo development divisions. Other developers with the most million-selling titles include Hudson Soft and Namco with four games each, and Capcom with three games. Of the 35 games on this list, 28 were published in one or more regions by Nintendo. Other publishers with multiple million-selling games include Capcom with three games, and Sega and The Pokémon Company both with two games. The most popular franchises on GameCube include Sonic the Hedgehog (3.1 million combined sales), Resident Evil (4.2 million combined sales), The Legend of Zelda (5.75 million combined sales), and most notably Mario (26.68 million combined sales).

By 2010, over 208.57 million total copies of games had been sold for the GameCube.[1]

List[]

No. Game Copies sold Release date[a] Genre(s) Developer(s) Publisher(s)
1 Super Smash Bros. Melee 7.41 million[2][3] November 21, 2001 Fighting HAL Laboratory Nintendo
2 Mario Kart: Double Dash 6.96 million[2] November 7, 2003 Racing Nintendo EAD Nintendo
3 Super Mario Sunshine 6.28 million[2] July 19, 2002 Platformer Nintendo EAD Nintendo
4 The Legend of Zelda: The Wind Waker 4.43 million[4] December 13, 2002 Action-adventure Nintendo EAD Nintendo
5 Luigi's Mansion 3.33 million[4][b] September 14, 2001 Action-adventure Nintendo EAD Nintendo
6 Metroid Prime 2.84 million[4] November 17, 2002 Action-adventure Retro Studios Nintendo
7 Animal Crossing 2.71 million[c][4] December 14, 2001 Social simulation Nintendo EAD Nintendo
8 Mario Party 4 2.46 million[4] October 21, 2002 Party Hudson Soft Nintendo
9 Pokémon Colosseum 2.41 million[4] November 21, 2003 Role-playing Genius Sonority
10 Mario Party 5 2.17 million[4] November 10, 2003 Party Hudson Soft Nintendo
11 Mario Party 7 2.08 million[4] November 7, 2005 Party Hudson Soft Nintendo
12 Paper Mario: The Thousand-Year Door 1.91 million[4] July 22, 2004 Role-playing Intelligent Systems Nintendo
13 Star Fox Adventures 1.82 million[4] September 23, 2002 Action-adventure Rare Nintendo
14 Sonic Adventure 2: Battle 1.73 million[d] December 20, 2001 Platformer Sonic Team USA Sega
15 Mario Party 6 1.63 million[4] November 18, 2004 Party Hudson Soft Nintendo
16 Pikmin 1.60 million[4] October 26, 2001 Nintendo EAD Nintendo
Resident Evil 4 1.60 million[9] January 11, 2005 Survival horror Capcom Production Studio 4 Capcom
Super Mario Strikers 1.60 million[4] November 18, 2005 Sports Next Level Games Nintendo
19 F-Zero GX 1.50 million[10] July 25, 2003 Racing Amusement Vision Nintendo
20 The Legend of Zelda: Twilight Princess 1.43 million[4] December 2, 2006 Action-adventure Nintendo EAD Nintendo
21 Pokémon XD: Gale of Darkness 1.42 million[4] August 4, 2005 Role-playing Genius Sonority
22 Sonic Mega Collection 1.37 million[e] November 10, 2002 Compilation Sonic Team Sega
23 Resident Evil 1.35 million[9] March 22, 2002 Survival horror Capcom Production Studio 4 Capcom
Kirby Air Ride 1.35 million[4] July 11, 2003 Racing HAL Laboratory Nintendo
25 Final Fantasy Crystal Chronicles 1.30 million[11] August 8, 2003 Action role-playing The Game Designers Studio Nintendo
26 Mario Golf: Toadstool Tour 1.27 million[4][f] July 28, 2003 Sports Camelot Software Planning Nintendo
27 Resident Evil Zero 1.25 million[9] November 12, 2002 Survival horror Capcom Capcom
28 Donkey Konga 1.18 million[4] December 12, 2003 Music Namco Nintendo
29 Mario Power Tennis 1.16 million[4] October 28, 2004 Sports Camelot Software Planning Nintendo
30 Star Wars Rogue Squadron II: Rogue Leader 1.13 million[h] November 18, 2001 Action Factor 5 LucasArts
31 Pikmin 2 1.12 million[4] April 29, 2004 Nintendo EAD Nintendo
32 Metroid Prime 2: Echoes 1.10 million[4] November 15, 2004 Action-adventure Retro Studios Nintendo
33 Soulcalibur II 1.09 million[i] March 27, 2003 Fighting Namco Namco
34 Star Fox: Assault 1.06 million[13] February 14, 2005
Namco Nintendo
35 Mario Superstar Baseball 1.05 million[4] July 21, 2005 Sports Namco Nintendo

Notes[]

  1. ^ Only the initial release date on this platform is listed.
  2. ^ Luigi's Mansion sales breakdown:
    • Japan – 348,918[5]
    • United Kingdom – 100,000[6]
    • United States – 2.19 million[7]
  3. ^ Animal Crossing sales breakdown:
    • Japan – 641,300 (original)[5] and 386,258 (e+)[8]
    • United States – 1.68 million[7]
  4. ^ Sonic Adventure 2: Battle sales breakdown:
    • Japan – 192,186[5]
    • United Kingdom – 100,000[6]
    • United States – 1.44 million[7]
  5. ^ Sonic Mega Collection sales breakdown:
    • Japan – 72,967[5]
    • United States – 1.30 million[7]
  6. ^ Mario Golf: Toadstool Tour sales breakdown:
    • Japan – 192,802[5]
    • United States – 1.03 million[12]
  7. ^ Erroneously listed as Star Wars: Battlefront II
  8. ^ Star Wars Rogue Squadron II: Rogue Leader sales breakdown:
    • United Kingdom – 100,000[6]
    • United States – 1.03 million[12][g]
  9. ^ Soulcalibur II sales breakdown:
    • Japan – 99,256[5]
    • United States – 1 million[12]

References[]

  1. ^ "Consolidated Sales Transition by Region" (PDF). Nintendo. 2010-01-27. Archived from the original (PDF) on 2010-02-14. Retrieved 2010-02-14.
  2. ^ a b c O'Malley, James (11 September 2015). "30 Best-Selling Super Mario Games of All Time on the Plumber's 30th Birthday". Gizmodo. Univision Communications. Retrieved 2 May 2018.
  3. ^ "At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!" (Press release). Nintendo. 2008-03-10. Archived from the original on May 13, 2008. Retrieved 2008-04-18.
  4. ^ a b c d e f g h i j k l m n o p q r s t u v 2020CESAゲーム白書 (2020 CESA Games White Papers). Computer Entertainment Supplier's Association. 2020. p. 241. ISBN 978-4-902346-42-8.
  5. ^ a b c d e f "Nintendo Gamecube Japanese Ranking". Garaph (Media Create. 2007-05-06. Archived from the original on 2013-02-18. Retrieved 2008-05-29.
  6. ^ a b c "ELSPA Sales Awards: Silver". Entertainment and Leisure Software Publishers Association. Archived from the original on 2010-04-17. Retrieved 2009-02-03.
  7. ^ a b c d "US Platinum Videogame Chart". The Magic Box. 2007-12-27. Archived from the original on 2007-04-21. Retrieved 2008-08-03.
  8. ^ "Game Search". Game Data Library. Famitsu. Retrieved 6 November 2020.
  9. ^ a b c "Platinum Titles". Capcom. 2008-09-30. Archived from the original on 2008-07-14. Retrieved 2008-11-10.
  10. ^ Nathan Brown (2018-08-16). "Collected Works - Sega's Toshihiro Nagoshi". Edge. United Kingdom: Future Publishing.
  11. ^ 『小さな王様と約束の国 ファイナルファンタジー・クリスタルクロニクル』がWiiウェアのダウンロード専用コンテンツとして登場 (in Japanese). Famitsu. 2007-10-10. Archived from the original on 2007-10-12. Retrieved 2018-04-28.
  12. ^ a b c "The Magic Box - US Platinum (archived as of October 3, 2020)". The Magic Box. The Magic Box. Archived from the original on 2020-10-03. Retrieved 7 November 2020.
  13. ^ "Series Analysis: Star Fox". 23 April 2016. Retrieved 2018-03-29.

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