List of highest-grossing mobile games

From Wikipedia, the free encyclopedia

This is a list of the highest-grossing mobile games. This is a list of mobile games that have generated at least $100 million in gross revenue. Among them, there are more than 30 mobile games that have grossed at least $1 billion. The video game company with the highest number of titles on the list is Tencent, which publishes and/or owns 12 games on the list, including three in the top ten. The highest-grossing mobile game is Honor of Kings (2015), also known as Arena of Valor internationally, a multiplayer online battle arena (MOBA) game published by Tencent that has grossed more than $13 billion in lifetime revenue. Five other Tencent titles on the list are also from their subsidiary Supercell.

The highest-grossing mobile app of all time was previously Mixi's Monster Strike (2013), a role-playing physics puzzle/strategy video game that had grossed over $7.2 billion in worldwide revenue by October 2018. The highest-grossing mobile app before that was Puzzle & Dragons (2012), a role-playing puzzle video game from GungHo Online Entertainment that had earned $7 billion up until October 2018, when it was surpassed by Monster Strike.[1] In 2020, Honor of Kings surpassed Monster Strike as the highest-grossing mobile game.

Monster Strike (2013) was the highest-grossing mobile game up until 2019.

List[]

Game Revenue Initial release Publisher(s) Genre(s) Ref
Honor of Kings / Arena of Valor $13,384,000,000 November 26, 2015 Tencent Games MOBA [a]
Monster Strike $9,624,000,000 August 8, 2013 Mixi Physics / RPG / Strategy [b]
Puzzle & Dragons $8,217,340,000 January 15, 2016 GungHo Online Entertainment RPG / Puzzle [c]
Clash of Clans $7,700,000,000 August 2, 2012 Supercell (Tencent) Strategy [17]
Pokémon Go $7,660,000,000 July 6, 2016 Niantic / The Pokémon Company Augmented reality [d]
PUBG Mobile / Game for Peace $7,191,000,000 March 19, 2018 Tencent Games / Krafton Battle royale [e]
Candy Crush Saga $7,050,000,000 November 14, 2012 King (Activision Blizzard) Puzzle [f]
Fate/Grand Order (FGO) $5,533,800,000 July 30, 2015 Aniplex (Sony Music Entertainment Japan) RPG [g]
Fantasy Westward Journey $4,700,000,000 March 26, 2015 NetEase MMORPG [17]
Garena Free Fire $4,230,000,000 December 4, 2017 Garena Battle royale [h]
Lineage M $3,500,000,000 June 21, 2017 NCsoft MMORPG [17]
Roblox Mobile $3,500,000,000 December 11, 2012 Roblox Corporation GCS / MMO [i]
Dragon Ball Z: Dokkan Battle $3,000,000,000 January 30, 2015 Bandai Namco Entertainment RPG / Puzzle [11]
Clash Royale $3,000,000,000 March 2, 2016 Supercell (Tencent) Real-time strategy [29]
Gardenscapes $3,000,000,000 July 5, 2016 Playrix Puzzle / Decoration [30]
Genshin Impact $3,000,000,000 September 28, 2020 miHoYo Action RPG [31]
Coin Master $2,908,000,000 March 19, 2018 Moon Active Casual / Casino [j]
Game of War: Fire Age $2,800,000,000 July 25, 2013 Machine Zone Strategy [33]
Candy Crush Soda Saga $2,000,000,000 October 20, 2014 King (Activision Blizzard) Puzzle [34]
Lords Mobile $2,000,000,000 February 26, 2016 IGG Strategy / MMO [35]
Lineage 2: Revolution $1,942,200,000 December 14, 2016 Netmarble Games / NCsoft MMORPG [k]
Homescapes $1,869,200,000 September 15, 2017 Playrix Puzzle / Decoration [l]
Disney Tsum Tsum $1,500,000,000 January 29, 2014 LINE Puzzle [43][44]
Marvel Contest of Champions $1,495,000,000 December 10, 2014 Kabam (Netmarble) Fighting [m]
Knives Out $1,485,270,000 November 23, 2017 NetEase Battle royale [n]
AFK Arena $1,450,000,000 January 7, 2019 Lilith Games RPG [22]
Hay Day $1,400,000,000 June 21, 2012 Supercell (Tencent) Simulation [29]
Brawl Stars $1,400,000,000 December 12, 2018 Supercell (Tencent) MOBA [50]
Summoners War: Sky Arena $1,350,000,000 June 12, 2014 Com2Us TBS / MMO [51]
Pro Yakyū Spirits A $1,300,000,000 October 21, 2015 Konami Sports (baseball) [52]
Fortnite $1,200,000,000 April 2, 2018 Epic Games Battle royale [47]
Three Kingdoms Tactics $1,200,000,000 September 19, 2019 Alibaba Group / Koei Tecmo Strategy (4X) [53]
Onmyoji $1,129,000,000 June 20, 2016 NetEase RPG [3]
Boom Beach $1,000,000,000 November 11, 2013 Supercell (Tencent) Strategy [54]
Mobile Strike $1,000,000,000 July 11, 2015 Machine Zone Strategy [55]
Mobile Legends: Bang Bang $1,000,000,000 July 11, 2016 Moonton (ByteDance) MOBA [56]
Toon Blast $1,000,000,000 March 3, 2017 Peak Games Puzzle [57]
Call of Duty: Mobile $1,000,000,000 October 1, 2019 Activision / Tencent / Garena Shooter / Battle royale [58]
Uma Musume Pretty Derby $965,000,000 February 24, 2021 Cygames Simulation / Social [7]
QQ Speed Mobile / Speed Drifters $945,000,000 June 15, 2017 Tencent Games / Garena Racing (Kart / MMOR) [o]
Fire Emblem Heroes $929,600,000 February 2, 2017 Nintendo Tactical RPG [61]
Dragon Quest Walk $927,720,000 September 12, 2019 Square Enix Augmented reality [p]
Star Wars: Galaxy of Heroes $924,000,000 November 24, 2015 Electronic Arts RPG [66][67]
Fishdom $923,600,000 December 10, 2015 Playrix Puzzle [q]
Township $922,100,000 February 24, 2012 Playrix Simulation (CMS) [r]
A Chinese Ghost Story $860,000,000 May 19, 2016 NetEase MMORPG [68]
Toy Blast $820,000,000 January 6, 2015 Peak Games Puzzle [57]
Granblue Fantasy $754,200,000 March 10, 2014 Cygames RPG [s]
Honkai Impact 3rd $731,000,000 October 14, 2016 miHoYo ARPG / Hack & slash [3]
King of Avalon $721,000,000 July 14, 2016 FunPlus Strategy [73]
Lineage 2 M $707,340,000 November 27, 2019 NCsoft MMORPG [74][75]
Clash of Kings $700,000,000 June 14, 2014 Elex Tech Strategy / MMO [3]
Hearthstone $660,000,000 April 16, 2014 Blizzard (Activision Blizzard) DCCG [76]
The Idolmaster Cinderella Girls: Starlight Stage $524,000,000 September 3, 2015 Bandai Namco Entertainment DCCG / Rhythm [t]
Final Fantasy XV: A New Empire $518,400,000 June 29, 2017 Machine Zone / Square Enix Strategy [80]
Guns of Glory $510,000,000 September 8, 2017 FunPlus Strategy MMORPG [73]
Minecraft $500,000,000 November 18, 2011 Mojang Studios Sandbox / Survival [81]
CrossFire Mobile $458,000,000 December 3, 2015 Smilegate / Tencent Tactical FPS [3]
Bingo Blitz $443,000,000 August 12, 2012 Playtika Online Bingo [82]
The Seven Deadly Sins: Grand Cross $429,000,000 June 4, 2019 Netmarble RPG [u]
8 Ball Pool $400,000,000 October 15, 2010 Miniclip Sports (pool) [86]
Blade & Soul Revolution $335,182,000 December 6, 2018 Netmarble MMORPG [v]
Angry Birds 2 $332,500,000 July 30, 2015 Rovio Entertainment Physics / Puzzle [90]
FIFA Mobile / FIFA Soccer $308,700,000 October 11, 2016 EA Sports (Electronic Arts) Sports (association football) [3]
Harry Potter: Hogwarts Mystery $300,000,000 April 25, 2018 Jam City (Netmarble) RPG [91]
Black Desert Mobile $300,000,000 June 15, 2019 Kakao Games MMORPG [92]
Yu-Gi-Oh! Duel Links $284,000,000 November 17, 2016 Konami Digital collectible card game [w]
#COMPASS $281,000,000 December 17, 2016 NHN PlayArt / Dwango MOBA [56]
Animal Crossing: Pocket Camp $255,700,000 October 25, 2017 Nintendo Simulation (Social) [61]
Mario Kart Tour $243,700,000 September 25, 2019 Nintendo Racing (Kart) [61]
Project Makeover $218,000,000 November 27, 2020 Bubblegum Games Puzzle / Decoration [30]
DomiNations $200,000,000 April 1, 2015 Big Huge Games Strategy [93]
Candy Crush Friends Saga $200,000,000 October 10, 2018 King (Activision Blizzard) Puzzle [25]
Empire & Puzzles $186,000,000 March 1, 2017 Small Giant Games Puzzle / RPG [11]
KartRider Rush+ $169,000,000 May 31, 2020 Nexon Racing (Kart) [60]
Perfect World Mobile $165,000,000 March 5, 2019 Perfect World Games / Tencent MMORPG [x]
Dragalia Lost $163,300,000 October 10, 2018 Nintendo Action RPG [61]
Three Kingdoms Fantasy Land $161,600,000 June 20, 2020 Alibaba Group Strategy (auto battler) [53]
Candy Crush Jelly Saga $158,000,000 August 28, 2015 King (Activision Blizzard) Puzzle [y]
Jikkyō Powerful Pro Yakyū $155,000,000 December 18, 2014 Konami Sports (baseball) [z]
League of Legends: Wild Rift $150,000,000 October 27, 2020 Riot Games (Tencent) MOBA [97]
Slotomania $149,000,000 November 7, 2011 Playtika Simulation (Slot) [98]
Puzzles & Survival $143,000,000 August 12, 2020 37Games Puzzle / RPG [11]
NBA Live Mobile $140,000,000 July 6, 2016 EA Sports (Electronic Arts) Sports (basketball) [99]
Dragon Ball Legends $140,000,000 May 18, 2018 Bandai Namco Entertainment Action RPG [100]
Harry Potter: Magic Awakened $138,200,000 September 9, 2021 NetEase / Portkey Games RPG [91]
White Cat Project $134,000,000 July 14, 2014 Colopl Action RPG [aa]
BanG Dream! Girls Band Party! $124,050,000 March 16, 2017 Bushiroad Rhythm / Adventure [ab]
CSR Racing 2 $121,500,000 June 29, 2016 NaturalMotion (Zynga) Racing [60]
One Piece: Burning Will $117,000,000 September 20, 2018 Bandai Namco / Alibaba Group RPG [53]
One Piece: The Road of the Strong $113,840,000 January 15, 2016 CMGE DCCG [ac]
Dragon Quest Tact $111,990,000 July 16, 2020 Square Enix Tactical RPG [104][105]
Fallout Shelter $100,000,000 June 14, 2015 Bethesda Softworks Simulation (CMS) [106][107]
Mafia City $100,000,000 July 25, 2017 Yotta Games RPG [108]
Madden NFL Overdrive $100,000,000 August 15, 2018 EA Sports (Electronic Arts) Sports (American football) [99]

See also[]

Notes[]

  1. ^ Honor of Kings / Arena of Valor
    • 2016 – $1.61 billion+[2]
    • 2017–2018 – $4.91 billion[3]
    • 2019 – $1.5 billion[4]
    • 2020 – $2.564 billion+
      • January to December 14 – $2.5 billion[5]
      • December 25–31 (China) – $64 million[6]
    • 2021 (January 1 to December 14) – $2.8 billion[7]
  2. ^ Monster Strike:
    • Up until October 2018 – $7.2 billion[1]
    • November 2018 – $52 million+[8]
    • December 2018 – $68 million+[9]
    • 2019 – $932 million[10]
    • 2020 – $958 million[10]
    • January–June 2021 – $414 million[11]
  3. ^ Puzzle & Dragons:
    • Up until October 2018 – $7 billion[1][12]
    • November 2018 – $52 million+[8]
    • December 2018 – $68 million+[9]
    • 2019 (Japan) – ¥52.2 billion[13][14] ($479 million)
    • June–December 2020 (Japan) – ¥24,156.02 million[15] ($234.34 million)[16]
    • January–June 2021 – $384 million[11]
  4. ^ Pokemon Go:
    • 2016 – $950 million[18]
    • 2017 – $890 million[19]
    • 2018 – $1.3 billion[20]
    • 2019 – $1.4 billion[21]
    • 2020 – $1.92 billion[22]
    • 2021 (January 1 to December 14) – $1.2 billion[7]
  5. ^ PUBG Mobile / Game for Peace
    • Up until 2020 – $4.391 billion[23]
    • 2021 (January 1 to December 14) – $2.8 billion[7]
  6. ^ Candy Crush Saga:
    • Up until October 2018 – $3.91 billion[24]
    • November 2018 – $52 million+[8]
    • December 2018 – $68 million+[9]
    • 2019 – $1.1 billion[4]
    • January–September 2020 – $720 million[25]
    • 2021 (January 1 to December 14) – $1.2 billion[7]
  7. ^ Fate/Grand Order
    • Up until July 2021 – $5.4 billion[17]
    • August 2021 – $133.8 million[26]
  8. ^ Garena Free Fire:
    • Up until 2019 – $1 billion[27]
    • 2020 – $2.13 billion[22]
    • 2021 (January 1 to December 14) – $1.1 billion[7]
  9. ^ Roblox Mobile:
    • Up until 2020 – $2.2 billion[28]
    • 2021 (January 1 to December 14) – $1.3 billion[7]
  10. ^ Coin Master:
    • Up until 2019 – $508 million[32]
    • 2020 – $1.1 billion[5]
    • 2021 (January 1 to December 14) – $1.3 billion[7]
  11. ^ Lineage 2: Revolution
    • 2016 – ₩120.971 billion[36] ($104.25 million)
    • 2017 – ₩1,081.291 billion[36] ($956.54 million)
    • 2018 – ₩536.151 billion[37] ($474.29 million)
    • 2019 – ₩304.285 billion ($261.11 million)
      • Q1 to Q3 (January–September) – ₩232.285 billion[38]
      • Q4 (October–December) – ₩72 billion[39]
    • 2020 (Q1 to Q3) – ₩171 billion[40] ($146 million)[41]
  12. ^ Homescapes:
    • Up until May 2020 – $1.4 billion[42]
    • January–June 2021 – $469.2 million[30]
  13. ^ Marvel Contest of Champions:
    • Up until February 2017 – $500 million[45]
    • April–December 2017 (Q2 to Q4) – ₩226 billion[40] ($200 million)
    • 2018 – ₩318 billion[40] ($289 million)
    • 2019 – ₩331 billion[40] ($284 million)
    • January–September 2020 (Q1 to Q3) – ₩260 billion[40] ($222 million)[46]
  14. ^ Knives Out:
    • 2017–2018 – $605 million[3]
    • 2019 (Japan) – ¥42.4 billion[13] ($389 million)
    • 2020 – $491.27 million+
      • January to August 13, 2020 – $367 million[47]
      • September–December 2020 (Japan) – ¥12,810.48 million[48] ($124.27 million)[49]
  15. ^ QQ Speed Mobile / Speed Drifters
    • Up until 2018 – $799 million[3][59]
    • April 2020 to March 2021 – $146 million[60]
  16. ^ Dragon Quest Walk:
    • Up until July 6, 2020 – $540 million+[62]
    • August–December 2020 – ¥13,062.45 million[63] ($126.72 million)[64]
    • January–June 2021 – $261 million[65]
  17. ^ Fishdom:
    • Up until May 2020 – $701.6 million[42]
    • January–June 2021 – $222 million[30]
  18. ^ Township
    • Up until May 2020 – $842 million[42]
    • June–August 2020 – $80.1 million[35]
  19. ^ Granblue Fantasy (Japan) – ¥77.74 billion+ ($754.2 million+)[69]
    • 2017 (January–October) – ¥20.9 billion[70]
    • 2018 – ¥26.4 billion[71]
    • 2019 – ¥24.2 billion[13]
    • June–December 2020 – ¥6,235.26 million[72]
  20. ^ The Idolmaster Cinderella Girls: Starlight Stage (Japan) – ¥54 billion+ ($524 million+)[77]
    • 2017 – ¥26.6 billion[78]
    • 2018 – ¥20.2 billion[71]
    • June–December 2020 – ¥7,186.67 million[79]
  21. ^ The Seven Deadly Sins: Grand Cross
    • 2019 – ₩160 billion[40] ($137 million)
    • January–September 2020 (Q1 to Q3) – ₩317 billion[40] ($271 million)[83]
    • October–December 2020 (Japan) – ¥2,135.97 million[84] ($21 million)[85]
  22. ^ Blade & Soul Revolution:
    • 2018 (Q4) – ₩29 billion[40] ($26 million)
    • 2019 – ₩205 billion[40] ($176 million)
    • January–September 2020 (Q1 to Q3) – ₩156 billion[40] ($133 million)[87]
    • November 2020 (Japan) – ¥18.72 million[88] ($182,000)[89]
  23. ^ See Yu-Gi-Oh! Duel Links § Reception
  24. ^ Perfect World Mobile:
    • Up until March 2019 – $100 million+[94]
    • April 2019 – $65 million[95]
  25. ^ Candy Crush Jelly Saga:
      • 2018 – $90 million[96]
      • 2020 (January–September) – $68 million[25]
  26. ^ Jikkyō Powerful Pro Yakyū (Japan)
    • 2017 (January–October) – ¥17.2 billion[70] ($153 million)
  27. ^ White Cat Project (Japan)
    • 2017 (January–October) – ¥14.9 billion[70] ($133 million)
  28. ^ BanG Dream! Girls Band Party! (Japan)
    • 2017 – ¥9.1 billion[78] ($81 million)
    • June–December 2020 (Japan) – ¥4,335.45 million[101] ($42.05 million)[102]
  29. ^ One Piece: The Road of the Strong (China)[103]
    • 2016–2018 – CN¥684.008 million ($103.39 million)
    • January–June 2019 – CN¥72.208 million ($10.45 million)

References[]

  1. ^ a b c Spannbauer, Adam (October 23, 2018). "Monster Strike Revenue Passes $7.2 Billion, Making It the Highest Earning App of All Time". Sensor Tower. Retrieved October 23, 2020.
  2. ^ "Tencent Megahit 'Honor of Kings' Becomes World's Top Grossing Game". China Film Insider. June 15, 2017. Retrieved 2 November 2021.
  3. ^ a b c d e f g h Special Report: Evolution of Mobile Esports for the Mass Market (PDF). Niko Partners. August 2019. p. 19. Retrieved 30 January 2021.
  4. ^ a b Chapple, Craig (9 January 2020). "Pokémon GO Has Best Year Ever in 2019". Sensor Tower. Retrieved 6 January 2021.
  5. ^ a b Chapple, Craig (15 December 2020). "PUBG Mobile Tops List of Billion-Dollar Mobile Games in 2020". Sensor Tower. Retrieved 31 December 2020.
  6. ^ Chapple, Craig (6 January 2021). "Call of Duty: Mobile Shoots Past $14 Million in First Week in China". Sensor Tower. Retrieved 6 January 2021.
  7. ^ a b c d e f g h Chapple, Craig (16 December 2021). "Record-Breaking Eight Mobile Games Surpass $1 Billion in Global Player Spending During 2021". Sensor Tower. Retrieved 28 December 2021.
  8. ^ a b c Nelson, Randy (11 December 2018). "The Top Mobile Games for November 2018: Knives Out Takes Down Fortnite and PUBG Mobile". Sensor Tower. Retrieved 30 January 2021.
  9. ^ a b c Nelson, Randy (17 January 2019). "The Top Mobile Games for December 2018: Monster Strike Stays on Top, Brawl Stars Debuts with a Bang". Sensor Tower. Retrieved 30 January 2021.
  10. ^ a b Forde, Matthew (December 16, 2020). "Five mobile games have made more than a billion dollars in 2020 so far". Pocket Gamer. Retrieved 16 January 2021.
  11. ^ a b c d e Chapple, Craig (August 18, 2021). "Dragon Ball Z: Dokkan Battle Surpasses $3 Billion Spent by Players Since Its 2015 Launch". Sensor Tower. Retrieved 6 September 2021.
  12. ^ "Monster Strike and Puzzle & Dragons have grossed more than $7 billion each". Pocket Gamer. October 24, 2018. Retrieved 7 January 2021.
  13. ^ a b c ""ファミ通モバイルゲーム白書2020"最新市場動向が発表。国内年間課金売上トップは『FGO』。もっとも遊ばれたのは『ポケモンGO』" ["Famitsu Mobile Game White Paper 2020" Latest Market Trends Announced. "FGO" tops annual sales in Japan. The most played was "Pokemon GO"]. Famitsu (in Japanese). Kadokawa Game Linkage (Kadokawa Group). 29 January 2021. Retrieved 29 January 2021.
  14. ^ "2019年世界モバイルゲーム市場は7兆1840億円に! 国内年間課金売上トップは「Fate/Grand Order」~『ファミ通モバイルゲーム白書2020』~" [Global Mobile Game Market in 2019 Reached 7.184 Trillion Yen! "Fate/Grand Order" ~ "Famitsu Mobile Game White Paper 2020" ~]. PR Times (in Japanese). Kadokawa Game Linkage (Kadokawa Group). 29 January 2020. Retrieved 29 January 2021.
  15. ^ "パズル&ドラゴンズ(パズドラ)". AppMedia (in Japanese). Retrieved 30 January 2021.
  16. ^ "Historical currency converter with official exchange rates (24,156.02 JPY to USD)". fxtop.com. 31 December 2020. Retrieved 31 January 2021.
  17. ^ a b c d Orr, Aaron (August 13, 2021). "Top 10 highest-grossing mobile games of all time". Pocket Gamer. Retrieved 6 September 2021.
  18. ^ "Pokémon Go generated revenues of $950 million in 2016". VentureBeat. January 17, 2017.
  19. ^ "2017 Year in Review: Digital Games and Interactive Media" (PDF). SuperData Research. January 25, 2018. Retrieved January 25, 2020.
  20. ^ "Market Brief – 2018 Digital Games & Interactive Entertainment Industry Year In Review" (PDF). SuperData Research. Nielsen Media Research. Archived from the original on January 2019. Retrieved 19 January 2019.
  21. ^ "2019 Year In Review: Digital Games and Interactive Media" (PDF). SuperData Research. Nielsen Media Research. 2 January 2020. Archived from the original on January 2020. Retrieved 12 January 2020.
  22. ^ a b c "Games and interactive media earnings rose 12% to $139.9B in 2020" (PDF). SuperData Research. Nielsen Company. 6 January 2021. Archived from the original on January 2021. Retrieved 6 January 2021.
  23. ^ Chapple, Craig (25 March 2021). "PUBG Mobile Grosses $5 Billion After Generating an Average of $7.4 Million Per Day in 2020". Sensor Tower. Retrieved 28 December 2021.
  24. ^ Harris, Iain; Writer, Staff (October 9, 2018). "King's Candy Crush Saga hits $3.91 billion in lifetime revenues". Pocket Gamer. Retrieved 2019-09-24.
  25. ^ a b c Chapple, Craig (September 29, 2020). "Candy Crush Friends Saga Hits $200 Million as Franchise Breaks $1 Billion in 2020". Sensor Tower. Retrieved 2020-10-20.
  26. ^ Chapple, Craig (September 8, 2021). "Top Grossing Mobile Games Worldwide for August 2021". Sensor Tower. Retrieved 2 November 2021.
  27. ^ Jordan, Jon (November 19, 2019). "Garena's battle royale game Free Fire surpasses $1 billion of lifetime revenue". Pocket Gamer. Retrieved 2019-12-14.
  28. ^ Chan, Stephanie (22 December 2020). "2020 Year In Review: 10 Mobile Milestones". Sensor Tower. Retrieved 6 January 2021.
  29. ^ a b Chapple, Craig (July 15, 2020). "Clash Royale Crosses $3 Billion in Lifetime Player Spending". Sensor Tower. Retrieved 2020-07-15.
  30. ^ a b c d Chapple, Craig (August 24, 2021). "Gardenscapes Grows Past $3 Billion in Lifetime Player Spending". Sensor Tower. Retrieved 6 September 2021.
  31. ^ Obedkov, Evgeny (12 January 2022). "Genshin Impact reaches $3 billion in player spending on iOS and Android". Game World Observer. Retrieved 16 January 2022.
  32. ^ Chapple, Craig (October 25, 2019). "Coin Master Rakes in $500 Million Globally as It Cashes in On Success in Great Britain, Germany, and the U.S." Sensor Tower. Retrieved 2020-10-20.
  33. ^ Fogel, Stefanie (2018-08-23). "Mobile App 'Game of War' Surpasses $2.8 Billion After Five Years". Variety. Retrieved 2019-09-24.
  34. ^ "Sensor Tower: Candy Crush Soda Saga bubbles up to $2 billion lifetime revenue". VentureBeat. 26 November 2019. Retrieved 24 January 2020.
  35. ^ a b Chapple, Craig (April 14, 2021). "Season Pass Success Stories: Lords Mobile Revenue Doubled to $90 Million in January Following Introduction of Kingdom Labors". Sensor Tower. Retrieved 6 September 2021.
  36. ^ a b "Dart Annual Report, II. 사업의 내용". Netmarble Corporation. 3 April 2018. Retrieved 9 February 2020.
  37. ^ "Dart Annual Report, II. 사업의 내용". Netmarble Corporation (in Korean). 21 May 2019. Retrieved 9 February 2020.
  38. ^ "Dart Annual Report, II. 사업의 내용". Netmarble Corporation (in Korean). 14 November 2019. Retrieved 9 February 2020.
  39. ^ "4Q 2019 Earnings Results" (PDF). Netmarble. February 13, 2020. Retrieved 19 October 2020.
  40. ^ a b c d e f g h i j "IR Library". Netmarble. Retrieved 9 January 2021.
  41. ^ "Historical currency converter with official exchange rates (171,000 KRW to USD)". fxtop.com. 30 September 2020. Retrieved 9 January 2021.
  42. ^ a b c Chapple, Craig (12 May 2020). "Gardenscapes and Homescapes Power Playrix Past 1 Billion Downloads". Sensor Tower. Retrieved 2020-06-28.
  43. ^ "Nintendo's Dr. Mario World Developer Built a Disney Puzzle Game That Just Made $1.5 Billion". Sensor Tower. 4 February 2019. Retrieved 2019-09-24.
  44. ^ Clayton, Natalie (5 February 2019). "Disney Tsum-Tsum's $1.5 billion success story bodes well for Dr. Mario World". Pocket Gamer. Retrieved 2019-09-24.
  45. ^ Takahashi, Dean (24 February 2017). "Netmarble completes acquisition of Kabam's Marvel Contest of Champions studio". VentureBeat. Retrieved 13 January 2021.
  46. ^ "Historical currency converter with official exchange rates (260,000 KRW to USD)". fxtop.com. 30 September 2020. Retrieved 9 January 2021.
  47. ^ a b Chapple, Craig (September 2, 2020). "State of Mobile Battle Royale: Fortnite Leaves a $1.2 Billion Hole in the Market". Sensor Tower. Retrieved 2020-09-05.
  48. ^ "荒野行動-スマホ版バトロワ". AppMedia (in Japanese). Retrieved 1 February 2021.
  49. ^ "Historical currency converter with official exchange rates (12,810.48 JPY to USD)". fxtop.com. 31 December 2020. Retrieved 31 January 2021.
  50. ^ Chapple, Craig (30 November 2021). "MrBeast's Real-Life Squid Game Sparks 4.5 Times Increase in U.S. Downloads For Brawl Stars". Sensor Tower. Retrieved 2021-12-27.
  51. ^ "Summoners War Revenue Is Strong as Ever After Passing $1.3 Billion". Sensor Tower. 24 August 2018. Retrieved 2019-09-23.
  52. ^ Chapple, Craig (February 17, 2021). "Top Grossing Mobile Games Worldwide for January 2021". Sensor Tower. Retrieved 5 September 2021.
  53. ^ a b c Chapple, Craig (March 31, 2021). "Alibaba's Three Kingdoms Tactics Strikes Up $1 Billion and is 2021's No. 5 Grossing App Store Game So Far". Sensor Tower. Retrieved 6 September 2021.
  54. ^ "Updated: 22 mobile games that have generated more than $1 billion in lifetime sales". Pocket Gamer. December 19, 2019. Retrieved 11 January 2021.
  55. ^ "Updated: 21 mobile games that have generated more than $1 billion in lifetime sales – Mobile Strike". Pocket Gamer. 2019-09-23. Archived from the original on 2019-09-24. Retrieved 2019-09-24.
  56. ^ a b "The State of MOBA Mobile Games 2021 — An Analysis of the MOBA Sub-Genre" (PDF). Sensor Tower. September 30, 2021. Retrieved 1 November 2021.
  57. ^ a b Chapple, Craig (August 28, 2020). "Toon Blast Rockets Past $1 Billion in Lifetime Revenue". Sensor Tower. Retrieved 2020-08-30.
  58. ^ "Call of Duty: Mobile has 500 million downloads, $1 billion in player spending since 2019". VentureBeat. 2021-05-04. Retrieved 2021-07-05.
  59. ^ Chen, Ethan (2019-09-01). "Mobile esports games grossed over $15 billion in 2018". Daily Esports. Retrieved 2019-09-23.
  60. ^ a b c Chapple, Craig (21 April 2021). "Mario Kart Tour Surpasses 200 Million Downloads and $200 Million in Lifetime Revenue". Sensor Tower. Retrieved 26 April 2021.
  61. ^ a b c d Chapple, Craig (November 9, 2021). "Animal Crossing: Pocket Camp Crosses $250 Million in Lifetime Player Spending". Sensor Tower. Retrieved 17 November 2021.
  62. ^ Chapple, Craig (6 July 2020). "Pokémon GO Surpasses $3.6 Billion in Lifetime Revenue as It Celebrates Four-Year Launch Anniversary". Sensor Tower. Retrieved 1 February 2021.
  63. ^ "ドラゴンクエストウォーク". AppMedia (in Japanese). Retrieved 1 February 2021.
  64. ^ "Historical currency converter with official exchange rates (13,062.45 JPY to USD)". fxtop.com. 31 December 2020. Retrieved 2 January 2021.
  65. ^ Chapple, Craig (July 6, 2021). "Pokémon GO". Sensor Tower. Retrieved 6 September 2021.
  66. ^ "Star Wars Mobile Games Rise Past $1 Billion in Lifetime Revenue". Sensor Tower. 20 December 2019. Retrieved 17 January 2020.
  67. ^ "Star Wars: Galaxy of Heroes player spending worldwide from 2015 to 2019". Statista. Retrieved 1 February 2021.
  68. ^ "Mobile dominated digital video game sales in 2017, making more revenue than PC and console combined". Verdict. 2018-01-31. Retrieved 2020-09-05.
  69. ^ "Historical currency converter with official exchange rates (77,740 JPY to USD)". fxtop.com. 31 December 2020. Retrieved 31 January 2021.
  70. ^ a b c "課金売上トップは『モンスト』、勢いを増す『FGO』――『ファミ通モバイルゲーム白書2018』12月12日発売". Famitsu (in Japanese). 2017-12-08. Retrieved 2019-09-21.
  71. ^ a b "『ファミ通モバイルゲーム白書2019』で2018年国内モバイルゲーム売上TOP10発表。1位は『モンスト』933億円、2位は『FGO』885億円" [Announced the Top 10 Domestic Mobile Game Sales of 2018 in "Famitsu Mobile Game White Paper 2019". First Place is "Monster" ¥93.3 Billion, Second Place is "FGO" ¥88.5 Billion]. Famitsu. 6 February 2019. Retrieved 6 February 2021.
  72. ^ "グランブルーファンタジー". AppMedia (in Japanese). Retrieved 30 January 2021.
  73. ^ a b Takahashi, Dean (22 April 2019). "2 Funplus mobile games have generated more than $1.3 billion in revenue". VentureBeat. Retrieved 4 August 2019.
  74. ^ "3Q 2020 Earnings Release" (PDF). NCSoft. November 16, 2020. Retrieved 9 January 2021.
  75. ^ "Historical currency converter with official exchange rates (826,781 KRW to USD)". fxtop.com. 30 September 2020. Retrieved 9 January 2021.
  76. ^ "Hearthstone Mobile Revenue Tops $660 Million Since Launch". Sensor Tower. 1 November 2018. Retrieved 2019-09-23.
  77. ^ "Historical currency converter with official exchange rates (53,987 JPY to USD)". fxtop.com. 31 December 2020. Retrieved 31 January 2021.
  78. ^ a b "二次元アイドルモバイルゲーム売上分析" (PDF). Mobile Index. IGAWorks. May 2018.
  79. ^ "アイドルマスター シンデレラガールズ スターライトステージ". AppMedia (in Japanese). Retrieved 30 January 2021.
  80. ^ "Final Fantasy XV: A New Empire Made $375 Million in 2018". Sensor Tower. 11 January 2019. Retrieved 2019-09-24.
  81. ^ "Minecraft just had its best year on mobile with over $110 million in revenue in 2018". OnMSFT.com. 2019-02-18. Retrieved 2019-09-21.
  82. ^ "Playtika Holding Corp. Reports Fourth Quarter 2020 Results". finance.yahoo.com. 2021-02-25. Retrieved 2021-07-22.
  83. ^ "Historical currency converter with official exchange rates (317,000 KRW to USD)". fxtop.com. 30 September 2020. Retrieved 9 January 2021.
  84. ^ "七つの大罪 光と闇の交戦 : グラクロ". AppMedia (in Japanese). Retrieved 30 January 2021.
  85. ^ "Historical currency converter with official exchange rates (2,135.97 JPY to USD)". fxtop.com. 31 December 2020. Retrieved 31 January 2021.
  86. ^ "Miniclip Racks Up $400 Million in 8 Ball Pool Revenue". Sensor Tower. 12 September 2018. Retrieved 2019-09-23.
  87. ^ "Historical currency converter with official exchange rates (156,000 KRW to USD)". fxtop.com. 30 September 2020. Retrieved 9 January 2021.
  88. ^ "ブレイドアンドソウル レボリューション". AppMedia (in Japanese). Retrieved 30 January 2021.
  89. ^ "Historical currency converter with official exchange rates (18,720,000 JPY to USD)". fxtop.com. 31 December 2020. Retrieved 31 January 2021.
  90. ^ "How Angry Birds broke the limits for mobile games". GamesIndustry.biz. Gamer Network. 11 December 2019. Retrieved 4 April 2020.
  91. ^ a b Chapple, Craig (October 6, 2021). "Top Grossing Mobile Games Worldwide for September 2021". Sensor Tower. Retrieved 1 November 2021.
  92. ^ Calvin, Alex (April 12, 2019). "Mobile accounts for nearly a third of Black Desert franchise's $1 billion sales". Pocket Gamer. Retrieved 26 January 2020.
  93. ^ Jordan, Jon (March 5, 2020). "Five years on, Big Huge Games' DomiNations generates $200 million". Pocket Gamer. Retrieved 2021-03-14.
  94. ^ Nelson, Randy (27 March 2019). "Tencent's Perfect World Breaks $100 Million on China's App Store in 22 Days, Dethroning Honor of Kings". Sensor Tower. Retrieved 2020-10-29.
  95. ^ Chan, Julia (20 May 2019). "Top Grossing Apps Worldwide for April 2019". Sensor Tower. Retrieved 1 February 2021.
  96. ^ "Candy Crush Players Spent $4.2 Million Per Day Last Year, Pushing the Franchise's 2018 Total Past $1.5 Billion". Sensor Tower. 8 January 2019.
  97. ^ "League of Legends: Wild Rift generates over $150m". GamesIndustry.biz. 1 November 2021. Retrieved 17 November 2021.
  98. ^ Blacker, Adam (7 January 2021). "Worldwide & US Download Leaders 2020". Apptopia. Retrieved 13 January 2021.
  99. ^ a b Yeh, Oliver (28 January 2019). "EA Sports Scores More Than $1 Billion from Free-to-Play Titles, Led by Madden". Sensor Tower. Retrieved 7 January 2021.
  100. ^ Yeh, Oliver (1 February 2019). "Dragon Ball Legends Revenue Passes $100 Million in the U.S. and Japan Faster Than Its Predecessor". Sensor Tower. Retrieved 11 January 2021.
  101. ^ "バンドリ! ガールズバンドパーティ!". AppMedia (in Japanese). Retrieved 30 January 2021.
  102. ^ "Historical currency converter with official exchange rates (4,335.45 JPY to USD)". fxtop.com. 31 December 2020. Retrieved 31 January 2021.
  103. ^ "CMGE Technology Group Limited" (PDF). HKEX News. Hong Kong Exchanges and Clearing (HKEX). October 19, 2019. pp. 196–7, 207. Retrieved 3 February 2021.
  104. ^ "ドラゴンクエストタクト(ドラクエタクト)". AppMedia (in Japanese). Retrieved 31 January 2021.
  105. ^ "Historical currency converter with official exchange rates (11,544.49 JPY to USD)". fxtop.com. 31 December 2021. Retrieved 31 January 2021.
  106. ^ Yeh, Oliver. "Fallout Shelter Has Grossed $100 Million on Mobile". Sensor Tower Blog. Retrieved 2020-10-29.
  107. ^ "Fallout Shelter reaches $100m lifetime revenue". GamesIndustry.biz. Retrieved 2020-10-29.
  108. ^ "Top 10 Chinese Mobile Games Overseas in 2020". Pandaily. 12 January 2021. Retrieved 12 January 2021.
Retrieved from ""