Resident Evil: Dead Aim
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Resident Evil: Dead Aim | |
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![]() North American box art | |
Developer(s) | Cavia |
Publisher(s) | Capcom |
Director(s) |
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Producer(s) |
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Designer(s) |
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Writer(s) |
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Composer(s) | Nobuyoshi Sano |
Series | Resident Evil |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Light gun shooter |
Mode(s) | Single-player |
Resident Evil: Dead Aim[a] is a light gun shooter video game developed by Cavia[1][2] and published by Capcom. It is the fourth entry in the Gun Survivor series after Dino Stalker. It is also the first in the franchise to feature first-person shooting and third-person movement seen in its predecessors in the Resident Evil series.
Gameplay[]
Dead Aim uses a third-person view when moving, but switches to a first-person view when aiming and firing a weapon, with a dot in the center of the screen to help the player aim. It is one of the few Resident Evil games that allows the player to move while aiming, and the game also supports the PS2 light gun and USB mouse.
Plot[]
In 2002, 4 years after the "Raccoon City Incident," the Umbrella-owned ocean liner, Spencer Rain, has been infested by the T-virus stolen from Umbrella's Paris labs by bioterrorist and former Umbrella employee Morpheus D. Duvall, and its secret B.O.W. (Bio-Organic Weapon) cargo intentionally released. Morpheus holds the world hostage, with the U.S. and China at ransom for $1 billion - if they do not pay the money, his followers will launch missiles from an undisclosed silo with the warheads being replaced with the T-virus. Bruce McGivern, a member of USSTRATCOM's "Anti-Umbrella Pursuit Investigation Team," a U.S. government task force with the sole purpose of taking down Umbrella, is sent in. Alongside him is Fong Ling, sent by the Chinese M.S.S. Although they share the same goals and common enemy, their respective governments are against working together.
During Bruce's investigation, he is found by Morpheus and held at gunpoint on the foredeck. A surprise attack by Fong Ling with a grenade allows Bruce to escape into the ship, with Morpheus being injured in the explosion. He later infects himself with the experimental "T+G virus" in order to avoid an otherwise-fatal wound. After a brief encounter with the mutated Morpheus in the cargo hold, Bruce escapes into engineering with the aid of Fong Ling. Restoring power to parts of the ship and discovering important items, the two gain access to the bridge - with Bruce killing the infected captain in the search - to find that the Spencer Rain is on a collision course with a nearby island. Running outside to escape the ship, Bruce is forced to fight Tyrant 091, which had escaped containment before Bruce's encounter with Morpheus. Once it is defeated, Bruce jumps into the ocean and swims to the shore as the liner is destroyed.
![](http://upload.wikimedia.org/wikipedia/en/thumb/9/90/Morpheus_2nd_Form.jpg/220px-Morpheus_2nd_Form.jpg)
Briefly exploring the island, which is shown to contain an abandoned Umbrella facility, Bruce moves down into its waterways in search of Morpheus. Making his way through a series of underwater channels, he discovers that the island was used as a waste disposal facility for failed B.O.W.s until it was recently lost in a biohazardous outbreak. Deeper in the facility, Fong Ling has escaped from "Pluto," a failed experiment that Umbrella lost track of, later rejoining with Morpheus. It is at this point that they discover that the Chinese have given in to Morpheus' demands and have agreed to pay up, arranging for an orbital weapons satellite to kill Fong Ling with a targeted laser device. Bruce correctly deduces that the satellite is tracking a chip in her tattoo, and proceeds to dig it out with a knife. With the chip destroyed, the satellite ceases its attack. The two make their way to a storage facility to transport to the underwater Bio-Sphere where the missile silo is a part of, but Bruce is forced to fight Pluto before he can reach it.
With the Pluto defeated, the two make their way down the elevator; Morpheus makes a sudden reappearance, sending the elevator crashing to the seafloor. The two operatives survive the crash and explore the facility, finding that Morpheus' own bioterrorist organization has already been compromised by another T-virus outbreak. Fong Ling is captured by Morpheus, who uses her to play a game with Bruce - try to save her, or abandon her to complete the mission. Bruce chooses to save her, allowing Fong Ling to provide logistical support as he searches for the missiles. Unfortunately, a greatly mutated Morpheus prevents him from reaching the missiles in time, though further damage causes the G-mutant to expand to such a size that the missiles simply impact him and explode.
Bruce and Fong Ling are revealed to have escaped the underwater facility's destruction by the use of an escape boat floating to the surface. With her own government believing her dead, Fong Ling has nowhere to go but the United States; Bruce re-assures her, and they kiss as US-STRATCOM sends in a helicopter to pick them up.
Development[]
Dead Aim was announced in 2002 as a PlayStation 2 game expected to be released in Japan some time in 2003. Like Gun Survivor 2, it was not expected to be released into the United States at the time.[3] The game features the ending theme "Gun Shot" by J-Rock band Rize.
Capcom's January 15, 2003, press release demonstrated a working build of the game, revealing that, unlike the previous three Gun Survivor titles, Gun Survivor 4 (planned to be known as Resident Evil: Dead Aim to the now-confirmed U.S. and European markets) would interchange between first- and third-person camera angles depending on whether or not the player is aiming a weapon. The GunCon 2 light-gun controller was also confirmed to be compatible with the game. The conference expected a June 2003 release date.[4]
Despite its June release, Dead Aim still made an appearance at E3 2003 just a month prior alongside the Nintendo GameCube release of Resident Evil – Code: Veronica X and Resident Evil Outbreak.[5]
The 2005 crossover game Namco × Capcom featured Bruce and Ling as playable characters.
Reception[]
Aggregator | Score |
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GameRankings | 66.74% (47 reviews)[6] |
Metacritic | 65/100 (28 reviews)[7] |
Publication | Score |
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1Up.com | C[8] |
CVG | 6/10[9] |
Eurogamer | 7/10[10] |
Game Informer | 6/10[11] |
GameSpot | 6.4/10[12] |
IGN | 6.9/10[13] |
Dead Aim had a mixed reception. GameSpot gave it a 6.4 saying, "It's not the best Resident Evil game, and it isn't a stellar light-gun game, but Dead Aim creates an interesting, unique hybrid of the two, and that is a commendable feat." IGN gave it a 6.9 praising it as the best in the Gun Survivor series, having stellar graphics, but criticized it for its cheesy dialogue and unoriginal premise. X-Play gave the game a 4/5 citing the improved graphics and controls from previous attempts.[citation needed]
Notes[]
References[]
- ^ Cavia (June 17, 2003). Resident Evil: Dead Aim. Capcom. Scene: staff credits.
- ^ "岡本氏インタビュー". Nintendo Dream. Mainichi Communications Inc. September 6, 2002. Archived from the original on May 9, 2008.
- ^ "TGS 2002: Capcom announces Resident Evil: Gun Survivor 4". Gamespot. Archived from the original on January 24, 2013. Retrieved September 8, 2012.
- ^ "First look: Resident Evil: Dead Aim". Gamespot. Archived from the original on January 24, 2013. Retrieved September 8, 2012.
- ^ "Capcom's E3 line-up". Gamespot. Archived from the original on December 9, 2012. Retrieved September 8, 2012.
- ^ "Resident Evil: Dead Aim for PlayStation 2 - GameRankings". Gamerankings. Archived from the original on November 7, 2016. Retrieved September 9, 2013.
- ^ "Review: Resident Evil: Dead Aim". Metacritic. Archived from the original on March 28, 2020. Retrieved May 11, 2010.
- ^ "Review: Resident Evil: Dead Aim". 1UP.com. Archived from the original on March 25, 2009. Retrieved May 11, 2010.
- ^ "Review: Resident Evil: Dead Aim". Computer and Video Game. Archived from the original on July 18, 2013. Retrieved May 11, 2010.
- ^ "Review: Resident Evil: Dead Aim". Eurogamer. Archived from the original on June 8, 2009. Retrieved May 11, 2010.
- ^ "Resident Evil: Dead Aim". Game Informer: 103. June 2003.
- ^ "Review: Resident Evil: Dead Aim". GameSpot. Archived from the original on July 18, 2012. Retrieved May 6, 2010.
- ^ Jeremy Dunham (June 17, 2003). "Resident Evil: Dead Aim review on IGN". IGN. j2 Global. Archived from the original on December 30, 2019. Retrieved June 23, 2014.
External links[]
- 2003 video games
- Cavia (company) games
- Light gun games
- Naval video games
- PlayStation 2 games
- PlayStation 2-only games
- Single-player video games
- Video game sequels
- Video games set in 2002
- Video games developed in Japan
- Video games scored by Nobuyoshi Sano
- Video games set on fictional islands
- Works set on ships
- Resident Evil spin-off games