Hiroyuki Kobayashi (producer)
Hiroyuki Kobayashi | |
---|---|
小林 裕幸 | |
Born | |
Nationality | Japanese |
Alma mater | Chukyo University |
Occupation | Video game and anime producer, planner, and supervisor |
Years active | 1995–present |
Employer | Capcom |
Known for |
Hiroyuki Kobayashi (小林 裕幸, Kobayashi Hiroyuki, born August 12, 1972 in Nagoya, Japan[1]) is a Japanese video game and anime television series producer and supervisor. He is employed by Capcom.[1]
Career[]
Kobayashi studied computer science at Chukyo University. After graduating, he was hired at Capcom in 1995 as a programmer on the first Resident Evil game.[1] After working as programmer on the sequel and a planner on the first Dino Crisis game, his first producer role was on Dino Crisis 2 in 2000.[1]
Starting with the first Sengoku Basara game (titled Devil Kings in North America) in 2005, Kobayashi worked as the producer for the video game series as well as a planning supervisor for the various anime adaptations. He was very interested in the Sengoku period and wanted to create an action game inspired by that period.[2]
Works[]
Video games[]
Year | Title | Role |
---|---|---|
1996 | Resident Evil | Programmer |
1998 | Resident Evil 2 | |
1999 | Dino Crisis | Planner |
2000 | Dino Crisis 2 | Producer |
2001 | Resident Evil – Code: Veronica X | Associate producer |
Devil May Cry | Producer | |
2002 | Resident Evil | |
Resident Evil Zero | Promotional producer | |
2003 | P.N.03 | Producer |
Dino Crisis 3 | ||
2004 | Under the Skin | |
2005 | Resident Evil 4 | |
killer7 | ||
Devil Kings | ||
2006 | Sengoku Basara 2 | |
2007 | Sengoku Basara 2 Heroes | |
2008 | Devil May Cry 4 | |
Sengoku Basara X | ||
2009 | Sengoku Basara: Battle Heroes | |
2010 | Sengoku Basara: Samurai Heroes | |
2011 | Sengoku Basara Chronicle Heroes | |
2012 | Dragon's Dogma | |
Resident Evil 6 | Executive producer | |
2013 | Gaist Crusher | Producer |
2014 | Sengoku Basara 4 | |
2018 | Mega Man 11 | Executive producer |
Anime[]
Year | Title | Role |
---|---|---|
2007 | Devil May Cry: The Animated Series | Supervisor |
2008 | Resident Evil: Degeneration | Producer |
2009 | Sengoku Basara: Samurai Kings | Planning supervisor |
2010 | Sengoku Basara II | |
2011 | Sengoku Basara: The Last Party | |
2012 | Resident Evil: Damnation | Producer |
2014 | Sengoku Basara: End of Judgement | Planning supervisor |
2017 | Resident Evil: Vendetta[3] | Producer |
2020 | Dragon's Dogma | |
2021 | Resident Evil: Infinite Darkness | Executive producer |
References[]
- ^ Jump up to: a b c d "インタビュー 小林裕幸さん" [Interview: Mr. Hiroyuki Kobayashi]. Sony Computer Entertainment. October 2006. Archived from the original on August 10, 2011. Retrieved August 9, 2011.
- ^ "インタビュー : 「PSP版は集大成」 「戦国BASARA」シリーズの小林裕幸プロデューサー" [Interview: PSP Compilation Sengoku Basara series producer Hiroyuki Kobayashi]. Mantan Web. May 6, 2009. Archived from the original on August 10, 2011. Retrieved August 9, 2011.
- ^ http://collider.com/resident-evil-vendetta-hiroyuki-kobayashi-interview/
External links[]
- Hiroyuki Kobayashi at Anime News Network's encyclopedia
- Hiroyuki Kobayashi at IMDb
- Hiroyuki Kobayashi at MobyGames
- 1972 births
- Capcom people
- Japanese animated film producers
- Japanese anime producers
- Japanese video game producers
- Living people
- People from Nagoya