Resident Evil: The Mercenaries 3D

From Wikipedia, the free encyclopedia
Resident Evil: The Mercenaries 3D
The Mercenaries 3D.jpg
North American box art
Developer(s)
Publisher(s)Capcom
Director(s)Kazuhisa Inoue[2]
Producer(s)Masachika Kawata[3]
SeriesResident Evil
EngineMT Framework
Platform(s)Nintendo 3DS
ReleaseNintendo 3DS
  • JP: June 2, 2011
  • NA: June 28, 2011
  • AU: June 30, 2011
  • EU: July 1, 2011
Nintendo eShop
  • JP: December 27, 2012[1]
  • NA: March 7, 2013
  • EU: March 28, 2013
Genre(s)Third-person shooter
Mode(s)Single-player, multiplayer

Resident Evil: The Mercenaries 3D[a] is a third-person shooter video game developed by Capcom for the Nintendo 3DS. It was released on June 2, 2011 in Japan, June 28, 2011 in North America, June 30, 2011 in Australia, and July 1, 2011 in Europe. The game was announced at the 2010 Nintendo conference in Japan. A combination of the "Mercenaries" minigames featured in Resident Evil 4 and 5, players must defeat as many enemies as possible within a set time limit.

The theme of the game is entitled "Alone", used in TV spots, is a single album theme for the Japanese alternative rock band Kuroyume.

Gameplay[]

The camera of the game is set behind the player, moving through real-time rendered 3D environments. Players have the option of aiming from a first-person viewpoint, although over-the-shoulder aiming is also available. Another feature is the ability to move while aiming, reloading weapons, and recovering health. Gameplay is shown on the top screen of the Nintendo 3DS, while inventory management is handled on the touch screen. Players are able to customize their characters' abilities (labeled as "Skills") and weapons load-out by obtaining "Skill Points" and "Rankings" based on their gameplay performance.[2] The game also features alternate costumes for each character to unlock, such as a nurse outfit for Rebecca, or an American flag-motif outfit for Barry.[5] The game includes Wi-Fi connectivity for cooperative play from players around the world, as well as new modes and characters from across the series. The game also features a short playable demo of Resident Evil: Revelations, which shows Jill Valentine investigating a desolate cruise liner inhabited by strange bio-organic weapons (BOWs).[6]

Playable characters include Chris Redfield, Jill Valentine, Albert Wesker, Claire Redfield, Jack Krauser, Barry Burton, Rebecca Chambers and HUNK, competing in maps from Resident Evil 4 and 5.[2][4]

Development[]

Before the game's release, there was a lot of confusion over why series mainstay Leon S. Kennedy was not playable. In an interview, producer Masachika Kawata jokingly states Leon's absence is due to his appearance in the upcoming Resident Evil: Operation Raccoon City, but mentions that including Leon (and other features) as future DLC is not out of the question.[7]

Reception[]

The game received controversy upon release when it was discovered that the game's save data could not be erased.[10] This implied that Capcom was attempting to curb the used-game market. Although Capcom VP Christian Svensson claims this feature was not a business decision, he states that a similar feature will probably not be implemented into future games because of the controversy it has generated.[11]

Resident Evil: The Mercenaries 3D was released to mixed reviews from critics. NGamer wrote the first review and gave the game a score of 82%. Tech Digest gave it a score of 5/5, saying, "A few key gameplay improvements over the first versions and superb visuals make this the second must-have 3DS title in as many weeks." IGN gave a less positive score of 6.5, stating while the gameplay is enjoyable, there's not enough content and that it was "designed to be an extra, not a retail release." Game Informer was very positive in their review, giving the game an 8/10 and even stated while there are some flaws, "It is the most thrilling handheld console experience I've ever had." Destructoid gave the title a 6 out of 10 rating, stating "There is fun to be had but is far too expensive for something like this." Joystiq gave the title a 2.5 out of 5 star rating, stating that "It could have been an addictive mission-based multiplayer title perfect for a portable platform, but with its limited content and quickly tiresome combat, Mercenaries 3D is little more than a fully-priced proof of concept." Nintendo World Report gave the game a 9 and said that "If you're looking for a portable-optimized intense high-score game centered around killing zombie-like enemies, this fits the bill."

Notes[]

  1. ^ Known in Japan as Biohazard: The Mercenaries 3D (Japanese: バイオハザード ザ・マーセナリーズ 3D[4], Hepburn: Baiohazādo Za Māsenarīzu 3D)

References[]

  1. ^ Ishaan (December 6, 2012). "Dead or Alive: Dimensions, Resident Evil: Mercenaries 3D Headed To Japanese eShop". Siliconera. Retrieved 2012-12-21.
  2. ^ Jump up to: a b c Gifford, Kevin (2010-12-08). "Resident Evil: The Mercenaries 3D Detailed". 1UP.com. UGO Networks. Archived from the original on 2012-09-10. Retrieved 2010-12-08.
  3. ^ Gantayat, Anoop (2010-12-08). "Resident Evil Revelations Promises True Survival Horror". andriasang.com. Archived from the original on 2012-12-04. Retrieved 2010-12-08.
  4. ^ Jump up to: a b "Resident Evil: The Mercenaries 3D Announced For Nintendo 3DS". Capcom. 2010-09-28. Retrieved 2010-10-03.
  5. ^ IGN
  6. ^ Gantayat, Anoop (2011-03-28). "Resident Evil Revelations Demo Included with Mercenaries 3D". . Retrieved 2010-04-21.
  7. ^ Bocanegra, Jorge (2011-05-20). "Capcom Explains Why Leon Isn't In Resident Evil: The Mercenaries 3D". Rely on Horror. Retrieved 2011-07-04.
  8. ^ "Resident Evil: The Mercenaries 3D Reviews". GameRankings. Retrieved 2017-02-08.
  9. ^ "Resident Evil: The Mercenaries 3D Reviews". Metacritic. CBS Interactive. Retrieved 2011-07-01.
  10. ^ Resident Evil: The Mercenaries 3D (Software instruction booklet). CE Europe Ltd. July 1, 2011. p. 5. SAVING: The game automatically saves when you leave the RESULTS screen (only when AUTOSAVE is set to ON in OPTIONS). Note: Saved data on this software cannot be reset.
  11. ^ Rose, Mike (2011-07-04). "Capcom: Resident Evil 3D Save Data Controversy Likely Will Not Happen Again". Gamasutra. Retrieved 2011-07-04.

External links[]

Retrieved from ""